Zenless Zone Zero (ZZZ)

Saving Hacker Rain Quest Guide

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Zenless Zone Zero - Saving Hacker Rain Commission Guide

Saving Hacker Rain is a main quest in Zenless Zone Zero (ZZZ). See how to unlock Saving Hacker Rain, a walkthrough on how to complete this main story commission, its Hollow guide, and its rewards here!

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Footprints in Darkness Path of the Proxy III

Saving Hacker Rain Quest Information

Saving Hacker Rain Main Story Details

HDD Chapter Chapter 3
Enemy Level 38
Location Ballet Twins
Client
Difficulty ⬤⬤⬤⬤〇〇
Rec. Attributes
ZZZ - Electric ZZZ - Ice
Time TBD

Saving Hacker Rain is a Main Story commission that immediately follows Footprints in Darkness.

Saving Hacker Rain is one of the subquests in The Midnight Pursuit. To unlock this commission, Proxies will need to finish the previous quest, Footprints in Darkness.

Complete this quest to unlock the next mission in the questline, Path of the Proxy III.

The Midnight Pursuit Quest Guide

How to Unlock Saving Hacker Rain

Complete Footprints in Darkness

Zenless Zone Zero - Footprints in Darkness Commission Guide

You can unlock Saving Hacker Rain right after completing Footprints in Darkness! Simply access the commission directly from your HDD to start the commission.

Footprints in Darkness Quest Guide

Saving Hacker Rain Quest Walkthrough

Saving Hacker Rain Guide

  1. Save Rain From the Rebels
  2. Defeat the Twin Marionnettes

Save Rain From the Rebels

Save Rain From the Rebels

Saving Hacker Rain commission is true to its name, as you simply have to save Rain from the rebels by guiding the entire Victoria Housekeeping Co. through the hollows.

Defeat the Twin Marionnettes

Defeat the Twin Marionnettes

After saving Rain from the Rebels, use the Spatial Fissure within the lobby of Tower B to exit the hollow. However, you must first defeat the Hollow boss, Twin Marionnettes!

Saving Hacker Rain Hollow Guide

Step-By-Step Guide

  1. Touch the Untouchable Friend
  2. Obtain The First Newspaper
  3. Defeat Four Red Ghosts
  4. Touch the Second Untouchable Friend
  5. Turn-on the Second Unlit Light
  6. Head to Where the Rebels Are
  7. Obtain Hollow Observation Data 1
  8. Get the Third Blue Newspaper
  9. Get the Second Key
  10. Obtain Hollow Observation Data 2
  11. Save Rain
  12. Head to the Exit Within Tower B
  13. Obtain Hollow Observation Data 3
  14. Head to the Lobby of Tower B

Touch the Untouchable Friend

Touch the Untouchable Friend

Once Fairy has mapped the path that connects to where the rebels are, keep on going left until you see the blue ghost. Use your Infrared Camera to go on Night Mode, and touch the Untouchable Friend surrounded by the four Specters to save it.

Obtain The First Newspaper

Obtain The First Newspaper

From the blue ghost's location, simply course through the tiles until you spot a blue newspaper, or The Truth. This contains clues about the Twin Marionnettes inside the Ballet Twins. There also Gear Coins along the way, so remember to pick them up!

Defeat Four Red Ghosts

Defeat Four Red Ghosts

From the newspaper's location, ride along the conveyor belt, which should bring you southward. There are a bunch of wayward tiles around, but so long as you keep on treading down, you should be on the right track!

Stop until you see four Untouchable Friends, which you can defeat using the Infrared Camera. The unlit light is located just past the four ghosts!

Touch the Second Untouchable Friend

Touch the Second Untouchable Friend

Two tiles to the right of the bulb, is another blue ghost whose corresponding Untouchable Friend is located along the path that trails upward. Fortunately, there's only a single path here , which means simply follow the path in Night Mode to touch the second Untouchable Friend!

Turn-on the Second Unlit Light

Turn-on the Second Unlit Light

Once the path has unlocked, use the Eject Mechanism to propel you along the upward path. Eous will stop once it hits a fragile wall, which Corin will automatically break. The Unlit Light is also right by it, which you can turn-on to reveal a Gear Coin, and another Blue Newspaper.

