Fire Emblem Heroes (FEH)

Flame Tribe Múspell Builds and Best IVs

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This is a ranking page for the hero Múspell - Raging Inferno from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Flame Tribe Múspell.

Heroes With the Same Name
Múspell - Raging Inferno Icon Flame Tribe Múspell

Special Heroes - Bite of Flame Featured Heroes
Flame Tribe Rinkah IconFlame Tribe Rinkah
[8.5/10]
Flame Tribe Lyn IconFlame Tribe Lyn
[9.0/10]
Flame Tribe Tana IconFlame Tribe Tana
[9.0/10]
Flame Tribe Múspell IconFlame Tribe Múspell
[9.0/10]

Flame Tribe Múspell Rating and Basic Information

FEH Flame Tribe Múspell Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Múspell - Raging Inferno: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・ Weapon skill accelerates Special cooldown at start of turn, grants bonus Atk to unit, inflicts Atk penalty on foe, grants a guaranteed follow-up attack, and halves non-Special damage reduction.

Flame Tribe Múspell Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1). At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit and inflicts Atk-6 on foe during combat, unit makes a guaranteed follow-up attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50%. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

Cooldown Count = 2
Treats foe's Def/Res as if reduced by 30% during combat.

At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Def+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Def+2 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Reduces damage from foe's first attack during combat by 25%. If unit's Atk > foe's Res, unit's first attack deals damage = 25% of unit's Atk minus foe's Res during combat.

Grants Atk/Def+4 and the effect "if unit's Atk > foe's Res during combat, unit's first attack deals damage = 30% of unit's Atk minus foe's Res" to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat, and also, if unit's Atk > foe's Res during combat, unit's first attack deals damage = 30% of unit's Atk minus foe's Res.

Flame Tribe Múspell Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (13) Attack Boon ★★★★★
Spd (4) Spd Bane ★★☆☆☆
Def (8) Def Bane ★★★★☆
Res (8) Res Bane ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Atk / -Spd

The best IVs for Flame Tribe Múspell are +Atk and -Spd. Flame Tribe Múspell's Atk is quite high at base 43 and is boosted even further by his other skills.

His Spd is quite lackluster at base 26 and taking it as a bane isn't going to change any of his matchups.

+Atk for a +10 Merge

We recommend +Atk when merging Flame Tribe Múspell to +10 for similar reasons above. Atk is his most important stat and should be boosted as much as possible to obtain the most kills.

Flame Tribe Múspell Best Builds

General Use / Budget Flame Tribe Múspell

HOT
Special Skill IconMoonbow
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Flame Tribe Múspell's base kit is already good to go. We chose Atk/Def Catch 3 as a Sacred Seal because Múspell already has Atk/Def Catch 4, allowing an easier time to meet conditions.

Source Heroes for All Skills

Flame Tribe Múspell Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
180
HP
HP 40 40
Rank: 489/1184
Atk
Atk 43 43
Rank: 207/1184
Spd
Spd 26 26
Rank: 910/1184
Def
Def 41 41
Rank: 75/1184
Res
Res 30 30
Rank: 387/1184

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 64 30 46 34 219
Lv.40 +10 45 48 30 46 34 203

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 47 30 45 34 203
+Atk
Lv.40 +10
44 51 30 45 34 204
+Spd
Lv.40 +10
44 47 33 45 34 203
+Def
Lv.40 +10
44 47 30 48 34 203
+Res
Lv.40 +10
44 47 30 45 37 203

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 59 26 41 30 196
5★ Lv.40 40 43 26 41 30 180

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 29 4 8 8 67

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
50 47 16 48 45 206
42 40 46 37 40 205
39 42 47 32 38 198
40 41 46 30 41 198
43 41 44 35 33 196
42 42 26 40 45 195
46 43 21 43 37 190
46 43 18 40 43 190
40 44 16 42 46 188
40 44 18 38 43 183
38 42 31 35 37 183
41 38 40 34 29 182
45 36 34 37 28 180
Flame Tribe Múspell Icon Flame Tribe Múspell
40 43 26 41 30 180
40 38 25 40 35 178
39 38 43 28 26 174
48 40 21 34 31 174
43 35 37 31 27 173
41 37 17 40 37 172
40 32 35 30 25 162

Note: Stats bonuses from skills are not taken into account.

Flame Tribe Múspell Roles, Strengths, and Weaknesses

Flame Tribe Múspell Roles

Múspell - Raging Inferno Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic Attack ImageClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Flame Tribe Múspell is a close magic attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.

Flame Tribe Múspell Strengths

Breath of Flame is a great wallbreaker weapon

Flame Tribe Múspell Attack

Flame Tribe Múspell's Breath of Flame is a great weapon to break down sturdy foes with. It has a Time's Pulse effect, allowing 2 charge Specials to always be pre-charged at the start of each turn.

