Fire Emblem Heroes (FEH)

Aided Reginn Builds and Best IVs

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This is a ranking page for the hero Reginn - Dvergr Heir from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Aided Reginn.

Heroes With the Same Name
Reginn - Dvergr Heir Icon Aided Reginn

New Heroes - New Heroes: Aided Reginn & Attuned Timerra Featured Heroes
Merrin IconMerrin
[9.0/10]
Attuned Timerra IconAttuned Timerra
[9.5/10]
Aided Reginn IconAided Reginn
[9.5/10]
Fogado IconFogado
[9.0/10]

Aided Reginn Rating and Basic Information

FEH Aided Reginn Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Reginn - Dvergr Heir: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill grants 【Canto (Dist. +2; Max 5)】, grants allies within 3Rx3C Atk/Spd+4 and a Special skipping effect, grants unit bonus stats, true damage based on Spd, 40% damage reduction on foe's first attack, and 100% damage reduction piercing whenever unit's Special triggers.
・Exclusive Special grants Special cooldown count -2 before unit's first attack and before unit's first follow-up attack on turns 1-4 and grants unit 40% damage reduction on foe's next attack once per combat.

Aided Reginn Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1).
Enables 【Canto (Dist. +2; Max 5)】 during turns 1 through 4.
During turns 1 through 4, for allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+4, and also, if ally's attack can trigger ally's Special, grants Special cooldown count-1 to ally before their first attack during their combat.
At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of allies within 3 rows or 3 columns centered on unit × 3 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding when dealing damage with an area-of-effect Special).

Cooldown Count = 3
Boosts damage by 50% of unit's Spd and calculates damage using the lower of foe's Def or Res when Special triggers.
On turns 1 through 4, grants Special cooldown count-2 to unit before unit's first attack and grants Special cooldown count-2 to unit before unit's first follow-up attack during combat.
If unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).

If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X x 3 during combat (excluding area-of-effect Specials).
If foe's attack triggers foe's Special, reduces damage dealt to unit by X x 3 during combat (excluding area-of-effect Specials).

If unit initiates combat, inflicts Spd/Def-4 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown).

When Canto triggers, enables unit to use 【Reposition】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger).
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+3 to unit during combat and restores 7 HP to unit after combat.
【Reposition】
Range = 1. Target moves to opposite side of unit.

Aided Reginn Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (19) HP Superbane ★★★☆☆
Atk (13) Attack Bane ★★★★★
Spd (9) Spd Boon ★★★★★
Def (12) No Def IV ★★★☆☆
Res (5) No Res IV ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Res

The best IVs for Aided Reginn are +Spd and -Res. Aided Reginn's Spd is the highest in the game at base 48, raised to 52 with a superboon. Utilizing Reginn's high Spd stat ensures that she can create her own follow-up attacks and trigger Seiðr Burst multiple times in combat.

Aided Reginn's Res is her least important stat and can be safely taken as a bane as no amount of investment will protect her against strong magic damage attackers.

+Spd for a +10 merge

We recommend a +Spd IV when merging Aided Reginn up to +10 to maximize her high Spd stat and generate follow-up attacks.

Aided Reginn Best Builds

General Use / Budget Aided Reginn

HOT
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Aided Reginn's base kit already works well as a Hit and Run unit, utilizing her high mobility to retreat post-combat.

Source Heroes for All Skills

Aided Reginn Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
195
HP
HP 41 41
Rank: 342/1184
Atk
Atk 46 46
Rank: 45/1184
Spd
Spd 48 48
Rank: 1/1184
Def
Def 38 38
Rank: 128/1184
Res
Res 22 22
Rank: 899/1184

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 46 67 52 43 26 234
Lv.40 +10 46 51 52 43 26 218

HP Atk Spd Def Res Total
+HP
Lv.40 +10
48 50 52 42 26 218
+Atk
Lv.40 +10
45 53 52 42 26 218
+Spd
Lv.40 +10
45 50 56 42 26 219
+Def
Lv.40 +10
45 50 52 45 26 218
+Res
Lv.40 +10
45 50 52 42 29 218

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 41 62 48 38 22 211
5★ Lv.40 41 46 48 38 22 195

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 19 29 9 12 5 74

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Aided Reginn Icon Aided Reginn
41 46 48 38 22 195
40 47 45 32 21 185
40 44 47 32 21 184
38 43 46 32 25 184
40 45 45 31 18 179
41 41 44 32 21 179
41 42 42 37 17 179
40 42 38 36 18 174
39 40 42 28 24 173
40 37 41 34 20 172
41 36 38 35 18 168
39 38 40 27 23 167
37 35 40 28 27 167
39 34 42 25 26 166
38 32 37 28 27 162
40 34 37 35 16 162
40 37 35 32 18 162
41 32 38 28 18 157

Note: Stats bonuses from skills are not taken into account.

Aided Reginn Roles, Strengths, and Weaknesses

Aided Reginn Roles

Reginn - Dvergr Heir Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Aided Reginn is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Aided Reginn Strengths

Dvergr Wayfinder has impressive mobility and aids allies

Aided Reginn Attack

Aided Reginn's Dvergr Wayfinder grants her 【Canto (Dist. +2; Max 5)】 on turns 1-4, providing excellent post-combat mobility and allowing her to position herself nearly anywhere on the map after acting.

