Assassin's Creed Valhalla

Choices and Consequences Guide

Assassin
This is a guide about all major choices in Assassin's Creed Valhalla (AC Valhalla). Read on to know all of the game-changing decisions and their consequences!

WARNING:
This page contains major spoilers regarding Assassin's Creed: Valhalla. Read on if you do NOT mind spoilers.

Sigurd Choices

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The choices listed below can determine the ending of Assassin's Creed: Valhalla. Read on to find out how to achieve both endings!

Scenario 1: Sigurd and Eivor Return to England Together

Eivor and Sigurd will reconcile during the final cutscene inside the Isu Vault. Sigurd, however, comes to the conclusion that Eivor has proven himself to be a better leader than he could ever be. They ultimately return to Ravensthorpe together and Eivor assumes the mantle of Jarl of the Raven Clan going forward, with Sigurd acting as one of his advisors.

This ending is achieved if at least three of the following choices were done during specific quests. Refer to the table below:

Major Choices
Quest Decision
The Seas of Fate You left the supplies in Fornburg before departing for England
A Brewing Storm You gave Dag his axe during his final moments.
Blood From a Stone You did not punch Sigurd or Basim.
IMPORTANT: Each punch is considered a separate decision and will count as such.
Blame and Sail You did not question Sigurd's judgement regarding Holger and Gudrun's dispute in Ravensthorpe.
Taken For Granted You did not enter a romantic relationship with Randvi before her marriage with Sigurd was dissolved.

Scenario 2: Eivor Returns to England Alone

Sigurd decides to part ways with Eivor and the Raven Clan and wants to start again in Norway from scratch. Eivor returns to Ravensthorpe alone and takes Sigurd's place as Jarl of the Raven Clan going forward.

This ending is achieved if at least three of the following choices were done during specific quests. Refer to the table below:

Major Choices
Quest Decision
The Seas of Fate You decided to take the supplies with you to England.
A Brewing Storm You denied Dag his axe during his final moments.
Blood From a Stone You punched Sigurd or Basim.
IMPORTANT: Each punch is considered a separate decision and will count as such.
Blame and Sail You questioned Sigurd's judgement regarding Holger and Gudrun's dispute in Ravensthorpe.
Taken For Granted You entered a romantic relationship with Randvi before her marriage with Sigurd was dissolved.

Other Story Arc Choices

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The choices listed below can shape the overall experience of their story arcs.

Read on to know the consequences of each choice!

Ledecestrescire Choices: Spare or Kill Leofrith?

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  • This decision heavily impacts your playthrough of Assassin's Creed: Valhalla going forward.
  • Killing Leofrith results in Zealots actively hunting you down for the rest of the playthrough.
  • Sparing Leofrith unlocks the Hunted epilogue of The Kingmaker's Saga story arc. This epilogue gives you the opportunity to destroy the Zealot kill order placed on you by King Burgred.

Grantebridgescire Choices: Who is the Traitor?

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  • Accusing Galinn as the traitor leads to the good ending of The Song of Soma story arc. Birna will also join your settlement as a Jomsviking.
  • Accusing either Birna or Lif results in a boss fight against Galinn during the quest: An Island of Eels. Lif will die and ultimately leads to the bad ending of The Song of Soma story arc

East Anglia Choices

Kill or Spare Rued?

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  • Killing Rued results in a smooth wedding celebration for Oswald and Valdis during the Wedding Horns quest. Finnr will automatically join your crew as a Jomsvinking as well.
  • Sparing Rued results in him crashing the Oswald and Valdis' wedding celebration during the Wedding Horns quest.

Let Oswald Fight or Fight for Him?

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  • This decision will only present itself if you spared Rued during the quest: A Fury from the Sea.
  • Letting Oswald Fight results in a cutscene that culminates with Oswald as the victor of their holmgang and spares Rued for the second time. Finnr is inspired by Oswald's actions and decides to stay in East Anglia to serve him.
  • Fighting for Oswald results in a holmgang to the death between you and Rued. Finnr will join your settlement as a Jomsviking after the quest.

