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This is a ranking page for the hero Robin - Exalt's Deliverer from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Brave Robin (M).
| Heroes With the Same Name | |
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List of Contents
| Free Summon - Free Summon Featured Heroes | |||
|---|---|---|---|
Brave Seliph[9.0/10] |
Brave Robin (M)[9.0/10] |
Brave Chrom[9.5/10] |
Brave Gullveig[9.0/10] |
Brave Tiki (Adult)[8.5/10] |
Brave Soren[9.0/10] |
Brave Byleth (F)[8.5/10] |
Brave Corrin (F)[9.0/10] |

| Overall Rating | 9.0/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Refined Deliverer's Brand grants bonus stats, true damage, true damage reduction, Tempo, Null Follow-Up, and Pass to Robin, and also inflicts Sabotage and Frozen onto multiple foes. ・Tip the Scales! grants 【Rally Spectrum】 to Robin and nearby allies, grants bonus stats, and can warp to allies with 【Rally Spectrum】 up to 5 spaces away. |
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Might: 16 Range: 1 Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's first attack by 40%, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat, and also, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when unit's Special triggers (excluding area-of-effect Specials), neutralizes "reduces damage by X%" effects from non-Special skills. At start of combat, if unit's HP ≥ 25% and unit triggers the Glowing Ember, Bonfire, or Ignis Special during combat, calculates that attack's damage using the lower of foe's Def or Res. |
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Cooldown Count = 4 Boosts damage dealt by 80% of unit’s Def. |
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If unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials) and when unit deals damage during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) |
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Inflicts Spd/Def-4 on foe during combat, and also, if unit's or foe's attack can trigger unit's Special, deals damage during combat = unit's max Special cooldown count value - 2, x 5 (min 0; max 15; excluding area-of-effect Specials) and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = unit's max Special cooldown count value x 10 (max 50%). |
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At start of turn, if unit is within 2 spaces of an ally, grants 【Rally Spectrum】 to unit and allies within 2 spaces of unit. Unit can move to a space adjacent to an ally with 【Rally Spectrum】 that is within 5 spaces of unit. If unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+3 to unit during combat. 【Rally Spectrum】 Grants Atk/Spd/Def/Res+5 to unit during combat and if unit's attack can trigger unit's Special, grants Special cooldown count-X to unit before unit's first attack during combat (X = 1 if unit can trigger the "unit attacks twice" effect or if unit's maximum Special cooldown count is reduced (Special trigger is accelerates); otherwise, X = 2). (That turn only.) |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (18) |
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★★★☆☆ |
| Atk (11) |
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★★★★★ |
| Spd (15) |
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★★★★★ |
| Def (7) |
|
★★★☆☆ |
| Res (5) |
|
★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Brave Robin (M) are +Spd and -Res. Spd is a superboon and allows Brave Robin (M) to compete with the fastest metagame units and protect himself from follow-up attacks.
Res is Robin's weakest stat and is the safest bane to take.
We recommend +Spd when merging Brave Robin (M) up to +10 as it is his best stat both offensively and defensively.
| HOT | |
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| Updated on 09/08/2025 | |
This build allows Brave Robin (M) to function as an Omnitank unit using the power of Archrival. Null C-Avoid helps with Spd checks and grants Robin additional true damage and true damage reduction.
| Exclusive Weapon Effect from Refining (Special Effect Type) | |
|---|---|
| SP: 400 | |
| Might: 16 Range: 1 HP: 3 Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. At start of combat, if unit's HP ≥ 25%, and also, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when unit's Special triggers (excluding area-of-effect Specials), neutralizes "reduces damage by X%" effects from non-Special skills. At start of combat, if unit's HP ≥ 25% and unit triggers the Glowing Ember, Bonfire, or Ignis Special during combat, calculates that attack's damage using the lower of foe's Def or Res. Unit can move through foes' spaces. At start of turn, if unit is within 2 spaces of an ally, inflicts Spd/Res-7,【Sabotage】, and 【Frozen】 on closest foes and foes within 2 spaces of those foes through their next actions. If unit initiates combat or if unit is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 2, + 5 (max 11), and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials). |
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Refined Deliverer's Brand grants additional support, including the Frozen effect while also granting Robin bonus stats and true damage.
