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Zenless Zone Zero (ZZZ)

Threshold Simulation - Myriad Endgame Combat Guide

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Zenless Zone Zero Threshold Simulation Myriad Endgame Combat GuideGuide

Threshold Simulation - Myriad Endgame is new combat in Zenless Zone Zero (ZZZ) 2.6. See all the guides on all hard battle modes, as well as the easy ones, and how to play Threshold Simulation here!

Threshold Simulation Latest Updates

Myriad Endgame Released in Version 2.6

Threshold Simulation Myriad Endgame

A new mode in Threshold Simulation, called Myriad Endgame, was released in Version 2.6, on February 6, 2026.

Additionally, the user interface of Threshold Simulation, as well as the endings and stages themselves, will have various optimizations.

2.6 Release Date and Banners

Threshold Simulation Myriad Endgame Stages

All Hard Mode Threshold Simulation Stages

Battle Stages Wk. Res
Battle 01 Final Stage
ZZZ - FireZZZ - Ice
ZZZ - Physical
Required 1-1
ZZZ - PhysicalZZZ - Fire
ZZZ - Ether
Required 1-2
ZZZ - PhysicalZZZ - Fire
ZZZ - Ice
Optional 1-3
ZZZ - EtherZZZ - Ice
None
Battle 02 Final Stage
ZZZ - PhysicalZZZ - Ice
ZZZ - Electric
Required 2-1
ZZZ - EtherZZZ - Fire
ZZZ - Ice
Required 2-2
ZZZ - PhysicalZZZ - Electric
ZZZ - Ether
Optional 2-3
ZZZ - Physical
ZZZ - Ether
Last Node (Ending 1) Final LAST NODE
ZZZ - Ether
ZZZ - FireZZZ - Ice
Required 3-1
ZZZ - EtherZZZ - Ice
ZZZ - Electric
Required 3-2
ZZZ - PhysicalZZZ - Electric
ZZZ - Ice
Required 3-3
ZZZ - PhysicalZZZ - Ether
ZZZ - Fire
Optional 3-4
ZZZ - PhysicalZZZ - Fire
ZZZ - Ether
Last Node (Ending 2) Final Stage
ZZZ - Physical
ZZZ - EtherZZZ - Ice
Required 3-1
ZZZ - ElectricZZZ - Fire
ZZZ - Ether
Required 3-2
ZZZ - PhysicalZZZ - Electric
ZZZ - Ether
Required 3-3
ZZZ - Ether
ZZZ - Electric
Optional 3-4
ZZZ - Ice
ZZZ - Physical

All Easy Mode Threshold Simulation Stages

Battle Stages Wk. Res
Battle 01 Final Stage
ZZZ - EtherZZZ - Ice
None
Required 1-1
ZZZ - Electric
ZZZ - Fire
Battle 02 Final Stage
ZZZ - Fire
ZZZ - Electric
Required 2-1
ZZZ - Electric
ZZZ - FireZZZ - Ice
Optional 2-2
ZZZ - EtherZZZ - Ice
None
Battle 03 Final Stage
ZZZ - Electric
ZZZ - Fire
Required 3-1
ZZZ - EtherZZZ - Ice
None
Required 3-2
ZZZ - Fire
ZZZ - Physical
Optional 3-3
ZZZ - PhysicalZZZ - Fire
ZZZ - Ice
Last Node Final Stage
ZZZ - Ether
ZZZ - Ice
Required 4-1
ZZZ - PhysicalZZZ - Fire
ZZZ - Ether
Required 4-2
ZZZ - Electric
ZZZ - Physical
Optional 4-3
ZZZ - Ice
ZZZ - Physical

Threshold Simulation Battle 01 Hard

Battle 01 Hard Final Stage Guide

Final Stage Boss Information
Wandering Hunter Wandering Hunter Wk.
ZZZ - FireZZZ - Ice
Res.
ZZZ - Physical
Enemy Details
• Suitable for Agents with the Rupture specialty.
• Wandering Hunter's Base DEF increases by 40% in Miasmic Field; when an Agent hits Wandering Hunter with Assist Follow-Up or Dodge Counter, 1 stack of Wavering is applied. Wavering can stack up to 5 times and lasts 15 seconds. Repeated triggers reset the duration.
• When an Agent's attacks hit Wandering Hunter, for each stack of Wavering, the Agent's Sheer DMG is increased by 7%.
• During the hide-and-seek phase, using Perception Technique to break Drowned Ideal Lucia's true form will grant 3,000 Performance Points. Exposing his true form and activating Defensive Assist or Assist Follow-Up against Wandering Hunter will grant 2,000 Performance Points, up to a maximum of 5,000 points.

How to Beat Wandering Hunter

Find the Real Drowned Lucia

When the Wandering Hunter disappears and the drowned Lucia plays the hide-and-seek game, use the Revelation technique and find the illusion with the glowing purple aura.

Afterwards, immediately parry the Hunter's strike to impair it! You can gain about 5,000 Performance Points from performing this.

Use Defensive Assists

A lot of the Wandering Hunter's attacks have golden attack cues, which makes them perfect for Defensive Assists. Be sure to do so as often as you can!

