Fire Emblem Heroes (FEH)

Valentine's Rhea Builds and Best IVs

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FEH Valentine

This is a ranking page for the hero Rhea - Aura of Love from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Valentine's Rhea.

Heroes With the Same Name
Rhea - Aura of Love Icon Valentine's Rhea

Special Heroes - Seeking and Finding Featured Heroes
ValentineValentine's Dimitri
[9.5/10]
ValentineValentine's Claude
[9.5/10]
ValentineValentine's Edelgard
[9.9/10]
ValentineValentine's Rhea
[9.9/10]

Valentine's Rhea Rating and Basic Information

FEH Valentine

Overall Rating 9.9/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) SS
(▶FEH Tier List)

Rhea - Aura of Love: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Devoted Breath removes dragon weakness, grants Def/Res+5, damage reduction, and Drive Miracle to nearby allies, and grants Rhea bonus stats, true damage, true DR, a guaranteed follow-up attack, 50% piercing, and Miracle.
・Pure Dragon Wall has built-in Phantom Res, grants Rhea damage reduction on attacks and AoEs, true damage, true DR, Null Guard, Scowl, Preempt Pulse, and +10 HP healing after combat and at start of turn.
・Duo Skill grants a Dull All effect and applies Stone terrain.

Valentine's Rhea Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1).
Neutralizes "effective against dragons" bonuses.
If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
For allies within 3 spaces of unit, grants Def/Res+5 and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
For allies within 3 spaces of unit, if foe initiates combat, ally's HP > 1, and foe would reduce ally's HP to 0 during combat, ally survives with 1 HP (once per turn; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce unit's HP to 0; when any other such effect triggers, this effect will trigger too).
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Def/Res = 20% of unit's Res at start of combat + 5, unit deals +X damage (X = number of allies within 3 spaces of unit × 5; max 15; if unit triggers Savior, value is treated as 15; excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0).

Cooldown Count = 3
Boosts Special damage by 40% of unit's Res when Special triggers. If unit's or foe's Special is ready, or if unit's or foe's Special triggered before or during this combat, and also, if unit's Res ≥ foe's Res-4 during combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).

If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Def/Res+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res +5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.)

If a skill compares unit's Res to a foe's or ally's Res, treats unit's Res as if granted +5.
If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by the following percentage: if it is unit's first combat initiated by unit or first combat initiated by foe in player phase or enemy phase, percentage = difference between stats × 6 (max 60%); otherwise, percentage = difference between stats × 4 (max 40%).
Inflicts Atk/Def/Res-5 on foe, deals damage = X% of unit's Res (if it is unit's first combat initiated by unit or first combat initiated by foe in player phase or enemy phase, X = 30; otherwise, X = 20; including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), reduces damage from foe's attacks by X% of unit's Res (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe (cannot exceed the foe's maximum Special cooldown) and grants Special cooldown count-1 to unit before foe's first attack during combat.
At start of turn and after combat, if dragon or beast ally is on player team or if unit is within 2 spaces of an ally, restores 10 HP to unit.

Foes with Range = 1 cannot warp into spaces within 3 spaces of unit and foes with Range = 2 cannot warp into spaces within 4 spaces of unit (in either case, does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains).
If foe with Range = 1 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit.
If foe's Range = 1, grants Def/Res+4 to unit during combat.

Valentine's Rhea's Duo Skill Effect

Duo Skill
Grants the following status to unit and allies within 2 spaces of unit for 1 turn: "neutralizes foe's bonuses during combat."
Applies 【Divine Vein (Stone)】 to unit's space and spaces within 2 spaces of unit for 2 turns.
(Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.)

Standard Effect 1

Duel
If unit is 5★ and level 40 and unit's stats total less than 215, treats unit's stats as 215 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

Valentine's Rhea Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (20) Normal HP ★★★★☆
Atk (13) No Attack IV ★★★★★
Spd (4) Spd Bane ★☆☆☆☆
Def (13) Def Bane ★★★★★
Res (11) Res Boon ★★★★★

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Res / -Spd

The best IVs for Valentine's Rhea are +Res and -Spd. As a defensive unit, Valentine's Rhea benefits from increasing her Def and Res stats. Res is preferred due to Devoted Breath having a Res check for bonus stats and Pure Dragon Wall requiring a Res check win to trigger its damage reduction, Scowl, and Preempt Pulse effects and is also the basis for bonus true damage.

Valentine's Rhea's Spd is a clear dump stat and can be safely taken as a bane.

+Res for a +10 merge

We recommend a +Res IV when merging Valentine's Rhea up to +10 to maximize her overall bulk through stats and damage reduction.

Valentine's Rhea Best Builds

Offensive Near Save Valentine's Rhea

HOT
Assist Skill IconSwap
Attuned Skill Icon: -
Updated on 02/07/2025

How to Use, Explanation

Emblem Marth Ring allows Rhea to trigger Dragon's Roar twice on both Rhea's natural attack and guaranteed follow-up attack, thus we use Twin N Save instead of Lower Ground to take advantage of getting the damage reduction effect of Dragon's Roar twice. Def/Res Scowl 4 is replaced due to Pure Dragon Wall already having a Scowl effect; it can be a metagame call if Preempt Pulse effects become more common.

