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This is a ranking page for the hero Priam - Radiant Hero from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Priam.
List of Contents
Legendary Heroes - Myrrh: Guardian Dragon Featured Heroes | |||
---|---|---|---|
Legendary Eliwood [9.0/10] |
Priam [9.0/10] |
Neimi [9.0/10] |
Legendary Byleth (F) [9.0/10] |
Legendary Caeda [9.0/10] |
Legendary Myrrh [9.0/10] |
Legendary Edelgard [9.0/10] |
Dagr [9.0/10] |
Legendary Byleth (M) [9.0/10] |
Bramimond [9.0/10] |
Legendary Claude [9.0/10] |
Ascended Joshua [9.0/10] |
Overall Rating | 9.0/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
---|---|
Rarity | |
What Kind of Character Are They? | ・Weapon skill boosts Atk/Def and allows counterattacks at any range ・Passive skills boost Atk/Def/Spd and neutralizes Panic effects |
Might: 16 Range: 1 Grants Def+3. Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 50% or 【Bonus】 is active on unit, inflicts Atk/Def-6 on foe during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
Cooldown Count = 3 Restores HP = 50% of damage dealt. |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Def+2 to unit during combat. |
Disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. |
At start of turn, if unit is not adjacent to an ally, grants Spd/Def+6 and 【Null Panic】 to unit for 1 turn. 【Null Panic】 if unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (18) | ★★★☆☆ | |
Atk (11) | ★★★★★ | |
Spd (10) | ★★★★★ | |
Def (11) | ★★★★☆ | |
Res (4) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Priam are +Spd and -Res. Priam's base Spd of 40 is quite high compared to other units in the game, and he even comes with Null Follow-Up 3 in his base kit. His Spd should be boosted as much as possible to guarantee follow-up attacks.
Priam's Res is quite low at base 26, and lowering it should not change most of his matchups, thus it is safe to take as a bane.
We recommend a +Spd IV when merging Priam to +10 for the same reasons mentioned above. His Spd needs to be boosted as much as possible.
HOT | |
---|---|
:
Bonfire
:
-
|
:
-
|
Priam's base kit works well out of the box already. Replacing Sol with Bonfire gives Priam more killing potential.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
182 | ||
HP |
40 |
Rank: 489/1184 |
Atk |
41 |
Rank: 343/1184 |
Spd |
40 |
Rank: 309/1184 |
Def |
35 |
Rank: 244/1184 |
Res |
26 |
Rank: 596/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 45 | 62 | 44 | 43 | 30 | 224 | Lv.40 +10 | 45 | 46 | 44 | 40 | 30 | 205 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 47 | 45 | 44 | 39 | 30 | 205 |
+Atk Lv.40 +10 | 44 | 49 | 44 | 39 | 30 | 206 |
+Spd Lv.40 +10 | 44 | 45 | 48 | 39 | 30 | 206 |
+Def Lv.40 +10 | 44 | 45 | 44 | 42 | 30 | 205 |
+Res Lv.40 +10 | 44 | 45 | 44 | 39 | 33 | 205 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 40 | 57 | 40 | 38 | 26 | 201 |
5★ Lv.40 | 40 | 41 | 40 | 35 | 26 | 182 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 27 | 10 | 14 | 4 | 73 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
41 | 46 | 48 | 38 | 31 | 204 | |
40 | 47 | 48 | 35 | 29 | 199 | |
46 | 44 | 47 | 36 | 24 | 197 | |
42 | 43 | 47 | 37 | 24 | 193 | |
40 | 46 | 45 | 35 | 27 | 193 | |
40 | 44 | 45 | 34 | 30 | 193 | |
41 | 45 | 47 | 33 | 27 | 193 | |
41 | 43 | 46 | 31 | 32 | 193 | |
40 | 43 | 46 | 43 | 21 | 193 | |
42 | 43 | 47 | 35 | 25 | 192 | |
41 | 41 | 45 | 29 | 32 | 188 | |
43 | 43 | 46 | 28 | 28 | 188 | |
40 | 44 | 47 | 32 | 25 | 188 | |
40 | 46 | 46 | 31 | 25 | 188 | |
40 | 43 | 46 | 32 | 26 | 187 | |
40 | 44 | 45 | 33 | 25 | 187 | |
42 | 44 | 46 | 34 | 21 | 187 | |
40 | 41 | 45 | 29 | 32 | 187 | |
43 | 43 | 43 | 33 | 25 | 187 | |
40 | 40 | 43 | 34 | 25 | 182 | |
40 | 43 | 41 | 36 | 22 | 182 | |
43 | 37 | 42 | 32 | 28 | 182 | |
Priam
|
40 | 41 | 40 | 35 | 26 | 182 |
40 | 39 | 43 | 32 | 28 | 182 | |
41 | 41 | 43 | 32 | 25 | 182 | |
44 | 38 | 41 | 36 | 22 | 181 | |
41 | 40 | 41 | 36 | 23 | 181 | |
40 | 36 | 43 | 30 | 28 | 177 | |
43 | 37 | 42 | 30 | 24 | 176 | |
43 | 39 | 41 | 30 | 23 | 176 | |
40 | 37 | 40 | 30 | 25 | 172 | |
40 | 35 | 40 | 23 | 34 | 172 | |
41 | 36 | 37 | 32 | 26 | 172 | |
41 | 36 | 40 | 30 | 25 | 172 | |
41 | 35 | 42 | 31 | 23 | 172 | |
42 | 33 | 41 | 29 | 23 | 168 | |
40 | 34 | 40 | 33 | 21 | 168 |
Note: Stats bonuses from skills are not taken into account.