Perfect Assist Guide

Battle 01 Hard Final Stage Best Teams

Best Teams & Bangboo Buff
Ju Fufu Icon Lucia Icon Yixuan Icon Resonaboo
Pinnacle Pinnacle
Ju Fufu Icon Lucia Icon Yidhari Icon Miss Esme
Pinnacle Pinnacle
Dialyn Icon Lucia Icon Banyue Icon Birkblick
Pinnacle Pinnacle
Astra Icon Miyabi Icon Vivian Icon Robin
Abberation Abberation
Lycaon Icon Lighter Icon Hugo Icon Robin
Tempering Body Tempering Body

Required Stage 1-1 Hard Guide

1-1 Stage Details

Multiplier
ZZZ - B Lv.1 In the Final stage, score multiplier increases by 0.1.
ZZZ - A Lv.2 In the Final stage, score multiplier increases by 0.3.
ZZZ - S Lv.3 In the Final stage, score multiplier increases by 0.5.
Objectives
ZZZ - B Defeat all enemies.
ZZZ - A More than 90s remaining.
ZZZ - S More than 150s remaining.
Enemies & Weaknesses

1-1 Best Teams

Best Teams & Bangboo Buff
Yuzuha Icon Burnice Icon Alice Icon Miss Esme
Abberation Abberation
Ju Fufu Icon Orphie and Magus Icon Evelyn Icon Rocketboo
Tempering Body Tempering Body
Trigger Icon Orphie and Magus Icon Soldier 11 Icon Mercury
Tempering Body Tempering Body

Alternative Agents
Ben ImageBen Koleda ImageKoleda Piper ImagePiper
Jane ImageJane Seed ImageSeed

Required Stage 1-2 Hard Guide

1-2 Stage Details

Multiplier
ZZZ - B Lv.1 In the Final stage, score multiplier increases by 0.1.
ZZZ - A Lv.2 In the Final stage, score multiplier increases by 0.3.
ZZZ - S Lv.3 In the Final stage, score multiplier increases by 0.5.
Objectives
ZZZ - B Defeat all enemies.
ZZZ - A More than 90s remaining.
ZZZ - S More than 150s remaining.
Enemies & Weaknesses

1-2 Best Teams

Best Teams & Bangboo Buff
Dialyn Icon Sunna Icon Ye Shunguang Icon Bangvolver
Tempering Body Tempering Body
Evelyn Icon Lighter Icon Astra Icon Snap
Interrupt Tempering Body

Alternative Agents
Lucy ImageLucy Burnice ImageBurnice Ju Fufu ImageJu Fufu
Zhao ImageZhao

Optional Stage 1-3 Hard Guide

1-3 Stage Details

Multiplier
ZZZ - B Lv.1 In the Final stage, score multiplier increases by 0.1.
ZZZ - A Lv.2 In the Final stage, score multiplier increases by 0.2.
ZZZ - S Lv.3 In the Final stage, score multiplier increases by 0.3.
Objectives
ZZZ - B Total Agents defeated equal to or less than 4.
ZZZ - A Total Agents defeated equal to or less than 1.
ZZZ - S 0 Agents defeated.
Enemies & Weaknesses
ZZZ - Ether ZZZ - Ice

1-3 Best Teams

Best Teams & Bangboo Buff
Astra Icon Miyabi Icon Vivian Icon Robin
Abberation Abberation
Burnice Icon Jane Icon Caesar Icon Red Moccus
Graceful Mastery Abberation

Alternative Agents
Nicole ImageNicole Ellen ImageEllen Zhu Yuan ImageZhu Yuan
Qingyi ImageQingyi

Optional Stage 1-3 Hard Guide

1-3 Stage Details

Multiplier
ZZZ - B Lv.1 In the Final stage, score multiplier increases by 0.1.
ZZZ - A Lv.2 In the Final stage, score multiplier increases by 0.2.
ZZZ - S Lv.3 In the Final stage, score multiplier increases by 0.3.
Objectives
ZZZ - B Total Agents defeated equal to or less than 4.
ZZZ - A Total Agents defeated equal to or less than 1.
ZZZ - S 0 Agents defeated.
Enemies & Weaknesses

1-3 Best Teams

Best Teams & Bangboo Buff
Alice Icon Yanagi Icon Yuzuha Icon Miss Esme
Graceful Mastery Graceful Mastery
Burnice Icon Jane Icon Caesar Icon Red Moccus
Graceful Mastery Graceful Mastery

Alternative Agents
Nekomata ImageNekomata Piper ImagePiper Pulchra ImagePulchra

Threshold Simulation Battle 02 Hard

Battle 02 Hard Final Stage Guide

Final Stage Boss Information
Ye Shiyuan The Thrall Ye Shiyuan The Thrall Wk.
ZZZ - PhysicalZZZ - Ice
Res.
ZZZ - Electric
Enemy Details
• Suitable for Agents with Stun specialty.
• When Sobek and The Thrail alternate turns, The Thrall gains 1 stack of Contract and Self-Sacrifice. Contract and Self-Sacrifice can stack up to 3 times. Each stack of Contract increases All-Attribute Anomaly RES by 15%, each stack of Self-Sacrifice reduces The Thrall's DEF by 8%. When The Thrall is Stunned, CRIT DMG taken increases by 50%.
• When Agents inflict Weakened on Sobek and The Thrall, 1,500 Performance Points will be awarded. When an Agent eliminates Sobek, 2,000 Performance Points will be awarded. Up to a maximum of 5,000 Performance Points can be earned.

