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This is a ranking page for the hero Rhea - Immaculate One from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Fallen Rhea.
Heroes With the Same Name | |
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Fallen Rhea
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List of Contents
Legendary Heroes - Deirdre: Fated Saint Featured Heroes | |||
---|---|---|---|
Legendary Seliph [9.0/10] |
Hugh [9.0/10] |
Galzus [8.5/10] |
Legendary Fae [9.0/10] |
Legendary Myrrh [9.0/10] |
Legendary Deirdre [9.0/10] |
Triandra [9.0/10] |
Thórr [9.0/10] |
Fallen Gustav [9.0/10] |
Legendary Corrin (F) [9.0/10] |
Ash [9.0/10] |
Fallen Rhea [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill inflicts Atk-6 on foe, Atk+6 to unit, and bonus damage = 40% of foe's Res, and denies follow-up attacks to both unit and foe. ・Exclusive B skill grants up to 60% damage reduction and potential healing. |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+6 to unit, inflicts Atk-6 on foe, and unit's first attack deals damage = 40% of foe's Res during combat, and also, both unit and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Cooldown Count = 2 Boosts damage dealt by 50%. |
If foe initiates combat, grants Def/Res +6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack). |
If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials by percentage = difference between stats x 6 (max 60%) for this unit's first combat in player phase and enemy phase and percentage = difference between stats x 4 (max 40%) for this unit's second combat or later. If dragon or beast ally is on your team (excluding unit), restores 7 HP to unit at start of turn and after combat. |
If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit. If Savior triggers, grants Def/Res+4 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (20) | ★★★★★ | |
Atk (13) | ★★★★★ | |
Spd (5) | ★☆☆☆☆ | |
Def (10) | ★★★★☆ | |
Res (10) | ★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
Fallen Rhea's best IVs are +Res and -Spd. Since Fallen Rhea is a defensive hero, boosting her bulk is more important to ensure her survivability. Res is the key stat when checking for True Dragon Wall, thus it is the boon of choice.
Her Spd is an obvious dump stat and should be her bane of choice.
We recommend +Res when merging Fallen Rhea up to +10 for similar reasons above.
+Atk is also an option if you feel that her bulk is sufficient already.
HOT | |
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Glimmer
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This build makes use of Fallen Rhea's base kit to act as a melee savior tank. It is best used with a dragon or beast ally to fully take advantage of True Dragon Wall.
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Swap
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Iceberg
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This build takes advantage of Fallen Rhea's good mixed bulk by allowing her to counter distant enemies while remaining as a capable melee wall.
Neutral Stats at Lv. 40 (5★) | ||
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190 | ||
HP |
46 |
Rank: 71/1184 |
Atk |
43 |
Rank: 207/1184 |
Spd |
18 |
Rank: 1090/1184 |
Def |
40 |
Rank: 92/1184 |
Res |
43 |
Rank: 47/1184 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 51 | 64 | 22 | 45 | 47 | 229 | Lv.40 +10 | 51 | 48 | 22 | 45 | 47 | 213 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 53 | 47 | 22 | 44 | 47 | 213 |
+Atk Lv.40 +10 | 50 | 51 | 22 | 44 | 47 | 214 |
+Spd Lv.40 +10 | 50 | 47 | 25 | 44 | 47 | 213 |
+Def Lv.40 +10 | 50 | 47 | 22 | 48 | 47 | 214 |
+Res Lv.40 +10 | 50 | 47 | 22 | 44 | 50 | 213 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 46 | 59 | 18 | 40 | 43 | 206 |
5★ Lv.40 | 46 | 43 | 18 | 40 | 43 | 190 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 20 | 29 | 5 | 10 | 10 | 74 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
50 | 47 | 16 | 48 | 45 | 206 | |
42 | 40 | 46 | 37 | 40 | 205 | |
39 | 42 | 47 | 32 | 38 | 198 | |
40 | 41 | 46 | 30 | 41 | 198 | |
43 | 41 | 44 | 35 | 33 | 196 | |
42 | 42 | 26 | 40 | 45 | 195 | |
46 | 43 | 21 | 43 | 37 | 190 | |
Fallen Rhea
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46 | 43 | 18 | 40 | 43 | 190 |
40 | 44 | 16 | 42 | 46 | 188 | |
40 | 44 | 18 | 38 | 43 | 183 | |
38 | 42 | 31 | 35 | 37 | 183 | |
41 | 38 | 40 | 34 | 29 | 182 | |
45 | 36 | 34 | 37 | 28 | 180 | |
40 | 43 | 26 | 41 | 30 | 180 | |
40 | 38 | 25 | 40 | 35 | 178 | |
39 | 38 | 43 | 28 | 26 | 174 | |
48 | 40 | 21 | 34 | 31 | 174 | |
43 | 35 | 37 | 31 | 27 | 173 | |
41 | 37 | 17 | 40 | 37 | 172 | |
40 | 32 | 35 | 30 | 25 | 162 |
Note: Stats bonuses from skills are not taken into account.
