Assassin's Creed Valhalla

Birthrights Walkthrough | Deciding Gorm's Fate

Assassin
This page is a walkthrough for the Birthrights Quest in Assassin's Creed Valhalla (AC Valhalla). Read on to learn more about the quest objectives, stealth routes, notables, and more!

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A Cruel Destiny The Seas of Fate

Birthrights Location

The quest starts after the assault on Kjotve's Fortress in Rygjafylke, Norway.

Birthrights Walkthrough

No. Objectives Guide
1 Reach Alrekstad The northern road from Kjotve's Fortress leads directly to Alrekstad.
TIPS:
There is a stable filled with horses inside the fortress.
Using the Follow The Road feature on horseback allows the horse to automatically navigate to the quest location.
2 Find and talk to Sigurd Look for Sigurd in Alrekstad.
TIP: Sigurd is inside the tavern with Basim.
3 Follow Basim After a brief dialogue in the tavern, Basim will lead you to Gorm's cabin in Alrekstad.
The quest will offer a short tutorial on Stealth mechanics.
4 Enter Gorm's Cabin Sneak into Gorm's Cabin.
See our Stealth Guide for this quest objective!
5 Return to Sigurd Meet with Sigurd at the longhouse and witness the events of the Althing.
A series of dialogue options will be presented to you during the Althing cutscene.
TIPS:
Click here for the dialogue results regarding Gorm's Fate!
Choosing whichever dialogue option during Eivor's talk with King Harald near the end of the Althing will always lead to the same reaction.
The quest ends after the cutscene.

Birthrights:Stealth Guide

Guards are stationed in front and around Gorm's Cabin. Head to the left as soon as you enter the campsite.
Go through the bushes to get closer to the cabin.
Sneak towards the entrance of Gorm's Cabin from this location. Make sure that the path is clear of any patrolling guards.

Birthrights: Deciding Gorm's Fate

A series of dialogue options will be presented to the player during the Althing cutscene that will decide Gorm's fate. Take note that whatever the player chooses, the result will ALWAYS end in Gorm's EXILE.

Kill Gorm

Harald will overrule the decision and BANISH Gorm instead.

Banish Gorm

Harald will agree with the decision and BANISH Gorm.

Let Harald Decide

Harald will decide to BANISH Gorm.

Assassin's Creed Valhalla Related Guides

Assassin

Quest Walkthroughs

Prologue
Assassin's Creed Valhalla Prologue
Rygjafylke Quests
Honor Bound A Seer's Solace Family Matters
The Prodigal Prince Rude Awakening A Cruel Destiny
Birthrights The Seas of Fate
Ravensthorpe Quests
The Swan-Road Home Unwelcome Settling Down
A New Home The Alliance Map To Serve The Light
The Thousand Eyes Viking For Hire A Brief History of The Hidden Ones
Uninvited Guests Mane and Tail Carrying The Torch
Taken For Granted A Little Problem The Huntress
Have You Seen This Man? The Baker's Plaint Man of Mystery
A Rivalry for the Ages A Wise Friend In Dreams
Going Deeper Bound To Fate A Brewing Storm
Of All That Has Passed Blame and Sail Reap What Was Sown
The Road to Valhalla In a Strange Land Breaking The Order
The Poor Fellow-Soldier The Forge and The Flame
Ledecestrescire Quests
The Sons of Ragnar Bartering Rumors of Ledecestre
The Walls of Templebrough Tilting The Balance Heavy Is The Head
Hunted
Grantebridgescire Quests
The Great Scattered Army Orphans of The Fens Glory Regained
Razing Earnningstone Unholy Father Storming Ravensburg
The Stench of Treachery An Island of Eels
Lunden Quests
Walls and Shadows Firing The Arrow Bleeding The Leech
Smashing The Compass
East Anglia Quests
Kingmaker The Measure of a Norseman A Triumphant Return
Raising Iron A Fury from the Sea Wedding Horns
Oxenefordscire Quests
Brewing Rebellion Pilgrimage to St. Albanes Chipping Away
Blood From a Stone Fiery Ambush Ringing Cyne Belle
The Saga Stone
Sciropescire Quests
War Weary The Supply Line Ransacking Wenlocan
Bloody Path to Peace King Killer
Cent Quests
The Abbot's Gambit Puppets and Prisoners The Man Behind The Man
A Bloody Welcome
Suthsexe Quests
Reaver of the South Arrive Unexpected Let Them Eat Ashes
Scorched Earth Severing The Lines Storming The Walls
Essexe Quests
An Uncommon Proposition Old Wounds Childhood Sweetheart
Taken Twists and Turns
Lincolnscire Quests
A Noble Escort Homecoming In the Absence of an Ealdorman
Salve for a Fresh Wound The Thegn of Lincoln Where the Stone Falls
A Sword-Shower in Anecastre
Jorvik Quests
The Welcoming Party Burning The Firebrand Pricking The Needle
Closing The Vault
Eurvicscire Quests
War in the North Honor Has Two Edges Road To Hamartia
This Son of Jorvik Honor's Hubris Of Blood and Bonds
Lost Glory
Glowecestrescire Quests
The First Night of Samhain Clues and Riddles The Stolen King
A Love Betrayed The Gutted Lamb The Burning of the Wicker Man
Snotinghamscire Quests
Old Friends On Borrowed Time Rowdy Raiders
Adorning the Adorned Of Blood and Gods Under the Skin
Farewells and Legacies
Wincestre Quests
The Reeve of Wincestre Choking The Gallows Plucking The Quill
Impaling The Seax
Hordafylke Quests
Where Legends Are Born A Brother's Keeper
Hamtunscire Quests
Kingdom's End Holy Day
Asgard Quests
View Above All Well-Traveled Defensive Measures
Extended Family Forging a Bond A Feline's Footfall
Taking Root The Big Finish Binding Fate
Cheating Fate
Jotunheim Quests
Mistress of The Iron Wood The Lost Cauldron A Gift From The Past
A Feast to Remember The Price of Wisdom
Vinland Quests
The Hunting Grounds Hunter of Beasts Hunter's Repast
The Way of The Berserker (DLC)
The Mysterious Berserker The Ritual of The Berserker The Vengeance of The Berserker
The Legend of Beowulf (DLC)
A Fiend out of Hell Prey in the High Hall Ever As Fate Must
Wrath of the Druids (DLC)
Irish Trade Irish Adventure Blood Bond
Snaring Thorstein Rathdown Build Up Flann Over Ireland
A Show of Character War Efforts Gathering Strength
Foothold in Connacht Potion of Blood Into the Fog
The Northern Reach Courting the Kings The Mask of Diplomacy
The Wages of War A Scourging of Snakes The Cost of Betrayal
Dublin's Reach An Eye for an Eye Children of Danu
Amber Sun
Mastery Challenge
A Challenge From the Gods The Cryptic Tutelage of Hildiran

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