Fire Emblem Heroes (FEH)

Ascended Mareeta Builds and Best IVs

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This is a ranking page for the hero Mareeta - Astra Awakened from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ascended Mareeta.

Heroes With the Same Name
Mareeta - Astra Awakened Icon Ascended Mareeta

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[8.5/10]
Ascended Mareeta IconAscended Mareeta
[9.0/10]
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[8.5/10]
August IconAugust
[8.5/10]

Ascended Mareeta Rating and Basic Information

FEH Ascended Mareeta Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Mareeta - Astra Awakened: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill grants Null Follow-Up and reduces Special cooldown at start of turn and after combat
・Special boosts damage and grants damage reduction based on Spd

Ascended Mareeta Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and after combat, grants Special cooldown count-1.

Cooldown Count = 2
Boosts damage by 30% of unit's Spd. If unit's Special is ready and unit's Spd > foe's Sod, reduces damage from area-of-effect Specials by percentage = difference between stats x 3 (max 30%). At the start of combat, if unit's Special is ready and unit's Spd > foe's Spd, reduces damage from attacks during combat by percentage = difference between stats x 3 (max 30%). (Damage-reduction effects like above are considered non-Special effects, so skills like Deadeye still apply.)

If unit is not adjacent to an ally, grants Atk/Spd +7 during combat.

If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 4 (max 40%). If unit's HP ≤ 75% and unit's attack triggers Special, deals +5 damage when Special triggers.

At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.)

Ascended Mareeta Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (10) Attack Boon ★★★★☆
Spd (10) Spd Bane ★★★★★
Def (10) No Def IV ★★★★☆
Res (6) Res Boon ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd/-Res

The best IVs for Ascended Mareeta are +Spd and -Res. Mareeta relies on Spd for her damage reduction skills, and boosting it improves her combat potential immensely.

Her Res is below average and lowering it will not change her matchups, thus taking it as a bane is a safe option.

+Atk for a +10 Merge

We recommend +Atk when merging Ascended Mareeta to +10. Her Atk is a superboon and allows her to deal more damage. +Spd is also a good option to maximize her Spd-based skills.

Ascended Mareeta Best Builds

General Use / Budget Ascended Mareeta

HOT
Emblem Icon: -
Passive Skill BSpurn 3
Attuned Skill Icon: -

How to Use, Explanation

This is a budget build using Ascended Mareeta's base kit. Stacking Atk/Spd boosting stats provides better offenses and higher damage reduction from Spurn and Vital Astra.

Galeforce Attacker Ascended Mareeta

Special Skill IconGaleforce
Emblem Icon: -
Passive Skill BSpurn 3
Attuned Skill Icon: -

How to Use, Explanation

This build utilizes the cooldown reduction effects of Ascending Blade and Flashing Blade to reliably activate Galeforce post-combat.

Source Heroes for All Skills

Ascended Mareeta Stats

Stat Values

Lv 40+10 Stats (5★)

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 56 43 34 25 198
5★ Lv.40 40 40 43 34 25 182

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 26 10 10 6 70

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 46 45 35 27 193
41 45 47 33 27 193
42 43 47 37 24 193
40 44 45 34 30 193
42 43 47 35 25 192
41 41 45 29 32 188
40 46 46 31 25 188
43 43 46 28 28 188
40 44 47 32 25 188
40 44 45 33 25 187
42 44 46 34 21 187
40 41 45 29 32 187
40 43 46 32 26 187
43 43 43 33 25 187
40 39 43 32 28 182
40 43 41 36 22 182
Ascended Mareeta Icon Ascended Mareeta
40 40 43 34 25 182
40 41 40 35 26 182
43 37 42 32 28 182
41 41 43 32 25 182
44 38 41 36 22 181
41 40 41 36 23 181
40 36 43 30 28 177
43 37 42 30 24 176
43 39 41 30 23 176
41 36 40 30 25 172
40 35 40 23 34 172
40 37 40 30 25 172
41 36 37 32 26 172
41 35 42 31 23 172
42 33 41 29 23 168
40 34 40 33 21 168

Note: Stats bonuses from skills are not taken into account.

Ascended Mareeta Roles, Strengths, and Weaknesses

Ascended Mareeta Roles

Mareeta - Astra Awakened Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Ascended Mareeta is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he/she deals will be equivalent to her Atk minus the foe's Def stat.

