Zenless Zone Zero (ZZZ)

Assist Alliance and Frontline Guide

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Zenless Zone Zero Assist Alliance and Frontline Guide

Assist Alliance and Assist Frontline are the Virtual Battlefield Mayhem Day 5 stages in Zenless Zone Zero (ZZZ). See the enemies for Assist Alliance and Frontline, best teams, stage details, and how to beat it here!

Virtual Battlefield Mayhem Guides
Day 1 - Defense AllianceDefense Day 2 - Energy AllianceEnergy Day 3 - Disorder AllianceDisorder
Day 4 Chain Attack AllianceChain Attack Day 5 - Assist Alliance IconAssist Tsukishiro Special Offensive Icon Day 3Special Offensive

Assist Alliance and Frontline Best Teams

Recommended Teams for Virtual Battlefield Mayhem Day 5

Ether Team
Qingyi Qingyi Nicole Nicole Zhu Yuan Zhu Yuan Resonaboo Resonaboo
Disorder Team
Caesar Caesar Burnice Burnice Jane Jane Red Moccus Red Moccus
F2P Team
Anby Anby
Trial
Nicole Nicole
Trial
Zhu Yuan Zhu Yuan
Trial
Devilboo Devilboo
Trial

The weaknesses and resistances of the enemies in Assist Alliance and Frontier are somewhat contradictory—the normal enemies will be weak to both Ether and Ice, but the elites will be weak to the former and resistant to the latter.

Hence, while bringing along a Mono-Ice Team is still viable, we recommend erring on the side of caution and rely on any other team besides it. The most optimal team is an Ether Team with the Disorder Team as a second option.

Assist Frontline Guide

Rely on Perfect Assists

This applies for both Frontline and Alliance modes. Since Assists are the name of the game in Day 5, you'd want to rely on it as much as possible. Assists are also a great way to break an enemy's attack string.

It's recommended to bring along Agents who can initiate Defensive Assists as they are more likely to cancel attack strings. Caesar, Anby, Qingyi and Nicole are all capable of this, so best bring them with you.

Balance Assists and Chain Attacks

With Assist Points and how to get them in mind, it's important to balance Chain Attacks and Perfect Assists to keep your Assist Points up.

A Disorder Team with an Assault enabler will do nicely for inflicting tons of Daze, but nothing beats having a Stun unit enable Chain Attacks for you should you fall short on Assist Points.

Assist Alliance Guide

Target the Ahrimans First

While you may be tempted to go for the Alpecas first due to their ranged attacks, their attacks are much slower than that of the Ahrimans'. Ahrimans are melee units that swoop in on you from a distance.

Best eliminate them first then shift your attention to whatever stragglers are left. Don't forget to group enemies together for much faster progress!

Virtual Battlefield Mayhem Day 5 Details

Assist Alliance and Frontline Trial Characters

Trial Characters Bangboo
Anby Anby Nicole Nicole Zhu Yuan Zhu Yuan Devilboo Devilboo

Assist Alliance and Frontline Stage Details

Tactical Buff
Support Buff
When activating a Perfect Assist, gain an additional 700 Decibels and gain one stack of Support Buff, increasing all squad members' Ultimate DMG by 60%. The Support Buff effect can stack up to 3 times, lasting 15s. Repeated triggers reset the duration.
Stage Enemies
Alliance
Frontline

Virtual Battlefield Mayhem Day 5 Rewards

Objective Rewards
Complete the Assist Alliance challenge
Denny Denny x5000
Complete the Assist Alliance challenge with an A-Rating
Denny Denny x5000
Complete the Assist Alliance challenge with an S-Rating
Denny Denny x5000

Zenless Zone Zero Related Guides

ZZZ Virtual Battlefield Mayhem Partial Banner

Virtual Battlefield Mayhem Event Guide

Alliance and Frontline Stages

All Alliance and Frontline Day Guides
Day 1 - Defense AllianceDefense Day 2 - Energy Alliance Energy Day 3 - Disorder AllianceDisorder
Day 4 - Chain Attack AllianceChain Attack Day 5 - Assist AllianceAssist

Other Event Guides

Other Virtual Battle Mayhem Event Guides
Tsukishiro Special Offensive Icon Day 2Tsukishiro Special Offensive

All Upcoming Events

ZZZ Events Partial

All Events and Schedule

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    Walkthrough Menu

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