Fire Emblem Heroes (FEH)

Priam Builds and Best IVs

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This is a ranking page for the hero Priam - Radiant Hero from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Priam.

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Priam Rating and Basic Information

FEH Priam Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Priam - Radiant Hero: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill boosts Atk/Def and allows counterattacks at any range
・Passive skills boost Atk/Def/Spd and neutralizes Panic effects

Priam Skills at 5★


Might: 16  Range: 1
Grants Def+3. Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 50% or 【Bonus】 is active on unit, inflicts Atk/Def-6 on foe during combat.
【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Special Skill IconSol

Cooldown Count = 3
Restores HP = 50% of damage dealt.

At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Def+2 to unit during combat.

Disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack.

At start of turn, if unit is not adjacent to an ally, grants Spd/Def+6 and 【Null Panic】 to unit for 1 turn.
【Null Panic】 if unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)

Priam Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (11) Attack Boon ★★★★★
Spd (10) Spd Boon ★★★★★
Def (11) No Def IV ★★★★☆
Res (4) Res Bane ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Res

The best IVs for Priam are +Spd and -Res. Priam's base Spd of 40 is quite high compared to other units in the game, and he even comes with Null Follow-Up 3 in his base kit. His Spd should be boosted as much as possible to guarantee follow-up attacks.

Priam's Res is quite low at base 26, and lowering it should not change most of his matchups, thus it is safe to take as a bane.

+Spd for a +10 Merge

We recommend a +Spd IV when merging Priam to +10 for the same reasons mentioned above. His Spd needs to be boosted as much as possible.

Priam Best Builds

General Use / Budget Priam

HOT
Special Skill IconBonfire
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Priam's base kit works well out of the box already. Replacing Sol with Bonfire gives Priam more killing potential.

Source Heroes for All Skills

Priam Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
182
HP
HP 40 40
Rank: 489/1171
Atk
Atk 41 41
Rank: 343/1171
Spd
Spd 40 40
Rank: 309/1171
Def
Def 35 35
Rank: 244/1171
Res
Res 26 26
Rank: 596/1171

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 62 44 43 30 224
Lv.40 +10 45 46 44 40 30 205

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 45 44 39 30 205
+Atk
Lv.40 +10
44 49 44 39 30 206
+Spd
Lv.40 +10
44 45 48 39 30 206
+Def
Lv.40 +10
44 45 44 42 30 205
+Res
Lv.40 +10
44 45 44 39 33 205

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 57 40 38 26 201
5★ Lv.40 40 41 40 35 26 182

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 27 10 14 4 73

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
41 46 48 38 31 204
40 47 48 35 29 199
46 44 47 36 24 197
42 43 47 37 24 193
40 46 45 35 27 193
40 44 45 34 30 193
41 45 47 33 27 193
41 43 46 31 32 193
40 43 46 43 21 193
42 43 47 35 25 192
41 41 45 29 32 188
43 43 46 28 28 188
40 44 47 32 25 188
40 46 46 31 25 188
40 43 46 32 26 187
40 44 45 33 25 187
42 44 46 34 21 187
40 41 45 29 32 187
43 43 43 33 25 187
40 40 43 34 25 182
40 43 41 36 22 182
43 37 42 32 28 182
Priam Icon Priam
40 41 40 35 26 182
40 39 43 32 28 182
41 41 43 32 25 182
44 38 41 36 22 181
41 40 41 36 23 181
40 36 43 30 28 177
43 37 42 30 24 176
43 39 41 30 23 176
40 37 40 30 25 172
40 35 40 23 34 172
41 36 37 32 26 172
41 36 40 30 25 172
41 35 42 31 23 172
42 33 41 29 23 168
40 34 40 33 21 168

Note: Stats bonuses from skills are not taken into account.

Priam Roles, Strengths, and Weaknesses

Priam Roles

Priam - Radiant Hero Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Priam is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Priam Strengths

Ancient Ragnell can counterattack at any range and penalizes foes

Priam Counterattack

Priam is able to retaliate against the Bow Flier thanks to his Ancient Ragnell!

Priam's unique weapon Ancient Ragnell allows him to counterattack at any range, similar to the other variants of Ragnell.

In addition to this, it also grants Priam a Def+3 stat increase and a conditional Atk/Def-6 debuff to his foes.

The condition is quite easy to meet thanks to his native Rouse Spd/Def 4, meaning the weapon will almost always be active!

Atk/Def Ideal 4 improves both offense and defense

Priam comes with Atk/Def Ideal 4 which grants a conditional boost to his Atk and Def depending on whether he is at full health and/or has a bonus applied to him.

Again, this condition is almost always partially met due to Rouse Spd/Def 4 granting a bonus at the start of each turn.

Priam's native Sol also helps regain health, which helps keep him healthy and possibly even at full HP constantly, further amplifying the Ideal skill's effects!

Rouse Spd/Def 4 boosts key stats and nearly guarantees effects of the rest of his kit are active

As mentioned twice above, Priam comes with Rouse Spd/Def 4.

This skill grants Spd/Def+6 at the start of each turn as long as Priam is not adjacent to an ally.

It also applies a 【Null Panic】effect to Priam, ensuring that these bonuses cannot be reversed and retaining the effectiveness of his Ancient Ragnell and Atk/Def Ideal 4!

Priam Weaknesses

Subpar Res

Priam's Res stat is his main weakness; even with his Distant Counter effect, mages should have no trouble dealing with Priam.

Keep him away from mages unless you are positive he'll survive and kill in retaliation.

Alternatively, you can patch up his Res with Sacred Seals like Spd/Res Solo 3.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Priam - Radiant Hero Only Appears as a 5 Star Hero!

Priam - Radiant Hero only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Priam - Radiant Hero if a 4 Star version is released!

Unlock Potential Tier List

Priam - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Grants Def+3. Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 50% or 【Bonus】 is active on unit, inflicts Atk/Def-6 on foe during combat.
【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Restores HP = 30% of damage dealt. 5★
(Cooldown Count = 3) Restores HP = 50% of damage dealt. 5★

Passives

Skill Name Effect Learned At
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Def+3 to unit during combat. 5★
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Def+4 to unit during combat. 5★
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Def+5 to unit during combat. 5★
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Def+2 to unit during combat. 5★
At start of combat, if unit’s HP  = 100%, disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. 5★
At start of combat, if unit’s HP ≥ 50%, disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. 5★
Disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. 5★
At start of turn, if unit is not adjacent to an ally, grants Spd/Def +2 to unit for 1 turn. 5★
At start of turn, if unit is not adjacent to an ally, grants Spd/Def +4 to unit for 1 turn. 5★
At start of turn, if unit is not adjacent to an ally, grants Spd/Def +6 to unit for 1 turn. 5★
At start of turn, if unit is not adjacent to an ally, grants Spd/Def+6 and 【Null Panic】 to unit for 1 turn.
【Null Panic】 if unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)
5★

Priam as a Source Hero

Priam Avatar

Value of Skills ★★★★★

Priam has three useful skills for inheritance in Atk/Def Ideal 4, Null Follow-Up 3, and Rouse Spd/Def 4.

With pre-inheritance, it is possible to inherit up to two skills at once. Ensure you maximize Priam's fodder by doing so!

How to Get Priam / Illustrations / Voice Actor / Quotes

How to Get Priam

Obtain Through Regular Summon

Priam is a Hero who can be pulled from any summon.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Taylor Henry
Illustrator maCo
Appears In

Illustration

FEH: Related Guides

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