This is a guide for Ravensthorpe Quest Walkthroughs in Assassin's Creed Valhalla (AC Valhalla). Read more to learn more about each of these quests and how to complete them.
List of Contents
Ravensthorpe is your home – a new place for the clan to thrive in, far away from the shores of their native Norway. Strke deals, make alliances, gather your resouces, and build up this settlement to become a strong power in England.
|Jump to a Quest|
|The Swan-Road Home||Unwelcome||Settling Down|
|A New Home||The Alliance Map||To Serve The Light|
|The Thousand Eyes||Viking For Hire||A Brief History of The Hidden Ones|
|Uninvited Guests||Mane and Tail||Carrying The Torch|
|Taken For Granted||A Little Problem||The Huntress|
|Have You Seen This Man?||The Baker's Plaint||Man of Mystery|
|A Rivalry for the Ages||A Wise Friend||In Dreams|
|Going Deeper||Bound to Fate||A Brewing Storm|
|Of All That Has Passed||Blame and Sail||Reap What Was Sown|
|The Road to Valhalla||In a Strange Land||The Forge and The Flame|
|Breaking the Order||The Poor Fellow-Soldier|
And so they have left the shores of Norway, headed into a far-off place where the sons of Ragnar now tread. Make your way up the river and find a new home for your people.
An abandoned settlement, reclaimed. Clear this spot of the foes that challenge you, and settle your people into their new home!
Your people need you, and so you must do what a Viking does best. Raid, pillage, and gather the resources you need to help out your clan.
Raid settlements and build up your own – upgrade buildings in Ravensthorpe and gain access to bonuses you'll need to conquer England.
Ravensthorpe cannot survive on its own – not in these hostile and foreign lands. Scour your map to see which regions you can align with yours.
A young man has decided to set up shop in Ravensthorpe. Speak with him, and learn what he wants – is he more than meets the eye?
Reda is more than he seems after all – complete his contracts and gain access to valuable materials you'll need to conquer your foes!
The Hidden Ones have been to England before. Scour the lands for the bureaus, and gain what secrets you can from within them.
Eivor has achieved much since their clan's coming to England, and they all wish to celebrate the good tidings. But will arrows in the dark spoil this jubilation?
Sigurd left you in charge of the settlement – and part of being in charge is settling disputes between settlers. An argument breaks out in the halls of your longhouse, and you must decide which side is right, and which is not.
Tove sits quietly by a graveside – speak to her, and listen to what words she utters regarding Svend and his death.
Take a short trip with Randvi, and see the sights. Be wary, for hearts and loyalties are at stake, and one wrong move may end what little remains of the sibling love between Sigurd and Eivor.
Children are a gift on the world – but what will happen when they bring a furry gift to you?
Petra the huntress seeks your aid for a hunt. Accompany her and help eliminate some wolves that terrorize the land.
Wallace has disappeared, and Petra once more enlists your aid in helping find him. Search high and low, and chase a whisp of an elk in a fun adventure.
Aid Tarben the baker in getting supplies from a nearby market.
An incident draws Tarben's true colors out – ride together in a quest filled with fights, mysteries, and adventure!
Eivor helps Octavian get a Roman relic from his bitter rival Maximus in Lunden.
After building up Ravensthorpe, the Seer Valka arrives at the settlement to live there as well.
To help with Eivor's visions, Valka suggests brewing a potion, and Eivor finds the ingredients for it.
After Eivor's visions of Asgard, Valka brews an even stronger potion to let Eivor go deeper into the visions, this time to somewhere else.
Eivor once again goes back into Asgard using Valka's first potion and finds out the conclusion to the visions.
Things come to a head between Eivor and Dag at Ravensthorpe over all the tension that has been brewing.
Tensions rise between Eivor and Sigurd after the latter's rescue. Sigurd's new, odd behavior rears its head.
Eivor and SIgurd settle a dispute between members of the village.
Ubba, one of Eivor's allies, comes to Ravensthorpe to talk with Eivor.
After taking most of England, Sigurd requests that they go to Hordafylke in search of some mystery, and Eivor agrees.
After killing some members of the Order of Ancients, Hytham claims to have found Gorm Kjotvesson hiding out in a far off land.
Gunnar and Brigid wish to be wed, and it is a celebration for all of Ravensthorpe to partake in.
Eivor hunts down the Grand Maegester of the Order of the Ancients.
The identity of the Grand Maegester of the Order of the Ancients is revealed.
|Yule Festival||Ostara Festival|
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