Fire Emblem Heroes (FEH)

Rearmed Robin (F) Builds and Best IVs

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This is a ranking page for the hero Robin - Fell Tactician from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Rearmed Robin (F).

Heroes With the Same Name
Robin - Fell Tactician Icon Rearmed Robin (F)

Hero Fest - Celebratory Hero Fest 2023 (New Players) Featured Heroes
Alear (F) IconAlear (F)
[9.5/10]
Legendary Byleth (F) IconLegendary Byleth (F)
[9.0/10]
Winter Black Knight IconWinter Black Knight
[9.0/10]
Rearmed Robin (F) IconRearmed Robin (F)
[9.5/10]

Rearmed Robin (F) Rating and Basic Information

FEH Rearmed Robin (F) Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Robin - Fell Tactician: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・ Weapon skill grants stat bonuses, a guaranteed follow-up attack, bonus true damage based on unit's Atk, and restores HP post-combat.
・ Exclusive A skill removes armor weakness, accelerates Special charges, and inflicts stat penalties onto foes.

Rearmed Robin (F) Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, deals damage = 15% of unit's Atk (including when dealing damage with a Special triggered before combat), and restores 7 HP to unit after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

Cooldown Count = 3
Reduce damage inflicted by attacks from adjacent foes by 50%.

Neutralizes "effective against armored" bonuses. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-8 on foe and grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.)

Neutralizes effects that guarantee foe's follow-up attacks during combat. At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-2. If foe's attack triggers Special and Special has the "reduces damage by X%" effect, Special triggers twice, then reduces damage by 5. Each Special trigger is calculated as a separate activation.

If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit.
If Savior triggers, grants Atk/Spd+4 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.

Rearmed Robin (F) Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (17) Normal HP ★★★★☆
Atk (11) Attack Boon ★★★★☆
Spd (11) Spd Bane ★★★★★
Def (9) No Def IV ★★★☆☆
Res (11) Res Bane ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Res

The best IVs for Rearmed Robin (F) are +Spd and -Res. +Spd boosts her already very high Spd and lets her compete with the fastest units in the metagame.

Her Res is in the middling tier and reducing it will not affect her matchups. Additionally, as a Near Save unit, she should be facing physical opponents most of the time. Thus, Res is a safe bane to take.

If using her as a Far Save unit, we recommend using HP as a bane instead.

+Spd for a +10 Merge

We recommend +Spd when merging Rearmed Robin (F) up to +10 for similar reasons above. Spd is her most important stat and should be boosted as much as possible.

Rearmed Robin (F) Best Builds

Near Save / Budget Rearmed Robin (F)

HOT
Assist Skill IconSwap
Special Skill IconPavise
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Rearmed Robin (F)'s base kit is already ready to go for a Near Save build. Simply add a Sacred Seal that boosts Atk/Spd in enemy phase.

Far Save Rearmed Robin (F)

HOT
Assist Skill IconSwap
Special Skill IconAegis
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

The Distant Counter (D) Sacred Seal allows Rearmed Robin (F) to function as a Far Save tank.

Source Heroes for All Skills

Rearmed Robin (F) Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
196
HP
HP 43 43
Rank: 164/1078
Atk
Atk 41 41
Rank: 173/1078
Spd
Spd 44 44
Rank: 44/1078
Def
Def 35 35
Rank: 186/1078
Res
Res 33 33
Rank: 212/1078

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 48 46 49 39 37 219
Lv.40 +10 48 46 49 39 37 219

HP Atk Spd Def Res Total
+HP
Lv.40 +10
50 45 48 39 37 219
+Atk
Lv.40 +10
47 49 48 39 37 220
+Spd
Lv.40 +10
47 45 51 39 37 219
+Def
Lv.40 +10
47 45 48 42 37 219
+Res
Lv.40 +10
47 45 48 39 40 219

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 43 57 44 35 33 212
5★ Lv.40 43 41 44 35 33 196

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 17 27 11 9 11 75

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
50 47 16 48 45 206
42 40 46 37 40 205
40 41 46 30 41 198
Rearmed Robin (F) Icon Rearmed Robin (F)
43 41 44 35 33 196
42 42 26 40 45 195
46 43 18 40 43 190
46 43 21 43 37 190
40 44 16 42 46 188
38 42 31 35 37 183
40 44 18 38 43 183
41 38 40 34 29 182
45 36 34 37 28 180
40 43 26 41 30 180
40 38 25 40 35 178
39 38 43 28 26 174
48 40 21 34 31 174
43 35 37 31 27 173
41 37 17 40 37 172
40 32 35 30 25 162

Note: Stats bonuses from skills are not taken into account.

Rearmed Robin (F) Roles, Strengths, and Weaknesses

Rearmed Robin (F) Roles

Robin - Fell Tactician Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic Attack ImageClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Rearmed Robin (F) is a close magic attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he/she deals will be equivalent to his/her Atk minus the foe's Res stat.