How to Beat Ye Shiyuan the Thrall

Parry Fusion Attacks


During certain points in the fight, especially in the beginning, Ye Shiyuan and its Ethereal called Sobek will fly off the field and around it to do a joint attack against you. Though these Fusion Attacks may vary, some of them will be perfectly parryable.

Doing so will put the pair in a special weakened state for a certain duration, allowing you to follow up with your own attacks! Hence, when fighting Ye Shiyuan the Thrall, make it a point to bring along Agents that can initiate Defensive Assists!

Battle 01 Hard Final Stage Best Teams

Best Teams & Bangboo Buff
Ye Shunguang Icon Dialyn Icon Sunna Icon Agent Gulliver
Focus Energy Focus Energy
Vivian Icon Miyabi Icon Astra Icon Robin
Transformation Charge Transformation Charge
Yidhari Icon Ju Fufu Icon Lucia Icon Miss Esme
Sonata Sonata

Alternative Agents
Nekomata ImageNekomata Soukaku ImageSoukaku Ellen ImageEllen
Jane ImageJane Yuzuha ImageYuzuha Alice ImageAlice

Required Stage 2-1 Hard Guide

2-1 Stage Details

Multiplier
ZZZ - B Lv.1 In the Final stage, score multiplier increases by 0.1.
ZZZ - A Lv.2 In the Final stage, score multiplier increases by 0.3.
ZZZ - S Lv.3 In the Final stage, score multiplier increases by 0.5.
Objectives
ZZZ - B Defeat all enemies.
ZZZ - A More than 90s remaining.
ZZZ - S More than 150s remaining.
Enemies & Weaknesses

2-1 Best Teams

Best Teams & Bangboo Buff
Ju Fufu Icon Lucia Icon Yixuan Icon Resonaboo
Sonata Sonata
Ju Fufu Icon Lucia Icon Banyue Icon Rocketboo
Sonata Sonata
Lighter Icon Astra Icon Evelyn Icon Snap
Tempering Body Tempering Body

Alternative Agents
Soldier 11 ImageSoldier 11 Koleda ImageKoleda Orphie and Magus ImageOrphie and Magus

Required Stage 2-2 Hard Guide

2-2 Stage Details

Multiplier
ZZZ - B Lv.1 In the Final stage, score multiplier increases by 0.1.
ZZZ - A Lv.2 In the Final stage, score multiplier increases by 0.3.
ZZZ - S Lv.3 In the Final stage, score multiplier increases by 0.5.
Objectives
ZZZ - B Defeat all enemies.
ZZZ - A More than 90s remaining.
ZZZ - S More than 150s remaining.
Enemies & Weaknesses

2-2 Best Teams

Best Teams & Bangboo Buff
Yuzuha Icon Yanagi Icon Alice Icon Miss Esme
Transformation Charge Transformation Charge
Trigger Icon Orphie and Magus Icon Seed Icon Mercury
Tempering Body Tempering Body
Yuzuha Icon Miyabi Icon Yanagi Icon Agent Gulliver
Sonata Sonata
Dialyn Icon Sunna Icon Ye Shunguang Icon Bangvolver
Focus Energy Focus Energy

Optional Stage 2-3 Hard Guide

2-3 Stage Details

Multiplier
ZZZ - B Lv.1 In the Final stage, score multiplier increases by 0.1.
ZZZ - A Lv.2 In the Final stage, score multiplier increases by 0.2.
ZZZ - S Lv.3 In the Final stage, score multiplier increases by 0.3.
Objectives
ZZZ - B Total Agents defeated equal to or less than 4.
ZZZ - A Total Agents defeated equal to or less than 1.
ZZZ - S 0 Agents defeated.
Enemies & Weaknesses

2-3 Best Teams

Best Teams & Bangboo Buff
Dialyn Icon Sunna Icon Ye Shunguang Icon Bangvolver
Focus Energy Focus Energy
Yuzuha Icon Burnice Icon Alice Icon Robin
Transformation Charge Transformation Charge

Alternative Agents
Nekomata ImageNekomata Piper ImagePiper Seth ImageSeth
Jane ImageJane Zhao ImageZhao

Threshold Simulation Last Node - Ending 1 Hard

Last Node - Ending 1 Hard Final Stage Guide

Final Stage Boss Information
Vesper Vesper Wk.
ZZZ - Ether
Res.
ZZZ - FireZZZ - Ice
Enemy Details
• When Discordant Solo is being attacked, the CRIT DMG of this attack decreases 40%. When an Agent deploys or extends the duration of Ether Veil in battle, the whole squad gains 1 stack of Sonic Resonance. Sonic Resonance stacks up to 3 times, and each stack increases Anomaly Buildup Rate by 8%, as well as Anomaly DMG by 15%.
• During a Control Skill, every successful counter of a Boss attack grants 350 Performance Points. A Shutdown of the Boss's Control Skill or counter of the final strike of certain skills inflicts on the Boss the Impaired effect and grants 750 Performance Points. Earn up to 5,000 Performance Points from the above.

How to Beat Discordant Solo

Parry Control Skill and Inflict Shutdown

How to Parry Vesper's Control Skill
Wait → DodgeParryParryParry → Pause → Parry

One particular attack of Versper's that you need to keep your eyes peeled for is her Control Skill, similar to the Primordial Nightmare's. This skill has no attack cues, so it's best observe each hit carefully.

