Fire Emblem Heroes (FEH)

Ascended Tiki (Young) Builds and Best IVs

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This is a ranking page for the hero Tiki - Awakened Blood from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ascended Tiki (Young).

Heroes With the Same Name
Tiki - Awakened Blood Icon Ascended Tiki (Young)

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Mirabilis IconMirabilis
[9.0/10]
Plumeria IconPlumeria
[9.0/10]
Ascended Tiki (Young) IconAscended Tiki (Young)
[9.0/10]
Legendary Deirdre IconLegendary Deirdre
[9.0/10]
Legendary Shez (F) IconLegendary Shez (F)
[9.5/10]
Nerþuz IconNerþuz
[9.0/10]
Triandra IconTriandra
[9.0/10]
Legendary Byleth (M) IconLegendary Byleth (M)
[9.0/10]
Ganglöt IconGanglöt
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Legendary Claude IconLegendary Claude
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Ash IconAsh
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Arval IconArval
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Ascended Tiki (Young) Rating and Basic Information

FEH Ascended Tiki (Young) Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Tiki - Awakened Blood: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・ Weapon skill is effective against dragons, grants stat bonuses and Special acceleration to unit, neutralizes foe's bonuses, and de-pulses foe pre-combat.
・ Exclusive skill grants stat bonuses to unit and allies, reduces damage from area-of-effect Specials and foe's first attack.

Ascended Tiki (Young) Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1). Effective against dragons. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and also, if foe's attack can trigger their Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

Cooldown Count = 3
Boosts damage dealt by 50% of unit’s Res.

If unit is within 3 spaces of an ally, grants Spd/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials) and when unit deals damage during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)

Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Res-4 on foe during combat. Restores 7 HP to unit after combat.

Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (X = number of allies within 2 spaces of unit x 40; max 80%), grants unit Atk/Spd/Def/Res+4 during combat, and reduces damage from foe's first attack by X% (X = number of allies within 2 spaces of unit x 20; max 40%).

Ascended Tiki (Young) Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (14) Normal HP ★★☆☆☆
Atk (7) No Attack IV ★★★★★
Spd (14) Spd Boon ★★★★★
Def (6) No Def IV ★★★☆☆
Res (6) Res Boon ★★★★☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -HP

The best IVs for Ascended Tiki (Young) are +Spd and -HP.

Her Spd is very high at base 44, increased to 48 with a superboon. This allows her to outspeed most of the enemies she will encounter.

Her HP is her weakest stat and detracting from her Def and Res isn't optimal due to their above average values. Thus, HP is the bane of choice.

+Spd for a +10 merge

We recommend +Spd when merging Ascended Tiki (Young) for similar reasons above. Spd is her most important stat to obtain and prevent follow-up attacks.

+Atk as an Ascended asset

As an Ascended hero, Ascended Tiki (Young) can ascend a stat for free. We recommend +Atk or +Spd, whichever one you do not have, with preference to Spd.

Ascended Tiki (Young) Best Builds

General Use / Budget Ascended Tiki (Young)

HOT
Special Skill IconIceberg
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Ascended Tiki's base kit is already good to go right away. Simply add an Assist and Seal of your choice. We opted for Spd/Res Form 3 to synergize with her base kit.

Source Heroes for All Skills

Ascended Tiki (Young) Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
192
HP
HP 38 38
Rank: 875/1171
Atk
Atk 42 42
Rank: 279/1171
Spd
Spd 44 44
Rank: 159/1171
Def
Def 32 32
Rank: 383/1171
Res
Res 36 36
Rank: 170/1171

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 43 63 49 36 40 231
Lv.40 +10 43 47 49 36 40 215

HP Atk Spd Def Res Total
+HP
Lv.40 +10
45 46 48 36 40 215
+Atk
Lv.40 +10
42 49 48 36 40 215
+Spd
Lv.40 +10
42 46 52 36 40 216
+Def
Lv.40 +10
42 46 48 39 40 215
+Res
Lv.40 +10
42 46 48 36 44 216

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 38 58 44 32 36 208
5★ Lv.40 38 42 44 32 36 192

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 14 23 14 6 6 63

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
37 42 46 28 40 193
36 41 45 26 45 193
Ascended Tiki (Young) Icon Ascended Tiki (Young)
38 42 44 32 36 192
39 40 43 29 33 184
45 39 27 36 35 182
44 36 23 37 36 176
40 41 19 39 37 176
44 34 25 38 32 173
41 34 39 32 27 173
40 33 37 32 26 168
45 34 28 35 26 168
41 31 30 32 29 163
43 33 22 33 32 163
40 35 23 35 24 157

Note: Stats bonuses from skills are not taken into account.

