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This is a ranking page for the hero Múspell - Raging Inferno from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Flame Tribe Múspell.
Heroes With the Same Name | |
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Flame Tribe Múspell
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List of Contents
Special Heroes - Bite of Flame Featured Heroes | |||
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Flame Tribe Rinkah [8.5/10] |
Flame Tribe Lyn [9.0/10] |
Flame Tribe Tana [9.0/10] |
Flame Tribe Múspell [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・ Weapon skill accelerates Special cooldown at start of turn, grants bonus Atk to unit, inflicts Atk penalty on foe, grants a guaranteed follow-up attack, and halves non-Special damage reduction. |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit and inflicts Atk-6 on foe during combat, unit makes a guaranteed follow-up attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50%. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Cooldown Count = 2 Treats foe's Def/Res as if reduced by 30% during combat. |
At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Def+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Def+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Reduces damage from foe's first attack during combat by 25%. If unit's Atk > foe's Res, unit's first attack deals damage = 25% of unit's Atk minus foe's Res during combat. |
Grants Atk/Def+4 and the effect "if unit's Atk > foe's Res during combat, unit's first attack deals damage = 30% of unit's Atk minus foe's Res" to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat, and also, if unit's Atk > foe's Res during combat, unit's first attack deals damage = 30% of unit's Atk minus foe's Res. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (13) | ★★★★★ | |
Spd (4) | ★★☆☆☆ | |
Def (8) | ★★★★☆ | |
Res (8) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Flame Tribe Múspell are +Atk and -Spd. Flame Tribe Múspell's Atk is quite high at base 43 and is boosted even further by his other skills.
His Spd is quite lackluster at base 26 and taking it as a bane isn't going to change any of his matchups.
We recommend +Atk when merging Flame Tribe Múspell to +10 for similar reasons above. Atk is his most important stat and should be boosted as much as possible to obtain the most kills.
HOT | |
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Moonbow
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-
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-
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Flame Tribe Múspell's base kit is already good to go. We chose Atk/Def Catch 3 as a Sacred Seal because Múspell already has Atk/Def Catch 4, allowing an easier time to meet conditions.
Neutral Stats at Lv. 40 (5★) | ||
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180 | ||
HP |
40 |
Rank: 489/1184 |
Atk |
43 |
Rank: 207/1184 |
Spd |
26 |
Rank: 910/1184 |
Def |
41 |
Rank: 75/1184 |
Res |
30 |
Rank: 387/1184 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 45 | 64 | 30 | 46 | 34 | 219 | Lv.40 +10 | 45 | 48 | 30 | 46 | 34 | 203 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 47 | 47 | 30 | 45 | 34 | 203 |
+Atk Lv.40 +10 | 44 | 51 | 30 | 45 | 34 | 204 |
+Spd Lv.40 +10 | 44 | 47 | 33 | 45 | 34 | 203 |
+Def Lv.40 +10 | 44 | 47 | 30 | 48 | 34 | 203 |
+Res Lv.40 +10 | 44 | 47 | 30 | 45 | 37 | 203 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 40 | 59 | 26 | 41 | 30 | 196 |
5★ Lv.40 | 40 | 43 | 26 | 41 | 30 | 180 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 18 | 29 | 4 | 8 | 8 | 67 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
50 | 47 | 16 | 48 | 45 | 206 | |
42 | 40 | 46 | 37 | 40 | 205 | |
39 | 42 | 47 | 32 | 38 | 198 | |
40 | 41 | 46 | 30 | 41 | 198 | |
43 | 41 | 44 | 35 | 33 | 196 | |
42 | 42 | 26 | 40 | 45 | 195 | |
46 | 43 | 21 | 43 | 37 | 190 | |
46 | 43 | 18 | 40 | 43 | 190 | |
40 | 44 | 16 | 42 | 46 | 188 | |
40 | 44 | 18 | 38 | 43 | 183 | |
38 | 42 | 31 | 35 | 37 | 183 | |
41 | 38 | 40 | 34 | 29 | 182 | |
45 | 36 | 34 | 37 | 28 | 180 | |
Flame Tribe Múspell
|
40 | 43 | 26 | 41 | 30 | 180 |
40 | 38 | 25 | 40 | 35 | 178 | |
39 | 38 | 43 | 28 | 26 | 174 | |
48 | 40 | 21 | 34 | 31 | 174 | |
43 | 35 | 37 | 31 | 27 | 173 | |
41 | 37 | 17 | 40 | 37 | 172 | |
40 | 32 | 35 | 30 | 25 | 162 |
Note: Stats bonuses from skills are not taken into account.
