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This is a ranking page for the hero Hardin - The Coyote from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Hardin.
Heroes With the Same Name | |
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Hardin
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List of Contents
Legendary Heroes - Yuri: Underground Lord Featured Heroes | |||
---|---|---|---|
Legendary Sigurd [9.0/10] |
Embla [9.5/10] |
Legendary Yuri [9.5/10] |
Nótt [9.0/10] |
Hardin [9.0/10] |
Caeldori [9.0/10] |
Ótr [9.0/10] |
Legendary Ninian [9.5/10] |
Ascended Eir [9.0/10] |
Medeus [9.5/10] |
Askr [9.5/10] |
Gotoh [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・ Weapon skill grants Atk/Spd bonuses and a guaranteed follow-up attack to unit and nearby cavalry allies, grants damage reduction and bonus true damage. |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 3 spaces of an ally, grants Atk/Spd+6 and the following effect to unit and cavalry allies within 3 spaces of unit for 1 turn: "If unit initiates combat, unit makes a guaranteed follow-up attack." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat, reduces damage from foe's first attack by 40%, and deals damage = number of spaces from start position to end position of whoever initiated combat x 3 (max: 9). (Except when dealing damage with area-of-effect Specials.) |
Cooldown Count = 3 Boosts Atk by 30%. |
If unit initiates combat, grants Atk/Spd+7 to unit during combat, and also, if unit deals damage to foe using a Special, restores HP = X% of unit's max HP (X = unit's max Special cooldown count value x 20, +10; max 100). (Triggers even if 0 damage is dealt.) |
Enables 【Canto (Rem. +1)】. Inflicts Atk/Spd-3 on foe during combat. 【Canto (Rem. +1)】 |
Stat | Superboon/Superbane | IV Recommendation |
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HP (17) | ★★★☆☆ | |
Atk (11) | ★★★★☆ | |
Spd (11) | ★★★★★ | |
Def (6) | ★★★☆☆ | |
Res (6) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Hardin are +Spd and -Res.
His Spd is up there with the fastest units in the metagame, and the various Atk/Spd buffs in his kit only enhance this. He will be reliant on Spd to get follow-up attacks against enemies that neutralize guaranteed follow-ups, which are abundant in the metagame.
His Res is abysmal and is a safe bane to take without affecting any of his matchups.
We recommend +Spd when merging Hardin for similar reasons above. His Spd is his most important stat and should be boosted as much as possible.
HOT | |
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-
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A generic Atk/Spd build works well for Hardin, allowing him to function on both phases. Spd Smoke 4 grants damage reduction to help him survive follow-ups from his enemies.
Neutral Stats at Lv. 40 (5★) | ||
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179 | ||
HP |
41 |
Rank: 342/1171 |
Atk |
41 |
Rank: 343/1171 |
Spd |
44 |
Rank: 159/1171 |
Def |
32 |
Rank: 383/1171 |
Res |
21 |
Rank: 949/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 46 | 62 | 49 | 36 | 25 | 218 | Lv.40 +10 | 46 | 46 | 49 | 36 | 25 | 202 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 48 | 45 | 48 | 36 | 25 | 202 |
+Atk Lv.40 +10 | 45 | 49 | 48 | 36 | 25 | 203 |
+Spd Lv.40 +10 | 45 | 45 | 51 | 36 | 25 | 202 |
+Def Lv.40 +10 | 45 | 45 | 48 | 39 | 25 | 202 |
+Res Lv.40 +10 | 45 | 45 | 48 | 36 | 28 | 202 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 41 | 57 | 44 | 32 | 21 | 195 |
5★ Lv.40 | 41 | 41 | 44 | 32 | 21 | 179 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 17 | 27 | 11 | 6 | 6 | 67 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
41 | 46 | 48 | 38 | 22 | 195 | |
40 | 47 | 45 | 32 | 21 | 185 | |
40 | 44 | 47 | 32 | 21 | 184 | |
38 | 43 | 46 | 32 | 25 | 184 | |
40 | 45 | 45 | 31 | 18 | 179 | |
Hardin
|
41 | 41 | 44 | 32 | 21 | 179 |
41 | 42 | 42 | 37 | 17 | 179 | |
40 | 42 | 38 | 36 | 18 | 174 | |
39 | 40 | 42 | 28 | 24 | 173 | |
40 | 37 | 41 | 34 | 20 | 172 | |
41 | 36 | 38 | 35 | 18 | 168 | |
39 | 38 | 40 | 27 | 23 | 167 | |
37 | 35 | 40 | 28 | 27 | 167 | |
39 | 34 | 42 | 25 | 26 | 166 | |
38 | 32 | 37 | 28 | 27 | 162 | |
40 | 34 | 37 | 35 | 16 | 162 | |
40 | 37 | 35 | 32 | 18 | 162 | |
41 | 32 | 38 | 28 | 18 | 157 |
Note: Stats bonuses from skills are not taken into account.
