Blame and Sail Walkthrough | Gudrun or Holger: Who is Right? | Assassin's Creed Valhalla

Assassin
This page is a walkthrough for the Blame and Sail Quest in Assassin's Creed Valhalla (AC Valhalla). Read on to learn more about the quest objectives, stealth routes, notables, and more!

IMPORTANT: This quest appears once you complete any story arc after rescuing Sigurd during The Siege of Portcestre story arc.

Starting Location

Blame and Sail - Starting Location.pngEnlarge

The quest starts in Ravensthorpe once you complete any story arc after The Siege of Portcestre.

Quest Walkthrough

No. Objectives Guide
1 Blame and Sail - Report to Randvi.pngEnlarge Report to Randvi Your report to Randvi regarding a pledged territory is halted by Holger and Gudrun's arguement inside the longhouse.
Randvi requests that you assume the role of judge over the dispute once again since Sigurd refuses to leave his room.
2 Blame and Sail - Pass Judgement.pngEnlarge Pass Judgement Decide if Holger or Gudrun is right.
The decision is inconsequential since both dialogue choices result in Sigurd interrupting mid-way through your judgement and taking over.
The choice of whether to agree or disagree with Sigurd's judgement, however, is a major decision that will affect Assassin's Creed Valhalla's story going forward!.
Click here to know the consequences of your decision!

Sigurd's Judgement: Agree or Disagree?

Blame and Sail - Sigurd Choices.png

WARNING: This section contains major spoilers regarding the ending of Assassin's Creed Valhalla. Read on if you do NOT mind spoilers.

The choice of whether to agree or disagree with Sigurd's judgement is a major decision that will affect the ending of Assassin's Creed Valhalla!

Click the buttons below to know the consequences of each choice:

Agree with Sigurd's Judgement
  • This decision will contribute to a specific ending in Assassin's Creed Valhalla in which Sigurd and Eivor return to England together after the A Brother's Keeper quest of the In the Hall of the Slain story arc.

Disagree with Sigurd's Judgement
  • This decision will contribute to a specific ending in Assassin's Creed Valhalla in which Sigurd does not return to England with Eivor after the A Brother's Keeper quest of the In the Hall of the Slain story arc.

It is important to note that Holger's sentence is unchanged even if you disagreed with Sigurd.

Related Guides

Quest Walkthroughs

Prologue
Assassin's Creed Valhalla Prologue
Rygjafylke Quests
Honor Bound A Seer's Solace Family Matters
The Prodigal Prince Rude Awakening A Cruel Destiny
Birthrights The Seas of Fate
Ravensthorpe Quests
The Swan-Road Home Unwelcome Settling Down
A New Home The Alliance Map To Serve The Light
The Thousand Eyes Viking For Hire A Brief History of The Hidden Ones
Uninvited Guests Mane and Tail Carrying The Torch
Taken For Granted A Little Problem The Huntress
Have You Seen This Man? The Baker's Plaint Man of Mystery
A Rivalry for the Ages A Wise Friend In Dreams
Going Deeper Bound To Fate A Brewing Storm
Of All That Has Passed Blame and Sail Reap What Was Sown
The Road to Valhalla In a Strange Land Breaking The Order
The Poor Fellow-Soldier The Forge and The Flame
Ledecestrescire Quests
The Sons of Ragnar Bartering Rumors of Ledecestre
The Walls of Templebrough Tilting The Balance Heavy Is The Head
Hunted
Grantebridgescire Quests
The Great Scattered Army Orphans of The Fens Glory Regained
Razing Earnningstone Unholy Father Storming Ravensburg
The Stench of Treachery An Island of Eels
Lunden Quests
Walls and Shadows Firing The Arrow Bleeding The Leech
Smashing The Compass
East Anglia Quests
Kingmaker The Measure of a Norseman A Triumphant Return
Raising Iron A Fury from the Sea Wedding Horns
Oxenefordscire Quests
Brewing Rebellion Pilgrimage to St. Albanes Chipping Away
Blood From a Stone Fiery Ambush Ringing Cyne Belle
The Saga Stone
Sciropescire Quests
War Weary The Supply Line Ransacking Wenlocan
Bloody Path to Peace King Killer
Cent Quests
The Abbot's Gambit Puppets and Prisoners The Man Behind The Man
A Bloody Welcome
Suthsexe Quests
Reaver of the South Arrive Unexpected Let Them Eat Ashes
Scorched Earth Severing The Lines Storming The Walls
Essexe Quests
An Uncommon Proposition Old Wounds Childhood Sweetheart
Taken Twists and Turns
Lincolnscire Quests
A Noble Escort Homecoming In the Absence of an Ealdorman
Salve for a Fresh Wound The Thegn of Lincoln Where the Stone Falls
A Sword-Shower in Anecastre
Jorvik Quests
The Welcoming Party Burning The Firebrand Pricking The Needle
Closing The Vault
Eurvicscire Quests
War in the North Honor Has Two Edges Road To Hamartia
This Son of Jorvik Honor's Hubris Of Blood and Bonds
Lost Glory
Glowecestrescire Quests
The First Night of Samhain Clues and Riddles The Stolen King
A Love Betrayed The Gutted Lamb The Burning of the Wicker Man
Snotinghamscire Quests
Old Friends On Borrowed Time Rowdy Raiders
Adorning the Adorned Of Blood and Gods Under the Skin
Farewells and Legacies
Wincestre Quests
The Reeve of Wincestre Choking The Gallows Plucking The Quill
Impaling The Seax
Hordafylke Quests
Where Legends Are Born A Brother's Keeper
Hamtunscire Quests
Kingdom's End Holy Day
Asgard Quests
View Above All Well-Traveled Defensive Measures
Extended Family Forging a Bond A Feline's Footfall
Taking Root The Big Finish Binding Fate
Cheating Fate
Jotunheim Quests
Mistress of The Iron Wood The Lost Cauldron A Gift From The Past
A Feast to Remember The Price of Wisdom
Vinland Quests
The Hunting Grounds Hunter of Beasts Hunter's Repast
The Way of The Berserker (DLC)
The Mysterious Berserker The Ritual of The Berserker The Vengeance of The Berserker
The Legend of Beowulf
A Fiend out of Hell Prey in the High Hall Ever As Fate Must

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