Flame Tribe Múspell is a close magic attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.
Flame Tribe Múspell's Breath of Flame is a great weapon to break down sturdy foes with. It has a Time's Pulse effect, allowing 2 charge Specials to always be pre-charged at the start of each turn.
During combat, it grants Atk+6 to Flame Tribe Múspell, inflicts an Atk-6 penalty onto his foe, grants him a guaranteed follow-up attack, and halves the effectiveness of non-Special damage reduction skills.
Damage reduction is a common ability in the current metagame, and being able to pierce through it, albeit at half effectiveness, is very powerful. Unfortunately, it only pierces through non-Special damage reduction, so it will be ineffective against the Hardy Fighter and Pavise combination.
Flame Tribe Múspell also carries Domain of Flame, similar to his original version.
This skill is amazing in granting bonus damage for both Flame Tribe Múspell and his allies. It is one of the best C skills in the game in helping units break down enemy tanks, granting Atk/Def+4 and bonus damage on the unit's first attack equal to 30% of unit's Atk minus the foe's Res.
Flame Tribe Múspell takes 1.5x damage from cavalry-effective weapons like Ridersbane+ or a Wolf weapon like Keen Rauðrwolf+, and one blow from this type of weapon is sure to take him down.
Flame Tribe Múspell takes 1.5x damage from dragon-effective weapons like Sealed Falchion or Ífingr, and one blow from these types of weapons is sure to take him down.
Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Múspell - Raging Inferno only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Múspell - Raging Inferno if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit and inflicts Atk-6 on foe during combat, unit makes a guaranteed follow-up attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50%. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
(Cooldown Count = 2) Treats foe's Def/Res as if reduced by 30% during combat. | 5★ |
Skill Name | Effect | Learned At |
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At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Def+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Def+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Def+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Def+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Def+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
If foe initiates combat, reduces damage from foe's first attack by 10% during combat, and also, if unit's Atk > foe's Res, unit's first attack deals damage = 10% of unit's Atk minus foe's Res during combat. | 5★ | |
If foe initiates combat, reduces damage from foe's first attack by 15% during combat, and also, if unit's Atk > foe's Res, unit's first attack deals damage = 15% of unit's Atk minus foe's Res during combat. | 5★ | |
If foe initiates combat, reduces damage from foe's first attack by 20% during combat, and also, if unit's Atk > foe's Res, unit's first attack deals damage = 20% of unit's Atk minus foe's Res during combat. | 5★ | |
Reduces damage from foe's first attack during combat by 25%. If unit's Atk > foe's Res, unit's first attack deals damage = 25% of unit's Atk minus foe's Res during combat. | 5★ | |
Grants Atk/Def+4 and the effect "if unit's Atk > foe's Res during combat, unit's first attack deals damage = 30% of unit's Atk minus foe's Res" to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat, and also, if unit's Atk > foe's Res during combat, unit's first attack deals damage = 30% of unit's Atk minus foe's Res. | 5★ |
Value of Skills | ★★★★★ |
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Flame Tribe Múspell has Atk/Def Catch 4 and Dragon's Wrath 4 as great inheritable options.
Dragon's Wrath 4 should be the skill of choice for inheritance, as it is a rare tier 4 B skill, and only found on Flame Tribe Múspell (as of September 2022). Its lower tier versions, Dragon's Wrath 3 and below, are also only found on another seasonal unit, Halloween Sothis. This skill is simply very rare.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Flame Tribe Múspell is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Jason Charles Miller |
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Illustrator | so-taro |
Appears In |
Heroes from Special Heroes - Bite of Flame | |||
---|---|---|---|
Flame Tribe Rinkah [8.5/10] |
Flame Tribe Lyn [9.0/10] |
Flame Tribe Tana [9.0/10] |
Flame Tribe Múspell [9.0/10] |
▶︎Return to the Colorless Heroes Page
Close-Range | Ranged |
---|---|
Colorless Breath | Colorless Dagger |
Colorless Beast | Colorless Bow |
Colorless Tome | Staff |
Flame Tribe Múspell Builds and Best IVs
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