The Seas of Fate Walkthrough | Kjotve's Loot: Take or Leave Resources? | Assassin's Creed Valhalla

The Seas of Fate - Quest Walkthrough.png
This page is a walkthrough for The Seas of Fate Quest in Assassin's Creed Valhalla (AC Valhalla). Read on to learn more about the quest objectives, stealth routes, notables, and more!

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Birthrights The Swan-Road Home

Starting Location

The Seas of Fate - Starting Location.pngEnlarge

The quest will immediately start in Fornburg after the events of the Althing during the Birthrights quest.

Quest Walkthrough

No. Objectives Guide
1 The Seas of Fate - Talk to Sigurd.pngEnlarge Talk to Sigurd Sigurd will be waiting at the great hall.
A cutscene will play out as soon as Eivor enters the great hall.
You must choose either to bring Kjotve's loot to England with them or not.
Click here for dialogue results regarding Kjotve's loot!
2 The Seas of Fate - Meet Sigurd at the docks.pngEnlarge Meet Sigurd at the docks Meet Sigurd at the docks and get ready to depart for England.
A short cutscene will play out as soon as Styrbjorn's longship arrives at the docks.
3 The Seas of Fate- Board SigurdEnlarge Board Sigurd's Longship Board Sigurd's longship and sail for England.
4 The Seas of Fate - Present Day.pngEnlarge Present Day The game will jump back to the present day once Eivor and the rest of the crew set sail for England.
You will take control of Layla and have the option to explore the area, interact with various items, or talk to Shaun and Rebecca.
The quest ends once Layla goes back into the Animus.

Kjotve's Loot: Take or Leave Resources?

The Seas of Fate - Talk to Sigurd.png

WARNING: This section contains major spoilers regarding the ending of Assassin's Creed Valhalla. Read on if you do NOT mind spoilers.

Deciding what to do with Kjotve's loot is a major decision that can determine the ending of Assassin's Creed Valhalla's story.

Taking The Resources

Taking the resources with you to England contributes towards a specific ending in Assassin's Creed Valhalla in which Sigurd does not return to England with Eivor after the A Brother's Keeper quest of the In The Hall of The Slain story arc.

This decision also gives you more supplies to start with in England, giving you a head start in the completion of the Ravensthorpe settlement later on.

Leaving The Resources

Leaving the resources in Fornburg contributes towards a specific ending in Assassin's Creed Valhalla in which Sigurd and Eivor return to England together after the A Brother's Keeper quest of the In The Hall of The Slain story arc.

Related Guides

Assassin

Quest Walkthroughs

Prologue
Assassin's Creed Valhalla Prologue
Rygjafylke Quests
Honor Bound A Seer's Solace Family Matters
The Prodigal Prince Rude Awakening A Cruel Destiny
Birthrights The Seas of Fate
Ravensthorpe Quests
The Swan-Road Home Unwelcome Settling Down
A New Home The Alliance Map To Serve The Light
The Thousand Eyes Viking For Hire A Brief History of The Hidden Ones
Uninvited Guests Mane and Tail Carrying The Torch
Taken For Granted A Little Problem The Huntress
Have You Seen This Man? The Baker's Plaint Man of Mystery
A Rivalry for the Ages A Wise Friend In Dreams
Going Deeper Bound To Fate A Brewing Storm
Of All That Has Passed Blame and Sail Reap What Was Sown
The Road to Valhalla In a Strange Land Breaking The Order
The Poor Fellow-Soldier The Forge and The Flame
Ledecestrescire Quests
The Sons of Ragnar Bartering Rumors of Ledecestre
The Walls of Templebrough Tilting The Balance Heavy Is The Head
Hunted
Grantebridgescire Quests
The Great Scattered Army Orphans of The Fens Glory Regained
Razing Earnningstone Unholy Father Storming Ravensburg
The Stench of Treachery An Island of Eels
Lunden Quests
Walls and Shadows Firing The Arrow Bleeding The Leech
Smashing The Compass
East Anglia Quests
Kingmaker The Measure of a Norseman A Triumphant Return
Raising Iron A Fury from the Sea Wedding Horns
Oxenefordscire Quests
Brewing Rebellion Pilgrimage to St. Albanes Chipping Away
Blood From a Stone Fiery Ambush Ringing Cyne Belle
The Saga Stone
Sciropescire Quests
War Weary The Supply Line Ransacking Wenlocan
Bloody Path to Peace King Killer
Cent Quests
The Abbot's Gambit Puppets and Prisoners The Man Behind The Man
A Bloody Welcome
Suthsexe Quests
Reaver of the South Arrive Unexpected Let Them Eat Ashes
Scorched Earth Severing The Lines Storming The Walls
Essexe Quests
An Uncommon Proposition Old Wounds Childhood Sweetheart
Taken Twists and Turns
Lincolnscire Quests
A Noble Escort Homecoming In the Absence of an Ealdorman
Salve for a Fresh Wound The Thegn of Lincoln Where the Stone Falls
A Sword-Shower in Anecastre
Jorvik Quests
The Welcoming Party Burning The Firebrand Pricking The Needle
Closing The Vault
Eurvicscire Quests
War in the North Honor Has Two Edges Road To Hamartia
This Son of Jorvik Honor's Hubris Of Blood and Bonds
Lost Glory
Glowecestrescire Quests
The First Night of Samhain Clues and Riddles The Stolen King
A Love Betrayed The Gutted Lamb The Burning of the Wicker Man
Snotinghamscire Quests
Old Friends On Borrowed Time Rowdy Raiders
Adorning the Adorned Of Blood and Gods Under the Skin
Farewells and Legacies
Wincestre Quests
The Reeve of Wincestre Choking The Gallows Plucking The Quill
Impaling The Seax
Hordafylke Quests
Where Legends Are Born A Brother's Keeper
Hamtunscire Quests
Kingdom's End Holy Day
Asgard Quests
View Above All Well-Traveled Defensive Measures
Extended Family Forging a Bond A Feline's Footfall
Taking Root The Big Finish Binding Fate
Cheating Fate
Jotunheim Quests
Mistress of The Iron Wood The Lost Cauldron A Gift From The Past
A Feast to Remember The Price of Wisdom
Vinland Quests
The Hunting Grounds Hunter of Beasts Hunter's Repast
The Way of The Berserker (DLC)
The Mysterious Berserker The Ritual of The Berserker The Vengeance of The Berserker
The Legend of Beowulf
A Fiend out of Hell Prey in the High Hall Ever As Fate Must

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