Refining Deliverer's Brand vastly improves Robin's performance and should be done if he is a common unit on your teams.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 193 | ||
| HP |
40 |
Rank: 489/1317 |
| Atk |
46 |
Rank: 45/1317 |
| Spd |
45 |
Rank: 119/1317 |
| Def |
35 |
Rank: 244/1317 |
| Res |
27 |
Rank: 539/1317 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 45 | 67 | 53 | 39 | 31 | 235 | Lv.40 +10 | 45 | 51 | 50 | 39 | 31 | 216 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 47 | 50 | 49 | 39 | 31 | 216 |
| +Atk Lv.40 +10 | 44 | 53 | 49 | 39 | 31 | 216 |
| +Spd Lv.40 +10 | 44 | 50 | 53 | 39 | 31 | 217 |
| +Def Lv.40 +10 | 44 | 50 | 49 | 42 | 31 | 216 |
| +Res Lv.40 +10 | 44 | 50 | 49 | 39 | 34 | 216 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 40 | 62 | 48 | 35 | 27 | 212 |
| 5★ Lv.40 | 40 | 46 | 45 | 35 | 27 | 193 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 18 | 27 | 18 | 7 | 5 | 75 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
| 40 | 48 | 49 | 31 | 36 | 204 | |
| 41 | 46 | 49 | 37 | 31 | 204 | |
| 40 | 47 | 48 | 36 | 33 | 204 | |
| 41 | 47 | 48 | 38 | 30 | 204 | |
| 41 | 46 | 48 | 38 | 31 | 204 | |
| 40 | 47 | 48 | 35 | 29 | 199 | |
| 41 | 44 | 48 | 35 | 31 | 199 | |
| 40 | 46 | 48 | 34 | 31 | 199 | |
| 40 | 46 | 47 | 35 | 31 | 199 | |
| 40 | 44 | 48 | 36 | 31 | 199 | |
| 42 | 45 | 47 | 32 | 33 | 199 | |
| 45 | 46 | 46 | 40 | 21 | 198 | |
| 46 | 44 | 47 | 36 | 24 | 197 | |
| 41 | 45 | 47 | 33 | 27 | 193 | |
|
|
40 | 46 | 45 | 35 | 27 | 193 |
| 42 | 43 | 47 | 37 | 24 | 193 | |
| 40 | 44 | 45 | 34 | 30 | 193 | |
| 41 | 43 | 46 | 31 | 32 | 193 | |
| 40 | 43 | 46 | 43 | 21 | 193 | |
| 42 | 43 | 47 | 35 | 25 | 192 | |
| 40 | 46 | 46 | 31 | 25 | 188 | |
| 40 | 44 | 47 | 32 | 25 | 188 | |
| 43 | 43 | 46 | 28 | 28 | 188 | |
| 41 | 41 | 45 | 29 | 32 | 188 | |
| 42 | 44 | 46 | 34 | 21 | 187 | |
| 40 | 44 | 45 | 33 | 25 | 187 | |
| 40 | 41 | 45 | 29 | 32 | 187 | |
| 43 | 43 | 43 | 33 | 25 | 187 | |
| 40 | 43 | 46 | 32 | 26 | 187 | |
| 40 | 39 | 43 | 32 | 28 | 182 | |
| 41 | 41 | 43 | 32 | 25 | 182 | |
| 40 | 41 | 40 | 35 | 26 | 182 | |
| 43 | 37 | 42 | 32 | 28 | 182 | |
| 40 | 43 | 41 | 36 | 22 | 182 | |
| 40 | 40 | 43 | 34 | 25 | 182 | |
| 41 | 40 | 41 | 36 | 23 | 181 | |
| 44 | 38 | 41 | 36 | 22 | 181 | |
| 40 | 36 | 43 | 30 | 28 | 177 | |
| 43 | 37 | 42 | 30 | 24 | 176 | |
| 43 | 39 | 41 | 30 | 23 | 176 | |
| 40 | 37 | 40 | 30 | 25 | 172 | |
| 40 | 35 | 40 | 23 | 34 | 172 | |
| 41 | 36 | 37 | 32 | 26 | 172 | |
| 41 | 36 | 40 | 30 | 25 | 172 | |
| 41 | 35 | 42 | 31 | 23 | 172 | |
| 42 | 33 | 41 | 29 | 23 | 168 | |
| 40 | 34 | 40 | 33 | 21 | 168 |
Note: Stats bonuses from skills are not taken into account.
Brave Robin (M) is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Brave Robin (M)'s refined Deliverer's Brand has multiple effects that help both Robin and his allies in combat.
Below is a summary of these effects:
| Condition(s) | Effect |
|---|---|
| Always |
・Grants Robin Spd+3. ・Grants Robin a Pass effect. |
| At start of turn, if Brave Robin (M) is within 2 spaces of an ally | ・ Inflicts Spd/Res-7,【Sabotage】, and 【Frozen】 on closest foes and foes within 2 spaces of those foes. |
| At start of combat, if Brave Robin (M)'s HP ≥ 25% |
・ Grants Robin Atk/Spd/Def/Res+5 during combat. ・ Grants Robin 40% true damage reduction on his foe's first attack. ・ Grants Robin bonus true damage reduction equal to 20% of his Spd. ・ Grants Robin a Tempo effect. ・ Neutralizes foe's non-Special percentage-based damage reduction effects, if Robin's maximum Special cooldown value ≥ 3 and Robin has an offensive Special. ・ Grants Robin adaptive damage if he has Glowing Ember, Bonfire, or Ignis. |
| If Brave Robin initiates combat OR Brave Robin (M) is within 2 spaces of an ally |
・ Grants Robin up to Atk/Spd/Def/Res+11 (based on the number of allies within 3 rows and 3 columns). ・ Grants Robin bonus true damage equal to 20% of his Spd. |
With multiple true damage reduction effects as well as a handful of offensive effects tied into one weapon, refined Deliverer's Brand allows Robin to be a flexible unit that can fulfill all three of offense, defense, and support.
