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This is a ranking page for the hero Kagetsu - Onigiri Samurai from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Kagetsu.
List of Contents
New Heroes - New Heroes (Attuned Ivy & Rearmed Hortensia) Featured Heroes | |||
---|---|---|---|
Kagetsu [8.5/10] |
Ivy [9.5/10] |
Rosado [9.0/10] |
Hortensia [9.5/10] |
Overall Rating | 8.5/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
B (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants bonus stats to unit and inflicts stat penalties onto foe equal to twice their visible bonuses. |
Might: 14 Range: 1 If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats x 2 (calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7). |
Cooldown Count = 2 Treats foe's Def/Res as if reduced by 30% during combat. |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+5 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. |
Disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (18) | ★★★☆☆ | |
Atk (13) | ★★★★☆ | |
Spd (8) | ★★★★★ | |
Def (9) | ★★★☆☆ | |
Res (8) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Kagetsu are +Spd and -Res. Spd is a superboon and boosts Kagetsu's base 47 Spd up to base 51, tying the highest Spd in the game (as of the time of his release) and allowing him to keep up with the fastest metagame units.
Kagetsu's Res is below average at base 25 and no amount of investment will impact any of his matchups against magic foes. It is a safe bane to take.
We recommend +Spd when merging Kagetsu up to +10 to ensure he outspeeds a majority of the metagame units.
HOT | |
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:
-
|
:
Potent 4
:
-
|
This build uses Arcane Devourer and Time's Pulse 4 to reliably charge up Vital Astra after every combat. The rest of the skills are aimed at having Kagetsu function as a traditional Godsword unit with high Spd and multiple damage reduction effects.
:
Moonbow
:
-
|
:
-
|
This budget build stacks Atk/Spd using skills commonly available. Atk/Spd Oath provides visible bonuses to activate the two Atk/Spd Ideal skills.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
192 | ||
HP |
42 |
Rank: 263/1171 |
Atk |
43 |
Rank: 207/1171 |
Spd |
47 |
Rank: 7/1171 |
Def |
35 |
Rank: 244/1171 |
Res |
25 |
Rank: 668/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 47 | 62 | 51 | 40 | 29 | 229 | Lv.40 +10 | 47 | 48 | 51 | 40 | 29 | 215 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 49 | 47 | 51 | 39 | 29 | 215 |
+Atk Lv.40 +10 | 46 | 51 | 51 | 39 | 29 | 216 |
+Spd Lv.40 +10 | 46 | 47 | 55 | 39 | 29 | 216 |
+Def Lv.40 +10 | 46 | 47 | 51 | 42 | 29 | 215 |
+Res Lv.40 +10 | 46 | 47 | 51 | 39 | 32 | 215 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 42 | 57 | 47 | 35 | 25 | 206 |
5★ Lv.40 | 42 | 43 | 47 | 35 | 25 | 192 |
4★ Lv.40 | 39 | 42 | 44 | 33 | 23 | 181 |
3★ Lv.40 | 38 | 39 | 42 | 31 | 22 | 172 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 27 | 8 | 9 | 8 | 70 |
4★ Lv.1 | 17 | 23 | 7 | 9 | 7 | 63 |
3★ Lv.1 | 17 | 20 | 7 | 8 | 7 | 59 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
41 | 46 | 48 | 38 | 31 | 204 | |
40 | 47 | 48 | 35 | 29 | 199 | |
46 | 44 | 47 | 36 | 24 | 197 | |
42 | 43 | 47 | 37 | 24 | 193 | |
40 | 46 | 45 | 35 | 27 | 193 | |
40 | 44 | 45 | 34 | 30 | 193 | |
41 | 45 | 47 | 33 | 27 | 193 | |
41 | 43 | 46 | 31 | 32 | 193 | |
40 | 43 | 46 | 43 | 21 | 193 | |
Kagetsu
|
42 | 43 | 47 | 35 | 25 | 192 |
41 | 41 | 45 | 29 | 32 | 188 | |
43 | 43 | 46 | 28 | 28 | 188 | |
40 | 44 | 47 | 32 | 25 | 188 | |
40 | 46 | 46 | 31 | 25 | 188 | |
40 | 43 | 46 | 32 | 26 | 187 | |
40 | 44 | 45 | 33 | 25 | 187 | |
42 | 44 | 46 | 34 | 21 | 187 | |
