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Fire Emblem Heroes (FEH)

Malice Builds and Best IVs

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FEH Malice Banner

This is a ranking page for the hero Malice - Deft Sellsword from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Malice.

Heroes With the Same Name
Malice - Deft Sellsword Icon Malice

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[8.5/10]
Reginn IconReginn
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Malice IconMalice
[8.5/10]
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[9.0/10]
Legendary Fae IconLegendary Fae
[9.0/10]
Legendary Caeda IconLegendary Caeda
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Triandra IconTriandra
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Astrid IconAstrid
[8.5/10]
Legendary Leif IconLegendary Leif
[8.5/10]
Legendary Corrin (F) IconLegendary Corrin (F)
[8.5/10]
Ascended Laegjarn IconAscended Laegjarn
[8.5/10]

Malice Rating and Basic Information

FEH Malice Banner

Overall Rating 8.5/10
Reroll Ranking (excluding Inherit Skill) B
(▶Reroll Ranking)
Ranking (including Inherit Skill) B
(▶FEH Tier List)

Malice - Deft Sellsword: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon grants multiple effects depending on Dragonflowers invested
・Has Spd based damage reduction up to 40%

Malice Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants bonus to Atk/Spd/Def/Res during combat based on the number of times unit has been enhanced using Dragonflowers (one or more times grants +6, zero times grants +4), and also, if unit has been enhanced using Dragonflowers two or more times, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.

Cooldown Count = 3
Treats foe's Def/Res as if reduced by 50% during combat.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit.

If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 4 (max 40%). If unit's HP ≤ 75% and unit's attack triggers Special, deals +5 damage when Special triggers.

Malice Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (9) Attack Boon ★★★★★
Spd (13) Spd Boon ★★★★★
Def (8) No Def IV ★★★★☆
Res (6) Res Bane ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Atk and -Res

Malice's best IVs are +Spd and -Res . +Spd is a Superboon and boosts her already high Spd stat even further, allowing her to create more follow-up attacks and get a higher damage reduction from Spurn. Her Res is her worst stat and boosting it will not change most of her matchups, thus it is safe to take as a bane.

+Atk for a +10 Merge Project

If you want to build a +10 merged Malice, we recommend a +Spd IV for similar reasons as above.

Malice Best Builds

General Use / Budget Malice

HOT
Special Skill IconLuna
Emblem Icon: -
Passive Skill BSpurn 3
Attuned Skill Icon: -

How to Use, Explanation

This build uses Malice as a speedy sword infantry unit to function as both an offensive unit and a semi-defensive unit with Spurn.

Source Heroes for All Skills

Malice Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
182
HP
HP 40 40
Rank: 489/1322
Atk
Atk 39 39
Rank: 458/1322
Spd
Spd 43 43
Rank: 182/1322
Def
Def 32 32
Rank: 383/1322
Res
Res 28 28
Rank: 479/1322

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 60 48 36 32 221
Lv.40 +10 45 44 48 36 32 205

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 43 47 36 32 205
+Atk
Lv.40 +10
44 47 47 36 32 206
+Spd
Lv.40 +10
44 43 51 36 32 206
+Def
Lv.40 +10
44 43 47 39 32 205
+Res
Lv.40 +10
44 43 47 36 35 205

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 55 43 32 28 198
5★ Lv.40 40 39 43 32 28 182

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 25 13 8 6 70

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 48 49 31 36 204
41 46 49 37 31 204
40 47 48 36 33 204
41 47 48 38 30 204
41 46 48 38 31 204
40 47 48 35 29 199
41 44 48 35 31 199
40 46 48 34 31 199
40 46 47 35 31 199
40 44 48 36 31 199
42 45 47 32 33 199
45 46 46 40 21 198
46 44 47 36 24 197
41 45 47 33 27 193
40 46 45 35 27 193
42 43 47 37 24 193
40 44 45 34 30 193
41 43 46 31 32 193
40 43 46 43 21 193
42 43 47 35 25 192
40 46 46 31 25 188
40 44 47 32 25 188
43 43 46 28 28 188
41 41 45 29 32 188
42 44 46 34 21 187
40 44 45 33 25 187
40 41 45 29 32 187
43 43 43 33 25 187
40 43 46 32 26 187
Malice Icon Malice
40 39 43 32 28 182
41 41 43 32 25 182
40 41 40 35 26 182
43 37 42 32 28 182
40 43 41 36 22 182
40 40 43 34 25 182
41 40 41 36 23 181
44 38 41 36 22 181
40 36 43 30 28 177
43 37 42 30 24 176
43 39 41 30 23 176
40 37 40 30 25 172
40 35 40 23 34 172
41 36 37 32 26 172
41 36 40 30 25 172
41 35 42 31 23 172
42 33 41 29 23 168
40 34 40 33 21 168

Note: Stats bonuses from skills are not taken into account.