Head to Where the Rebels Are

Head to Where the Rebels Are

From the second Blue Newspaper's location, simply go down until you see an enclosed area with a key to its left, and a locked valve to its right. This area is also where the Rebels are, so prepare for a fight before interacting with the enemy tile!

Obtain Hollow Observation Data 1

Obtain Hollow Observation Data 1

After defeating the rebels, pick up the key, and get the Hollow Observation Data behind it. Then, head straight to the locked valve, and open it using the key you just looted. There are no other collectibles around, so use the upward passage to get teleported to the upper level!

Get the Third Blue Newspaper

Get the Third Blue Newspaper

From the warp point, pick up the first Key, and head right to gain access to the new area's circuit system. Once Fairy is done mapping the area, immediately head to the third Newspaper a couple of tiles away from a blue ghost, which you can unlock thru Night Mode.

Get the Second Key

Get the Second Key

After unlocking the blue ghost, use the Eject Mechanism beside it, and wait for it to stop propelling you to the area below. Then, get the second Key from its tile, and open the Closed Gate using 4000 Gear Coins to get a bunch of Dennies, and an Elite Supply Box!

Obtain Hollow Observation Data 2

Obtain Hollow Observation Data 2

From the Closed Gate, go to your left, then upward, until you see the elevator tile behind a locked valve. But before unlocking the valve, make sure to get the Hollow Observation Data 2 just a tile away to its left. Once you've picked up all the loot, head to the roof via the elevator tile.

Save Rain

Save Rain

After defeating the enemies, and getting off the elevator, immediately head towards the rebels. The path is linear, so simply keep going left, upward, then downward until you're able to touch their tile. You will fight the rebels at this point, so make sure you're prepared!

Head to the Exit Within Tower B

Head to the Exit Within Tower B

Once you've saved and snagged Rain from the Rebels, the hollow map will change, rendering the nearby exit unusable. After remapping a new exit within Tower B, go down and keep on going right until you hit a path southbound. There will be Ethereals along the way, but Rina and the gang will defeat them for you, thereby avoiding any fights between them!

Obtain Hollow Observation Data 3

Obtain Hollow Observation Data 3

After passing through the enemies, the third and last Hollow Observation Data is waiting for you along the way. There's also an Ether Dewdrop behind it to heal your party, which we recommend you do, as the boss fight next room is incredibly tough!

Head to the Lobby of Tower B

Head to the Lobby of Tower B

Once you've made sure your party is prepared, hit the switch at the end path open the final tile. There's also the last blue newspaper right in the middle which just talks about the spatial fissure in Tower B. Lastly, touch the exit to fight the Twin Marionnettes!

Saving Hacker Rain Rewards

Quest Rewards

All Quest Rewards
PolychromePolychrome x30 DennyDenny x11000 Bangboo Algorithm ModuleBangboo Algorithm Module x2
Inter-Knot CreditInter-Knot Credit x550

Zenless Zone Zero Related Guides

All Main Commissions

All Main Commissions

Prologue: Business X Strangeness X Justness
The Hare and the Proxy The Proxy and the Hare
Prologue: Intermission
Escape from Certain Doom
Chapter 1: Cat's Lost and Found
Explosive Last Train Earlybird Ticket to Safety
Chapter 1 Intermission
Path of the Proxy I Emergency Rescue
Emergency Rescue 2 Somewhat Totally Out of Control
Chapter 2: A Call From the Hollow's Heart
Let's Go, Bro! Mechanical Love
Speedy Chaser Trace to the Source
Chapter 2 Intermission
Path of the Proxy II
Chapter 2 Interlude: Mission Unthinkable
Invisible Assistant A Perilous Duty
Chapter 2 Interlude - Intermission
Chapter 3: The Midnight Pursuit
Strange Messages Ascending Dance
Footprints in Darkness Saving Hacker Rain
Chapter 4: Tour de Inferno
Leisurely Lull: Unexpected New Customer
Chapter 5: A Storm of Falling Stars
A Wonderful Day in the Hollow The Missing Witness
Dead-End Express Emergency Pursuit
Leisurely Lull: Goldfinch's Escape
Intermission Reverberations

All Commissions and Types

Author

    Walkthrough Menu

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