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Operation Matrix is a Lost Void game mode in Zenless Zone Zero (ZZZ). See how to beat Operation Matrix, the current featured characters, the weekly effect, and all rewards here!
| Hollow Zero: Lost Void Guides | ||
|---|---|---|
Operation Matrix |
Battlefront Purge |
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Task Force Investigation |
Perpetrator Battle |
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List of Contents
| Specialty of the Week | ||
|---|---|---|
| The Bill Comes Due This run only has one floor, with progressively harder challenges in each area. At journey's end, the mysterious "Avengers" will reveal their true identity! |
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| Gameplay Mechanic | 3+1 Squad Configuration Auxiliary Gear |
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| Next Reset | February 16, 2026 |
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These are the current effects for this week's Operation Matrix. Keep these in mind as you form your team, select Gear, choose Resonia, and explore Hollow Zero!
| Featured Characters | ||
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(Auxiliary) |
| Next Reset | February 16, 2026 |
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These are the current featured Agents in Operation Matrix. Keep these characters in mind when forming a squad for Operation Matrix, as they can make your run easier, especially at higher Ether Activity levels!
Agents you have not recruited yet will be available for trial in this game mode.
| Featured Characters | ||
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Featured Agents rotate every week, but only between Agents who have Potential Catalysts and have their own Lost Void Gear. This list may expand if other Agents get their own Lost Void gear.
| Featured Characters | ||
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| Lv. | Effect |
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| 1 | You must complete the battle in the Boss room within 3m 30s. Exceeding this time limit will result in failure. |
| 2 | Attacks from Elite enemies and Bosses reduce Agents' Energy and Decibels. |
| 3 | Normal and Elite enemies will self-destruct upon defeat. |
| 4 | Bosses have a higher Daze limit and recover from Stun faster. |
| 5 | DMG dealt by Bosses will increase significantly after a period of time. |
| 6 | Elite Enemies and Bosses are Demonized, but the effect ends when they are Stunned. |
| 7 | All Bosses start with Miasmic Shield, and the shield's limit is increased. |
| 8 | Increases Miasma Contamination from Miasma Corruption Attacks, and the DMG taken from triggering Miasma Corruption increases. |
| 9 | Keeps accumulating Miasma Corruption upon entering combat, and Perfect Dodge, Defensive Assist, and Evasive Assist reduce some Miasma Contamination. |
| 10 | All enemies gain increased Anomaly Buildup RES and gain increased Anomaly Buildup RES when Stunned. |
| 11 | All enemies gain Shield. When Shielded, their Anti-Interrupt Level increases. |
| 12 | All enemies are enhanced in all aspects. |
Selecting Ether Activities will make Operation Matrix much more challenging. However, you will receive additional rewards for clearing runs on higher Ether Activity levels.
| Ultimate Team | Auxiliary | ||
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This team specializes in utilizing and simplifying access to Ultimates. Dialyn's Get Lost skill enables a free Ultimate for the next Agent, and Ye Shunguang's main source of DMG is her Qingming Form brought about by her Ultimate.
Orphie and Magus, as an Auxiliary Agent, apart from enabling the party to ignore 20% of enemies' DEF, also enable the re-entering Agent to use their Ultimate for free.
| Disorder Team | Auxiliary | ||
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This team is optimized for Attribute Anomalies and Disorder DMG. While any Anomaly Agent can be paired with Vivian for Aboom DMG and ease of access to Disorder, Miyabi thrives most from Disorders, which contribute to her Fallen Frost stacks.
With this in mind, having Burnice as the Auxiliary Agent will significantly increase Attribute Anomaly and Disorder DMG.
| Chain Attack Team | Auxiliary | ||
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This team specializes in the usage and enabling of Chain Attacks via Quick Assists. Evelyn's main source of DMG is Chain Attacks, which Astra and Dialyn enable.