40 | 41 | 45 | 29 | 32 | 187 | |
43 | 43 | 43 | 33 | 25 | 187 | |
40 | 40 | 43 | 34 | 25 | 182 | |
40 | 43 | 41 | 36 | 22 | 182 | |
43 | 37 | 42 | 32 | 28 | 182 | |
40 | 41 | 40 | 35 | 26 | 182 | |
40 | 39 | 43 | 32 | 28 | 182 | |
41 | 41 | 43 | 32 | 25 | 182 | |
44 | 38 | 41 | 36 | 22 | 181 | |
41 | 40 | 41 | 36 | 23 | 181 | |
40 | 36 | 43 | 30 | 28 | 177 | |
43 | 37 | 42 | 30 | 24 | 176 | |
43 | 39 | 41 | 30 | 23 | 176 | |
40 | 37 | 40 | 30 | 25 | 172 | |
40 | 35 | 40 | 23 | 34 | 172 | |
41 | 36 | 37 | 32 | 26 | 172 | |
41 | 36 | 40 | 30 | 25 | 172 | |
41 | 35 | 42 | 31 | 23 | 172 | |
42 | 33 | 41 | 29 | 23 | 168 | |
40 | 34 | 40 | 33 | 21 | 168 |
Note: Stats bonuses from skills are not taken into account.
Kagetsu is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Kagetsu's inheritable Reversal Blade+ grants him Atk/Spd/Def/Res+4 during combat and inflicts an Atk/Spd/Def/Res penalty onto his foe equal to twice their visible stat bonuses.
The penalty effect applies enough stat penalties to overturn their bonuses, and is stronger as more visible bonuses are applied to his foe's stats.
While not overwhelmingly good, this weapon does enough to perform in battle.
Kagetsu suffers from not having any unique skills to call his own, making him unable to stand out amongst other units.
Sword Infantry units are quite abundant in the game, and lacking an exclusive weapon makes Kagetsu replaceable by better units.
Should You Unlock Potential for this Hero? |
---|
We recommend that you use Unlock Potential to bring Kagetsu - Onigiri Samurai from 4 Stars to 5 Stars. Kagetsu - Onigiri Samurai is a very useful speedy sword infantry, so we recommend you Unlock Potential for Kagetsu - Onigiri Samurai if your team lacks a strong speedy sword infantry.
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 3★ | |
8 | 1 | No Effect | 3★ | |
10 | 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats x 2 (calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7). | 3★ | |
14 | 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats x 2 (calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7). | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 3★ | |
(Cooldown Count = 2) Treats foe's Def/Res as if reduced by 30% during combat. | 4★ |
Skill Name | Effect | Learned At |
---|---|---|
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+3 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. | 3★ | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+4 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. | 3★ | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+5 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. | 4★ | |
At start of combat, if unit’s HP = 100%, disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. | 3★ | |
At start of combat, if unit’s HP ≥ 50%, disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. | 4★ | |
Disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. | 5★ |
Value of Skills | ★★★☆☆ |
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Kagetsu has Reversal Blade+, Atk/Spd Ideal 3, and Null Follow-Up 3 as inheritance options.
We recommend just using him as bridge fodder for rarer tier 4 skills.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Kagetsu is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Khoi Dao |
---|---|
Illustrator | PenekoR |
Appears In |
Heroes from New Heroes - New Heroes (Attuned Ivy & Rearmed Hortensia) | |||
---|---|---|---|
Kagetsu [8.5/10] |
Ivy [9.5/10] |
Rosado [9.0/10] |
Hortensia [9.5/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Kagetsu Builds and Best IVs
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