Fire Emblem Heroes (FEH)

Summer Alear (F) Builds and Best IVs

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This is a ranking page for the hero Alear - Seaside Dragon from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Summer Alear (F).

Heroes With the Same Name
Alear - Seaside Dragon Icon Summer Alear (F)

Special Heroes - Loving Sea Featured Heroes
Summer Petra IconSummer Petra
[9.0/10]
Summer Goldmary IconSummer Goldmary
[9.0/10]
Summer Alear (F) IconSummer Alear (F)
[9.5/10]
Summer Clanne IconSummer Clanne
[8.5/10]

Summer Alear (F) Rating and Basic Information

FEH Summer Alear (F) Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Alear - Seaside Dragon: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill attacks twice, inflicts stat penalties onto foe during combat and grants unit bonus stats, bonus damage, damage reduction, and Null Guard during combat.
・Exclusive Special skill grants a Null damage reduction effect to unit, support partner, and allies with an active 【Bonded】 effect, and grants damage reduction on foe's next attack to unit if unit or foe's Special is ready or triggered before or during combat.

Summer Alear (F) Skills at 5★


Might: 11  Range: 1
Accelerates Special trigger (cooldown count-1).
Unit attacks twice (even if foe initiates combat, unit attacks twice).
If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Atk/Spd/Def/Res = number of distinct game titles among allies within 3 spaces of unit x 3, + 4 (max 10), unit deals X damage (excluding area-of-effect Specials), reduces damage from foe's first attack by X (X = 5 x the total of the number of distinct game titles among allies, excluding unit, and the number of Engaged allies, excluding unit; max 15; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.

Cooldown Count = 3
Boosts Special damage by 50% of unit's Spd when Special triggers.
At start of turn, if unit is not on a team with unit's support partner, grants 【Bonded】 to allies with the highest Atk within 2 spaces of unit.
If unit is on a team with their support partner or if an ally has an active 【Bonded】 effect, for unit, support partner, and any allies with an active 【Bonded】 effect, when Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills during combat (excluding area-of-effect Specials).
If unit is within 3 spaces of a support partner or an ally with an active 【Bonded】 effect, and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).
【Bonded】
Grants a status that can trigger certain skill effects to unit for 1 turn.

If unit is within 3 spaces of an ally, grants Spd/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials) and when unit deals damage during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)

Inflicts Atk/Spd-4 on foe, neutralizes effects that prevent unit's counterattacks, and reduces damage from foe's first attack by 30% during combat.

At start of turn, grants Res+6 to unit and allies within 2 spaces of unit for 1 turn.
If unit's Res ≥ foe's Res+5 and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown).
If it is an even-numbered turn, grants Res+6 to unit during combat.

Summer Alear (F) Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (15) Normal HP ★★★☆☆
Atk (12) Attack Boon ★★★★☆
Spd (12) No Spd IV ★★★★★
Def (4) No Def IV ★★★☆☆
Res (5) Res Bane ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -HP

The best IVs for Summer Alear (F) are +Spd and -HP. Alear's Spd is among the highest in the game, and boosting it will allow her to outspeed a majority of her foes.

All of Alear's stats are relevant; we opted for HP as a bane as it is the easiest stat to patch up through blessings and other bonuses.

+Spd for a +10 merge

We recommend +Spd when merging Summer Alear (F) up to +10 to ensure she remains faster than most, if not all of her foes, even through significant investment.

Summer Alear (F) Best Builds

Offensive Summer Alear (F)

HOT
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This build utilizes Alear's very high Spd to quickly attack her foes and defeat them with multiple hits powered by Bond Blast. Mag. Null Follow disables her foe's effects that prevent her follow-up attacks, allowing her to quad attack if she outspeeds them.

Mixed / Budget Summer Alear (F)

HOT
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Summer Alear (F) can also run a mixed phase build by using her base kit along with the Distant Counter (D) Sacred Seal to retaliate against ranged foes.

