This page is a walkthrough for the Childhood Sweetheart Quest in Assassin's Creed Valhalla (AC Valhalla). Read on to learn more about the quest objectives, stealth routes, notables, and more!
|Previous Quest||Next Quest|
|An Uncommon Proposition||
The quest starts in the Ealdorman's House immediately after the quest: An Uncommon Proposition.
EnlargeFind and speak to Alfida
|Travel to Maeldun and search Alfida's house for clues to find out where she is.
Use Raven's Eye-View to determine the exact location of Alfida's House in Maeldun.
Use Odin's Sight to highlight objects of interest around Alfida's House.
EnlargeFind and rescue Alfida
|Travel to Brentwood Outpost and rescue Alfida.
Initiate a raid to storm in through the front or sneak inside to rescue Alfida quietly.
A Standard Bearer elite unit holds they key that unlocks Alfida's whereabouts.
Click here to see our stealth guide into Brentwood Outpost!
|Carry Alfida to the Lake House located northeast of Brentwood Outpost.
A series of cutscenes will play out after Alfida is placed at the designated area.
The quest finishes after the cutscenes.
This method requires the Advanced Assassination Skill to pull off correctly.
|Start by climbing the southeast tower of Brentwood Outpost.
Approach from an angle to avoid detection.
You can snipe the archer stationed on top of the tower with enough ranged and headshot damage.
It is recommended that you also use either a Hunter or Predator Bow.
|The Standard Bearer with Alfida's key patrols the tower across from you.
Head over there by walking on the network of ropes suspended above the entire outpost.
|Wait for the Standard Bearer to walk across an isolated spot and perform an Advanced Aerial Assassination on him.
Quickly climb back up the tower afterward.
|Use the same network of ropes to head towards the house Alfida is imprisoned in.|
|Unlock the door and carry Alfida to safety.|
|The southern gate of Brentwood Outpost is lightly guarded.
You can drop Alfida in a secure spot first to deal with the guards along the way.
You can also set the imprisoned boars all over the camp free to cause a distraction.
You can also ignite the supply crates via torches or arrows to cause more distractions if needed.
|Assassin's Creed Valhalla Prologue|
|Honor Bound||A Seer's Solace||Family Matters|
|The Prodigal Prince||Rude Awakening||A Cruel Destiny|
|Birthrights||The Seas of Fate|
|The Swan-Road Home||Unwelcome||Settling Down|
|A New Home||The Alliance Map||To Serve The Light|
|The Thousand Eyes||Viking For Hire||A Brief History of The Hidden Ones|
|Uninvited Guests||Mane and Tail||Carrying The Torch|
|Taken For Granted||A Little Problem||The Huntress|
|Have You Seen This Man?||The Baker's Plaint||Man of Mystery|
|A Rivalry for the Ages||A Wise Friend||In Dreams|
|Going Deeper||Bound To Fate||A Brewing Storm|
|Of All That Has Passed||Blame and Sail||Reap What Was Sown|
|The Road to Valhalla||In a Strange Land||Breaking The Order|
|The Poor Fellow-Soldier||The Forge and The Flame|
|The Sons of Ragnar||Bartering||Rumors of Ledecestre|
|The Walls of Templebrough||Tilting The Balance||Heavy Is The Head|
|The Great Scattered Army||Orphans of The Fens||Glory Regained|
|Razing Earnningstone||Unholy Father||Storming Ravensburg|
|The Stench of Treachery||An Island of Eels|
|Walls and Shadows||Firing The Arrow||Bleeding The Leech|
|Smashing The Compass|
|East Anglia Quests|
|Kingmaker||The Measure of a Norseman||A Triumphant Return|
|Raising Iron||A Fury from the Sea||Wedding Horns|
|Brewing Rebellion||Pilgrimage to St. Albanes||Chipping Away|
|Blood From a Stone||Fiery Ambush||Ringing Cyne Belle|
|The Saga Stone|
|War Weary||The Supply Line||Ransacking Wenlocan|
|Bloody Path to Peace||King Killer|
|The Abbot's Gambit||Puppets and Prisoners||The Man Behind The Man|
|A Bloody Welcome|
|Reaver of the South||Arrive Unexpected||Let Them Eat Ashes|
|Scorched Earth||Severing The Lines||Storming The Walls|
|An Uncommon Proposition||Old Wounds||Childhood Sweetheart|
|Taken||Twists and Turns|
|A Noble Escort||Homecoming||In the Absence of an Ealdorman|
|Salve for a Fresh Wound||The Thegn of Lincoln||Where the Stone Falls|
|A Sword-Shower in Anecastre|
|The Welcoming Party||Burning The Firebrand||Pricking The Needle|
|Closing The Vault|
|War in the North||Honor Has Two Edges||Road To Hamartia|
|This Son of Jorvik||Honor's Hubris||Of Blood and Bonds|
|The First Night of Samhain||Clues and Riddles||The Stolen King|
|A Love Betrayed||The Gutted Lamb||The Burning of the Wicker Man|
|Old Friends||On Borrowed Time||Rowdy Raiders|
|Adorning the Adorned||Of Blood and Gods||Under the Skin|
|Farewells and Legacies|
|The Reeve of Wincestre||Choking The Gallows||Plucking The Quill|
|Impaling The Seax|
|Where Legends Are Born||A Brother's Keeper|
|Kingdom's End||Holy Day|
|View Above All||Well-Traveled||Defensive Measures|
|Extended Family||Forging a Bond||A Feline's Footfall|
|Taking Root||The Big Finish||Binding Fate|
|Mistress of The Iron Wood||The Lost Cauldron||A Gift From The Past|
|A Feast to Remember||The Price of Wisdom|
|The Hunting Grounds||Hunter of Beasts||Hunter's Repast|
|The Way of The Berserker (DLC)|
|The Mysterious Berserker||The Ritual of The Berserker||The Vengeance of The Berserker|
|The Legend of Beowulf (DLC)|
|A Fiend out of Hell||Prey in the High Hall||Ever As Fate Must|
|Wrath of the Druids (DLC)|
|Irish Trade||Irish Adventure||Blood Bond|
|Snaring Thorstein||Rathdown Build Up||Flann Over Ireland|
|A Show of Character||War Efforts||Gathering Strength|
|Foothold in Connacht||Potion of Blood||Into the Fog|
|The Northern Reach||Courting the Kings||The Mask of Diplomacy|
|The Wages of War||A Scourging of Snakes||The Cost of Betrayal|
|Dublin's Reach||An Eye for an Eye||Children of Danu|
|A Challenge From the Gods||The Cryptic Tutelage of Hildiran|
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