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This is a ranking page for the hero Fjorm - Seaside Thaw from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Summer Fjorm.
Heroes With the Same Name | |
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Summer Fjorm
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List of Contents
Special Heroes - Summer Firsts Featured Heroes | |||
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Summer Fjorm [9.5/10] |
Summer Tharja [8.5/10] |
Summer Ivy [9.0/10] |
Summer Ymir [9.5/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill neutralizes sweep effects from ranged foes, inflicts Atk/Spd penalties and slows down Special charges of foe, grants bonus stats to unit, and grants flat damage reduction when foe's Atk triggers Special. ・Exclusive Special reduces incoming damage and reflects damage back onto foes, and grants a Distant Counter effect when Special is ready. |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). If foe uses bow, dagger, magic, or staff, neutralizes effects that prevent unit's counterattacks during combat. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Atk/Spd = 20% of unit's Spd at start of combat, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and reduces damage dealt to unit by 5 when foe's attack triggers unit's Special (excluding Miracle) during combat. |
Cooldown Count = 2 Reduces damage from foe's attacks by X% (if foe's Range = 1, X = 10; if foe's Range = 2, X = 30). After Special triggers, unit's next attack deals damage = total damage reduced (by any source, including other skills; resets at end of combat). At start of combat, if unit's Special is ready, unit can counterattack regardless of foe's range during combat. |
If unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials) and when unit deals damage during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) |
Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to foe or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 5 (max 50%). If unit's HP ≤ 75% and unit's attack can trigger unit's Special, deals +5 damage when Special triggers. If foe's attack triggers unit's Special, unit's next attack deals +5 damage (resets at end of combat). |
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (19) | ★★★★☆ | |
Atk (10) | ★★★★☆ | |
Spd (16) | ★★★★★ | |
Def (4) | ★★☆☆☆ | |
Res (6) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Summer Fjorm are +Spd and -Res. Summer Fjorm's Spd is a superboon and boosting it improves her performance, allowing her to keep up with the fastest metagame units.
Summer Fjorm's bulk is average at best. We recommend taking Res as a bane as Summer Fjorm is expected to be in combat against physical foes more often.
We recommend +Spd when merging Summer Fjorm to +10 to maximize her capacity as a godsword unit.
HOT | |
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This build uses Laguz Friend 4 as additional damage reduction to make Summer Fjorm even tankier. Laguz Friend also provides Special skipping and damage reduction piercing effects to further improve Summer Fjorm's combat potential.
HOT | |
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-
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Spurn 4
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Summer Fjorm's base kit has already been proven on other godsword units, and Summer Fjorm is no exception. She makes great use of the new Spurn 4 compared to the other tier 4 damage reduction skills.
Neutral Stats at Lv. 40 (5★) | ||
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188 | ||
HP |
43 |
Rank: 192/1171 |
Atk |
43 |
Rank: 207/1171 |
Spd |
46 |
Rank: 62/1171 |
Def |
28 |
Rank: 600/1171 |
Res |
28 |
Rank: 479/1171 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 48 | 64 | 51 | 32 | 32 | 227 | Lv.40 +10 | 48 | 48 | 51 | 32 | 32 | 211 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 50 | 47 | 50 | 32 | 32 | 211 |
+Atk Lv.40 +10 | 47 | 50 | 50 | 32 | 32 | 211 |
+Spd Lv.40 +10 | 47 | 47 | 54 | 32 | 32 | 212 |
+Def Lv.40 +10 | 47 | 47 | 50 | 35 | 32 | 211 |
+Res Lv.40 +10 | 47 | 47 | 50 | 32 | 35 | 211 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 43 | 59 | 46 | 28 | 28 | 204 |
5★ Lv.40 | 43 | 43 | 46 | 28 | 28 | 188 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 19 | 26 | 16 | 4 | 6 | 71 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
41 | 46 | 48 | 38 | 31 | 204 | |
40 | 47 | 48 | 35 | 29 | 199 | |
46 | 44 | 47 | 36 | 24 | 197 | |
42 | 43 | 47 | 37 | 24 | 193 | |
40 | 46 | 45 | 35 | 27 | 193 | |
40 | 44 | 45 | 34 | 30 | 193 | |
41 | 45 | 47 | 33 | 27 | 193 | |
41 | 43 | 46 | 31 | 32 | 193 | |
40 | 43 | 46 | 43 | 21 | 193 | |
42 | 43 | 47 | 35 | 25 | 192 | |
41 | 41 | 45 | 29 | 32 | 188 | |
Summer Fjorm
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43 | 43 | 46 | 28 | 28 | 188 |
40 | 44 | 47 | 32 | 25 | 188 | |
40 | 46 | 46 | 31 | 25 | 188 | |
40 | 43 | 46 | 32 | 26 | 187 | |
40 | 44 | 45 | 33 | 25 | 187 | |
42 | 44 | 46 | 34 | 21 | 187 | |
40 | 41 | 45 | 29 | 32 | 187 | |
43 | 43 | 43 | 33 | 25 | 187 | |
40 | 40 | 43 | 34 | 25 | 182 | |
40 | 43 | 41 | 36 | 22 | 182 | |
43 | 37 | 42 | 32 | 28 | 182 | |
40 | 41 | 40 | 35 | 26 | 182 | |
40 | 39 | 43 | 32 | 28 | 182 | |
41 | 41 | 43 | 32 | 25 | 182 | |
44 | 38 | 41 | 36 | 22 | 181 | |
41 | 40 | 41 | 36 | 23 | 181 | |
40 | 36 | 43 | 30 | 28 | 177 | |
43 | 37 | 42 | 30 | 24 | 176 | |
43 | 39 | 41 | 30 | 23 | 176 | |
40 | 37 | 40 | 30 | 25 | 172 | |
40 | 35 | 40 | 23 | 34 | 172 | |
41 | 36 | 37 | 32 | 26 | 172 | |
41 | 36 | 40 | 30 | 25 | 172 | |
41 | 35 | 42 | 31 | 23 | 172 | |
42 | 33 | 41 | 29 | 23 | 168 | |
40 | 34 | 40 | 33 | 21 | 168 |
Note: Stats bonuses from skills are not taken into account.