During combat, it grants Atk+6 to Flame Tribe Múspell, inflicts an Atk-6 penalty onto his foe, grants him a guaranteed follow-up attack, and halves the effectiveness of non-Special damage reduction skills.

Damage reduction is a common ability in the current metagame, and being able to pierce through it, albeit at half effectiveness, is very powerful. Unfortunately, it only pierces through non-Special damage reduction, so it will be ineffective against the Hardy Fighter and Pavise combination.

Domain of Flame grants bonus damage to Múspell and his allies

Flame Tribe Múspell also carries Domain of Flame, similar to his original version.

This skill is amazing in granting bonus damage for both Flame Tribe Múspell and his allies. It is one of the best C skills in the game in helping units break down enemy tanks, granting Atk/Def+4 and bonus damage on the unit's first attack equal to 30% of unit's Atk minus the foe's Res.

Flame Tribe Múspell Weaknesses

Weak to Cavalry Effective Weapons

Flame Tribe Múspell takes 1.5x damage from cavalry-effective weapons like Ridersbane+ or a Wolf weapon like Keen Rauðrwolf+, and one blow from this type of weapon is sure to take him down.

Weak to Dragon Effective Weapons

Flame Tribe Múspell takes 1.5x damage from dragon-effective weapons like Sealed Falchion or Ífingr, and one blow from these types of weapons is sure to take him down.

Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Múspell - Raging Inferno Only Appears as a 5 Star Hero!

Múspell - Raging Inferno only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Múspell - Raging Inferno if a 4 Star version is released!

Unlock Potential Tier List

Flame Tribe Múspell - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1). At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit and inflicts Atk-6 on foe during combat, unit makes a guaranteed follow-up attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50%. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. 5★
(Cooldown Count = 2) Treats foe's Def/Res as if reduced by 30% during combat. 5★

Passives

Skill Name Effect Learned At
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Def+3 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Def+4 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Def+5 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Def+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Def+2 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
If foe initiates combat, reduces damage from foe's first attack by 10% during combat, and also, if unit's Atk > foe's Res, unit's first attack deals damage = 10% of unit's Atk minus foe's Res during combat. 5★
If foe initiates combat, reduces damage from foe's first attack by 15% during combat, and also, if unit's Atk > foe's Res, unit's first attack deals damage = 15% of unit's Atk minus foe's Res during combat. 5★
If foe initiates combat, reduces damage from foe's first attack by 20% during combat, and also, if unit's Atk > foe's Res, unit's first attack deals damage = 20% of unit's Atk minus foe's Res during combat. 5★
Reduces damage from foe's first attack during combat by 25%. If unit's Atk > foe's Res, unit's first attack deals damage = 25% of unit's Atk minus foe's Res during combat. 5★
Grants Atk/Def+4 and the effect "if unit's Atk > foe's Res during combat, unit's first attack deals damage = 30% of unit's Atk minus foe's Res" to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat, and also, if unit's Atk > foe's Res during combat, unit's first attack deals damage = 30% of unit's Atk minus foe's Res. 5★

Flame Tribe Múspell as a Source Hero

Flame Tribe Múspell Avatar

Value of Skills ★★★★★

Flame Tribe Múspell has Atk/Def Catch 4 and Dragon's Wrath 4 as great inheritable options.

Dragon's Wrath 4 should be the skill of choice for inheritance, as it is a rare tier 4 B skill, and only found on Flame Tribe Múspell (as of September 2022). Its lower tier versions, Dragon's Wrath 3 and below, are also only found on another seasonal unit, Halloween Sothis. This skill is simply very rare.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Flame Tribe Múspell?

Top tier hero. Must summon. 16
Votes
Summon if you need his/her hero archetype. 0
Votes
Summon if you like this hero. 0
Votes
Summon for his/her Skill Inheritance options. 5
Votes
Pass on this hero. 1
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How to Get Flame Tribe Múspell / Illustrations / Voice Actor / Quotes

How to Get Flame Tribe Múspell

Obtained through a Special Summoning Event!

Flame Tribe Múspell is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Jason Charles Miller
Illustrator so-taro
Appears In

Illustration

FEH: Related Guides

Special Heroes: Bite of Flame

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Heroes from Special Heroes - Bite of Flame
Flame Tribe Rinkah IconFlame Tribe Rinkah
[8.5/10]
Flame Tribe Lyn IconFlame Tribe Lyn
[9.0/10]
Flame Tribe Tana IconFlame Tribe Tana
[9.0/10]
Flame Tribe Múspell IconFlame Tribe Múspell
[9.0/10]

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