Rearmed Robin (F) Strengths

Arcane Grima enhances both offensive and defensive capabilities

Rearmed Robin (F) Attack Fire Emblem Heroes FEH

Rearmed Robin (F) comes with a new Arcane weapon in Arcane Grima. This namesake dragonstone accelerates Special cooldown, deals adaptive damage to ranged foes, and has multiple effects that all trigger upon meeting a simple HP ≥ 25% check:

  • Grants Atk/Spd/Def/Res+5 to unit during combat.
  • Grants a guaranteed follow-up attack to unit during combat.
  • Unit deals bonus true damage equal to 15% of unit's Atk.
  • Restores 7 HP to unit after combat.

These effects help improve both the knockout potential and overall survivability of Rearmed Robin (F) and is the best option to equip for herself.

Dragonhide removes armor weakness and inflicts debuffs onto foe

Rearmed Robin (F)'s exclusive A skill Dragonhide removes her armor weakness, accelerates her Special charges per hit, and inflicts a hefty Atk/Spd/Def/Res-8 debuffs onto her foe during combat.

The Special charge acceleration together with Arcane Grima's accelerated Special cooldown allows Rearmed Robin (F) to immediately charge a 3 cooldown Special skill in one hit. This works very well with her base kit's Hardy Fighter 3 and Pavise, allowing her to tank physical attacks repeatedly.

Rearmed Robin (F) Weaknesses

Reliance on Arcane Grima's HP check

Arcane Grima's effects are only activated when Rearmed Robin (F) meets the HP threshold. If she falls below 25% HP, this powerful dragonstone becomes a glorified Flametongue+.

Having Hardy Fighter 3 and Pavise should help ensure that she meets this simple HP check. Despite this, be aware of her HP at all times to ensure that she performs her duty in battle.

Weak to Armor Effective Weapons

Rearmed Robin (F) takes 1.5x damage from armor-effective weapons like Slaying Hammer+, Randgríðr, or Thani, unless she equips Dragonhide.

Weak to Dragon Effective Weapons

Rearmed Robin (F) takes 1.5x damage from dragon-effective weapons like Sealed Falchion or Divine Mist, and one blow from this type of weapon is sure to leave a dent. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Robin - Fell Tactician Only Appears as a 5 Star Hero!

Robin - Fell Tactician only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Robin - Fell Tactician if a 4 Star version is released!

Unlock Potential Tier List

Rearmed Robin (F) - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, deals damage = 15% of unit's Atk (including when dealing damage with a Special triggered before combat), and restores 7 HP to unit after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Reduces damage inflicted by attacks from adjacent foes by 30%. 5★
(Cooldown Count = 3) Reduce damage inflicted by attacks from adjacent foes by 50%. 5★

Passives

Skill Name Effect Learned At
Neutralizes "effective against armored" bonuses. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-8 on foe and grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) 5★
Neutralizes effects that guarantee foe's follow-up attacks during combat. At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-1. If foe's attack triggers Special and Special has the "reduces damage by X%" effect, Special triggers twice. Each Special trigger is calculated as a separate activation. 5★
Neutralizes effects that guarantee foe's follow-up attacks during combat. At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-1. If foe's attack triggers Special and Special has the "reduces damage by X%" effect, Special triggers twice, then reduces damage by 5. Each Special trigger is calculated as a separate activation. 5★
Neutralizes effects that guarantee foe's follow-up attacks during combat. At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-2. If foe's attack triggers Special and Special has the "reduces damage by X%" effect, Special triggers twice, then reduces damage by 5. Each Special trigger is calculated as a separate activation. 5★
If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally adjacent to unit, triggers 【Savior】 on unit.
If Savior triggers, grants Atk/Spd+2 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★
If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit.
If Savior triggers, grants Atk/Spd+2 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★
If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit.
If Savior triggers, grants Atk/Spd+4 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★

Rearmed Robin (F) as a Source Hero

Rearmed Robin (F) Avatar

Value of Skills ★★★★★

Rearmed Robin (F) comes with Arcane Grima, Hardy Fighter 3, and A/S Near Save 3 as incredible inheritance options.

All of these skills are amazing and worth inheriting onto your favorite units.

As a Rearmed hero, Rearmed Robin (F) will not leave your barracks upon using her as a Skill Inheritance option.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Rearmed Robin (F)?

Top tier hero. Must summon. 135
Votes
Summon if you need his/her hero archetype. 10
Votes
Summon if you like this hero. 10
Votes
Summon for his/her Skill Inheritance options. 2
Votes
Pass on this hero. 0
Votes

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How to Get Rearmed Robin (F) / Illustrations / Voice Actor / Quotes

How to Get Rearmed Robin (F)

Obtain Through Regular Summon

Rearmed Robin (F) is a limited time Rearmed Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Lauren Landa
Illustrator Mai Okuma
Appears In

Illustration

FEH: Related Guides

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[9.5/10]
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