Summer Fjorm is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Summer Fjorm's Ice-Bound Brand disables effects that prevent her follow-ups if facing a ranged foe.
In combat, if Summer Fjorm's foe initiates combat or if her foe's HP ≥ 75%, Summer Fjorm receives Atk/Spd/Def/Res+5, inflicts an Atk/Spd penalty onto her foe equal to 20% of Summer Fjorm's Spd at start of combat, applies a Guard effect onto her foe, and reduces incoming damage by 5 whenever her foe's attack triggers her Special.
Ice-Bound Brand is a great defensive weapon, granting multiple useful effects that ensure Summer Fjorm survives combat.
Summer Fjorm carries a new exclusive Special in Frostbite Mirror. This Special reduces damage from her foe's attacks by a percentage equal to their range (10% for melee foes and 30% for ranged foes) and then reflects the damage reduced back onto the foe during Summer Fjorm's next attack.
Additionally, if Summer Fjorm's Special is ready to trigger at the start of combat, Frostbite Mirror grants Summer Fjorm a Distant Counter effect.
This Special helps ensure Summer Fjorm's survival and allows her to retaliate against ranged foes.
Summer Fjorm is yet another godsword unit released recently, competing with the likes of Alear (F), Fallen Byleth (F), the free-to-play option Lumera, and many more.
Frostbite Mirror sets her apart from these other units, but the playstyle remains the same.
The speedy sword infantry archetype is incredibly saturated with modern units, making Summer Fjorm a luxury instead of a necessary archetype to have in your barracks.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Fjorm - Seaside Thaw only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Fjorm - Seaside Thaw if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). If foe uses bow, dagger, magic, or staff, neutralizes effects that prevent unit's counterattacks during combat. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Atk/Spd = 20% of unit's Spd at start of combat, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and reduces damage dealt to unit by 5 when foe's attack triggers unit's Special (excluding Miracle) during combat. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Reduces damage inflicted by attacks from foes 2 spaces away by 30%. | 5★ | |
(Cooldown Count = 2) Reduce damage inflicted by attacks from foes 2 spaces away by 30%. | 5★ | |
(Cooldown Count = 2) Reduces damage from foe's attacks by X% (if foe's Range = 1, X = 10; if foe's Range = 2, X = 30). After Special triggers, unit's next attack deals damage = total damage reduced (by any source, including other skills; resets at end of combat). At start of combat, if unit's Special is ready, unit can counterattack regardless of foe's range during combat. | 5★ |
Skill Name | Effect | Learned At |
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If unit is within 3 spaces of an ally, grants Atk/Spd+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 5★ | |
If unit is within 3 spaces of an ally, grants Atk/Spd+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 5★ | |
If unit is within 3 spaces of an ally, grants Atk/Spd+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 5★ | |
If unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials) and when unit deals damage during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 5★ | |
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 2 (max 20%). If unit's HP ≤ 25% and unit's attack triggers Special, deals +5 damage when Special triggers. | 5★ | |
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 3 (max 30%). If unit's HP ≤ 50% and unit's attack triggers Special, deals +5 damage when Special triggers. | 5★ | |
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 4 (max 40%). If unit's HP ≤ 75% and unit's attack triggers Special, deals +5 damage when Special triggers. | 5★ | |
Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to foe or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 5 (max 50%). If unit's HP ≤ 75% and unit's attack can trigger unit's Special, deals +5 damage when Special triggers. If foe's attack triggers unit's Special, unit's next attack deals +5 damage (resets at end of combat). | 5★ | |
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ |
Value of Skills | ★★★★★ |
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Summer Fjorm has Atk/Spd Finish 4, Spurn 4, and Time's Pulse 4 as valuable inheritance options.
We recommend acquiring at least two skills from your copy of Summer Fjorm by inheriting the lower tier skills first.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Summer Fjorm is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Heather Watson |
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Illustrator | Maeshima Shigeki |
Appears In |
Heroes from Special Heroes - Summer Firsts | |||
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Summer Fjorm [9.5/10] |
Summer Tharja [8.5/10] |
Summer Ivy [9.0/10] |
Summer Ymir [9.5/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Summer Fjorm Builds and Best IVs
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