Source Heroes for All Skills

Summer Alear (F) Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
198
HP
HP 39 39
Rank: 734/1117
Atk
Atk 42 42
Rank: 233/1117
Spd
Spd 47 47
Rank: 1/1117
Def
Def 32 32
Rank: 352/1117
Res
Res 38 38
Rank: 109/1117

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 44 58 52 36 42 232
Lv.40 +10 44 47 52 36 42 221

HP Atk Spd Def Res Total
+HP
Lv.40 +10
46 46 51 36 42 221
+Atk
Lv.40 +10
43 50 51 36 42 222
+Spd
Lv.40 +10
43 46 54 36 42 221
+Def
Lv.40 +10
43 46 51 39 42 221
+Res
Lv.40 +10
43 46 51 36 45 221

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 39 53 47 32 38 209
5★ Lv.40 39 42 47 32 38 198

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 15 23 12 4 5 59

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
50 47 16 48 45 206
42 40 46 37 40 205
Summer Alear (F) Icon Summer Alear (F)
39 42 47 32 38 198
40 41 46 30 41 198
43 41 44 35 33 196
42 42 26 40 45 195
46 43 21 43 37 190
46 43 18 40 43 190
40 44 16 42 46 188
40 44 18 38 43 183
38 42 31 35 37 183
41 38 40 34 29 182
45 36 34 37 28 180
40 43 26 41 30 180
40 38 25 40 35 178
39 38 43 28 26 174
48 40 21 34 31 174
43 35 37 31 27 173
41 37 17 40 37 172
40 32 35 30 25 162

Note: Stats bonuses from skills are not taken into account.

Summer Alear (F) Roles, Strengths, and Weaknesses

Summer Alear (F) Roles

Alear - Seaside Dragon Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic Attack ImageClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Summer Alear (F) is a close magic attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.

Summer Alear (F) Strengths

Maritime Arts attacks twice, grants stat swings and has built-in Null Guard

Summer Alear (F) Attack

Summer Alear's Maritime Arts attacks twice on both phases, grants Alear Atk/Spd/Def/Res+5 and damage reduction on her foe's first attack equal to 5x the total number of distinct game titles among allies (excluding Alear) and the number of Engaged allies (excluding Alear), inflicts an Atk/Spd/Def/Res penalty onto her foe equal to 4 plus the number of distinct game titles among allies within 3 spaces of Alear, x3 (max penalty of 10), and neutralizes effects that slow down Alear's Special cooldown charges during combat.

Maritime Arts 's effects vary based on the origins of Alear's allies and whether those allies are Engaged with Emblem Hero effects or not. Maximizing this weapon's effects during team selection and before the battle begins is important in ensuring Summer Alear (F) can perform at her best.

Bond Blast grants Alear and allies damage reduction neutralization

Summer Alear (F)'s exclusive Special skill Bond Blast boosts damage by 50% of her Spd whenever it triggers.

More importantly, it grants Alear, her support partner, and any ally with the 【Bonded】 status effect the ability to neutralize their foe's non-Special percentage-based damage reduction effects.

The 【Bonded】 status effect is granted to Alear's allies with the highest Atk within 2 spaces of Alear at the start of each turn if Alear is not on a team with her support partner.

In the future, other skills may apply the 【Bonded】 effect. As of the time of Summer Alear (F)'s release, 【Bonded】 is only found on Bond Blast.

Summer Alear (F) Weaknesses

Weak to Dragon Effective Weapons

Summer Alear (F) takes 1.5x damage from dragon-effective weapons like Divine Mist, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Alear - Seaside Dragon Only Appears as a 5 Star Hero!

Alear - Seaside Dragon only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Alear - Seaside Dragon if a 4 Star version is released!

