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This is a ranking page for the hero Myrrh - Adored Dragon from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Valentine's Myrrh.
Heroes With the Same Name | |
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Valentine's Myrrh
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List of Contents
Special Heroes - May This Last Featured Heroes | |||
---|---|---|---|
Valentine's Selena [8.5/10] |
Valentine's Ephraim [9.0/10] |
Valentine's Lyon [9.9/10] |
Valentine's Myrrh [9.5/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill has built-in Distant Counter, grants Special cooldown charges per attack, Res-based damage reduction, and bonus Atk during combat, inflicts an Atk penalty to foe during combat, and restores 7 HP to unit after combat. ・Exclusive C skill grants Def/Res+6 and 【Warp Bubble】 to unit and one ally, has built-in Far Save, grants bonus stats to unit, slows down foe's Special cooldown charges in combat, and cuts foe's non-Special damage reduction in half. |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk+X to unit and inflicts Atk-X on foe during combat (X = number of allies within 3 spaces of unit × 4, + 6; max 14), grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. If foe initiates combat or foe's HP ≥ 75% at start of combat and if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Cooldown Count = 3 Boosts Special damage by 40% of unit's Def. If foe's Range = 2 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Def/Res+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res +5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) |
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-4 on foe, unit and foe cannot make a follow-up attack, reduces damage from foe's first attack by X% (if foe can make a follow-up attack, X = 80; otherwise, X = 40), and reduces damage from foe's follow-up attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; likewise, "follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes), and restores 7 HP to unit after combat. |
At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 and 【Warp Bubble】 to unit for 1 turn. At start of turn, grants Def/Res+6 and 【Warp Bubble】 to any support partner within 2 spaces of unit or, if unit is not on a team with unit's support partner, to ally with the highest Def within 2 spaces of unit for 1 turn. If unit is within 2 spaces of an ally, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit. If unit triggers Savior, grants Atk/Def/Res+4 during combat. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (20) | ★★★★★ | |
Atk (8) | ★★★★★ | |
Spd (3) | ★☆☆☆☆ | |
Def (9) | ★★★★★ | |
Res (12) | ★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Valentine's Myrrh are +Atk and -Spd. Atk is a superboon and boosts her already high Atk from base 47 to base 51. The extra stats gained through the boon may be enough to swing some matchups and secure knockouts Myrrh may otherwise miss.
+Res is also a great boon due to both Loving Breath and Def/Res Scowl 4 having Res checks for their effects.
Spd is the ideal bane as Myrrh's Spd is unsalvageable. She will be outsped by a large majority of foes.
We recommend +Atk when merging Valentine's Myrrh up to +10 to maximize her damage output as much as possible.
HOT | |
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:
Pivot
:
Aegis
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:
-
|
Emblem Marth reduces Aegis's cooldown to 1, allowing Shield Fighter to pre-charge it before every ranged attack Myrrh receives. Combined with Def/Res Scowl 4 to prevent pre-charged enemy Specials and Hardy Bearing to prevent turn order manipulation, this build turns Myrrh into a nearly unbreakable tank against ranged foes.
:
Pivot
:
-
|
:
-
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Valentine's Myrrh's base kit already excels at performing a Far Save role, protecting her allies from ranged attacks.
Neutral Stats at Lv. 40 (5★) | ||
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206 | ||
HP |
50 |
Rank: 9/1184 |
Atk |
47 |
Rank: 11/1184 |
Spd |
16 |
Rank: 1139/1184 |
Def |
48 |
Rank: 3/1184 |
Res |
45 |
Rank: 26/1184 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 55 | 67 | 20 | 53 | 50 | 245 | Lv.40 +10 | 55 | 51 | 20 | 53 | 50 | 229 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 58 | 51 | 20 | 52 | 49 | 230 |
+Atk Lv.40 +10 | 54 | 55 | 20 | 52 | 49 | 230 |
+Spd Lv.40 +10 | 54 | 51 | 23 | 52 | 49 | 229 |
+Def Lv.40 +10 | 54 | 51 | 20 | 56 | 49 | 230 |
+Res Lv.40 +10 | 54 | 51 | 20 | 52 | 52 | 229 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 50 | 63 | 16 | 48 | 45 | 222 |
5★ Lv.40 | 50 | 47 | 16 | 48 | 45 | 206 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 20 | 24 | 3 | 9 | 12 | 68 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
Valentine's Myrrh
|
50 | 47 | 16 | 48 | 45 | 206 |
42 | 40 | 46 | 37 | 40 | 205 | |
39 | 42 | 47 | 32 | 38 | 198 | |
40 | 41 | 46 | 30 | 41 | 198 | |
43 | 41 | 44 | 35 | 33 | 196 | |
42 | 42 | 26 | 40 | 45 | 195 | |
46 | 43 | 21 | 43 | 37 | 190 | |
46 | 43 | 18 | 40 | 43 | 190 | |
40 | 44 | 16 | 42 | 46 | 188 | |
40 | 44 | 18 | 38 | 43 | 183 | |
38 | 42 | 31 | 35 | 37 | 183 | |
41 | 38 | 40 | 34 | 29 | 182 | |
45 | 36 | 34 | 37 | 28 | 180 | |
40 | 43 | 26 | 41 | 30 | 180 | |
40 | 38 | 25 | 40 | 35 | 178 | |
39 | 38 | 43 | 28 | 26 | 174 | |
48 | 40 | 21 | 34 | 31 | 174 | |
43 | 35 | 37 | 31 | 27 | 173 | |
41 | 37 | 17 | 40 | 37 | 172 | |
40 | 32 | 35 | 30 | 25 | 162 |
Note: Stats bonuses from skills are not taken into account.
