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This is a ranking page for the hero Ashe - Fabled Sea Knight from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Summer Ashe.
| Heroes With the Same Name | |
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List of Contents
| Debut - Summer Vibrance Featured Heroes | |||
|---|---|---|---|
Summer Mercedes[7.0/10] |
Summer Ashe[8.0/10] |
Summer Caspar[7.5/10] |
Summer Hilda[8.5/10] |

| Overall Rating | 8.0/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
B (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Can create massive stat advantages (or close stat disadvantages) between him and his opponents thanks to his prf. Lance ・Possesses a skill to help score better in Arena in B Duel Cavalry 4 ・B skill both inflicts debuffs to foes and grants a Canto effect to Ashe. ・Great natural mobility which is further enhanced by Canto. |
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Might: 16 Range: 1 Grants Atk+3. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def+3 to unit during combat, and also if foe has Atk/Spd/Def bonuses, grants bonus to unit's Atk/Spd/Def and inflicts penalty on foe's Atk/Spd/Def during combat = current bonus on each of foe's Atk/Spd/Def. Calculates each stat bonus independently. |
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Cooldown Count = 2 Treats foe's Def/Res as if reduced by 30% during combat. |
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Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, lvl 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, lvl 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
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Enables【Canto (Rem. +1)】. Inflicts Spd/Def-3 on foe during combat. 【Canto (Rem. +1)】 |
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At start of turn, if unit is adjacent to an ally, grants Spd+5 to unit and adjacent allies for 1 turn. |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (18) |
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★★★☆☆ |
| Atk (9) |
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★★★★☆ |
| Spd (11) |
|
★★★★★ |
| Def (6) |
|
★★★☆☆ |
| Res (5) |
|
★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Summer Ashe are +Spd and -Res. His Atk is already very high and increasing his Spd will allow him to stand toe to toe with the other extremely speedy units in the game like Legendary Dimitri and Ninja Hana.
His Res is already pretty low, so it would safe to take it as his bane.
We recommend a +Spd IV when merging Ashe to 10.
This is for the same reasons as above, though you can also opt for +Atk if you would like him to hit harder.
| HOT | |
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This build maximizes Arena scoring while retaining Ashe's offensive prowess. Atk/Spd Menace may be used instead of Joint Drive Atk if you prefer Ashe to excel more at the cost of having less support for his allies.
| HOT | |
|---|---|
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This build maximizes Ashe's attack and speed to quickly eliminate an enemy and then retreat using S/D Near Trace 3. Atk/Spd Solo 3 may be used in the seal slot if you elect to give Ashe dual-phase buffs, but take note that this will reduce his player phase potential by a bit.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 172 | ||
| HP |
40 |
Rank: 489/1317 |
| Atk |
37 |
Rank: 584/1317 |
| Spd |
41 |
Rank: 260/1317 |
| Def |
34 |
Rank: 309/1317 |
| Res |
20 |
Rank: 1003/1317 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 50 | 63 | 48 | 40 | 26 | 227 | Lv.40 +10 | 45 | 42 | 46 | 38 | 24 | 195 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 48 | 41 | 45 | 38 | 24 | 196 |
| +Atk Lv.40 +10 | 44 | 44 | 45 | 38 | 24 | 195 |
| +Spd Lv.40 +10 | 44 | 41 | 48 | 38 | 24 | 195 |
| +Def Lv.40 +10 | 44 | 41 | 45 | 41 | 24 | 195 |
| +Res Lv.40 +10 | 44 | 41 | 45 | 38 | 27 | 195 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 45 | 58 | 43 | 36 | 22 | 204 |
| 5★ Lv.40 | 40 | 37 | 41 | 34 | 20 | 172 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 23 | 30 | 13 | 8 | 7 | 81 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
| 40 | 48 | 49 | 35 | 23 | 195 | |
| 41 | 46 | 48 | 38 | 22 | 195 | |
| 40 | 47 | 45 | 32 | 21 | 185 | |
| 40 | 44 | 47 | 32 | 21 | 184 | |
| 38 | 43 | 46 | 32 | 25 | 184 | |
| 40 | 45 | 45 | 31 | 18 | 179 | |
| 41 | 41 | 44 | 32 | 21 | 179 | |
| 41 | 42 | 42 | 37 | 17 | 179 | |
| 40 | 42 | 38 | 36 | 18 | 174 | |
| 39 | 40 | 42 | 28 | 24 | 173 | |
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40 | 37 | 41 | 34 | 20 | 172 |
| 41 | 36 | 38 | 35 | 18 | 168 | |
| 39 | 38 | 40 | 27 | 23 | 167 | |
| 37 | 35 | 40 | 28 | 27 | 167 | |
| 39 | 34 | 42 | 25 | 26 | 166 | |
| 38 | 32 | 37 | 28 | 27 | 162 | |
| 40 | 34 | 37 | 35 | 16 | 162 | |
| 40 | 37 | 35 | 32 | 18 | 162 | |
| 41 | 32 | 38 | 28 | 18 | 157 |
Note: Stats bonuses from skills are not taken into account.
Summer Ashe is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Buffs are granted to Ashe upon initiating, but Divine Sea Spear doesn't stop there!
Divine Sea Spear can do the following if Ashe initiates combat, or if foe's HP ≥ 75% in the enemy phase:
This ensures Ashe hits hard, and helps in scoring follow-up attacks regardless of how buffed up enemy units are! If the foe is heavily buffed in Atk/Spd/Def stats, this weapon is sure to turn the tides of combat.
B Duel Cavalry 4 is a special skill that treats the unit’s stats as 175 in the Arena, allowing your overall score to increase when using Summer Ashe.
It is usable by any blue cavalry unit, so equip it and increase your score as you would like, but keep in mind that as an A slot skill it means you will lose the ability to useful, powerful A skills like Fury 4 or Death Blow 4.
Because it is an upgrade from B Duel Cavalry 3, it also gives Atk/Spd/Def/Res +2 on top of the original +5 HP.