Nicole, as an Auxiliary Agent, does the same thing Astra does with her Ultimate. Apart from a DEF shred, Nicole's Auxiliary Assist will transform 3 Quick Assists into Chain Attacks.
| Rupture Team | Auxiliary | ||
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This team thrives on playing with HP to deal significant DMG. Manato's Auxiliary skills are specifically designed for HP consumption and restoration, increasing the entire party's DMG the lower their HP is.
In light of this, pairing him up with Agents that can manipulate their HP at will, such as Yidhari, will do wonders for her DMG output!
| Alternate Chain Attack Team | Auxiliary | ||
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This team is optimized for dealing as much DMG as possible to Stunned enemies. Any team with a Stun unit is highly recommended, then pair them up with Trigger as the Auxiliary Agent.
Trigger's Auxiliary skills increase the Stun DMG Multiplier of stunned opponents, and restore Energy, Adrenaline, and 800 Decibels whenever any Agent stuns an enemy!
| Defensive-Offensive Team | Auxiliary | ||
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This team's DMG output thrives with shields, which Caesar specializes in as an Auxiliary Agent.
Caesar provides 6000 points of Radiant Shield to Agents. Agents protected by this shield will have their DMG increased by 35%! Additionally, Assist Points will become unlimited, and DMG taken in a single instance will not exceed 6000, contributing to survivability!
| Agent | Specialty |
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[Attack: Eradication] Netherflame Reignited • Accumulates Energy over time. With enough Energy, press Auxiliary Assist to summon Orphie & Magus for an Auxiliary Assist. Grants all Agents the Zeroed In effect for 15s. Agents with Zeroed In gain 500 ATK, and their attacks ignore 20% of the enemy's DEF. Lv. 1: After Auxiliary Assist, the re-entering Agent does an Ultimate. Once every 20s. Lv. 2: Zeroed In gives 675 ATK and ignores 30% of enemy DEF. Lv. 3: When Agents crit, increases CRIT DMG by 40% and DMG by 25% for 6s. Repeated triggers reset duration. Lv. 4: After EX Special Attack, Chain Attack, or Ultimate while Zeroed In is active, Zeroed In duration is extended by 3/3/6s, respectively, Max 30s. |
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[Attack: Eradication] Masquerade • Accumulates Energy over time. With enough energy, press Auxiliary Assist to summon Hugo for an Auxiliary Assist. Guaranteed CRIT. Heavy Attacks trigger 100%/20%/10% Totalize DMG on normal/elite/bosses based on their HP. Hugo's Assist deals an additional 10%/20% Totalize DMG based on the enemy's HP if they are Stunned. Lv. 1: Agent CRIT hits execute normal enemies/elites/bosses with less than 80%/40%/20% HP. Once every 6s. Lv. 2: Agents recover 30 Energy/Adrenaline upon Auxiliary Assist. Lv. 3: When Abloom is triggered, increase the party's PEN Ratio by 20% and DMG by 25% for 30s. Lv. 4: 1 Enhancement stack per elite and boss defeated. Each stack deals 2% enemy HP as additional Totalize DMG from Hugo's Assist. |
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[Anomaly: Infliction] Flame in a Cup • Accumulates Energy over time, starting with 75 Charge. With enough Energy, press Auxiliary Assist to summon Burnice for an Auxiliary Assist attack. Hitting enemies inflicts the Scorched effect. Scorched enemies have all attribute Anomaly Buildup RES reduced by 42% for 40s. Lv. 1: Triggers Polarity Disorder that deals 50% of the DMG from the original Disorder effect when an Agent hits an enemy suffering an Anomaly with an EX Special Attack or Ultimate. Can trigger once every 3s. Lv. 2: Bestows Nitro-Fuel Cocktail state on teammates after Auxiliary Assist, which increases Disorder DMG by 100%. Lasts 15s. Lv. 3: Deal 10% Daze upon inflicting Disorder with any Agent. Occurs once every 6s. Lv. 4: Nitro-Fuel Cocktail state increases Anomaly Proficiency by 80 when a boss is stunned. |
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[Anomaly: Infliction] Featherlight Snowfall • Accumulates Energy over time. With enough energy, press Auxiliary Assist to summon Vivian for an Auxiliary Assist. Upon hitting enemies affected by Attribute Anomaly, it inflicts the Abloom effect to deal Ether/Electric/Fire/Physical/Ice Anomaly DMG at a ratio of 6,129% / 3,040% / 7,600% / 533%/760%. Lv. 1: All Agents, including Auxiliary, gain 75 Anomaly Proficiency and deal 30% more Anomaly DMG. Lv. 2: Gains 30 Auxiliary Assist energy whenever an Attribute Anomaly is inflicted. Once every 6s. Lv. 3: When Abloom is triggered, increase the party's PEN Ratio by 20% and DMG by 25% for 30s. Lv. 4: Vivian's Abloom deals twice as much DMG and ignores 11% enemy Attribute RES. |
