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This is a ranking page for the hero Mareeta - Astra Awakened from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ascended Mareeta.
Heroes With the Same Name | |
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Ascended Mareeta
|
List of Contents
New Heroes - New Heroes & Ascended Mareeta Featured Heroes | |||
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Ascended Mareeta [9.0/10] |
Galzus [8.5/10] |
Karin [8.5/10] |
August [8.5/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants Null Follow-Up and reduces Special cooldown at start of turn and after combat ・Special boosts damage and grants damage reduction based on Spd |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and after combat, grants Special cooldown count-1. |
Cooldown Count = 2 Boosts damage by 30% of unit's Spd. If unit's Special is ready and unit's Spd > foe's Sod, reduces damage from area-of-effect Specials by percentage = difference between stats x 3 (max 30%). At the start of combat, if unit's Special is ready and unit's Spd > foe's Spd, reduces damage from attacks during combat by percentage = difference between stats x 3 (max 30%). (Damage-reduction effects like above are considered non-Special effects, so skills like Deadeye still apply.) |
If unit is not adjacent to an ally, grants Atk/Spd +7 during combat. |
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 4 (max 40%). If unit's HP ≤ 75% and unit's attack triggers Special, deals +5 damage when Special triggers. |
At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (10) | ★★★★☆ | |
Spd (10) | ★★★★★ | |
Def (10) | ★★★★☆ | |
Res (6) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Ascended Mareeta are +Spd and -Res. Mareeta relies on Spd for her damage reduction skills, and boosting it improves her combat potential immensely.
Her Res is below average and lowering it will not change her matchups, thus taking it as a bane is a safe option.
We recommend +Atk when merging Ascended Mareeta to +10. Her Atk is a superboon and allows her to deal more damage. +Spd is also a good option to maximize her Spd-based skills.
HOT | |
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:
-
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:
Spurn 3
:
-
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This is a budget build using Ascended Mareeta's base kit. Stacking Atk/Spd boosting stats provides better offenses and higher damage reduction from Spurn and Vital Astra.
:
-
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:
Spurn 3
:
-
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This build utilizes the cooldown reduction effects of Ascending Blade and Flashing Blade to reliably activate Galeforce post-combat.
Neutral Stats at Lv. 40 (5★) | ||
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182 | ||
HP |
40 |
Rank: 489/1184 |
Atk |
40 |
Rank: 400/1184 |
Spd |
43 |
Rank: 182/1184 |
Def |
34 |
Rank: 309/1184 |
Res |
25 |
Rank: 668/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 40 | 56 | 43 | 34 | 25 | 198 |
5★ Lv.40 | 40 | 40 | 43 | 34 | 25 | 182 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 26 | 10 | 10 | 6 | 70 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
41 | 46 | 48 | 38 | 31 | 204 | |
40 | 47 | 48 | 35 | 29 | 199 | |
46 | 44 | 47 | 36 | 24 | 197 | |
42 | 43 | 47 | 37 | 24 | 193 | |
40 | 46 | 45 | 35 | 27 | 193 | |
40 | 44 | 45 | 34 | 30 | 193 | |
41 | 45 | 47 | 33 | 27 | 193 | |
41 | 43 | 46 | 31 | 32 | 193 | |
40 | 43 | 46 | 43 | 21 | 193 | |
42 | 43 | 47 | 35 | 25 | 192 | |
41 | 41 | 45 | 29 | 32 | 188 | |
43 | 43 | 46 | 28 | 28 | 188 | |
40 | 44 | 47 | 32 | 25 | 188 | |
40 | 46 | 46 | 31 | 25 | 188 | |
40 | 43 | 46 | 32 | 26 | 187 | |
40 | 44 | 45 | 33 | 25 | 187 | |
42 | 44 | 46 | 34 | 21 | 187 | |
40 | 41 | 45 | 29 | 32 | 187 | |
43 | 43 | 43 | 33 | 25 | 187 | |
Ascended Mareeta
|
40 | 40 | 43 | 34 | 25 | 182 |
40 | 43 | 41 | 36 | 22 | 182 | |
43 | 37 | 42 | 32 | 28 | 182 | |
40 | 41 | 40 | 35 | 26 | 182 | |
40 | 39 | 43 | 32 | 28 | 182 | |
41 | 41 | 43 | 32 | 25 | 182 | |
44 | 38 | 41 | 36 | 22 | 181 | |
41 | 40 | 41 | 36 | 23 | 181 | |
40 | 36 | 43 | 30 | 28 | 177 | |
43 | 37 | 42 | 30 | 24 | 176 | |
43 | 39 | 41 | 30 | 23 | 176 | |
40 | 37 | 40 | 30 | 25 | 172 | |
40 | 35 | 40 | 23 | 34 | 172 | |
41 | 36 | 37 | 32 | 26 | 172 | |
41 | 36 | 40 | 30 | 25 | 172 | |
41 | 35 | 42 | 31 | 23 | 172 | |
42 | 33 | 41 | 29 | 23 | 168 | |
40 | 34 | 40 | 33 | 21 | 168 |
Note: Stats bonuses from skills are not taken into account.
