Once Human

DB12 - Raining Cash How to Get and Location

DB12 - Raining Cash is a kind of Shotgun in Once Human. Read on to see how to get the DB12 - Raining Cash, its stats and weapon passives, the different materials required per tier, the location of its blueprint fragment, as well as the best ammo, accessories, and mods for DB12 - Raining Cash.

How to Get DB12 - Raining Cash

Get via the Wish Machine

Once Human - Wish Machine

The DB12 - Raining Cash's blueprint can be acquired via the Wish Machine. The blueprint or blueprint fragments of this weapon is included in these pools:

• Echoes From the Rift

Starchroms are needed to make a wish in the Wish Machine to get blueprints, which you can get via Battle Pass rewards and completing Journey tasks.

How to Get and Use the Wish Machine

Bought from the Blueprint Shop

Once Human - Blueprint Shop

This weapon's blueprint is bought from the Blueprint Shop, which can be accessed by pressing the G key when facing the Wish Machine. The blueprints are bought with Starchrom.

DB12 - Raining Cash Blueprint Fragment Locations

This weapon's blueprint or fragments cannot be found in any Mystical Crates.

DB12 - Raining Cash Stats and Passives

DB12 - Raining Cash Stats

DB12 - Raining Cash IconDB12 - Raining Cash
DMG Fire Rate MAG
55x5 105 12
Crit Rate% Weakspot DMG% Crit DMG%
8 20 28
DMG Bonus
None
Stability 53
Accuracy 41
Range 54
Reload Speed 49
Blueprint Fragment Type Juggernaut
Rarity Legendary

The stats shown are the weapon's Tier I value without any blueprint enhancements and calibrations.

DB12 - Raining Cash Passives

Weapon Features
1 Reloading triggers Fortress Warfare, cooldown 10s.
2 The longer Fortress Warfare is maintained, the higher the Attack, up to +40%.
3 While in Fortress Warfare, Crit Rate +30%.
4 While in Fortress Warfare, DMG Reduction +30%.

Fortress Warfare - Create an area of effect within a 2m radius that grants allies Heavy Armor for 5s.
Heavy Armor: Super Armor with Weapon DMG +20%.

DB12 - Raining Cash Enhancement and Upgrades

Tiers and Crafting Materials

Tier New DMG Required Materials
I 55x5 TBA

Calibration and Blueprint Enhancement

Once Human - Blueprint Enhancement

Calibrating your weapons will increase your weapon's DMG and cost materials and Energy Links. Reaching a calibration level of 4, 7, and 10 will unlock additional calibration attributes. This upgrade method only applies to your current weapon.

Enhancing the star rank of your blueprint will also increase a weapon's DMG once it's been crafted.Weapons crafted prior to the enhancement of their blueprints will not be affected with the stat increase. The higher the blueprint's rarity, the more you can enhance the blueprint.

How to Upgrade Weapons

DB12 - Raining Cash Best Ammo and Accessories

Best Accessories and Ammo Type
Muzzle -
Optic Compact Reflex Sight
Tactical Tactical Laser Sight
Magazine -
Ammo Disintegrating Shotgun AP Ammo

These are the best accessories and ammo you can equip on the DB12 - Raining Cash to maximize the damage output and overall performance of the weapon.

DB12 - Raining Cash Best Mods

Final Territory

Final Territory Available Weapons / Armor Tier
All Weapons
V
Core Effect

Once Human Related Guides

Once Human - Weapons

All Weapons List

All Weapon Types

All Weapon Types
Pistol Icon Pistols Shotgun Icon Shotguns Submachine Gun Icon SMGs
Assault Rifle Icon Assault Rifles Sniper Rifle Icon Sniper Rifles Light Machine Gun Icon LMGs
Crossbow Icon Crossbows Heavy Artillery Icon Heavy Artillery Melee Icon Melee

List of All Shotguns

Once Human - ACS12 - CorrosionACS12 - Corrosion Once Human - ACS12 - NetherworldACS12 - Netherworld Once Human - ACS12 - Pyroclasm StarterACS12 - Pyroclasm Starter
Once Human - DB12 - BackfireDB12 - Backfire Once Human - DB12 - Raining CashDB12 - Raining Cash Once Human - DBSGDBSG
Once Human - DBSG - DoombringerDBSG - Doombringer Once Human - Dual FuryDual Fury Once Human - Old HuntsmanOld Huntsman
Once Human - S870 - SandstormS870 - Sandstorm

Author

    Walkthrough Menu

    All rights reserved