Assassin's Creed Valhalla

A Brewing Storm | Dag Choices: Give or Deny His Axe?

Assassin
This page is a walkthrough for the Quest: A Brewing Storm in the game Assassin's Creed Valhalla (AC Valhalla). Read on to learn more about the quest objectives, stealth routes, notables, and more!

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A Bloody Welcome A Noble Escort
An Uncommon Proposition
Reaver of the South

A Brewing Storm Location

The quest starts in Ravensthorpe after reporting to Randvi about the events that transpired in Cent.

A Brewing Storm Walkthrough

No. Objectives Guide
1 Rest in your room Head to your room in the longhouse and rest in your bed.
2 Speak to Dag Get out of bed and speak to Dag outside the longhouse.
A cutscene plays out once players are close enough to Dag.
NOTES:
Dialogue options during this cutscene will always lead to the same result.
Choose whichever choice resonates with you more.
3 Duel Dag Decide to either Give or Deny Dag his axe after the duel.
This is a major decision that will affect the ending of Assassin's Creed Valhalla.
Click here to see boss fight strategies for Dag!

A Brewing Storm: How to Beat Dag

A Brewing Storm - Dag boss fight banner.png
Dag's boss fight can be broken down into three phases. He will use a different combination of weapons and slightly alter his move set in each of these phases.

Read on to know mechanics and strategies for each phase of Dag's boss fight.

Axe and Shield Phase

  • Dag will start the fight with an axe and shield.
  • Most of Dag's axe and shield attacks are copied from the player move set for these weapons.
  • Dag can swap the positions of his axe and shield at any time during the fight, slightly altering his move set.
  • Dag can parry you when his axe is in his off-hand. Anticipate this when he swaps his weapons' positions.
  • Dag will constantly attempt to bash you with his shield when it is in his main hand. Prepare to dodge or parry at all times.
  • Perform heavy attacks when Dag is blocking with a shield to set him off-balance.
  • An opportunity to strike his back presents itself if he is thrown off-balance via parrying.

Dual Axe Phase

  • Dag will drop his shield and starts dual-wielding axes once he drops to about 70% HP.
  • Be mindful of your stamina at all times during this phase! Dag's main hand axe attacks will often have an instant follow-up with his off-hand axe
  • Watch out for his flurry of heavy axe attacks throughout this phase. This specific attack has little to no telegraphs so always dodge out of the way.
  • Dag will start to parry attacks more. Anticipate these throughout the fight and plan your attacks accordingly.
  • Dag is more aggressive during this phase. Use this to your advantage and parry his light attacks.
  • Dag's weak points are extremely easy to hit with arrows during this phase.

Single Axe Phase

  • Dag will throw one of his axes towards you at around 20-25% HP. This marks the beginning of his third and final phase.
  • The fight should be easy from here. Parry his light attacks whenever possible to set him off-balance.
  • Dag will occassionally attempt to land fast dropkicks. Always be ready to dodge out of the way.

A Brewing Storm: Dag Choices

A Brewing Storm - Dag choices.png

WARNING: This section contains major spoilers regarding the ending of Assassin's Creed Valhalla. Read on if you do NOT mind spoilers.

This is a major decision that can determine the ending of Assassin's Creed Valhalla's story.

Give The Axe

Placing the axe in Dag's hands during his final moments contributes towards a specific ending in Assassin's Creed Valhalla in which Sigurd and Eivor return to England together after the A Brother's Keeper quest of the In The Hall of The Slain story arc.

Deny The Axe

Refusing to return Dag's axe during his final moments contributes towards a specific ending in Assassin's Creed Valhalla in which Sigurd does not return to England with Eivor after the A Brother's Keeper quest of the In The Hall of The Slain story arc.

A Brewing Storm: Alliance Map Update

Three more territories will show up in Randvi's Alliance Map after completing this quest.

Each territory in the Alliance Map has their own story arc and you can change your pledged location at any time.

Below is a table of the newly-added territories with their respective Story Arc and Starting Quest:

Territory Story Arc Starting Quest
Lincolnscire The Lay of Hunwald A Noble Escort
Essexe A Breviary of Broken Hearts An Uncommon Proposition
Suthsexe The Siege of Portcestre Reaver of the South

Assassin's Creed Valhalla Related Guides

Assassin

Quest Walkthroughs

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Assassin's Creed Valhalla Prologue
Rygjafylke Quests
Honor Bound A Seer's Solace Family Matters
The Prodigal Prince Rude Awakening A Cruel Destiny
Birthrights The Seas of Fate
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The Swan-Road Home Unwelcome Settling Down
A New Home The Alliance Map To Serve The Light
The Thousand Eyes Viking For Hire A Brief History of The Hidden Ones
Uninvited Guests Mane and Tail Carrying The Torch
Taken For Granted A Little Problem The Huntress
Have You Seen This Man? The Baker's Plaint Man of Mystery
A Rivalry for the Ages A Wise Friend In Dreams
Going Deeper Bound To Fate A Brewing Storm
Of All That Has Passed Blame and Sail Reap What Was Sown
The Road to Valhalla In a Strange Land Breaking The Order
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Bloody Path to Peace King Killer
Cent Quests
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A Bloody Welcome
Suthsexe Quests
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Essexe Quests
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Taken Twists and Turns
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Salve for a Fresh Wound The Thegn of Lincoln Where the Stone Falls
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Closing The Vault
Eurvicscire Quests
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Glowecestrescire Quests
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Adorning the Adorned Of Blood and Gods Under the Skin
Farewells and Legacies
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Impaling The Seax
Hordafylke Quests
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Kingdom's End Holy Day
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Taking Root The Big Finish Binding Fate
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A Feast to Remember The Price of Wisdom
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The Mysterious Berserker The Ritual of The Berserker The Vengeance of The Berserker
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Amber Sun
Mastery Challenge
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