Ascended Mareeta is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he/she deals will be equivalent to her Atk minus the foe's Def stat.
Ascended Mareeta's Ascending Blade is a powerful sword, assuming she meets the conditions to activate it in combat.
Below is a summary of its effects:
1 | Accelerates Special trigger (cooldown count-1). |
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2 | At the start of turn 1, grants Special cooldown count-1. |
3 | Grants Atk/Spd/Def/Res+5 during combat, if Ascended Mareeta's HP ≥ 25% at the start of combat. |
4 | Grants a Null Follow-Up effect during combat, if Ascended Mareeta's HP ≥ 25% at the start of combat. |
5 | Grants Special cooldown count-1 after combat, if Ascended Mareeta's HP ≥ 25% at the start of combat. |
With Ascending Blade's Special cooldown effects, Ascended Mareeta will always trigger her Vital Astra at least once every combat!
Ascended Mareeta comes with a new Special skill in Vital Astra.
It boosts her damage by 30% of her Spd when triggered, and provides Spd-based damage reduction if it is fully charged.
This powerful Special performs both offensively and defensively, and has a very low cooldown of 1 in conjunction with Ascending Blade!
Ascended Mareeta's Res sits at only 25 which leaves her vulnerable to magical attacks.
Keep her away from tomes and dragonstones to maximize her combat potential!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Mareeta - Astra Awakened only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Mareeta - Astra Awakened if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and after combat, grants Special cooldown count-1. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ | |
(Cooldown Count = 4) Boosts damage dealt by 150%. | 5★ | |
(Cooldown Count = 2) Boosts damage by 30% of unit's Spd. If unit's Special is ready and unit's Spd > foe's Sod, reduces damage from area-of-effect Specials by percentage = difference between stats x 3 (max 30%). At the start of combat, if unit's Special is ready and unit's Spd > foe's Spd, reduces damage from attacks during combat by percentage = difference between stats x 3 (max 30%). (Damage-reduction effects like above are considered non-Special effects, so skills like Deadeye still apply.) | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
If unit is not adjacent to an ally, grants Atk/Spd +2 during combat. | 5★ | |
If unit is not adjacent to an ally, grants Atk/Spd +4 during combat. | 5★ | |
If unit is not adjacent to an ally, grants Atk/Spd +6 during combat. | 5★ | |
If unit is not adjacent to an ally, grants Atk/Spd +7 during combat. | 5★ | |
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 2 (max 20%). If unit's HP ≤ 25% and unit's attack triggers Special, deals +5 damage when Special triggers. | 5★ | |
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 3 (max 30%). If unit's HP ≤ 50% and unit's attack triggers Special, deals +5 damage when Special triggers. | 5★ | |
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 4 (max 40%). If unit's HP ≤ 75% and unit's attack triggers Special, deals +5 damage when Special triggers. | 5★ | |
At start of even-numbered turns, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ | |
At start of even-numbered turns, if unit's HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ | |
At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ |
Value of Skills | ★★★★★ |
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Ascended Mareeta comes with Vital Astra, Atk/Spd Solo 4, Spurn 3, and Even Tempest 3 as inheritance options.
Vital Astra is one of the best Specials in the game and should be the first choice for inheritance among these skills.
Spurn 3 is the next best skill to inherit among this group, followed by Even Tempest 3. Atk/Spd Solo 4 is widely available among a handful of other units in the game.
Ascended Mareeta is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Kayli Mills |
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Illustrator | Asatami Tomoyo |
Appears In |
Heroes from New Heroes - New Heroes & Ascended Mareeta | |||
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Ascended Mareeta [9.0/10] |
Galzus [8.5/10] |
Karin [8.5/10] |
August [8.5/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Ascended Mareeta Builds and Best IVs
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