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[Stun: Knock] One and Done • Accumulates Energy over time, starting with 75. With enough energy, press Auxiliary Assist to summon Lighter for an Auxiliary Assist. On hit, inflict Collapse, which increases Stun duration by 3s. Upon hitting normals/elites/bosses, immediately deal 100%/30%/15% Daze. Lv. 1: Increases immediate Daze on normals/elites/bosses by 100%/40%/20%. Lv. 2: Enemies with Collapse suffer 30% reduced All-Attribute RES. Lv. 3: On stun, inflict 1 Weakened stack, max 3 stacks. 1 stack increases DMG to stunned enemies by 50%. Lv. 4: When normals/elites/bosses with Collapse exit stun, immediately accumulate 100%/40%/20% Daze. |
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[Stun: Knock] Spectral Pierce • Accumulates Energy over time, starting with 75. With enough energy, press Auxiliary Assist to summon Trigger for an Auxiliary Assist. On hit, inflict Pierce, which increases Stun DMG Multiplier by 20%. Upon hitting normals/elites/bosses, immediately deal 100%/30%/15% Daze. Lv. 1: Upon stunning a boss, recover 48 Energy, 60 Adrenaline, and 800 Decibels. Lv. 2: Upon hitting enemies with Pierce, ignore 30% of All-Attribute RES. Lv. 3: On stun, Stun DMG Multiplier is increased by 75%. Lv. 4: On hitting enemies with Pierce, Non-Rupture Agents ignore 40% DEF. Rupture Agents deal 30% increased Sheer Force DMG. |
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[Support: Saturation] Elegant Creed • Accumulates Energy when Agents consume Energy/Adrenaline. With enough Energy, press Auxiliary Assist to summon Rina for an Auxiliary Assist and enter Vital View. During Vital View, Agents deal 70% additional DMG for 10s. Lv. 1: Upon entering combat, restore 52 Energy/65 Adrenaline. Lv. 2: Active character recovers 8 Energy/10 Adrenaline per second during Vital View. Lv. 3: Reduces the Decibel requirement for Ultimates to 1800. Lv. 4: Upon using an Ultimate during Vital View, extend Vital View by 2s. Can be increased 3 times. |
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[Support: Saturation] Denny Magnet • Accumulates Energy over time. With enough Energy, press Auxiliary Assist to summon Nicole for an Auxiliary Assist and enter Vital View. During Vital View, Agents ignore 50% enemy DEF. Lv. 1: After Auxiliary Assist, the next 3 Quick Assists will be upgraded to Chain Attacks. Lv. 2: During Vital View, a Quick Assist can be initiated every 3s. Chain Attacks deal 80% increased DMG. Lv. 3: Upon Chain Attack, recover 180 Decibels. Ultimates ignore 20% additional DEF. Lv. 4: Each Chain Attack done while in Vital View grants 1 Charge stack. Each stack increases Ultimate DMG by 20%. Repeated triggers reset the stack duration. |
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[Rupture: Activation] Soulfire Showdown • Accumulates Energy over time. The lower the Agents' HP, the faster the regen. With enough Energy, press Auxiliary Assist to summon Manato for an Auxiliary Assist. Equalizes all HP and restores 20% HP. Grants Molten Edge, which increases Agent CRIT DMG by 40% for 40s. Lv. 1: When Agents hit enemies, enter Bloodfury State. Agents deal 75% increased DMG. If HP is above 20%, consume 2% HP per second. Lv. 2: During Molten Edge, grant 1350 ATK to Non-Rupture Agents. Grant 1125 Sheer Force to Rupture Agents. Lv. 3: Upon taking fatal DMG, restore 50% HP and prevent defeat for 2s. Lv. 4: Agents can consume 20% HP to activate Ultimates if they do not have enough Decibels. Once every Molten Edge. |
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[Defense: Battle Shield] Backup Barge-In • Accumulates Energy over time, starting with 75. With enough energy, press Auxiliary Assist to summon Caesar for an Auxiliary Assist. Grants 6000 Radiant Aegis shield points. When shielded, Assist Points are unlimited, Agent DMG increases by 35%, and single instance DMG cannot exceed shield capacity. Lv. 1: On Defensive Assist, immediately deal 5% Daze. Max 3 times. Once every 15s. Lv. 2: With Radiant Aegis, Anti-Interrupt LVL increases, and Agents ignore 20% enemy All-Attribute RES. Lv. 3: On Defensive Assist, inflict 1 stack of Acuity. Max 5 stacks. Each stack increases Stun DMG Multiplier by 10%. Lv. 4: On Defensive Assist or Perfect Dodge, grant 1000 Radiant Aegis points. Max 15,000. Agent CRIT DMG increased by 5% per 1000 Radiant Aegis points. |
Auxiliary Agents are extra teammates in addition to the typical format of three Agents and one Bangboo. These characters can be called upon to assist in battle and possess their own unique gear.

As you enter the Lost Void, you will find Ophelia to the right and a researcher to the left. Choose a Tactical Prism Program for the gear specific to characters in your current team by speaking with Ophelia.

After getting your gear from Ophelia, speak to the researcher to the left of the stairs. He will give the conditions to upgrade your selected Tactical Prism Program.
There is a variety of conditions to choose from, so pick one that is most doable for you to upgrade your gear easily!

Much like other Hollow Zero modes, you will choose the next area to explore after clearing a stage. There are several different stage types along the way that can influence how you perform against the final boss!
