This page is a walkthrough for the Birthrights Quest in Assassin's Creed Valhalla. Read on to learn more about the quest objectives, stealth routes, notables, and more!
List of Contents
|Previous Quest||Next Quest|
|A Cruel Destiny||The Seas of Fate|
The quest starts after the assault on Kjotve's Fortress.
|1||Enlarge Reach Alrekstad||The northern road from Kjotve's Fortress leads directly to Alrekstad.
There is a stable filled with horses inside the fortress.
Using the Follow The Road feature on horseback allows the horse to automatically navigate to the quest location.
|2||Enlarge Find and talk to Sigurd||Look for Sigurd in Alrekstad.
TIP: Sigurd is inside the tavern with Basim.
|3||Enlarge Follow Basim||After a brief dialogue in the tavern, Basim will lead you to Gorm's cabin in Alrekstad.
The quest will offer a short tutorial on Stealth mechanics.
|4||Enlarge Enter Gorm's Cabin||Sneak into Gorm's Cabin.
See our Stealth Guide for this quest objective!
|5||Enlarge Return to Sigurd||Meet with Sigurd at the longhouse and witness the events of the Althing.
A series of dialogue options will be presented to the player during the Althing cutscene.
Click here for the dialogue results regarding Gorm's Fate!
Choosing whichever dialogue option during Eivor's talk with King Harald near the end of the Althing will always lead to the same reaction.
The quest ends after the cutscene.
|Enlarge||Guards are stationed in front and around Gorm's Cabin. Head to the left as soon as you enter the campsite.|
|Enlarge||Go through the bushes to get closer to the cabin.|
|Enlarge||Sneak towards the entrance of Gorm's Cabin from this location. Make sure that the path is clear of any patrolling guards.|
A series of dialogue options will be presented to the player during the Althing cutscene that will decide Gorm's fate. Take note that whatever the player chooses, the result will ALWAYS end in Gorm's EXILE.
Harald will overrule the decision and BANISH Gorm instead.
Harald will agree with the decision and BANISH Gorm.
Harald will decide to BANISH Gorm.
|Assassin's Creed Valhalla Prologue|
|Battle For The Northern Way|
|Honor Bound||A Seer's Solace||Family Matters|
|The Prodigal Prince||Rude Awakening||A Cruel Destiny|
|Birthrights||The Seas of Fate|
|The Swan-Road Home||Unwelcome||Settling Down|
|The Alliance Map||To Serve The Light||The Thousand Eyes|
|Uninvited Guests||Mane and Tail||A Wise Friend|
|In Dreams||Going Deeper||Bound To Fate|
|A Brewing Storm|
|The Kingmaker's Saga|
|The Sons of Ragnar||Bartering||Rumors of Ledecestre|
|The Walls of Templebrough||Tilting The Balance||Heavy Is The Head|
|The Song of Soma|
|The Great Scattered Army||Orphans of The Fens||Glory Regained|
|Razing Earnningstone||Unholy Father||Storming Ravensburg|
|The Stench of Treachery||An Island of Eels|
|The City of War|
|Walls and Shadows||Firing The Arrow||Bleeding The Leech|
|Smashing The Compass|
|The Tale of Thegn Oswald|
|Kingmaker||The Measure of a Norseman||A Triumphant Return|
|Raising Iron||A Fury from the Sea||Wedding Horns|
|The Fate of The High One|
|View Above All||Well-Traveled||Defensive Measures|
|Extended Family||Forging a Bond||A Feline's Footfall|
|Taking Root||The Big Finish||Binding Fate|
|The Saga of The Snows|
|Mistress of The Iron Wood||The Lost Cauldron||A Gift From The Past|
|A Feast to Remember||The Price of Wisdom|
|The Paladin's Stone|
|Brewing Rebellion||Pilgrimage to St. Albanes||Chipping Away|
|Blood From a Stone||Fiery Ambush||Ringing Cyne Belle|
|The Saga Stone|
|The Book of Dragons|
|War Weary||The Supply Line||Ransacking Wenlocan|
|Bloody Path to Peace||King Killer|
|The Instrument of The Ancients|
|The Abbot's Gambit||Puppets and Prisoners||The Man Behind The Man|
|A Bloody Welcome|
|The Siege of Portcestre|
|Reaver of the South||Arrive Unexpected||Let Them Eat Ashes|
|Scorched Earth||Severing The Lines|
This section is currently under construction. Check back later for updates!
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Birthrights Walkthrough | Deciding Gorm's Fate
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