Road To Hamartia Walkthrough | Assassin's Creed Valhalla

Assassin
This page is a walkthrough for the Road To Hamartia Quest in the game Assassin's Creed Valhalla (AC Valhalla). Read on to learn more about the quest objectives, stealth routes, notables, and more!

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Honor Has Two Edges This Son of Jorvik
Honor's Hubris

Starting Location

The quest starts in Stenwege Camp immediately after the Honor Has Two Edges quest.

Quest Walkthrough

No. Objectives Guide
1 Return to Halfdan Return to Donecaestre and approach Halfdan to trigger a cutscene.
Choose to either inform Halfdan of Faravid's next attack against the Picts or stay silent on the matter during the cutscene.
These choices will not affect the story going forward.
2 Find and speak to Moira Start by searching for Moira's house in Donecaestre.
Clues in her house will lead you to Wyke.
A crowd is gathered outside Moira's house in Wyke. Enter her house via the breakable section of the roof.
Choose to either carry her away to safety or pacify the crowd by talking to them.
TIP: Use Raven's-Eye View to determine specific locations during your search for Moira.
3 Find and report to Halfdan Report to Halfdan in the Temple of Brigantia, north of Donecaestre.
His scout is located on top of the pillars by the river.
Carry the scout to Halfdan and position him in the designated area.
TIP: Use Raven's-Eye View to determine the scout's exact location.
4 Follow Beonton Beonton will lead you to the traitors' hideout in Petuaria Ruins.
5 Search for the alleged traitors Search for the traitors in the tunnels underneath Petuaria Ruins.
The breakable walls can be breached via oil jars or the Incendiary Powder Trap ability.
6 Find the source of the voices Grab the key inside the hideout and exit the tunnels via the locked door.
Approach Ulf and his men to trigger a cutscene.
You are given two dialogue options that will decide the ending of this quest during the cutscene.
The "Traitors must suffer." option will result in open combat against Ulf and his men.
The "They do not deserve punishment." option will result in Halfdan killing Ulf and the rest will flee.

Related Guides

Assassin

Quest Walkthroughs

Prologue
Assassin's Creed Valhalla Prologue
Rygjafylke Quests
Honor Bound A Seer's Solace Family Matters
The Prodigal Prince Rude Awakening A Cruel Destiny
Birthrights The Seas of Fate
Ravensthorpe Quests
The Swan-Road Home Unwelcome Settling Down
A New Home The Alliance Map To Serve The Light
The Thousand Eyes Viking For Hire A Brief History of The Hidden Ones
Uninvited Guests Mane and Tail Carrying The Torch
Taken For Granted A Little Problem The Huntress
Have You Seen This Man? The Baker's Plaint Man of Mystery
A Rivalry for the Ages A Wise Friend In Dreams
Going Deeper Bound To Fate A Brewing Storm
Of All That Has Passed Blame and Sail Reap What Was Sown
The Road to Valhalla In a Strange Land Breaking The Order
The Poor Fellow-Soldier The Forge and The Flame
Ledecestrescire Quests
The Sons of Ragnar Bartering Rumors of Ledecestre
The Walls of Templebrough Tilting The Balance Heavy Is The Head
Hunted
Grantebridgescire Quests
The Great Scattered Army Orphans of The Fens Glory Regained
Razing Earnningstone Unholy Father Storming Ravensburg
The Stench of Treachery An Island of Eels
Lunden Quests
Walls and Shadows Firing The Arrow Bleeding The Leech
Smashing The Compass
East Anglia Quests
Kingmaker The Measure of a Norseman A Triumphant Return
Raising Iron A Fury from the Sea Wedding Horns
Oxenefordscire Quests
Brewing Rebellion Pilgrimage to St. Albanes Chipping Away
Blood From a Stone Fiery Ambush Ringing Cyne Belle
The Saga Stone
Sciropescire Quests
War Weary The Supply Line Ransacking Wenlocan
Bloody Path to Peace King Killer
Cent Quests
The Abbot's Gambit Puppets and Prisoners The Man Behind The Man
A Bloody Welcome
Suthsexe Quests
Reaver of the South Arrive Unexpected Let Them Eat Ashes
Scorched Earth Severing The Lines Storming The Walls
Essexe Quests
An Uncommon Proposition Old Wounds Childhood Sweetheart
Taken Twists and Turns
Lincolnscire Quests
A Noble Escort Homecoming In the Absence of an Ealdorman
Salve for a Fresh Wound The Thegn of Lincoln Where the Stone Falls
A Sword-Shower in Anecastre
Jorvik Quests
The Welcoming Party Burning The Firebrand Pricking The Needle
Closing The Vault
Eurvicscire Quests
War in the North Honor Has Two Edges Road To Hamartia
This Son of Jorvik Honor's Hubris Of Blood and Bonds
Lost Glory
Glowecestrescire Quests
The First Night of Samhain Clues and Riddles The Stolen King
A Love Betrayed The Gutted Lamb The Burning of the Wicker Man
Snotinghamscire Quests
Old Friends On Borrowed Time Rowdy Raiders
Adorning the Adorned Of Blood and Gods Under the Skin
Farewells and Legacies
Wincestre Quests
The Reeve of Wincestre Choking The Gallows Plucking The Quill
Impaling The Seax
Hordafylke Quests
Where Legends Are Born A Brother's Keeper
Hamtunscire Quests
Kingdom's End Holy Day
Asgard Quests
View Above All Well-Traveled Defensive Measures
Extended Family Forging a Bond A Feline's Footfall
Taking Root The Big Finish Binding Fate
Cheating Fate
Jotunheim Quests
Mistress of The Iron Wood The Lost Cauldron A Gift From The Past
A Feast to Remember The Price of Wisdom
Vinland Quests
The Hunting Grounds Hunter of Beasts Hunter's Repast
The Way of The Berserker (DLC)
The Mysterious Berserker The Ritual of The Berserker The Vengeance of The Berserker
The Legend of Beowulf (DLC)
A Fiend out of Hell Prey in the High Hall Ever As Fate Must
Wrath of the Druids (DLC)
Irish Trade Irish Adventure Blood Bond
Snaring Thorstein Rathdown Build Up Flann Over Ireland
A Show of Character War Efforts Gathering Strength
Foothold in Connacht Potion of Blood Into the Fog
The Northern Reach Courting the Kings The Mask of Diplomacy
The Wages of War A Scourging of Snakes The Cost of Betrayal
Dublin's Reach An Eye for an Eye Children of Danu
Amber Sun
Mastery Challenge
A Challenge From the Gods The Cryptic Tutelage of Hildiran

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