When choosing the next area, keep in mind the conditions for your Tactical Prism Program upgrade and the weekly effect.

As you explore Hollow Zero in Operation Matrix, you will encounter multiple bosses along the way. At the end of your route is a Combat - Final Battle stage where you will take on Discordant Solo.
Be sure to prepare beforehand by collecting Resonia and Gear. The Friendly Talk areas are especially helpful when you need to rest and recuperate!
| Total Event Rewards | ||
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| Ether Activity 1-8 | |
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| Ether Activity 9-15 |
| Objective | Rewards |
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| Clear Operation Matrix 2 times with Agent Zhao |
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| Activate a total of 6 Tactical Prism Programs for Zhao (including initial and branch activations) |
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| Clear Operation Matrix with Zhao at Ether Activity 8 or above |
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| Objective | Rewards |
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| Clear Operation Matrix 2 times with Agent Tsukishiro Yanagi |
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| Activate a total of 6 Tactical Prism Programs for Yanagi (including initial and branch activations) |
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| Clear Operation Matrix with Yanagi at Ether Activity 8 or above |
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| Objective | Rewards |
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| Clear Operation Matrix 2 times with Agent Hoshimi Miyabi |
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| Activate a total of 6 Tactical Prism Programs for Hoshimi Miyabi (including initial and branch activations) |
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| Clear Operation Matrix with Miyabi at Ether Activity 8 or above |
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| Objective | Rewards |
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| Clear Operation Matrix 2 times with Agent Sunna |
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| Activate a total of 6 Tactical Prism Programs for Sunna (including initial and branch activations) |
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| Clear Operation Matrix with Sunna at Ether Activity 8 or above |
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| Objective | Rewards |
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| Clear Operation Matrix 2 times with Agent Ye Shunguang |
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| Activate a total of 6 Tactical Prism Programs for Ye Shunguang (including initial and branch activations) |
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| Clear Operation Matrix with Ye Shunguang at Ether Activity 8 or above |
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| Objective | Rewards |
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| Clear Operation Matrix 2 times with Agent Dialyn |
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| Activate a total of 6 Tactical Prism Programs for Dialyn (including initial and branch activations) |
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| Clear Operation Matrix with Dialyn at Ether Activity 8 or above |
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| Objective | Rewards |
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| Clear Operation Matrix 2 times with Agent Lucia Elowen |
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| Activate a total of 6 Tactical Prism Programs for Lucia (including initial and branch activations) |
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| Clear Operation Matrix with Lucia at Ether Activity 8 or above |
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| Objective | Rewards |
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| Clear Operation Matrix 2 times with Agent Banyue |
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| Activate a total of 6 Tactical Prism Programs for Banyue (including initial and branch activations) |
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| Clear Operation Matrix with Banyue at Ether Activity 8 or above |
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| Objective | Rewards |
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| Clear Operation Matrix 2 times with Agent Yidhari Murphy |
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| Activate a total of 6 Tactical Prism Programs for Yidhari (including initial and branch activations) |
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| Clear Operation Matrix with Yidhari at Ether Activity 8 or above |
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| Objective | Rewards |
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| Clear Operation Matrix 2 times with Agent Alice Thymefield |
