Zenless Zone Zero (ZZZ)

The Missing Painting Puzzle Guide

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Zenless Zone Zero - The Missing Painting Commission Guide

The Missing Painting is an Exploration Commission in Zenless Zone Zero (ZZZ). See how to unlock The Missing Painting, a walkthrough on how to complete this Puzzle Side Mission, its Hollow guide, and its rewards here!

The Missing Painting Quest Information

The Missing Painting Commission Details

HDD Chapter Chapter 3
Required Inter-Knot Level 36
Enemy Level 36
Location Ballet Twins
Client Artist of the Lock
Difficulty ⬤⬤⬤〇〇〇
Rec. Attributes
ZZZ - Physical
Time Anytime

Gallery of Silence Achievement

Title How to Get and Rewards
Gallery of Silence
Bronze
Find all "Gentleman With a Bangboo" paintings in The Missing Painting - Two.
▶︎ The Missing Painting Quest Guide

List of All Achievements

How to Unlock The Missing Painting

Unlocked Upon Reaching Chapter 3

Zenless Zone Zero - Commissions Screen

The Missing Painting can be unlocked upon reaching Chapter 3. Progress through the main story and reach the prerequisite chapter to unlock this commission.

Unlock in the Inter-Knot After Saving Hacker Rain

To unlock this commission in the Inter-Knot, you will need to have finished Saving Hacker Rain which is the final subquest for Chapter 3: The Midnight Pursuit.

Access the Inter-Knot's Notification and check Artist of the Lock's post to accept the commission.

Chapter 3: The Midnight Pursuit Quest Guide

The Missing Painting Quest Walkthrough

Accept the Commission in the Inter-Knot

The Missing Painting How to Unlock

Check the Inter-Knot Notification tab and check for a post from Artist of the Lock. Accept his commission to retrieve the painting that her stashed.

Access the HDD System afterwards to do the commission.

The Missing Painting Hollow Guide

Step-By-Step Guide

  1. Go to the Upper Right Ghost
  2. Get the First Painting
  3. Get Observation Data 1 and Key
  4. Lure Away the Ghosts from the EMP Range
  5. Collect Observation Data 2
  6. Go Down and Avoid EMPs to Unlock Door
  7. Collect Paintings and Observation Data 3
  8. Get the Final Paintings for Achievement

Go to the Upper Right Ghost

Upper Right

Go proceed to the warp upon starting the commission and getting the Infrared Camera. On the next area, use the Infrared Camera to wipe out the ghosts surrounding you and open the surrounding light bulbs to increase visibility.

Activate the Infrared Camera again and go to the upper right section towards the ghost to open the door.

Make sure to stay away from the EMPs scattered throughout the map while the camera is activated as it would interfere with your night vision.

Get the First Painting

Enemy Near Newspaper

Go to the opened path while the camera is deactivated and go to the EMP to deactivate it. After deactivating the EMP, go up until you see a light bulb and a ghost on the right.

Ignore the ghost and instead, go follow the left arrow where you'll eventually see a lightbulb which will reveal an enemy guarding a painting and a newspaper.

Fight the enemy in order to get the painting and get to the newspaper.

Get Observation Data 1 and Key

Observation Data 1

Just on top and bottom of the newspaper is the first observation data and key that you can acquire. Go get them and return back to the area where the ghost on the right and the lightbulb is.

Lure Away the Ghosts from the EMP Range

Ghost Near EMP

Follow the top arrow this time and use the key on the locked vault to open it. Go to where the EMP is where there will be two ghosts guarding the paintings.

Lure them away from the EMP Range one by one by going back to the top arrow and using the Infrared Camera to kill the. Finally go back to where the EMP is and collect 3 paintings.

Collect Observation Data 2

Observation Data 2

Deactivate the EMP in the area and use the Infrared Camera to go the ghost in the lower right to open the door that will lead you to the second observation data.

Go Down and Avoid EMPs to Unlock Door

EMP Range

From the second observation data, activate the Infrared Camera and go to the bottom where the area will be filled by EMPs. Your goal here is to get to the bottom where the ghost is to open the door.

The gimmick here is that when you move inside the EMP range, red tiles will appear but it won't immediately deactivate your camera and instead will activate on your next step.

Stay out of the red tiles when they appear moving forward while eliminating unusual ghosts on the way.. Get to the blue ghost on the bottom(where you'll also see the final observation data) to open the door.

Collect Paintings and Observation Data 3

Observation Data 3

Finally deactivate the camera and go through the path while deactivating the EMPs on the way. You should be able to get a painting on the way.

Move to the right of where the blue ghost was and fight the enemy to get to another painting. At this point, you should have 6 paintings and this will reveal the exit which will be at the start of the map.

Go to the south of where the blue ghost was to get the final observation data.

Get the Final Two Paintings for an Achievement (Optional)

You can choose to return to the start of the map to end the commission but there are two more paintings to collect to unlock the achievement, Gallery of Silence.

List of All Achievements

Seventh Painting

Seventh Painting

On the path to the right side of the observation data, deactivate the EMP and get the painting near it.

Eight Painting

Eight Painting

Return back to the area where there's a ghost on the right and a lightbulb in the middle. Interact with the ghost this time and choose Ask about the whereabouts of the painting.

A fight will commence in which you'll get the final painting for this map and the achievement. Go to the entrance and finish the commission.

The Missing Painting Rewards

Quest Rewards

All Quest Rewards
PolychromePolychrome x DennyDenny x10000 Bangboo Algorithm ModuleBangboo Algorithm Module x2
Inter-Knot CreditInter-Knot Credit x500 Elite InvestigatorElite Investigator's Supply Box x1 Senior InvestigatorSenior Investigator's Supply Box x2

Zenless Zone Zero Related Guides

All Side Commissions

All Exploration Commissions

All Exploration Commissions
A Life-Risking Celebration of Love A Memoir of Work Screw-ups A Moment of Relaxation
Andrew Visits Once More Andrew, Cured? Andrew's Plea
Another Good Deed Another Moment of Relaxation Bangboo Golden Town: Revisit
Bangboo Limbo Career Cover-Up Romance Careless Stock Leads to Trouble
Daily Good Deed Detective Rewind Experiencing Dadd-E
Infinite Abyss Internship Accident Is Blood Thicker than Water?
No Guts No Glory Scientific Explosion Survivor Rescue
Suspicious Case Involving Two Recording and Three People Sweeping Away Secrets The Ethereal's Guide
The Last Delivery Order The Missing Painting The Prophecy
The Ultimate Collectibles To Be a Bangboo Master! Yesterday's Stage - Part 1
Yesterday's Stage - Part 2

Comment

1 Anonymousabout 2 months

If you stole all 8 paintings, you can also talk to the "Strange Old Man" at the store for a bit more lore. I'm not sure what happens if you stole less or if there are any other secrets like that.

Author

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