Budget Near Save Valentine's Rhea

Assist Skill IconSwap
Emblem Icon: -
Attuned Skill Icon: -
Updated on 02/07/2025

How to Use, Explanation

Valentine's Rhea's base kit already excels at Near Save tanking and can be used right out of the box.

Far Save Tank Valentine's Rhea

HOT
Assist Skill IconSwap
Attuned Skill Icon: -
Updated on 02/07/2025

How to Use, Explanation

Valentine's Rhea can also be built as a Far Save tank using the Distant Counter (D) Sacred Seal.

Source Heroes for All Skills

Valentine's Rhea Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
207
HP
HP 46 46
Rank: 78/1212
Atk
Atk 48 48
Rank: 7/1212
Spd
Spd 17 17
Rank: 1143/1212
Def
Def 46 46
Rank: 34/1212
Res
Res 50 50
Rank: 1/1212

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 51 69 21 51 54 246
Lv.40 +10 51 53 21 51 54 230

HP Atk Spd Def Res Total
+HP
Lv.40 +10
53 52 21 50 54 230
+Atk
Lv.40 +10
50 55 21 50 54 230
+Spd
Lv.40 +10
50 52 24 50 54 230
+Def
Lv.40 +10
50 52 21 53 54 230
+Res
Lv.40 +10
50 52 21 50 58 231

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 46 64 17 46 50 223
5★ Lv.40 46 48 17 46 50 207

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 20 29 4 13 11 77

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Valentine Valentine's Rhea
46 48 17 46 50 207
50 47 16 48 45 206
42 40 46 37 40 205
40 41 46 30 41 198
39 42 47 32 38 198
43 41 44 35 33 196
42 42 26 40 45 195
46 43 21 43 37 190
46 43 18 40 43 190
40 44 16 42 46 188
40 44 18 38 43 183
38 42 31 35 37 183
41 38 40 34 29 182
45 36 34 37 28 180
40 43 26 41 30 180
40 38 25 40 35 178
39 38 43 28 26 174
48 40 21 34 31 174
43 35 37 31 27 173
41 37 17 40 37 172
40 32 35 30 25 162

Note: Stats bonuses from skills are not taken into account.

Valentine's Rhea Roles, Strengths, and Weaknesses

Valentine's Rhea Roles

Rhea - Aura of Love Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic Attack ImageClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic Wall ImageMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Valentine's Rhea is a close magic attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.

Valentine's Rhea Strengths

Devoted Breath has built-in Miracle and Drive Miracle

Valentine

Valentine's Rhea comes with an exclusive weapon in Devoted Breath. This colorless dragonstone removes her dragon weakness and grants allies within 3 spaces Def/Res+5 and 7 damage reduction on foe's first attack, and grants a Miracle effect to allies within 3 spaces once per turn to protect them from defeat.

In combat, Devoted Breath grants Rhea bonus Atk/Def/Res equal to 20% of her Res, up to +15 bonus true damage and true damage reduction based on number of nearby allies (or 15 if she triggers a Savior effect), a guaranteed follow-up attack, 50% damage reduction piercing, and has a built-in Miracle effect.

This weapon provides great defensive support to allies in a wide area, especially with its Drive Miracle effect, which can be crucial in today's metagame ran by Emblem Lyn and her Ring.

Pure Dragon Wall has multiple sources of damage reduction

Valentine's Rhea also comes with an exclusive B skill in Pure Dragon Wall. This skill has a built-in Phantom Res effect and grants Rhea 40-60% damage reduction on attacks and area-of-effect Specials depending on whether it's her first combat or not.

Pure Dragon Wall also inflicts Atk/Def/Res-5 on Rhea's foe in combat, grants Rhea bonus true damage equal to 20-30% of her Res depending on whether it's her first combat or not, a Null Guard effect, and if her foe has an offensive Special equipped, also grants Rhea a Scowl effect and a Preempt Pulse effect.

Finally, Pure Dragon Wall grants Rhea +10 HP healing at the start of her turn and after every combat, giving her great sustain to remain healthy throughout battle.

Pure Dragon Wall is loaded with defensive effects that all add up to make Rhea a very sturdy unit difficult to bring down.

Duo Skill applies Stone terrain

Valentine's Rhea's Duo Skill grants a neutralizes foe's bonuses status effect to Rhea and nearby allies upon use and applies 【Divine Vein (Stone)】 terrain to her occupied space and spaces two spaces away for 2 turns.

This Duo Skill can be leveraged in Summoner Duels to buy time and protect against her foes.