Valentine's Myrrh is a close magic attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Valentine's Myrrh comes with an exclusive weapon in Loving Breath. This colorless dragonstone has a built-in Distant Counter effect, creates a large Atk stat swing by decreasing her foe's Atk and increasing her own, grants Res-based dmaage reduction and Special cooldown charges per attack, and provides post-combat healing to keep Myrrh healthy.
With a lot of useful defensive effects merged into one weapon, Valentine's Myrrh becomes a formidable tank unit that can hold it down for the team.
Valentine's Myrrh's exclusive C skill Darkling Dragon grants Def/Res+6 and 【Warp Bubble】 to herself and either her support partner (if present) or to the ally with the highest Def within two spaces.
【Warp Bubble】 is a great effect that originated from Legendary Myrrh which prevents foes from warping into spaces within 4 spaces of the unit with this status effect. Skills like Assault Troop 3 or Wings of Mercy 4 become more difficult to utilize when this status effect is present!
In combat, Darkling Dragon slows down the foe's Special cooldown charges per attack, cuts the effectiveness of foe's non-Special damage reduction skills in half, and has a built-in Far Save effect that covers nearby allies from ranged attacks and grants Atk/Def/Res+4 to Valentine's Myrrh in combat.
This skill is what makes Valentine's Myrrh one of the best defensive tanks in the game, protecting allies from both attacks and from warping foes initiating surprise engagements.
Valentine's Myrrh takes 1.5x damage from armor-effective weapons like Slaying Hammer+, Randgríðr, or Thani, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Valentine's Myrrh takes 1.5x damage from dragon-effective weapons like Sealed Falchion or Divine Mist, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Myrrh - Adored Dragon only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Myrrh - Adored Dragon if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk+X to unit and inflicts Atk-X on foe during combat (X = number of allies within 3 spaces of unit × 4, + 6; max 14), grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. If foe initiates combat or foe's HP ≥ 75% at start of combat and if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 5★ | |
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. | 5★ | |
(Cooldown Count = 3) Boosts Special damage by 40% of unit's Def. If foe's Range = 2 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Def/Res+2 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+15 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 5★ | |
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Def/Res+4 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+12 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 5★ | |
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Def/Res+6 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+9 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 5★ | |
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Def/Res+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res +5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 5★ | |
If unit's HP ≥ 90%, unit and foe cannot make a follow-up attack. | 5★ | |
If unit's HP ≥ 70%, unit and foe cannot make a follow-up attack. | 5★ | |
If unit's HP ≥ 50%, unit and foe cannot make a follow-up attack. | 5★ | |
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-4 on foe, unit and foe cannot make a follow-up attack, reduces damage from foe's first attack by X% (if foe can make a follow-up attack, X = 80; otherwise, X = 40), and reduces damage from foe's follow-up attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; likewise, "follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes), and restores 7 HP to unit after combat. | 5★ | |
At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 and 【Warp Bubble】 to unit for 1 turn. At start of turn, grants Def/Res+6 and 【Warp Bubble】 to any support partner within 2 spaces of unit or, if unit is not on a team with unit's support partner, to ally with the highest Def within 2 spaces of unit for 1 turn. If unit is within 2 spaces of an ally, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit. If unit triggers Savior, grants Atk/Def/Res+4 during combat. | 5★ |
Value of Skills | ★★★★★ |
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Valentine's Myrrh has Armored Beacon, Def/Res Scowl 4, and Canny Fighter as inheritance options.
It is possible to acquire multiple skills at the same time with one copy of Valentine's Myrrh by inheriting the prerequisite skills first.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Valentine's Myrrh is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Erica Lindbeck |
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Illustrator | Amagaitaro |
Appears In |
Heroes from Special Heroes - May This Last | |||
---|---|---|---|
Valentine's Selena [8.5/10] |
Valentine's Ephraim [9.0/10] |
Valentine's Lyon [9.9/10] |
Valentine's Myrrh [9.5/10] |
▶︎Return to the Colorless Heroes Page
Close-Range | Ranged |
---|---|
Colorless Breath | Colorless Dagger |
Colorless Beast | Colorless Bow |
Colorless Tome | Staff |
Valentine's Myrrh Builds and Best IVs
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