Unlock Potential Tier List

Summer Alear (F) - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
11 1 Accelerates Special trigger (cooldown count-1).
Unit attacks twice (even if foe initiates combat, unit attacks twice).
If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Atk/Spd/Def/Res = number of distinct game titles among allies within 3 spaces of unit x 3, + 4 (max 10), unit deals X damage (excluding area-of-effect Specials), reduces damage from foe's first attack by X (X = 5 x the total of the number of distinct game titles among allies, excluding unit, and the number of Engaged allies, excluding unit; max 15; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Boosts damage dealt by 50%. 5★
(Cooldown Count = 2) Boosts damage dealt by 50%. 5★
(Cooldown Count = 3) Boosts Special damage by 50% of unit's Spd when Special triggers.
At start of turn, if unit is not on a team with unit's support partner, grants 【Bonded】 to allies with the highest Atk within 2 spaces of unit.
If unit is on a team with their support partner or if an ally has an active 【Bonded】 effect, for unit, support partner, and any allies with an active 【Bonded】 effect, when Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills during combat (excluding area-of-effect Specials).
If unit is within 3 spaces of a support partner or an ally with an active 【Bonded】 effect, and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).
【Bonded】
Grants a status that can trigger certain skill effects to unit for 1 turn.
5★

Passives

Skill Name Effect Learned At
If unit is within 3 spaces of an ally, grants Spd/Res+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) 5★
If unit is within 3 spaces of an ally, grants Spd/Res+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) 5★
If unit is within 3 spaces of an ally, grants Spd/Res+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) 5★
If unit is within 3 spaces of an ally, grants Spd/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials) and when unit deals damage during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) 5★
At start of combat, if unit’s HP = 100%, neutralizes status effects and disables skills that prevent counterattacks during combat. 5★
At start of combat, if unit’s HP ≥ 50%, neutralizes status effects and disables skills that prevent counterattacks during combat. 5★
Neutralizes status effects and disables skills that prevent counterattacks during combat. 5★
Inflicts Atk/Spd-4 on foe, neutralizes effects that prevent unit's counterattacks, and reduces damage from foe's first attack by 30% during combat. 5★
At start of even-numbered turns, grants Res +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) 5★
At start of even-numbered turns, grants Res +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) 5★
At start of even-numbered turns, grants Res +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) 5★
At start of turn, grants Res+6 to unit and allies within 2 spaces of unit for 1 turn.
If unit's Res ≥ foe's Res+5 and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown).
If it is an even-numbered turn, grants Res+6 to unit during combat.
5★

Summer Alear (F) as a Source Hero

Summer Alear (F) Avatar

Value of Skills ★★★★★

Summer Alear (F) has Spd/Res Finish 4, Null C-Disrupt 4, and Even Res Wave D as inheritable options.

Even Res Wave D is the best skill among these, and should be the priority whenever using Summer Alear (F) as inheritance fodder.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Summer Alear (F)?

Top tier hero. Must summon. 8
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Summon if you need his/her hero archetype. 0
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Summon if you like this hero. 3
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Summon for his/her Skill Inheritance options. 0
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Pass on this hero. 0
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How to Get Summer Alear (F) / Illustrations / Voice Actor / Quotes

How to Get Summer Alear (F)

Obtained through a Special Summoning Event!

Summer Alear (F) is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Event Name Focus
Loving Sea Banner
Loving Sea
Special Heroes Summon
Alear - Seaside Dragon Icon Summer Alear (F)

Starts:07/05/2024
Ends:08/04/2024

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Laura Stahl
Illustrator ichikawa Halu
Appears In

Illustration

FEH: Related Guides

Special Heroes: Loving Sea

Loving Sea Banner

Heroes from Special Heroes - Loving Sea
Summer Petra IconSummer Petra
[9.0/10]
Summer Goldmary IconSummer Goldmary
[9.0/10]
Summer Alear (F) IconSummer Alear (F)
[9.5/10]
Summer Clanne IconSummer Clanne
[8.5/10]

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