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This is a ranking page for the hero Reginn - Dvergr Heir from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Aided Reginn.
Heroes With the Same Name | |
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Aided Reginn
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List of Contents
New Heroes - New Heroes: Aided Reginn & Attuned Timerra Featured Heroes | |||
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Merrin [9.0/10] |
Attuned Timerra [9.5/10] |
Aided Reginn [9.5/10] |
Fogado [9.0/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants 【Canto (Dist. +2; Max 5)】, grants allies within 3Rx3C Atk/Spd+4 and a Special skipping effect, grants unit bonus stats, true damage based on Spd, 40% damage reduction on foe's first attack, and 100% damage reduction piercing whenever unit's Special triggers. ・Exclusive Special grants Special cooldown count -2 before unit's first attack and before unit's first follow-up attack on turns 1-4 and grants unit 40% damage reduction on foe's next attack once per combat. |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). Enables 【Canto (Dist. +2; Max 5)】 during turns 1 through 4. During turns 1 through 4, for allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+4, and also, if ally's attack can trigger ally's Special, grants Special cooldown count-1 to ally before their first attack during their combat. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of allies within 3 rows or 3 columns centered on unit × 3 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding when dealing damage with an area-of-effect Special). |
Cooldown Count = 3 Boosts damage by 50% of unit's Spd and calculates damage using the lower of foe's Def or Res when Special triggers. On turns 1 through 4, grants Special cooldown count-2 to unit before unit's first attack and grants Special cooldown count-2 to unit before unit's first follow-up attack during combat. If unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X x 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X x 3 during combat (excluding area-of-effect Specials). |
If unit initiates combat, inflicts Spd/Def-4 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). |
When Canto triggers, enables unit to use 【Reposition】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+3 to unit during combat and restores 7 HP to unit after combat. 【Reposition】 Range = 1. Target moves to opposite side of unit. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (19) | ★★★☆☆ | |
Atk (13) | ★★★★★ | |
Spd (9) | ★★★★★ | |
Def (12) | ★★★☆☆ | |
Res (5) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Aided Reginn are +Spd and -Res. Aided Reginn's Spd is the highest in the game at base 48, raised to 52 with a superboon. Utilizing Reginn's high Spd stat ensures that she can create her own follow-up attacks and trigger Seiðr Burst multiple times in combat.
Aided Reginn's Res is her least important stat and can be safely taken as a bane as no amount of investment will protect her against strong magic damage attackers.
We recommend a +Spd IV when merging Aided Reginn up to +10 to maximize her high Spd stat and generate follow-up attacks.
HOT | |
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-
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Aided Reginn's base kit already works well as a Hit and Run unit, utilizing her high mobility to retreat post-combat.
Neutral Stats at Lv. 40 (5★) | ||
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195 | ||
HP |
41 |
Rank: 342/1171 |
Atk |
46 |
Rank: 45/1171 |
Spd |
48 |
Rank: 1/1171 |
Def |
38 |
Rank: 128/1171 |
Res |
22 |
Rank: 899/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 46 | 67 | 52 | 43 | 26 | 234 | Lv.40 +10 | 46 | 51 | 52 | 43 | 26 | 218 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 48 | 50 | 52 | 42 | 26 | 218 |
+Atk Lv.40 +10 | 45 | 53 | 52 | 42 | 26 | 218 |
+Spd Lv.40 +10 | 45 | 50 | 56 | 42 | 26 | 219 |
+Def Lv.40 +10 | 45 | 50 | 52 | 45 | 26 | 218 |
+Res Lv.40 +10 | 45 | 50 | 52 | 42 | 29 | 218 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 41 | 62 | 48 | 38 | 22 | 211 |
5★ Lv.40 | 41 | 46 | 48 | 38 | 22 | 195 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 19 | 29 | 9 | 12 | 5 | 74 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
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Aided Reginn
|
41 | 46 | 48 | 38 | 22 | 195 |
40 | 47 | 45 | 32 | 21 | 185 | |
40 | 44 | 47 | 32 | 21 | 184 | |
38 | 43 | 46 | 32 | 25 | 184 | |
40 | 45 | 45 | 31 | 18 | 179 | |
41 | 41 | 44 | 32 | 21 | 179 | |
41 | 42 | 42 | 37 | 17 | 179 | |
40 | 42 | 38 | 36 | 18 | 174 | |
39 | 40 | 42 | 28 | 24 | 173 | |
40 | 37 | 41 | 34 | 20 | 172 | |
41 | 36 | 38 | 35 | 18 | 168 | |
39 | 38 | 40 | 27 | 23 | 167 | |
37 | 35 | 40 | 28 | 27 | 167 | |
39 | 34 | 42 | 25 | 26 | 166 | |
38 | 32 | 37 | 28 | 27 | 162 | |
40 | 34 | 37 | 35 | 16 | 162 | |
40 | 37 | 35 | 32 | 18 | 162 | |
41 | 32 | 38 | 28 | 18 | 157 |
Note: Stats bonuses from skills are not taken into account.