Battle 03 Ending 1 Hard Final Stage Best Teams

Best Teams & Bangboo Buff
Vivian Icon Alice Icon Yuzuha Icon Robin
Blazing Sweep Blazing Sweep
Vivian Icon Yanagi Icon Yuzuha Icon Robin
Blazing Sweep Blazing Sweep

Alternative Agents
Nicole ImageNicole Jane ImageJane Astra ImageAstra
Dialyn ImageDialyn Ye Shunguang ImageYe Shunguang Sunna ImageSunna

Required Stage 3-1 - Ending 1 Hard Guide

3-1 Stage Details

Multiplier
ZZZ - B Lv.1 In the Final stage, score multiplier increases by 0.1.
ZZZ - A Lv.2 In the Final stage, score multiplier increases by 0.3.
ZZZ - S Lv.3 In the Final stage, score multiplier increases by 0.5.
Objectives
ZZZ - B Defeat all enemies.
ZZZ - A More than 90s remaining.
ZZZ - S More than 150s remaining.
Enemies & Weaknesses

3-1 Best Teams

Best Teams & Bangboo Buff
Banyue Icon Ju Fufu Icon Lucia Icon Miss Esme
Meditation Meditation
Burnice Icon Miyabi Icon Astra Icon Baddieboo
Abberation Abberation
Evelyn Icon Lighter Icon Astra Icon Snap
Tempering Body Tempering Body
Yidhari Icon Ju Fufu Icon Lucia Icon Miss Esme
Meditation Meditation

Required Stage 3-2 - Ending 1 Hard Guide

3-2 Stage Details

Multiplier
ZZZ - B Lv.1 In the Final stage, score multiplier increases by 0.1.
ZZZ - A Lv.2 In the Final stage, score multiplier increases by 0.3.
ZZZ - S Lv.3 In the Final stage, score multiplier increases by 0.5.
Objectives
ZZZ - B Defeat all enemies.
ZZZ - A More than 90s remaining.
ZZZ - S More than 150s remaining.
Enemies & Weaknesses

3-2 Best Teams

Best Teams & Bangboo Buff
Soldier 0 Anby Icon Trigger Icon Orphie and Magus Icon Mercury
Tempering Body Tempering Body
Seed Icon Trigger Icon Orphie and Magus Icon Mercury
Tempering Body Tempering Body

Alternative Agents
Anton ImageAnton Rina ImageRina Yanagi ImageYanagi
Harumasa ImageHarumasa

Required Stage 3-3 - Ending 1 Hard Guide

3-3 Stage Details

Multiplier
ZZZ - B Lv.1 In the Final stage, score multiplier increases by 0.1.
ZZZ - A Lv.2 In the Final stage, score multiplier increases by 0.3.
ZZZ - S Lv.3 In the Final stage, score multiplier increases by 0.5.
Objectives
ZZZ - B Defeat all enemies.
ZZZ - A More than 90s remaining.
ZZZ - S More than 150s remaining.
Enemies & Weaknesses

3-3 Best Teams

Best Teams & Bangboo Buff
Ye Shunguang Icon Dialyn Icon Sunna Icon Sprout
Tempering Body Tempering Body
Jane Icon Alice Icon Yuzuha Icon Bangvolver
Abberation Abberation
Yixuan Icon Dialyn Icon Pan Yinhu Icon Belion
Meditation Meditation

Alternative Agents
Nicole ImageNicole Nekomata ImageNekomata Zhu Yuan ImageZhu Yuan
Piper ImagePiper Vivian ImageVivian Zhao ImageZhao

Optional Stage 3-4 - Ending 1 Hard Guide

3-4 Stage Details

Multiplier
ZZZ - B Lv.1 In the Final stage, score multiplier increases by 0.1.
ZZZ - A Lv.2 In the Final stage, score multiplier increases by 0.2.
ZZZ - S Lv.3 In the Final stage, score multiplier increases by 0.3.
Objectives
ZZZ - B Total Agents defeated equal to or less than 4.
ZZZ - A Total Agents defeated equal to or less than 1.
ZZZ - S 0 Agents defeated.
Enemies & Weaknesses

3-4 Best Teams

Best Teams & Bangboo Buff
Ye Shunguang Icon Dialyn Icon Sunna Icon Sprout
Tempering Body Tempering Body
Banyue Icon Ju Fufu Icon Lucia Icon Miss Esme
Meditation Meditation
Burnice Icon Alice Icon Yuzuha Icon Bangvolver
Abberation Abberation
Evelyn Icon Lighter Icon Astra Icon Snap
Tempering Body Tempering Body

Alternative Agents
Piper ImagePiper Jane ImageJane Pulchra ImagePulchra
Manato ImageManato Zhao ImageZhao

Threshold Simulation Last Node - Ending 2 Hard

Last Node - Ending 2 Hard Final Stage Guide

Final Stage Boss Information
Primordial Nightmare Primordial Nightmare Wk.
ZZZ - Physical
Res.
ZZZ - EtherZZZ - Ice
Enemy Details
• Suitable for Agents with Attack specialty.
• Boss Anomaly DMG taken is reduced by 30%. When switching from Miasmic Shield state to normal state, or from normal state to Miasmic Shield state, Agent CRIT DMG against them is increased by 20%. This effect can stack up to 3 times and resets when the boss recovers from Stun.
• Triggering Miasmic Shield Purification grants 1,000 Performance Points. During the Control Skill, each successful counter against the Boss's attacks grants 500 Performance Points. Performing a Shutdown on the Boss's Control Skill grants 2,000 Performance Points. Maximum obtainable Performance Points: 5,000.

