★ Latest Banner - New Heroes: Rearmed Þjazi & Rearmed Lilina
☆ New Units - Elffin, Ogier, Rearmed Lilina, Þjazi, Bors
☆ Free Units - Zeiss
This is a ranking page for the hero Myrrh - Spring Harmony from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Spring Myrrh.
Heroes With the Same Name | |
---|---|
Spring Myrrh
|
|
List of Contents
Special Heroes - Willful Rabbits Featured Heroes | |||
---|---|---|---|
Spring Severa [9.0/10] |
Spring Minerva [8.0/10] |
Spring Inigo [8.0/10] |
Spring Myrrh [9.0/10] |
Overall Rating | 9.0/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
---|---|
Rarity | |
What Kind of Character Are They? | ・Neutralizes flying-effective damage and blocks follow-up attacks through Harmonized Skill ・Access to damage reduction through Lilac-Jade Breath ・B skill Neutralizes effects that prevent her from landing follow-up attacks and grants guaranteed follow-up attacks in the enemy phase |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Spd/Def/Res+5 to unit during combat and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 40%. If foe's Range =2, calculates damage using the lower of foe's Def or Res. |
Cooldown Count = 2 Restores HP = 30% of damage dealt. |
Enables unit to counterattack regardless of distance to attacker. |
If unit's HP ≥ 50% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack. |
Inflicts Atk/Res-4 on foes within 2 spaces during combat. |
Harmonized Skill |
---|
Grants【Resonance: Blades】and the following effect to unit and allies from the same titles as unit for 1 turn: Foe cannot make a follow-up attack." Grants the following effect to unit for 1 turn: "Neutralizes 'effective against flying' bonuses" 【Resonance: Blades】 Grants Atk/Spd +4 during combat for 1 turn. (Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.) |
The Sacred Stones / Awakening |
---|
Increases scores in Resonant Battles. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (18) | ★★★☆☆ | |
Atk (24) | ★★★★★ | |
Spd (3) | ★★☆☆☆ | |
Def (7) | ★★★★☆ | |
Res (7) | ★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Spring Myrrh are +Atk and -Spd. Spring Myrrh is designed to take damage, and return more bite the enemy phase so taking a +Atk IV is perfect for her. Her Spd is very low and she does not rely on it to score follow-up attacks or block hostile follow-up attacks so it is safe to take as her bane.
We recommend a +Atk IV when merging Spring Myrrh to 10. This is for the same reasons as above! She will be extremely bulky at this point, so improving her offenses with a +Atk IV is perfect for her.
HOT | |
---|---|
:
Noontime
:
-
|
:
-
|
The only thing added to her kit is a standard Reposition skill and a Mirror Stance 2 Sacred Seal. You can use any Stance Sacred Seal, but Mirror Stance is looking to be a great option as it provides her with both offense and it balances her Res with her Def stat. Balanced defensive stats are ideal for survival!
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
178 | ||
HP |
40 |
Rank: 489/1171 |
Atk |
38 |
Rank: 510/1171 |
Spd |
25 |
Rank: 938/1171 |
Def |
40 |
Rank: 92/1171 |
Res |
35 |
Rank: 195/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 45 | 59 | 29 | 45 | 39 | 217 | Lv.40 +10 | 45 | 43 | 29 | 45 | 39 | 201 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 47 | 42 | 29 | 44 | 39 | 201 |
+Atk Lv.40 +10 | 44 | 46 | 29 | 44 | 39 | 202 |
+Spd Lv.40 +10 | 44 | 42 | 32 | 44 | 39 | 201 |
+Def Lv.40 +10 | 44 | 42 | 29 | 47 | 39 | 201 |
+Res Lv.40 +10 | 44 | 42 | 29 | 44 | 42 | 201 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 40 | 54 | 25 | 40 | 35 | 194 |
5★ Lv.40 | 40 | 38 | 25 | 40 | 35 | 178 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 24 | 3 | 7 | 7 | 59 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
50 | 47 | 16 | 48 | 45 | 206 | |
42 | 40 | 46 | 37 | 40 | 205 | |
39 | 42 | 47 | 32 | 38 | 198 | |
40 | 41 | 46 | 30 | 41 | 198 | |
43 | 41 | 44 | 35 | 33 | 196 | |
42 | 42 | 26 | 40 | 45 | 195 | |
46 | 43 | 21 | 43 | 37 | 190 | |
46 | 43 | 18 | 40 | 43 | 190 | |
40 | 44 | 16 | 42 | 46 | 188 | |
40 | 44 | 18 | 38 | 43 | 183 | |
38 | 42 | 31 | 35 | 37 | 183 | |
41 | 38 | 40 | 34 | 29 | 182 | |
45 | 36 | 34 | 37 | 28 | 180 | |
40 | 43 | 26 | 41 | 30 | 180 | |
Spring Myrrh
|
40 | 38 | 25 | 40 | 35 | 178 |
39 | 38 | 43 | 28 | 26 | 174 | |
48 | 40 | 21 | 34 | 31 | 174 | |
43 | 35 | 37 | 31 | 27 | 173 | |
41 | 37 | 17 | 40 | 37 | 172 | |
40 | 32 | 35 | 30 | 25 | 162 |
Note: Stats bonuses from skills are not taken into account.