Dvergr Wayfinder grants allies within 3 rows or 3 columns centered on Aided Reginn Atk/Spd+4 and Special cooldown count -1 before their first attack during combat, improving their combat potential and skipping their Specials forward to bypass Guard effects.

In combat, Dvergr Wayfinder grants Aided Reginn Atk/Spd/Def/Res bonuses equal to 5 plus the number of allies within 3 rows or 3 columns of Reginn (capped at Atk/Spd/Def/Res+14), true damage equal to 20% of her Spd, 40% damage reduction on her foe's first attack, and 100% damage reduction piercing whenever Reginn's Special triggers.

Dvergr Wayfinder provides both great offense and support, making Aided Reginn a versatile unit to field in battle.

Seiðr Burst is pre-charged for every attack

Aided Reginn's exclusive Special Seiðr Burst boosts damage by 50% of her Spd and targets the lower of her foe's Def or Res.

More importantly, Seiðr Burst pre-charges itself multiple times on turns 1-4 by granting Aided Reginn Special cooldown count -2 before her first attack and before her first follow-up attack.

Without other Special interference, this effect allows Aided Reginn to trigger Seiðr Burst for all of her attacks in combat!

Once per combat, Seiðr Burst also reduces damage from Reginn's foe's attack by 40% if Reginn's or her foe's Special is ready or triggered before or during this combat.

Seiðr Burst is a powerful self-charging Special skill and is miles above her other Special options.

Aided Reginn Weaknesses

Weak to Cavalry Effective Weapons

Aided Reginn takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Reginn - Dvergr Heir Only Appears as a 5 Star Hero!

Reginn - Dvergr Heir only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Reginn - Dvergr Heir if a 4 Star version is released!

Unlock Potential Tier List

Aided Reginn - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1).
Enables 【Canto (Dist. +2; Max 5)】 during turns 1 through 4.
During turns 1 through 4, for allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+4, and also, if ally's attack can trigger ally's Special, grants Special cooldown count-1 to ally before their first attack during their combat.
At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of allies within 3 rows or 3 columns centered on unit × 3 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding when dealing damage with an area-of-effect Special).
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. 5★
(Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Def. 5★
(Cooldown Count = 3) Boosts damage by 50% of unit's Spd and calculates damage using the lower of foe's Def or Res when Special triggers.
On turns 1 through 4, grants Special cooldown count-2 to unit before unit's first attack and grants Special cooldown count-2 to unit before unit's first follow-up attack during combat.
If unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).
5★

Passives

Skill Name Effect Learned At
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.) 5★
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.) 5★
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) 5★
If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X x 3 during combat (excluding area-of-effect Specials).
If foe's attack triggers foe's Special, reduces damage dealt to unit by X x 3 during combat (excluding area-of-effect Specials).
5★
At the start of combat, if unit's HP = 100% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) 5★
At the start of combat, if unit's HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) 5★
If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) 5★
If unit initiates combat, inflicts Spd/Def-4 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). 5★
If unit's HP = 100%, when Canto triggers, enables unit to use 【Reposition】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). 5★
If unit's HP ≥ 50%, when Canto triggers, enables unit to use 【Reposition】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). 5★
If unit's HP ≥ 25%, when Canto triggers, enables unit to use 【Reposition】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). 5★
When Canto triggers, enables unit to use 【Reposition】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger).
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+3 to unit during combat and restores 7 HP to unit after combat.
【Reposition】
Range = 1. Target moves to opposite side of unit.
5★

Aided Reginn as a Source Hero

Aided Reginn Avatar

Value of Skills ★★★★★

Aided Reginn has Atk/Spd Excel, Flow Guard 4, and Shadow Shift 4 as inheritable options.

Shadow Shift 4 makes its debut on Aided Reginn and is only available on her as of the time of her release.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Aided Reginn?

Top tier hero. Must summon. 11
Votes
Summon if you need his/her hero archetype. 0
Votes
Summon if you like this hero. 1
Votes
Summon for his/her Skill Inheritance options. 0
Votes
Pass on this hero. 6
Votes

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How to Get Aided Reginn / Illustrations / Voice Actor / Quotes

How to Get Aided Reginn

Obtain Through Regular Summon

Aided Reginn is a limited time Aided Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Megan Shipman
Illustrator Essual
Appears In

Illustration

FEH: Related Guides

New Heroes: New Heroes: Aided Reginn & Attuned Timerra

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Heroes from New Heroes - New Heroes: Aided Reginn & Attuned Timerra
Merrin IconMerrin
[9.0/10]
Attuned Timerra IconAttuned Timerra
[9.5/10]
Aided Reginn IconAided Reginn
[9.5/10]
Fogado IconFogado
[9.0/10]

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Comment

1 twztid13 3 months

I think under weaknesses, u should also mention that she's not the same hero after round 4. She's significantly weaker & easier to kill in round 5 onwards. Of course, she's great before then, but if you don't often use her it's easy to forget what round it is & leave her vulnerable (too near an opponent with no canto, no special skipping, etc).

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