Sciropscire Choices: Lie or Tell Ubba the Truth?

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  • The decision to either Deny or Send Ivarr to Valhalla is actually inconsequential to the story of Assassin's Creed: Valhalla. What you do afterwards during your conversation with Ubba is the one you should think about more.
  • Telling Ubba the Truth regardless of what you did to Ivarr results in a positive outcome during the Reap What Was Sown quest later on in Ravensthorpe. He will reward you with a silver ring in appreciation of your honesty.
  • Lying to Ubba about what you've done to his brother results in a brawl during the Reap What Was Sown quest later on in Ravensthorpe.
  • It is important to note that the third dialogue option: "He Wanted Death." is only considered the truth if you to Sent Ivarr to Valhalla.

Essexe Choices: Who is Rollo's Traitor?

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  • This decision affects the cutscene of the Saxon ambush in Wulfaswic during the Twists and Turns quest later on.
  • Gerhild is the traitor. Accusing her leads to her death, preventing Estrid from being injured during the Twists and Turns quest later on.
  • Accusing Lork leads to his death. This allows Gerhild to betray Rollo's crew once again and ultimately results in Estrid getting shot with an arrow during the Twists and Turns quest later on.

Lincolnscire Choices: Who Should You Vote For?

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Eurvicscire Choices: Kill or Exile Faravid?

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  • This decision determines the fate of Faravid during the final quest of the The Sayings of Halfdan story arc, Of Blood and Bonds.
  • Choosing the "You are insane, Halfdan." dialogue option during the Halfdan's coronation ceremony results in Favarid's exile.
  • Choosing the "Stand down or fight me, Faravid." dialogue option during Halfdan's coronation ceremony results in a holmgang between you and Faravid. This ultimately leads to Faravid's death.

Glowecestrescire Choices

Kill or Spare Cynon?

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  • This decision only affects certain dialogue and cutscenes of the story arc: A Tale of Wicker-Fire going forward.
  • Killing Cynon results in the ceremonial Wicker Man during The Burning of the Wicker Man quest to burn with an empty cage at its center. The festival itself will proceed without his presence.
  • Sparing Cynon results in his planned death inside the ceremonial Wicker Man during The Burning of the Wicker Man quest.

Kill or Spare Modron?

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  • This decision only affects certain dialogue and cutscenes of the story arc: A Tale of Wicker-Fire going forward.
  • Killing Modron results in her daughter, Gwynedd, overseeing the Glowecestre festivities in her stead later on during The Burning of the Wicker Man quest.
  • Sparing Modron results in her overseeing Glowecestre's festivities as initially planned during The Burning of the Wicker Man quest.

Snotinghamscire Choices

Convince Trygve to Live or Let Him Die?

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  • This is a major decision that will affect the ending of the story arc: A Tale of Two Jarls.
  • Convince Trygve to live if you prefer Vili to join your settlement as a Jomsviking after the story arc.
  • Let Trygve Die to automatically make Vili the next jarl of Snotinghamscire during the Farewells and Legacies quest.

Choosing the Next Jarl

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  • This is a major decision that is only available if you convinced Trygve to live during the Under the Skin quest.
  • Voting for Trygve as the next jarl results in Vili joining your settlement as a Jomsviking.
  • Voting for Vili culminates in his coronation ceremony shortly after. Trygve will remain in Snotinghamscire and serve as Vili's advisor.

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Choices and Consequences Guide

Comment

1 Anonymousover 2 years

There is a contradiction in this article. Both scenario 1 and 2 claim that "This ending is achieved if at least three of the following choices were done during specific quests". But there is a note in "Blood From a Stone" mission that states "Each punch is considered a separate decision and will count as such." which implies that there are 6 decisions overall and it is possible to get 3 decisions for each ending and it makes no sense.

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