How to Beat Primordial Nightmare

Avoid Control Skills

Control Skill

Getting hit with a Control Skill will limit your options in battle, so be sure to avoid their first phase using Dodges and Perfect Assists. You will then need to counter the consecutive attacks that follow by timing your assists.

Avoiding these attacks will be a bit more challenging than usual since they will have no flash indicators when used.

Battle 03 Hard Final Stage Best Teams

Best Teams & Bangboo Buff
Ye Shunguang Icon Dialyn Icon Sunna Icon Sprout
Tempering Body Tempering Body
Ye Shunguang Icon Zhao Icon Sunna Icon Sprout
Tempering Body Tempering Body

Required Stage 3-1 - Ending 2 Hard Guide

3-1 Stage Details

Multiplier
ZZZ - B Lv.1 In the Final stage, score multiplier increases by 0.1.
ZZZ - A Lv.2 In the Final stage, score multiplier increases by 0.3.
ZZZ - S Lv.3 In the Final stage, score multiplier increases by 0.5.
Objectives
ZZZ - B Defeat all enemies.
ZZZ - A More than 90s remaining.
ZZZ - S More than 150s remaining.
Enemies & Weaknesses

3-1 Best Teams

Best Teams & Bangboo Buff
Soldier 0 Anby Icon Trigger Icon Orphie and Magus Icon Mercury
Tempering Body Tempering Body
Banyue Icon Pulchra Icon Lucia Icon Excaliboo
Pinnacle Pinnacle
Evelyn Icon Lighter Icon Astra Icon Snap
Tempering Body Tempering Body

Alternative Agents
Soldier 11 ImageSoldier 11 Pulchra ImagePulchra Seed ImageSeed
Manato ImageManato

Required Stage 3-2 - Ending 2 Hard Guide

3-2 Stage Details

Multiplier
ZZZ - B Lv.1 In the Final stage, score multiplier increases by 0.1.
ZZZ - A Lv.2 In the Final stage, score multiplier increases by 0.3.
ZZZ - S Lv.3 In the Final stage, score multiplier increases by 0.5.
Objectives
ZZZ - B Defeat all enemies.
ZZZ - A More than 90s remaining.
ZZZ - S More than 150s remaining.
Enemies & Weaknesses

3-2 Best Teams

Best Teams & Bangboo Buff
Jane Icon Alice Icon Yuzuha Icon Bangvolver
Artful Artful
Soldier 0 Anby Icon Trigger Icon Orphie and Magus Icon Mercury
Tempering Body Tempering Body

Alternative Agents
Anton ImageAnton Rina ImageRina Piper ImagePiper
Caesar ImageCaesar Yanagi ImageYanagi Harumasa ImageHarumasa
Seed ImageSeed

Required Stage 3-3 - Ending 2 Hard Guide

3-3 Stage Details

Multiplier
ZZZ - B Lv.1 In the Final stage, score multiplier increases by 0.1.
ZZZ - A Lv.2 In the Final stage, score multiplier increases by 0.3.
ZZZ - S Lv.3 In the Final stage, score multiplier increases by 0.5.
Objectives
ZZZ - B Defeat all enemies.
ZZZ - A More than 90s remaining.
ZZZ - S More than 150s remaining.
Enemies & Weaknesses

3-3 Best Teams

Best Teams & Bangboo Buff
Yixuan Icon Ju Fufu Icon Pan Yinhu Icon Belion
Pinnacle Pinnacle
Vivian Icon Miyabi Icon Astra Icon Robin
Blazing Sweep Blazing Sweep

Alternative Agents
Nicole ImageNicole Zhu Yuan ImageZhu Yuan Qingyi ImageQingyi
Pulchra ImagePulchra Lucia ImageLucia

Optional Stage 3-4 - Ending 2 Hard Guide

3-4 Stage Details

Multiplier
ZZZ - B Lv.1 In the Final stage, score multiplier increases by 0.1.
ZZZ - A Lv.2 In the Final stage, score multiplier increases by 0.2.
ZZZ - S Lv.3 In the Final stage, score multiplier increases by 0.3.
Objectives
ZZZ - B Total Agents defeated equal to or less than 4.
ZZZ - A Total Agents defeated equal to or less than 1.
ZZZ - S 0 Agents defeated.
Enemies & Weaknesses

3-4 Best Teams

Best Teams & Bangboo Buff
Hugo Icon Lighter Icon Lycaon Icon Robin
Tempering Body Tempering Body
Miyabi Icon Yanagi Icon Astra Icon Agent Gulliver
Blazing Sweep Blazing Sweep
Yidhari Icon Ju Fufu Icon Lucia Icon Miss Esme
Pinnacle Pinnacle

Alternative Agents
Soukaku ImageSoukaku Ellen ImageEllen Trigger ImageTrigger

Threshold Simulation Battle 01 Easy

Battle 01 Final Stage Guide

Final Stage Boss Information
Notorious - Dead End Butcher Notorious - Dead End Butcher Wk.
ZZZ - EtherZZZ - Ice
Res.
None
Enemy Details
• DMG dealt to boss enemies by Attribute Anomaly is increased by 50%. While Notorious - Dead End Butcher is in Ether Enhanced state, the DMG it takes is reduced by 15%, and the Daze value dealt by Agents to it is reduced by 30%. Triggering Disorder on Notorious - Dead End Butcher immediately forces it to exit the Ether Enhanced state.
• Successfully triggering Perfect Dodge grants 200 Performance Points. A maximum of 5,000 Performance Points can be obtained.
• When an extra score multiplier is active in this stage, the Performance Points cap will increase accordingly.