Spring Myrrh is a close magic attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Spring Myrrh is one under the category of harmonized heroes. They have access to a unique harmonized skill which is very similar to duo skills. You can activate harmonized skills by pressing the the harmonized skill button. Because this harmonized unit features both Myrrh and Nah, they can qualify for bonus scores in all of the games where these two show up!
Harmonized Skill |
---|
Grants【Resonance: Blades】and the following effect to unit and allies from the same titles as unit for 1 turn: Foe cannot make a follow-up attack." Grants the following effect to unit for 1 turn: "Neutralizes 'effective against flying' bonuses" 【Resonance: Blades】 Grants Atk/Spd +4 during combat for 1 turn. (Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.) |
The Sacred Stones / Awakening |
---|
Increases scores in Resonant Battles. |
Harmonic Myrrh's Harmonized Skill provides both bulk and bite for 1 turn. It grants +4 Atk/Spd, immunity to flying-effective damage, and blocks enemies' follow-up attacks. Even though this is designed for Resonant Battles, it can still be very powerful in any map.
It has great synergy with Spring Myrrh's kit which is dual-phase oriented.
The calculated damage is 8, but Myrrh and Nah only took 5 damage because of the damage reduction effect.
When attacked in the enemy phase, Lilac-Jade Breath grants Spring Myrrh +5 Atk/Spd/Def/Res, and 40% damage reduction. This effect can also be harnessed in the player phase if foe's HP = 100% at the start of combat, so prioritize your targets to make the most out of Harmonic Myrrh's abilities.
Additionally, it grants adaptive damage when up against a ranged foe.
Last, but not the least, Lilac-Jade Breath accelerates Spring Myrrh's Special trigger. So expect Noontime to dish out a lot of heals.
Dragon's Ire 3 grants a pretty powerful enemy phase effect. If attacked at 50% HP or higher, this skill neutralizes effects that prevent Myrrh from landing follow-up attacks and she makes a guaranteed follow-up attack. This does not prevent the foe from landing follow-up attacks on Myrrh.
The real value of this skill is its synergy with Harmonic Myrrh's kit! She is already a very solid enemy phase unit because of Lilac-Jade Breath, Distant Counter and Noontime, but this skill puts the nail in the coffin. Have confidence that even a base kit Spring Myrrh will perform very well as an enemy phase unit.
This skill makes Distant Counter a valuable choice in the A slot.
Atk/Res Rein's effects illustrated above
Spring Myrrh's C skill, Atk/Res Rein 3 inflicts -4 Atk/Res on foes within 2 spaces during combat. It helps both Spring Myrrh and allies as the range is modest and it affects enemies even if Myrrh is not directly part of combat. Myrrh's flying movement makes it easy to position her in effectively utilizing this skill. It is an in-combat buff which makes it easy to stack with other debuffs such as the Atk Ploy 3 Sacred Seal.
Spring Myrrh's weapon has no Distant Counter built into it, and that means Myrrh needs to have the skill in her A slot. This denies her access from very powerful skills as the A slot is one of the most valuable slots in the game.
Lilac-Jade Breath grants Spring Myrrh adaptive damage, so in some cases, the Res debuff from Atk/Res Rein 3 will be invalidated. Though this does not mean the skill will be outright useless as the -4 Atk debuff will always be active regardless.
As a flying unit, Spring Myrrh takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
Spring Myrrh shines as an enemy phase unit but does very poorly on player phase as her Dragon's Ire skill will not be active.
This means if you encounter her in Arena or Aether Raids, you can put either a tanky unit like Brave Edelgard or Brave Hector in her way and force her to attack them.
This lowers her effectiveness as a unit and will mostly likely end up being doubled due to her poor Spd stat.
Furthermore, once she attacks, her Lilac-Jade Breath will be inactive as her foe has already taken damage. This means that her power goes down further as she won't be granted those weapon buffs.