Ascended Mareeta Strengths

Ascending Blade is a powerful sword

Ascended Mareeta attack Fire Emblem Heroes FEH

Ascended Mareeta's Ascending Blade is a powerful sword, assuming she meets the conditions to activate it in combat.

Below is a summary of its effects:

1 Accelerates Special trigger (cooldown count-1).
2 At the start of turn 1, grants Special cooldown count-1.
3 Grants Atk/Spd/Def/Res+5 during combat, if Ascended Mareeta's HP ≥ 25% at the start of combat.
4 Grants a Null Follow-Up effect during combat, if Ascended Mareeta's HP ≥ 25% at the start of combat.
5 Grants Special cooldown count-1 after combat, if Ascended Mareeta's HP ≥ 25% at the start of combat.

With Ascending Blade's Special cooldown effects, Ascended Mareeta will always trigger her Vital Astra at least once every combat!

Vital Astra provides damage and damage reduction at the same time

Ascended Mareeta comes with a new Special skill in Vital Astra.

It boosts her damage by 30% of her Spd when triggered, and provides Spd-based damage reduction if it is fully charged.

This powerful Special performs both offensively and defensively, and has a very low cooldown of 1 in conjunction with Ascending Blade!

Ascended Mareeta Weaknesses

Below average Res

Ascended Mareeta's Res sits at only 25 which leaves her vulnerable to magical attacks.

Keep her away from tomes and dragonstones to maximize her combat potential!

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Mareeta - Astra Awakened Only Appears as a 5 Star Hero!

Mareeta - Astra Awakened only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Mareeta - Astra Awakened if a 4 Star version is released!

Unlock Potential Tier List

Ascended Mareeta - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and after combat, grants Special cooldown count-1. 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Boosts damage dealt by 50%. 5★
(Cooldown Count = 4) Boosts damage dealt by 150%. 5★
(Cooldown Count = 2) Boosts damage by 30% of unit's Spd. If unit's Special is ready and unit's Spd > foe's Sod, reduces damage from area-of-effect Specials by percentage = difference between stats x 3 (max 30%). At the start of combat, if unit's Special is ready and unit's Spd > foe's Spd, reduces damage from attacks during combat by percentage = difference between stats x 3 (max 30%). (Damage-reduction effects like above are considered non-Special effects, so skills like Deadeye still apply.) 5★

Passives

Skill Name Effect Learned At
If unit is not adjacent to an ally, grants Atk/Spd +2 during combat. 5★
If unit is not adjacent to an ally, grants Atk/Spd +4 during combat. 5★
If unit is not adjacent to an ally, grants Atk/Spd +6 during combat. 5★
If unit is not adjacent to an ally, grants Atk/Spd +7 during combat. 5★
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 2 (max 20%). If unit's HP ≤ 25% and unit's attack triggers Special, deals +5 damage when Special triggers. 5★
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 3 (max 30%). If unit's HP ≤ 50% and unit's attack triggers Special, deals +5 damage when Special triggers. 5★
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 4 (max 40%). If unit's HP ≤ 75% and unit's attack triggers Special, deals +5 damage when Special triggers. 5★
At start of even-numbered turns, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.) 5★
At start of even-numbered turns, if unit's HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.) 5★
At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) 5★

Ascended Mareeta as a Source Hero

Ascended Mareeta Avatar

Value of Skills ★★★★★

Ascended Mareeta comes with Vital Astra, Atk/Spd Solo 4, Spurn 3, and Even Tempest 3 as inheritance options.

Vital Astra is one of the best Specials in the game and should be the first choice for inheritance among these skills.

Spurn 3 is the next best skill to inherit among this group, followed by Even Tempest 3. Atk/Spd Solo 4 is widely available among a handful of other units in the game.

How to Get Ascended Mareeta / Illustrations / Voice Actor / Quotes

How to Get Ascended Mareeta

Obtain Through Regular Summon

Ascended Mareeta is a Hero who can be pulled from any summon.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Kayli Mills
Illustrator Asatami Tomoyo
Appears In

Illustration

FEH: Related Guides

New Heroes: New Heroes & Ascended Mareeta

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