Fallen Rhea is a close magic attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Fallen Rhea's Ruinous Frost has multiple effects that can impact combat heavily, assuming Fallen Rhea meets the conditions to trigger these effects.
It accelerates Fallen Rhea's Special trigger no matter what, and applies a handful of other effects dependent on combat conditions.
Below is a summary of these effects:
Condition(s) | Effect |
---|---|
Always | Accelerates Fallen Rhea's Special trigger (cooldown count -1). |
Foe initiates combat OR Foe's HP ≥ 75% |
Grants Atk+6 to Fallen Rhea during combat. |
Foe initiates combat OR Foe's HP ≥ 75% |
Inflicts Atk-6 on foe during combat. |
Foe initiates combat OR Foe's HP ≥ 75% |
Fallen Rhea's first attack deals damage = 40% of foe's Res during combat |
Foe initiates combat OR Foe's HP ≥ 75% |
Both Fallen Rhea and her foe cannot make a follow-up attack. |
Foe's Range = 2 | Calculate damage using the lower of foe's Def or Res. |
Most of Ruinous Frost's effects rely on Fallen Rhea's foe either initiating combat or having a high HP count. Ensure you meet these conditions to maximize this weapon's potential!
Fallen Rhea also comes with an exclusive B skill in True Dragon Wall.
Like the regular Dragon Wall, this skill grants up to 40% damage reduction based on a Res check.
However, True Dragon Wall increases the damage reduction cap to 60% on Fallen Rhea's first combat in player phase and enemy phase.
Additionally, True Dragon Wall heals Fallen Rhea 7 HP at the start of turn and after combat, assuming a dragon or beast unit (excluding Fallen Rhea herself) is fielded in battle.
Like the name says, this skill is the real Dragon Wall.
Fallen Rhea heavily relies on meeting the conditions of Ruinous Frost to have a big impact in battle.
When these conditions aren't met, this amazing weapon becomes a Flametongue+ with a slaying effect.
This restricts Fallen Rhea's combat to strictly enemy phase if the HP conditions aren't met.
Fallen Rhea takes 1.5x damage from armor-effective weapons like Slaying Hammer+, Randgríðr, or Thani, and dragon-effective weapons like Sealed Falchion or Divine Mist. One round of combat from these type of weapons is going to deal more damage than she otherwise would receive. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Rhea - Immaculate One only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Rhea - Immaculate One if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+6 to unit, inflicts Atk-6 on foe, and unit's first attack deals damage = 40% of foe's Res during combat, and also, both unit and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ | |
(Cooldown Count = 2) Boosts damage dealt by 50%. | 5★ |
Skill Name | Effect | Learned At |
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If foe initiates combat, grants Res+2 during combat. | 5★ | |
If foe initiates combat, grants Def/Res +2 during combat. | 5★ | |
If foe initiates combat, grants Def/Res +4 during combat. | 5★ | |
If foe initiates combat, grants Def/Res +6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack). | 5★ | |
If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials by percentage = difference between stats x 6 (max 60%) for this unit's first combat in player phase and enemy phase and percentage = difference between stats x 4 (max 40%) for this unit's second combat or later. If dragon or beast ally is on your team (excluding unit), restores 7 HP to unit at start of turn and after combat. | 5★ | |
If a foe uses sword, lance, axe, dragonstone, or beast damage & initiates combat against an ally adjacent to unit, triggers【Savior】on unit. If Savior triggers, grants Def/Res+2 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ | |
If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit. If Savior triggers, grants Def/Res+2 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ | |
If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit. If Savior triggers, grants Def/Res+4 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ |
Value of Skills | ★★★★★ |
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Fallen Rhea comes with Bracing Stance 3 and D/R Near Save 3 as inheritable options.
It is highly advisable to pre-inherit Bracing Stance 2 first before foddering a copy of Fallen Rhea to be able to inherit both of these skills at the same time.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Fallen Rhea is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Cherami Leigh |
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Illustrator | teffish |
Appears In |
Heroes from Legendary Heroes - Deirdre: Fated Saint | |||
---|---|---|---|
Legendary Seliph [9.0/10] |
Hugh [9.0/10] |
Galzus [8.5/10] |
Legendary Fae [9.0/10] |
Legendary Myrrh [9.0/10] |
Legendary Deirdre [9.0/10] |
Triandra [9.0/10] |
Thórr [9.0/10] |
Fallen Gustav [9.0/10] |
Legendary Corrin (F) [9.0/10] |
Ash [9.0/10] |
Fallen Rhea [9.0/10] |
▶︎Return to the Colorless Heroes Page
Close-Range | Ranged |
---|---|
Colorless Breath | Colorless Dagger |
Colorless Beast | Colorless Bow |
Colorless Tome | Staff |
Fallen Rhea Builds and Best IVs
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