Priam is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Priam is able to retaliate against the Bow Flier thanks to his Ancient Ragnell!
Priam's unique weapon Ancient Ragnell allows him to counterattack at any range, similar to the other variants of Ragnell.
In addition to this, it also grants Priam a Def+3 stat increase and a conditional Atk/Def-6 debuff to his foes.
The condition is quite easy to meet thanks to his native Rouse Spd/Def 4, meaning the weapon will almost always be active!
Priam comes with Atk/Def Ideal 4 which grants a conditional boost to his Atk and Def depending on whether he is at full health and/or has a bonus applied to him.
Again, this condition is almost always partially met due to Rouse Spd/Def 4 granting a bonus at the start of each turn.
Priam's native Sol also helps regain health, which helps keep him healthy and possibly even at full HP constantly, further amplifying the Ideal skill's effects!
As mentioned twice above, Priam comes with Rouse Spd/Def 4.
This skill grants Spd/Def+6 at the start of each turn as long as Priam is not adjacent to an ally.
It also applies a 【Null Panic】effect to Priam, ensuring that these bonuses cannot be reversed and retaining the effectiveness of his Ancient Ragnell and Atk/Def Ideal 4!
Priam's Res stat is his main weakness; even with his Distant Counter effect, mages should have no trouble dealing with Priam.
Keep him away from mages unless you are positive he'll survive and kill in retaliation.
Alternatively, you can patch up his Res with Sacred Seals like Spd/Res Solo 3.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
---|
Priam - Radiant Hero only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Priam - Radiant Hero if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Grants Def+3. Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 50% or 【Bonus】 is active on unit, inflicts Atk/Def-6 on foe during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Restores HP = 30% of damage dealt. | 5★ | |
(Cooldown Count = 3) Restores HP = 50% of damage dealt. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Def+3 to unit during combat. | 5★ | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Def+4 to unit during combat. | 5★ | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Def+5 to unit during combat. | 5★ | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Def+2 to unit during combat. | 5★ | |
At start of combat, if unit’s HP = 100%, disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. | 5★ | |
At start of combat, if unit’s HP ≥ 50%, disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. | 5★ | |
Disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. | 5★ | |
At start of turn, if unit is not adjacent to an ally, grants Spd/Def +2 to unit for 1 turn. | 5★ | |
At start of turn, if unit is not adjacent to an ally, grants Spd/Def +4 to unit for 1 turn. | 5★ | |
At start of turn, if unit is not adjacent to an ally, grants Spd/Def +6 to unit for 1 turn. | 5★ | |
At start of turn, if unit is not adjacent to an ally, grants Spd/Def+6 and 【Null Panic】 to unit for 1 turn. 【Null Panic】 if unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
5★ |
Value of Skills | ★★★★★ |
---|
Priam has three useful skills for inheritance in Atk/Def Ideal 4, Null Follow-Up 3, and Rouse Spd/Def 4.
With pre-inheritance, it is possible to inherit up to two skills at once. Ensure you maximize Priam's fodder by doing so!
Priam is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Taylor Henry |
---|---|
Illustrator | maCo |
Appears In |
Heroes from Legendary Heroes - Myrrh: Guardian Dragon | |||
---|---|---|---|
Legendary Eliwood [9.0/10] |
Priam [9.0/10] |
Neimi [9.0/10] |
Legendary Byleth (F) [9.0/10] |
Legendary Caeda [9.0/10] |
Legendary Myrrh [9.0/10] |
Legendary Edelgard [9.0/10] |
Dagr [9.0/10] |
Legendary Byleth (M) [9.0/10] |
Bramimond [9.0/10] |
Legendary Claude [9.0/10] |
Ascended Joshua [9.0/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Priam Builds and Best IVs
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