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| Activate a total of 6 Tactical Prism Programs for Alice (including initial and branch activations) |
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| Clear Operation Matrix with Alice at Ether Activity 8 or above |
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| Objective | Rewards |
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| Clear Operation Matrix 2 times with Agent Ukinami Yuzuha |
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| Activate a total of 6 Tactical Prism Programs for Yuzuha (including initial and branch activations) |
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| Clear Operation Matrix with Yuzuha at Ether Activity 8 or above |
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| Objective | Rewards |
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| Clear Operation Matrix 2 times with Agent Yixuan |
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| Activate a total of 6 Tactical Prism Programs for Yixuan (including initial and branch activations) |
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| Clear Operation Matrix with Yixuan at Ether Activity 8 or above |
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| Objective | Rewards |
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| Clear Operation Matrix 2 times with Agent Ju Fufu |
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| Activate a total of 6 Tactical Prism Programs for Ju Fufu (including initial and branch activations) |
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| Clear Operation Matrix with Ju Fufu at Ether Activity 8 or above |
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| Objective | Rewards |
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| Clear Operation Matrix 2 times with Agent Evelyn Chevalier |
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| Activate a total of 6 Tactical Prism Programs for Evelyn (including initial and branch activations) |
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| Clear Operation Matrix with Evelyn at Ether Activity 8 or above |
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| Objective | Rewards |
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| Clear Operation Matrix 2 times with Agent Astra Yao |
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| Activate a total of 6 Tactical Prism Programs for Astra Yao (including initial and branch activations) |
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| Clear Operation Matrix with Astra Yao at Ether Activity 8 or above |
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| Objective | Rewards |
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| Clear Operation Matrix 2 times with Agent Jane Doe |
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| Activate a total of 6 Tactical Prism Programs for Jane Doe (including initial and branch activations) |
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| Clear Operation Matrix with Jane Doe at Ether Activity 8 or above |
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| Objective | Rewards |
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| Clear Operation Matrix 2 times with Agent Corin Wickes |
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| Activate a total of 6 Tactical Prism Programs for Corin (including initial and branch activations) |
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| Clear Operation Matrix with Corin at Ether Activity 8 or above |
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| Objective | Rewards |
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| Clear Operation Matrix 2 times with Agent Ellen Joe |
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| Activate a total of 6 Tactical Prism Programs for Ellen (including initial and branch activations) |
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| Clear Operation Matrix with Ellen at Ether Activity 8 or above |
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| Objective | Rewards |
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| Clear Operation Matrix 2 times with Agent Billy Kid |
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| Activate a total of 6 Tactical Prism Programs for Billy (including initial and branch activations) |
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| Clear Operation Matrix with Billy at Ether Activity 8 or above |
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| Objective | Rewards |
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| Bring Flame in a Cup with you, and clear Operation Matrix 2 times |
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| Bring Flame in a Cup with you, and level it up to Level 4 in Operation Matrix |
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| Bring Flame in a Cup with you, and clear Operation Matrix at Ether Activity 8 or above |