Hardin is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he/she deals will be equivalent to his/her Atk minus the foe's Def stat.
Hardin's exclusive Coyote's Lance accelerates his Special trigger, grants Atk/Spd+6 to himself during combat, reduces damage from his foe's first attack by 40%, and grants bonus true damage equal to distance travelled by the combat initiator, up to a maximum of 9 damage.
On top of all that, it also grants Atk/Spd+6 and a guaranteed follow-up attack on initiation to himself and nearby cavalry allies.
This weapon allows Hardin to heavily load up on offense and rush the enemies down quickly with the aid of cavalry allies. The damage reduction effect of Coyote's Lance, the healing from Surge Sparrow, and the mobility from A/S Near Trace 3 should keep him alive from the remaining enemies.
Hardin takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon is sure to take him down. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Hardin - The Coyote only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Hardin - The Coyote if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 3 spaces of an ally, grants Atk/Spd+6 and the following effect to unit and cavalry allies within 3 spaces of unit for 1 turn: "If unit initiates combat, unit makes a guaranteed follow-up attack." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat, reduces damage from foe's first attack by 40%, and deals damage = number of spaces from start position to end position of whoever initiated combat x 3 (max: 9). (Except when dealing damage with area-of-effect Specials.) | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 4) Boosts Atk by 30%. | 5★ | |
(Cooldown Count = 3) Boosts Atk by 30%. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
If unit initiates combat, grants Spd+2 during combat. | 5★ | |
If unit initiates combat, grants Atk/Spd +2 during combat. | 5★ | |
If unit initiates combat, grants Atk/Spd +4 during combat. | 5★ | |
If unit initiates combat, grants Atk/Spd+7 to unit during combat, and also, if unit deals damage to foe using a Special, restores HP = X% of unit's max HP (X = unit's max Special cooldown count value x 20, +10; max 100). (Triggers even if 0 damage is dealt.) | 5★ | |
Enables 【Canto (Rem. +1)】. Inflicts Atk/Spd-1 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) |
5★ | |
Enables 【Canto (Rem. +1)】. Inflicts Atk/Spd-2 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) |
5★ | |
Enables 【Canto (Rem. +1)】. Inflicts Atk/Spd-3 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) |
5★ |
Value of Skills | ★★★★★ |
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Hardin has Surge Sparrow and A/S Near Trace 3 as valuable inheritance options.
By inheriting Swift Sparrow 2 first, it is possible to acquire both of these skills with only one copy of Hardin.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Hardin is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Richard Epcar |
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Illustrator | Daisuke Izuka |
Appears In |
Heroes from Legendary Heroes - Yuri: Underground Lord | |||
---|---|---|---|
Legendary Sigurd [9.0/10] |
Embla [9.5/10] |
Legendary Yuri [9.5/10] |
Nótt [9.0/10] |
Hardin [9.0/10] |
Caeldori [9.0/10] |
Ótr [9.0/10] |
Legendary Ninian [9.5/10] |
Ascended Eir [9.0/10] |
Medeus [9.5/10] |
Askr [9.5/10] |
Gotoh [9.0/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Hardin Builds and Best IVs
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