Ascended Tiki (Young) Roles, Strengths, and Weaknesses

Ascended Tiki (Young) Roles

Tiki - Awakened Blood Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic Attack ImageClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Ascended Tiki (Young) is a close magic attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.

Ascended Tiki (Young) Strengths

Awoken Breath is loaded with multiple effects

Ascended Tiki Attack Fire Emblem Heroes FEH

Ascended Tiki (Young)'s Awoken Breath is a powerful Red Breath weapon that functions similarly to Brave Tiki (Adult)'s Remote Breath.

It accelerates her Special, is effective against Dragon foes, deals adaptive damage against ranged foes, grants Atk/Spd/Def/Res+5 and Special cooldown charges to Tiki during combat, neutralizes her foe's stat bonuses during combat, and inflicts Special cooldown count +1 to her foe before combat if she wins a Res check.

This weapon eliminates the risk of dealing with pre-charged Specials if Ascended Tiki (Young) can reliably win the Res check!

All Together! grants stat bonuses and damage reduction

Ascended Tiki (Young)'s exclusive skill All Together! grants Atk/Spd/Def/Res+4 to Tiki and her nearby allies.

It also grants damage reduction against area-of-effect Specials and her foe's first attack depending on the number of allies close to Ascended Tiki; up to 80% for the area-of-effect Specials and 40% for the first attack per foe.

With Awoken Breath denying her foe's Specials, Spd/Res Finish 4 and Spd/Res Bulwark 3 providing healing both during and after combat, and various stat buffs during combat, Ascended Tiki (Young) is a deceptively bulky unit that will take quite a lot to bring down.

Ascended Tiki (Young) Weaknesses

Weak to Dragon Effective Weapons

Ascended Tiki (Young) takes 1.5x damage from dragon-effective weapons like Sealed Falchion or Divine Mist, and one blow from this type of weapon is sure to take her down. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Tiki - Awakened Blood Only Appears as a 5 Star Hero!

Tiki - Awakened Blood only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Tiki - Awakened Blood if a 4 Star version is released!

Unlock Potential Tier List

Ascended Tiki (Young) - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1). Effective against dragons. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and also, if foe's attack can trigger their Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. 5★
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Res. 5★

Passives

Skill Name Effect Learned At
If unit is within 3 spaces of an ally, grants Spd/Res+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) 5★
If unit is within 3 spaces of an ally, grants Spd/Res+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) 5★
If unit is within 3 spaces of an ally, grants Spd/Res+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) 5★
If unit is within 3 spaces of an ally, grants Spd/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials) and when unit deals damage during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) 5★
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Res-2 on foe during combat. Restores 3 HP to unit after combat. 5★
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Res-3 on foe during combat. Restores 5 HP to unit after combat. 5★
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Res-4 on foe during combat. Restores 7 HP to unit after combat. 5★
Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (X = number of allies within 2 spaces of unit x 40; max 80%), grants unit Atk/Spd/Def/Res+4 during combat, and reduces damage from foe's first attack by X% (X = number of allies within 2 spaces of unit x 20; max 40%). 5★

Ascended Tiki (Young) as a Source Hero

Ascended Tiki (Young) Avatar

Value of Skills ★★★★★

Ascended Tiki (Young) has Spd/Res Finish 4 and Spd/Res Bulwark 3 as valuable inheritance options.

Both of these skills are only found on Ascended Tiki (Young) as of the time of her release.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Ascended Tiki (Young)?

Top tier hero. Must summon. 33
Votes
Summon if you need his/her hero archetype. 1
Votes
Summon if you like this hero. 11
Votes
Summon for his/her Skill Inheritance options. 5
Votes
Pass on this hero. 2
Votes

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How to Get Ascended Tiki (Young) / Illustrations / Voice Actor / Quotes

How to Get Ascended Tiki (Young)

Obtain Through Regular Summon

Ascended Tiki (Young) is a Hero who can be pulled from any summon.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Mela Lee
Illustrator necömi
Appears In

Illustration

FEH: Related Guides

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Ascended Tiki (Young) IconAscended Tiki (Young)
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