How to Beat Notorious Dead End Butcher

Beware of the Disappearing Attack

The Notorious Dead End Butcher will disappear momentarily, then an attack cue will appear. Counter it by executing a Perfect Dodge or switching via a Perfect Assist.

Avoid Ether Missiles

This variant of the Dead End Butcher can also gather what looks like ether into a ball; it will follow you and explode. It will chip a lot of HP off your agents, so best dodge it before it explodes.

Counter Torrent of Hits

The Notorious Dead End Butcher will gather ether in their hammer, and once it's full, they will unleash a torrent of attacks that can only be countered by switching via a Perfect Assist and repeatedly pressing the attack button.

Battle 1 Final Stage Best Teams

Best Teams & Bangboo Buff
Yuzuha Icon Miyabi Icon Vivian Icon Miss Esme
Spirit Break Spirit Break
Lucia Icon Yixuan Icon Ju Fufu Icon Belion
Worn Out Worn Out
Lighter Icon Lycaon Icon Hugo Icon Robin
Worn Out Worn Out
Ellen Icon Lycaon Icon Astra Icon Sharkboo
Worn Out Worn Out

Alternative Agents
Nicole ImageNicole Soukaku ImageSoukaku Zhu Yuan ImageZhu Yuan
Pulchra ImagePulchra Pan Yinhu ImagePan Yinhu

Required Stage 1-1 Guide

1-1 Stage Details

Objectives
ZZZ - B Defeat All Enemies
ZZZ - A More than 90s remaining
ZZZ - S More than 150s remaining
Enemies & Weakneses

1-1 Best Teams

Best Teams & Bangboo Buff
Soldier 0 Anby Icon Trigger Icon Orphie and Magus Icon Mercury
Chasing Blade Chasing Blade
Yuzuha Icon Yanagi Icon Miyabi Icon Agent Gulliver
Spirit Break Spirit Break

Alternative Agents
Anby ImageAnby Anton ImageAnton Grace ImageGrace
Rina ImageRina Seth ImageSeth Harumasa ImageHarumasa
Pulchra ImagePulchra Seed ImageSeed

Threshold Simulation Battle 02 Easy

Battle 02 Final Stage Guide

Final Stage Boss Information
Notorious - Pompey Notorious - Pompey Wk.
ZZZ - Fire
Res.
ZZZ - Electric
Enemy Details
• When the Agent hits the boss enemy with a Defensive Assist or Chain Attack, they applies 1 stack of Weakening to the target. For each stack of Weakening on the target, Agent CRIT DMG is increased by 10%.
When the boss enemy has 4 stacks of Weakening, Defensive Assist will deflect the boss enemy's attack, causing a Stagger effect.
• Successfully triggering Perfect Assist grants 300 Performance Points. A maximum of 5,000 Performance Points can be obtained.
• When an extra score multiplier is active in this stage, the Performance Points cap will increase accordingly.

How to Beat Notorious Pompey

Stagger Notorious Pompey with Defensive Assists

Stagger Notorious Pompey with Defensive Assists

Notorious Pompey will have the gold or red Perfect Assist cues during its AoE attacks and launch to an Agent with a quick strike—Counter Notorious Pompey's attacks with Perfect Assists or Dodge Counters.

Build up the Weakening stacks using Chain Attacks and Defensive Assists. Use the Defensive Assist at four stacks to stagger the boss and make an opening; use Agent Ultimates when it's stunned.

You can also earn more Performance Points by landing Perfect Assists; therefore, using the attack cues to counter is essential.

Battle 2 Final Stage Best Teams

Best Teams & Bangboo Buff
Evelyn Icon Koleda Icon Astra Icon Snap
Worn Out Worn Out
Alice Icon Burnice Icon Yuzuha Icon Miss Esme
Aberration Aberration
Soldier 11 Icon Lighter Icon Lucy Icon Rocketboo
Final AssaultFinal Assault
Lucia Icon Manato Icon Ju Fufu Icon Miss Esme
Worn Out Worn Out

Alternative Agents
Ben ImageBen Piper ImagePiper Jane ImageJane
Caesar ImageCaesar Pulchra ImagePulchra Pan Yinhu ImagePan Yinhu

Required Stage 2-1 Guide

2-1 Stage Details

Objectives
ZZZ - B Defeat All Enemies
ZZZ - A More than 90s remaining
ZZZ - S More than 150s remaining
Enemies & Weakneses

2-1 Best Teams

Best Teams & Bangboo Buff
Soldier 0 Anby Icon Trigger Icon Orphie and Magus Icon Mercury
Final AssaultFinal Assault
Yuzuha Icon Yanagi Icon Miyabi Icon Agent Gulliver
Aberration Aberration