Aided Reginn is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Aided Reginn's Dvergr Wayfinder grants her 【Canto (Dist. +2; Max 5)】 on turns 1-4, providing excellent post-combat mobility and allowing her to position herself nearly anywhere on the map after acting.
Dvergr Wayfinder grants allies within 3 rows or 3 columns centered on Aided Reginn Atk/Spd+4 and Special cooldown count -1 before their first attack during combat, improving their combat potential and skipping their Specials forward to bypass Guard effects.
In combat, Dvergr Wayfinder grants Aided Reginn Atk/Spd/Def/Res bonuses equal to 5 plus the number of allies within 3 rows or 3 columns of Reginn (capped at Atk/Spd/Def/Res+14), true damage equal to 20% of her Spd, 40% damage reduction on her foe's first attack, and 100% damage reduction piercing whenever Reginn's Special triggers.
Dvergr Wayfinder provides both great offense and support, making Aided Reginn a versatile unit to field in battle.
Aided Reginn's exclusive Special Seiðr Burst boosts damage by 50% of her Spd and targets the lower of her foe's Def or Res.
More importantly, Seiðr Burst pre-charges itself multiple times on turns 1-4 by granting Aided Reginn Special cooldown count -2 before her first attack and before her first follow-up attack.
Without other Special interference, this effect allows Aided Reginn to trigger Seiðr Burst for all of her attacks in combat!
Once per combat, Seiðr Burst also reduces damage from Reginn's foe's attack by 40% if Reginn's or her foe's Special is ready or triggered before or during this combat.
Seiðr Burst is a powerful self-charging Special skill and is miles above her other Special options.
Aided Reginn takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Reginn - Dvergr Heir only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Reginn - Dvergr Heir if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). Enables 【Canto (Dist. +2; Max 5)】 during turns 1 through 4. During turns 1 through 4, for allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+4, and also, if ally's attack can trigger ally's Special, grants Special cooldown count-1 to ally before their first attack during their combat. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of allies within 3 rows or 3 columns centered on unit × 3 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding when dealing damage with an area-of-effect Special). |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 5★ | |
(Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Def. | 5★ | |
(Cooldown Count = 3) Boosts damage by 50% of unit's Spd and calculates damage using the lower of foe's Def or Res when Special triggers. On turns 1 through 4, grants Special cooldown count-2 to unit before unit's first attack and grants Special cooldown count-2 to unit before unit's first follow-up attack during combat. If unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
5★ |
Skill Name | Effect | Learned At |
---|---|---|
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.) | 5★ | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.) | 5★ | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) | 5★ | |
If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X x 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X x 3 during combat (excluding area-of-effect Specials). |
5★ | |
At the start of combat, if unit's HP = 100% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 5★ | |
At the start of combat, if unit's HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 5★ | |
If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 5★ | |
If unit initiates combat, inflicts Spd/Def-4 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). | 5★ | |
If unit's HP = 100%, when Canto triggers, enables unit to use 【Reposition】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). | 5★ | |
If unit's HP ≥ 50%, when Canto triggers, enables unit to use 【Reposition】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). | 5★ | |
If unit's HP ≥ 25%, when Canto triggers, enables unit to use 【Reposition】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). | 5★ | |
When Canto triggers, enables unit to use 【Reposition】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+3 to unit during combat and restores 7 HP to unit after combat. 【Reposition】 Range = 1. Target moves to opposite side of unit. |
5★ |
Value of Skills | ★★★★★ |
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Aided Reginn has Atk/Spd Excel, Flow Guard 4, and Shadow Shift 4 as inheritable options.
Shadow Shift 4 makes its debut on Aided Reginn and is only available on her as of the time of her release.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Aided Reginn is a limited time Aided Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Megan Shipman |
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Illustrator | Essual |
Appears In |
Heroes from New Heroes - New Heroes: Aided Reginn & Attuned Timerra | |||
---|---|---|---|
Merrin [9.0/10] |
Attuned Timerra [9.5/10] |
Aided Reginn [9.5/10] |
Fogado [9.0/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Aided Reginn Builds and Best IVs
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I think under weaknesses, u should also mention that she's not the same hero after round 4. She's significantly weaker & easier to kill in round 5 onwards. Of course, she's great before then, but if you don't often use her it's easy to forget what round it is & leave her vulnerable (too near an opponent with no canto, no special skipping, etc).