Ashe is able to move after combat!
【Canto (Rem. +1)】allows Summer Ashe to move again after performing an attack, Assist skill, or structure destruction.
This is will allow him to reposition himself to safety after attacking, or if he's low health, will allow him to move closer to the enemy team and allies with Wings of Mercy 3 can swoop in to her side for surprise attacks.
While B Duel Cavalry 4 does give some nice stats, the A skill can be home to very powerful skills that are cornerstones for great builds. If you plan to use Summer Ashe outside of the Arena, make sure to get him an A skill that allows him to perform better in combat.
Summer Ashe has low Res at Lvl 40, which will make him an easy target of tome users or dragon units. Examples of these are Reinhardt, Myrrh, or even Petrine!
Be careful when he's within range of these types of units and have him retreat to safety!
Summer Ashe takes 1.5x damage from cavalry-effective weapons like Ridersbane or a Wolf weapon like Rauðrwolf+, and one blow from this type of weapon is sure to take him down. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Heroes with Effective Skills
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
|---|
Ashe - Fabled Sea Knight only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Ashe - Fabled Sea Knight if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 6 | 1 | No Effect | 5★ | |
| 8 | 1 | No Effect | 5★ | |
| 11 | 1 | No Effect | 5★ | |
| 16 | 1 | Grants Atk+3. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def+3 to unit during combat, and also if foe has Atk/Spd/Def bonuses, grants bonus to unit's Atk/Spd/Def and inflicts penalty on foe's Atk/Spd/Def during combat = current bonus on each of foe's Atk/Spd/Def. Calculates each stat bonus independently. | 5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
| (Cooldown Count = 2) Treats foe's Def/Res as if reduced by 30% during combat. | 5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 5★ | |
| Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 5★ | |
| Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 5★ | |
| Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, lvl 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, lvl 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 5★ | |
| Enables【Canto (Rem. +1)】. Inflicts Spd/Def-1 on foe during combat. 【Canto (Rem. +1)】 |
5★ | |
| Enables【Canto (Rem. +1)】. Inflicts Spd/Def-2 on foe during combat. 【Canto (Rem. +1)】 |
5★ | |
| Enables【Canto (Rem. +1)】. Inflicts Spd/Def-3 on foe during combat. 【Canto (Rem. +1)】 |
5★ | |
| At start of turn, grants Spd+2 to adjacent allies for 1 turn. | 5★ | |
| At start of turn, grants Spd+3 to adjacent allies for 1 turn. | 5★ | |
| At start of turn, grants Spd+4 to adjacent allies for 1 turn. | 5★ | |
| At start of turn, if unit is adjacent to an ally, grants Spd+5 to unit and adjacent allies for 1 turn. | 5★ |

| Value of Skills | ★★★★★ |
|---|
The following skills have inheritance value:
As of June 2021, Summer Ashe is the only unit to have access to B Duel Cavalry 4. This is a very useful skill that can enable a fan favorite like Reinhardt to score better in the Arena!
Though Ashe is a powerful hero, it is definitely worth fodderring him off to a favorite cavalry unit.
Summer Ashe is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Shannon McKain |
|---|---|
| Illustrator | azu - taro |
| Appears In |
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| Heroes from Debut - Summer Vibrance | |||
|---|---|---|---|
Summer Mercedes[7.0/10] |
Summer Ashe[8.0/10] |
Summer Caspar[7.5/10] |
Summer Hilda[8.5/10] |
▶︎Return to the Blue Heroes Page
| Close-Range | Ranged |
|---|---|
Lance |
Blue Tome |
Blue Breath |
Blue Dagger |
Blue Beast |
Blue Bow |
Summer Ashe Builds and Best IVs



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