Valentine's Rhea Weaknesses

Weak to Armor Effective Weapons

Valentine's Rhea takes 1.5x damage from armor-effective weapons like Randgríðr, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Rhea - Aura of Love Only Appears as a 5 Star Hero!

Rhea - Aura of Love only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Rhea - Aura of Love if a 4 Star version is released!

Unlock Potential Tier List

Valentine's Rhea - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1).
Neutralizes "effective against dragons" bonuses.
If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
For allies within 3 spaces of unit, grants Def/Res+5 and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
For allies within 3 spaces of unit, if foe initiates combat, ally's HP > 1, and foe would reduce ally's HP to 0 during combat, ally survives with 1 HP (once per turn; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce unit's HP to 0; when any other such effect triggers, this effect will trigger too).
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Def/Res = 20% of unit's Res at start of combat + 5, unit deals +X damage (X = number of allies within 3 spaces of unit × 5; max 15; if unit triggers Savior, value is treated as 15; excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0).
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. 5★
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Res. 5★
(Cooldown Count = 3) Boosts Special damage by 40% of unit's Res when Special triggers. If unit's or foe's Special is ready, or if unit's or foe's Special triggered before or during this combat, and also, if unit's Res ≥ foe's Res-4 during combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). 5★

Passives

Skill Name Effect Learned At
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Def/Res+2 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+15 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) 5★
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Def/Res+4 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+12 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) 5★
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Def/Res+6 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+9 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) 5★
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Def/Res+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res +5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) 5★
If a skill compares unit's Res to a foe's or ally's Res, treats unit's Res as if granted +5.
If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by the following percentage: if it is unit's first combat initiated by unit or first combat initiated by foe in player phase or enemy phase, percentage = difference between stats × 6 (max 60%); otherwise, percentage = difference between stats × 4 (max 40%).
Inflicts Atk/Def/Res-5 on foe, deals damage = X% of unit's Res (if it is unit's first combat initiated by unit or first combat initiated by foe in player phase or enemy phase, X = 30; otherwise, X = 20; including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), reduces damage from foe's attacks by X% of unit's Res (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe (cannot exceed the foe's maximum Special cooldown) and grants Special cooldown count-1 to unit before foe's first attack during combat.
At start of turn and after combat, if dragon or beast ally is on player team or if unit is within 2 spaces of an ally, restores 10 HP to unit.
5★
Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat." 5★
Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+3 during combat." 5★
Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat." 5★
Foes with Range = 1 cannot warp into spaces within 3 spaces of unit and foes with Range = 2 cannot warp into spaces within 4 spaces of unit (in either case, does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains).
If foe with Range = 1 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit.
If foe's Range = 1, grants Def/Res+4 to unit during combat.
5★

Valentine's Rhea as a Source Hero

Valentine

Value of Skills ★★★★★

Valentine's Rhea comes with Dragon's Roar, Def/Res Scowl 4, and Lower Ground as inheritable options.

By inheriting prerequisite skills first, it is possible to acquire multiple skills with one copy of Rhea. However, Valentine's Rhea is an incredibly powerful unit. Consider keeping one copy of her for personal use before foddering her off.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Valentine's Rhea?

Top tier hero. Must summon. 28
Votes
Summon if you need his/her hero archetype. 0
Votes
Summon if you like this hero. 2
Votes
Summon for his/her Skill Inheritance options. 1
Votes
Pass on this hero. 0
Votes

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How to Get Valentine's Rhea / Illustrations / Voice Actor / Quotes

How to Get Valentine's Rhea

Obtained through a Special Summoning Event!

Valentine's Rhea is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Event Name Focus
Seeking and Finding Banner
Seeking and Finding
Special Heroes Summon
Rhea - Aura of Love Icon Valentine's Rhea

Starts:02/06/2025
Ends:03/09/2025

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Inoue Kikuko with Kurosawa Tomoyo
Illustrator ekao
Appears In

Illustration

FEH: Related Guides

Special Heroes: Seeking and Finding

Seeking and Finding Banner

Heroes from Special Heroes - Seeking and Finding
ValentineValentine's Dimitri
[9.5/10]
ValentineValentine's Claude
[9.5/10]
ValentineValentine's Edelgard
[9.9/10]
ValentineValentine's Rhea
[9.9/10]

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All Types of Colorless Weapons

Close-Range Ranged
Colorless BreathColorless Breath Colorless DaggerColorless Dagger
Colorless BeastColorless Beast Colorless BowColorless Bow
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Comment

4 twztid13about 1 month

hadn't done half** (remove the word "any")

3 twztid13about 1 month

I see. I finally got her but since i sparked Edelgard, it took like 600 orbs total ( including the spark). 😞 I don't buy orbs, so that was almost everything i had saved (i hadn't done any half of the multi map battle paralogues that released before i started playing, which i was saving for an "emergency"🤦🏼‍♂️. Now, everything is gone). I had all 3 orbs lit before i sparked, so didn't get a single 5* until i finally got Rhea. I hate when they release multiple top units on a single banner.🤬

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