The Seas of Fate Walkthrough | Kjotve's Loot: Take or Leave Resources? | Assassin's Creed Valhalla

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This page is a walkthrough for The Seas of Fate Quest in Assassin's Creed Valhalla. Read on to learn more about the quest objectives, stealth routes, notables, and more!

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Birthrights The Swan-Road Home

Starting Location

The Seas of Fate - Starting Location.png
The quest will start immediately after the events of the Althing during the Birthrights quest.

Quest Walkthrough

No. Objectives Guide
1 The Seas of Fate - Talk to Sigurd.pngEnlarge Talk to Sigurd - Sigurd will be at the great hall.
- A cutscene will play out as soon as Eivor enters the great hall.
- Players must choose whether to bring Kjotve's loot to England with them or not.
Click here for dialogue results regarding Kjotve's loot!
2 The Seas of Fate - Meet Sigurd at the docks.pngEnlarge Meet Sigurd at the docks - Meet Sigurd at the docks and get ready to depart for England.
- A short cutscene will play out as soon as Styrbjorn's longship arrives at the docks.
3 The Seas of Fate- Board SigurdEnlarge Board Sigurd's Longship Board Sigurd's longship and sail for England.
4 The Seas of Fate - Present Day.pngEnlarge Present Day - The game will jump back to the present day once Eivor and the rest of the crew set sail for England.
- Players will be able to explore the area as Layla.
- Players will be also able to interact with various items in the area and engage in dialogues with Shaun and Rebecca.
- The quest will be completed once Layla goes back into the Animus.

Kjotve's Loot: Take or Leave Resources?

The Seas of Fate - Talk to Sigurd.pngEnlarge

IMPORTANT:
Deciding what to do with Kjotve's Loot before departing for England is a MAJOR decision that will play a huge role in the game's ending.

Take The Resources

  • Choosing to bring the loot with them to England will NEGATIVELY affect Eivor and Sigurd's relationship.
  • Players will arrive in England with MORE supplies.

Ending Spoiler
  • This decision will contribute to a specific ending in Assassin's Creed Valhalla where Sigurd LEAVES England.

Leave The Resources

  • Choosing NOT to bring the loot with them to England will POSITIVELY affect Eivor and Sigurd's relationship BUT will start off with LESS supplies.
  • Players will arrive in England with LESS supplies.

Ending Spoiler
  • This decision will contribute to a specific ending in Assassin's Creed Valhalla where Sigurd STAYS with Eivor in England.

Related Guides

Quest Walkthroughs

Prologue
Assassin's Creed Valhalla Prologue
Battle For The Northern Way
Honor Bound A Seer's Solace Family Matters
The Prodigal Prince Rude Awakening A Cruel Destiny
Birthrights The Seas of Fate The Swan-Road Home
Unwelcome Settling Down The Alliance Map
Ravensthorpe Quests
To Serve The Light The Thousand Eyes Uninvited Guests
Mane and Tail A Wise Friend In Dreams
Going Deeper Bound To Fate
The Kingmaker's Saga
The Sons of Ragnar Bartering Rumors of Ledecestre
The Walls of Templebrough Tilting The Balance Heavy Is The Head
Hunted
The Song of Soma
The Great Scattered Army Orphans of The Fens Glory Regained
Razing Earnningstone Unholy Father Storming Ravensburg
The Stench of Treachery An Island of Eels
The City of War
Walls and Shadows Firing The Arrow Bleeding The Leech
Smashing The Compass
The Tale of Thegn Oswald
Kingmaker The Measure of a Norseman A Triumphant Return
Raising Iron A Fury from the Sea Wedding Horns
The Fate of The High One
View Above All Well-Traveled Defensive Measures
Extended Family Forging a Bond A Feline's Footfall
Taking Root The Big Finish Binding Fate
Cheating Fate
The Saga of The Snows
Mistress of The Iron Wood The Lost Cauldron A Gift From The Past
A Feast to Remember The Price of Wisdom
The Paladin's Stone
Brewing Rebellion Pilgrimage to St. Albanes Chipping Away
Blood From a Stone Fiery Ambush Ringing Cyne Belle
The Saga Stone
The Book of Dragons
War Weary The Supply Line Ransacking Wenlocan
Bloody Path to Peace King Killer
The Instrument of The Ancients
The Abbot's Gambit Puppets and Prisoners The Man Behind The Man
A Bloody Welcome

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