Brave Robin (M)'s exclusive C skill Tip the Scales! grants 【Rally Spectrum】 to himself and his nearby allies at the start of each turn.
【Rally Spectrum】 grants Atk/Spd/Def/Res+5 to the affected unit during combat and if that unit has an offensive Special, reduces their Special cooldown count before their first attack. Units with an accelerated Special trigger and units with brave effects get their cooldown reduced by 1, while units with neither effect get their cooldown reduced by 2.
【Rally Spectrum】 is a very powerful effect that makes affected units trigger their Specials more reliably, improving their combat performance and potentially knocking out their foes due to the immediate Special trigger.
Tip the Scales! also allows Brave Robin (M) to warp to a space adjacent to any ally within 5 spaces that has the 【Rally Spectrum】status, extending his range further than most units!
Brave Robin (M) is yet another speedy Sword Infantry unit introduced recently into the game. He faces competition from similar Godsword units like Alear (F), Fallen Byleth (F), and Summer Fjorm, and also from tankbuster units like Diamant.
However, Brave Robin (M) differentiates himself from his competition through his 【Rally Spectrum】 effects as well as being a mix of both a Godsword and a tankbuster at the same time. While he isn't as good at either role as the specialists, being able to fulfill both roles sets him apart from the competition.
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
|---|
Robin - Exalt's Deliverer only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Robin - Exalt's Deliverer if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 6 | 1 | No Effect | 5★ | |
| 8 | 1 | No Effect | 5★ | |
| 11 | 1 | No Effect | 5★ | |
| 16 | 1 | Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's first attack by 40%, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat, and also, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when unit's Special triggers (excluding area-of-effect Specials), neutralizes "reduces damage by X%" effects from non-Special skills. At start of combat, if unit's HP ≥ 25% and unit triggers the Glowing Ember, Bonfire, or Ignis Special during combat, calculates that attack's damage using the lower of foe's Def or Res. | 5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 5★ | |
| (Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Def. | 5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| If unit is within 3 spaces of an ally, grants Atk/Spd+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 5★ | |
| If unit is within 3 spaces of an ally, grants Atk/Spd+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 5★ | |
| If unit is within 3 spaces of an ally, grants Atk/Spd+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 5★ | |
| If unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials) and when unit deals damage during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 5★ | |
| If unit's or foe's attack can trigger unit's Special, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = unit's max Special cooldown count value × 4 (max 20%). | 5★ | |
| If unit's or foe's attack can trigger unit's Special, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = unit's max Special cooldown count value × 7 (max 35%). | 5★ | |
| If unit's or foe's attack can trigger unit's Special, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = unit's max Special cooldown count value × 10 (max 50%). | 5★ | |
| Inflicts Spd/Def-4 on foe during combat, and also, if unit's or foe's attack can trigger unit's Special, deals damage during combat = unit's max Special cooldown count value - 2, x 5 (min 0; max 15; excluding area-of-effect Specials) and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = unit's max Special cooldown count value x 10 (max 50%). | 5★ | |
| At start of turn, if unit is within 2 spaces of an ally, grants 【Rally Spectrum】 to unit and allies within 2 spaces of unit. Unit can move to a space adjacent to an ally with 【Rally Spectrum】 that is within 5 spaces of unit. If unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+3 to unit during combat. 【Rally Spectrum】 Grants Atk/Spd/Def/Res+5 to unit during combat and if unit's attack can trigger unit's Special, grants Special cooldown count-X to unit before unit's first attack during combat (X = 1 if unit can trigger the "unit attacks twice" effect or if unit's maximum Special cooldown count is reduced (Special trigger is accelerates); otherwise, X = 2). (That turn only.) |
5★ |

| Value of Skills | ★★★☆☆ |
|---|
Brave Robin (M) has Atk/Spd Finish 4 and Gambit 4 as good inheritance options.
Gambit 4 is a new skill introduced by Brave Robin (M) and is worth inheriting onto your favorite units.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Brave Robin (M) is a Hero who can be pulled from any summon.
| Event Name | Focus |
|---|---|
![]() Free Summon Free Summon Summon |
Starts:Date of Installation Ends: |
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
David Vincent |
|---|---|
| Illustrator | Wada Sachiko |
| Appears In |
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| Heroes from Hero Fest - GW Hero Fest! CYL: Round 7 | |||
|---|---|---|---|
Brave Robin (M)[9.0/10] |
Brave Gullveig[9.0/10] |
Brave Soren[9.0/10] |
Brave Corrin (F)[9.0/10] |
▶︎Return to the Red Heroes Page
| Close-Range | Ranged |
|---|---|
Sword |
Red Tome |
Red Breath |
Red Dagger |
Red Beast |
Red Bow |
You'll probably never see this, but u have gambit 4 description wrong. It should be "minus 2", but you have "equals 2". "Special cooldown count value = 2,..."
Brave Robin (M) Builds and Best IVs



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We do see it! Thanks for pointing it out; we have fixed Gambit 4's description.