Alternative Agents
Anby ImageAnby Anton ImageAnton Grace ImageGrace
Rina ImageRina Seth ImageSeth Harumasa ImageHarumasa
Pulchra ImagePulchra Seed ImageSeed

Optional Stage 2-2 Guide

2-2 Stage Details

Objectives
ZZZ - B Defeat All Enemies
ZZZ - A More than 90s remaining
ZZZ - S More than 150s remaining
Enemies & Weakneses

2-2 Best Teams

Best Teams & Bangboo Buff
Miyabi Icon Vivian Icon Yuzuha Icon Robin
Aberration Aberration
Lucia Icon Yixuan Icon Ju Fufu Icon Belion
Final AssaultFinal Assault
Lighter Icon Lycaon Icon Hugo Icon Robin
Lingering Illness Lingering Illness

Threshold Simulation Battle 03 Easy

Battle 03 Final Stage Guide

Final Stage Boss Information
Typhon Destroyer Typhon Destroyer Wk.
ZZZ - Electric
Res.
ZZZ - Fire
Enemy Details
• Agents inflict Overwhelmed when landing a Defensive Assist hit against a Boss enemy, and 3 stacks of Overwhelmed when accumulating 3 Defensive Assist hits and triggering Impaired. Each stack of Overwhelmed increases Daze by 15%, and Chain Attack and Ultimate DMG taken while Stunned by 10%. The enemy will fix the impaired parts and reset the impairment level while charging, and will reset its Overwhelmed stacks after recovering from Stun.
• Assist Points are not consumed for this battle.
• Successfully triggering a Perfect Assist grants 200 Performance Points.
• Successfully causing Impaired grants 600 Performance Points. A maximum of 5,000 Performance Points can be obtained.
• When an extra score multiplier is active in this stage, the Performance Points cap will increase accordingly.

How to Beat Typhon Destroyer

Frequently Dodge or Execute Assists

From the get-go, expect the Typhon Destroyer to be increasingly aggressive in its attacks, so it's best to either dodge or do assists to avoid tanking too much damage against this enemy.

Inflict Shock Effect

The best way to defeat the Typhon Destroyer is to inflict the Shock effect, slow it down, and stagger it. This will give you the opportunity to beat it a lot faster!

Battle 3 Final Stage Best Teams

Best Teams & Bangboo Buff
Soldier 0 Anby Icon Trigger Icon Seed Icon Mercury
Combined Attack Combined Attack
Miyabi Icon Yanagi Icon Yuzuha Icon Agent Gulliver
Aberration Aberration
Harumasa Icon Qingyi Icon Astra Icon Plugboo
Combined Attack Combined Attack
Yanagi Icon Seth Icon Jane Icon Plugboo
Aberration Aberration

Required Stage 3-1 Guide

3-1 Stage Details

Objectives
ZZZ - B Defeat All Enemies
ZZZ - A More than 90s remaining
ZZZ - S More than 150s remaining
Enemies & Weakneses

3-1 Best Teams

Best Teams & Bangboo Buff
Miyabi Icon Vivian Icon Astra Icon Robin
Aberration Aberration
Lucia Icon Yixuan Icon Ju Fufu Icon Belion
Worn Out Worn Out

Required Stage 3-2 Guide

3-2 Stage Details

Objectives
ZZZ - B Defeat All Enemies
ZZZ - A More than 90s remaining
ZZZ - S More than 150s remaining
Enemies & Weakneses

3-2 Best Teams

Best Teams & Bangboo Buff
Evelyn Icon Lighter Icon Astra Icon Snap
Worn Out Worn Out
Lucia Icon Manato Icon Ju Fufu Icon Miss Esme
Worn Out Worn Out

Alternative Agents
Ben ImageBen Soldier 11 ImageSoldier 11 Koleda ImageKoleda
Lucy ImageLucy Burnice ImageBurnice Pulchra ImagePulchra

Optional Stage 3-3 Guide

3-3 Stage Details

Objectives
ZZZ - B Defeat All Enemies
ZZZ - A More than 90s remaining
ZZZ - S More than 150s remaining
Enemies & Weakneses

3-3 Best Teams

Best Teams & Bangboo Buff
Evelyn Icon Lighter Icon Astra Icon Snap
Worn Out Worn Out
Alice Icon Burnice Icon Yuzuha Icon Miss Esme
Aberration Aberration
Burnice Icon Jane Icon Caesar Icon Red Moccus
Aberration Aberration

Alternative Agents
Ben ImageBen Soldier 11 ImageSoldier 11 Koleda ImageKoleda
Lucy ImageLucy Burnice ImageBurnice Pulchra ImagePulchra

Threshold Simulation Last Node Easy

Last Node Final Stage Guide

Final Stage Boss Information
Miasma Priest Miasma Priest Wk.
ZZZ - Ether
Res.
ZZZ - Ice
Enemy Details
• When the Miasma Priest switches phase, their Anomaly Buildup RES increases by 10% and CRIT DMG taken increases by 30%. This effect can stack up to 2 times and is cleared when Miasmic Shield breaks.
• When an Agent successfully performs 3 Defensive Assists within 3 seconds, earn 1,000 Performance Points. A maximum of 5,000 Performance Points can be obtained.
• When an extra score multiplier is active in this stage, the Performance Points cap will increase accordingly.