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| Objective | Rewards |
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| Bring Backup Barge-In with you, and clear Operation Matrix 2 times |
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| Bring Backup Barge-In with you, and level it up to Level 4 in Operation Matrix |
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| Bring Backup Barge-In with you, and clear Operation Matrix at Ether Activity 8 or above |
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| Objective | Rewards |
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| Bring Soulfire Showdown with you, and clear Operation Matrix 2 times |
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| Bring Soulfire Showdown with you, and level it up to Level 4 in Operation Matrix |
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| Bring Soulfire Showdown with you, and clear Operation Matrix at Ether Activity 8 or above |
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| Objective | Rewards |
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| Bring Denny Magnet with you, and clear Operation Matrix 2 times |
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| Bring Denny Magnet with you, and level it up to Level 4 in Operation Matrix |
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| Bring Denny Magnet with you, and clear Operation Matrix at Ether Activity 8 or above |
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| Objective | Rewards |
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| Bring Elegant Creed with you, and clear Operation Matrix 2 times |
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| Bring Elegant Creed with you, and level it up to Level 4 in Operation Matrix |
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| Bring Elegant Creed with you, and clear Operation Matrix at Ether Activity 8 or above |
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| Objective | Rewards |
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| Bring Spectral Pierce with you, and clear Operation Matrix 2 times |
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| Bring Spectral Pierce with you, and level it up to Level 4 in Operation Matrix |
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| Bring Spectral Pierce with you, and clear Operation Matrix at Ether Activity 8 or above |
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| Objective | Rewards |
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| Bring One and Done with you, and clear Operation Matrix 2 times |
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| Bring One and Done with you, and level it up to Level 4 in Operation Matrix |
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| Bring One and Done with you, and clear Operation Matrix at Ether Activity 8 or above |
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| Objective | Rewards |
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| Bring Featherlight Snowfall with you, and clear Operation Matrix 2 times |
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| Bring Featherlight Snowfall with you, and level it up to Level 4 in Operation Matrix |
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| Bring Featherlight Snowfall with you, and clear Operation Matrix at Ether Activity 8 or above |
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| Objective | Rewards |
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| Bring Masquerade with you, and clear Operation Matrix 2 times |
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| Bring Masquerade with you, and level it up to Level 4 in Operation Matrix |
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| Bring Masquerade with you, and clear Operation Matrix at Ether Activity 8 or above |
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| Objective | Rewards |
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| Bring Netherflame Reignited with you, and clear Operation Matrix 2 times |
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| Bring Netherflame Reignited with you, and level it up to Level 4 in Operation Matrix |
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| Bring Netherflame Reignited with you, and clear Operation Matrix at Ether Activity 8 or above |
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| Hollow Zero Modes | |
|---|---|
Lost Void |
Withered Domain |
| All Lost Void Stages | |
|---|---|
| Task Force Investigation | Perpetrator Battle |
| Shadow Operation | Battlefront Purge |
| Operation Matrix | - |
| All Withered Domain Stages | |
|---|---|
| Qualification Assessment | Old Capital Metro |
| Construction Ruins | Abandoned Skyscraper |
| Withering Garden | Inferno Reap |
| Hollow Zero Upgrades and Mechanics | |
|---|---|
| Resonia | Corruption |
Operation Matrix Combat Guide



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What is the bosses resistance and weakness?