Spring Myrrh also takes 1.5x damage from dragon-effective weapons like Falchion or Naga, and one blow from these types of weapons is sure to take him/her down. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Tiki (Adult) | Mirabilis | Naga | Masquerade Eldigan |
Seiros | Fae | Myrrh | New Year Peony |
As a flying unit, Spring Myrrh can earn buffs from Hone Fliers or Goad Fliers, increasing her firepower.
She can also make use of skills such as Air Orders 3 or Flier Formation 3.
Spring Myrrh can also take advantage of being in an all-dragon team, receiving buffs from Hone Dragons or Goad Dragons.
Alm | Lucina | Brave Hector | Naga |
Julia | Deirdre | Legendary Edelgard | Brave Edelgard |
As a dragon, Spring Myrrh is weak to weapons that are effective against dragons.
Be mindful, as well, of units that have Ruptured Sky. They have the potential to one shot her because of the damage that Ruptured Sky can bring.
Specifically Brave Edelgard, Legendary Edelgard, and Brave Hector.
Brave Edelgard can reduce Spring Myrrh's damage by 80% if Spring Myrrh attacks her, as well as debuffing her with her weapon.
Legendary Edelgard can prevent Spring Myrrh from counterattacking due to her weapon and has a guaranteed follow up with her skill Raging Storm.
Brave Hector, meanwhile, has his own sheer bulk that Spring Myrrh will have to get through, not to mention his weapon refine that not only debuffs her, but also prevents her from making follow up attacks.
Hector himself can make him even bulkier with Ostian Counter.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
---|
Myrrh - Spring Harmony only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Myrrh - Spring Harmony if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | ||
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Spd/Def/Res+5 to unit during combat and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 40%. If foe's Range =2, calculates damage using the lower of foe's Def or Res. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Restores HP = 30% of damage dealt. | 5★ | |
(Cooldown Count = 2) Restores HP = 30% of damage dealt. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
Enables unit to counterattack regardless of distance to attacker. | 5★ | |
If unit's HP = 100% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack. | 5★ | |
If unit's HP ≥ 75% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack. | 5★ | |
If unit's HP ≥ 50% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack. | 5★ | |
Inflicts Atk/Res-2 on foes within 2 spaces during combat. | 5★ | |
Inflicts Atk/Res-3 on foes within 2 spaces during combat. | 5★ | |
Inflicts Atk/Res-4 on foes within 2 spaces during combat. | 5★ |
Value of Skills | ★★★★★ |
---|
Spring Myrrh can be used to inherit Distant Counter and another skill of choice between Dragon's Ire 3 or Atk/Res Rein 3. However, Spring Myrrh is a very versatile special harmonized hero that can provide lots of utility and firepower for your lineups. Please think carefully before fodderring her off.
Spring Myrrh is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Erica Lindbeck + — |
---|---|
Illustrator | Miwabe Sakura |
Appears In |
Heroes from Special Heroes - Willful Rabbits | |||
---|---|---|---|
Spring Severa [9.0/10] |
Spring Minerva [8.0/10] |
Spring Inigo [8.0/10] |
Spring Myrrh [9.0/10] |
▶︎Return to the Colorless Heroes Page
Close-Range | Ranged |
---|---|
Colorless Breath | Colorless Dagger |
Colorless Beast | Colorless Bow |
Colorless Tome | Staff |
Spring Myrrh Builds and Best IVs
Genshin Impact Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki
Call of Duty Black Ops 6 (BO6) Walkthrough & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki
Dragon Quest 3 HD-2D Remake (DQ3) Walkthrough & Guides Wiki
Metaphor: ReFantazio Walkthrough & Guides Wiki
Dragon Age: The Veilguard Walkthrough & Guides Wiki
Pokemon Scarlet and Violet (SV) Walkthrough & Guides Wiki
Wuthering Waves Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki
Pokemon Legends: Arceus Walkthrough & Guides Wiki
New Pokemon Snap Walkthrough & Guides Wiki
Elden Ring Shadow of the Erdtree Walkthrough & Guides Wiki
Hyrule Warriors: Age of Calamity Walkthrough & Guides Wiki
The Legend of Zelda: Breath of the Wild Walkthrough & Guides Wiki
FF7 Remake Walkthrough & Guides Wiki
© 2024 Nintendo / INTELLIGENT SYSTEMS
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.
I'm certain that Halloween Robin should be part of the similar hero list since Myrrh is overtly her replacement as new 'Dragontank', Heck, H!Robin is not listed as similar to any hero but especially their skills are similar. Other 'enemy phase dragons' shcould also be considered as part of that list, or merged (The list with Adrift Corrin is half support dragons, half enemy phase dragons.)