How to Beat Miasma Priest

Use Defense Assists for Points

To gain a maximum of 5,000 Performance Points, you must continuously perform three consecutive Defensive Assists during the Miasma Priest's barrage of attacks.

Use Ultimates Often

Whenever the Miasma Priest reels away to gather power, counter it by activating an agent's ultimate as it strikes to avoid taking damage while also dealing it.

Last Node Final Stage Best Teams

Best Teams & Bangboo Buff
Yixuan Icon Ju Fufu Icon Lucia Icon Belion
Clarity Clarity
Alice Icon Vivian Icon Yuzuha Icon Miss Esme
Graceful Mastery Graceful Mastery
Zhu Yuan Icon Qingyi Icon Astra Icon Resonaboo
Interrupt Interrupt
Vivian Icon Yuzuha Icon Yanagi Icon Robin
Graceful Mastery Graceful Mastery

Alternative Agents
Nicole ImageNicole Piper ImagePiper Pulchra ImagePulchra
Pan Yinhu ImagePan Yinhu

Required Stage 4-1 Guide

4-1 Stage Details

Objectives
ZZZ - B Defeat All Enemies
ZZZ - A More than 90s remaining
ZZZ - S More than 150s remaining
Enemies & Weakneses

4-1 Best Teams

Best Teams & Bangboo Buff
Evelyn Icon Ju Fufu Icon Astra Icon Snap
Interrupt Interrupt
Alice Icon Burnice Icon Yuzuha Icon Miss Esme
Graceful Mastery Graceful Mastery
Soldier 11 Icon Lighter Icon Lucy Icon Rocketboo
Interrupt Interrupt

Required Stage 4-2 Guide

4-2 Stage Details

Objectives
ZZZ - B Defeat All Enemies
ZZZ - A More than 90s remaining
ZZZ - S More than 150s remaining
Enemies & Weakneses

4-2 Best Teams

Best Teams & Bangboo Buff
Soldier 0 Anby Icon Trigger Icon Seed Icon Mercury
Interrupt Interrupt
Yanagi Icon Alice Icon Yuzuha Icon Miss Esme
Graceful Mastery Graceful Mastery
Harumasa Icon Qingyi Icon Astra Icon Plugboo
Interrupt Interrupt

Optional Stage 4-3 Guide

4-3 Stage Details

Objectives
ZZZ - B Defeat All Enemies
ZZZ - A More than 90s remaining
ZZZ - S More than 150s remaining
Enemies & Weakneses

4-3 Best Teams

Best Teams & Bangboo Buff
Miyabi Icon Yanagi Icon Yuzuha Icon Agent Gulliver
Graceful Mastery Graceful Mastery
Lighter Icon Lycaon Icon Hugo Icon Robin
Interrupt Interrupt

Alternative Agents
Soukaku ImageSoukaku Ellen ImageEllen Astra ImageAstra
Vivian ImageVivian

How to Play Threshold Simulation

Threshold Simulation Guide

  1. Plan For Multiple Squads
  2. Select Appropriate Buffs
  3. Clear Stages to Increase Score Multiplier
  4. Aim For High Scores Against the Boss

Plan For Multiple Squads

Threshold Simulation Multiple Squads
When progressing through Threshold Simulation, Agents and Bangboo cannot be used again within a battle node. Each stage within a battle node will require unique teams.

Due to this restriction, you will need to take a look at enemy weaknesses and plan your teams accordingly.

Select Appropriate Buffs

Threshold Simulation Buffs
Each stage in Threshold Simulation will come with a set of buffs you can apply to your team. Choose the one that works best with your current lineup for a better chance at clearing all objectives.

Clear Stages to Increase Score Multiplier

Threshold Simulation Score Multiplier
Clearing fights before the final one in each battle node will increase your score multiplier against the boss. Clearing most of these encounters is required to continue progress, but some will be optional.

Aim For High Scores Against the Boss

Threshold Simulation Challenge Results
Once you take on the boss of a battle node, aim for a high score to ensure you get all of the rewards. To do this, be sure to once again select the appropriate buff for the team you are using and take advantage of boss mechanics.

What is Threshold Simulation - Branching Echoes?

New Combat Game Mode

What is Threshold Simulation Branching Echoes

Threshold Simulation - Branching Echoes is a new game mode coming in Version 2.3. Here, you might fight through Combat Nodes that have three stages within and make a choice to reach an ending in Story Nodes!

Threshold Simulation Rewards

Easy Mode Rewards

Easy Mode Rewards
Denny Denny x180,000

You can earn up to 380 Polychromes by completing all objectives in Threshold Simulation Easy Mode. Easy Mode is available permanently and rewards do not reset.

Hard Mode Rewards

Hard Mode Rewards
Denny Denny 275,000

You can earn up to 500 Polychromes by completing all objectives in Threshold Simulation Hard Mode. Hard Mode is only available for set periods and rewards do reset with each new period.

Threshold Simulation - Branching Echoes Release Date

Released in Version 2.3

Zenless Zone Zero 2.3 Release Date
Zenless Zone Zero - Memories of Dreams Bygone
Release Date October 15, 2025

Threshold Simulation: Branching Echoes was released on October 15, 2025 during Version 2.3. The new combat mode was first announced during the 2.3 Livestream.

2.3 Release Date and Banners Guide

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Comment

3 Anonymous Anonymous 8 days

How to activate 2nd ending?

2 dakoits dakoits about 1 month

agreed

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