Malice Roles, Strengths, and Weaknesses

Malice Roles

Malice - Deft Sellsword Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Malice is a close-range physical attacker. When the effects of the Weapon Triangle are not taken into account, the damage she deals will be equal to her Atk minus the foes's Def stat.

Malice Strengths

Spendy Scimitar grants powerful, accessible effects

Malice Fire Emblem Heroes FEH

The stat bonuses from Atk/Spd Push 4, Spendy Scimitar and the damage reduction from Spurn can be seen in this encounter.

Spendy Scimitar is a powerful sword, assuming Malice is improved by at least 2 batches of Dragonflowers and meets the conditions to activate it in combat.

It accelerates her Special trigger by 1 count no matter what, and provides additional effects depending on how many Dragonflower enhacnements she has received.

Below is a summary of its effects if Malice initiates combat or if she is within 2 spaces of an ally:

+0 Flowers +4 Atk/Spd/Def/Res
+1 Flowers +6 Atk/Spd/Def/Res
+2 Flowers Cancels effects that accelerate foe's Special charge and effects that decelerate her Special charge.

Malice either gets +6 to all stats, or +4 to all stats. She does not get +10 to all stats when she has been enhanced at least one time.

Avoid damage by stacking Spd

Spurn 3 reduces the damage taken by Malice if her Spd > foe's Spd. It also grants +5 damage when her special triggers if her HP ≤ 75%. Together with Atk/Spd Push 4 and Spendy Scimitar, Spurn makes Malice quite a bulky hero who will be deceptively hard to take down especially with dragonflower investment, and support.

Malice Weaknesses

Reliant on Dragonflowers

Malice needs at least 2 Dragonflower enhancements to access the full effects of Spendy Scimitar. This is relatively inexpensive, but it will slow down your other Dragonflower projects especially if you are a free-to-play Summoner.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Malice - Deft Sellsword Only Appears as a 5 Star Hero!

Malice - Deft Sellsword only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Malice - Deft Sellsword if a 4 Star version is released!

Unlock Potential Tier List

Malice - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants bonus to Atk/Spd/Def/Res during combat based on the number of times unit has been enhanced using Dragonflowers (one or more times grants +6, zero times grants +4), and also, if unit has been enhanced using Dragonflowers two or more times, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. 5★
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. 5★

Passives

Skill Name Effect Learned At
At start of combat, if unit’s HP = 100%, grants Atk/Spd +3, but if unit attacked, deals 1 damage to unit after combat. 5★
At start of combat, if unit’s HP = 100%, grants Atk/Spd +4, but if unit attacked, deals 1 damage to unit after combat. 5★
At start of combat, if unit’s HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat. 5★
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. 5★
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 2 (max 20%). If unit's HP ≤ 25% and unit's attack triggers Special, deals +5 damage when Special triggers. 5★
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 3 (max 30%). If unit's HP ≤ 50% and unit's attack triggers Special, deals +5 damage when Special triggers. 5★
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 4 (max 40%). If unit's HP ≤ 75% and unit's attack triggers Special, deals +5 damage when Special triggers. 5★

Malice as a Source Hero

Malice Avatar

Value of Skills ★★★★★

Inheriting Spurn 3 and Atk/Spd Push 4

Malice can be used to inherit the skills Spurn 3 and Atk/Spd Push 4. However, these are very rare skills and Malice is a very powerful hero. Consider your goals and needs before fodderring for these skills.

If you are able to inherit Atk/Spd Push 3 from another unit, you can get both skills from one copy of Malice.

How to Get Malice / Illustrations / Voice Actor / Quotes

How to Get Malice

Obtain Through Regular Summon

Malice is a Hero who can be pulled from any summon.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Giselle Fernandez
Illustrator Chiko
Appears In

Illustration

FEH: Related Guides

Legendary Heroes - Caeda: Beloved Queen

Caeda: Beloved Queen Banner

Heroes from Legendary Heroes - Caeda: Beloved Queen
Sothis IconSothis
[8.5/10]
Reginn IconReginn
[8.5/10]
Malice IconMalice
[8.5/10]
Nótt IconNótt
[9.0/10]
Legendary Fae IconLegendary Fae
[9.0/10]
Legendary Caeda IconLegendary Caeda
[8.5/10]
Legendary Edelgard IconLegendary Edelgard
[8.5/10]
Triandra IconTriandra
[9.0/10]
Astrid IconAstrid
[8.5/10]
Legendary Leif IconLegendary Leif
[8.5/10]
Legendary Corrin (F) IconLegendary Corrin (F)
[8.5/10]
Ascended Laegjarn IconAscended Laegjarn
[8.5/10]

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