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Corruption can negatively affect your Hollow Zero combat and exploration in Zenless Zone Zero (ZZZ). See a list of all Corruption and how it works here!
List of Contents
Corruption | Effect |
---|---|
Assimilation | Agents gain less Pressure, but lose HP when obtaining Resonia. |
Demotivation | Off-field characters gradually lose Energy. |
Destructive Urge | Rest Areas and Swift Supplies no longer recover HP. Instead, after each battle, all squad members recover 3% of Max HP. Before the next floor and final battle, recover 10% of Max HP. |
Energizing Effect | Enemy Daze diminishes over time, but the Stun DMG Multiplier is increased. |
Frightened | When Pressure overloads, all squad members lose HP. |
Grasping Fervor | Purchasing items from Bangboo merchants costs HP instead of Gear Coins. |
Insatiable Greed | Gear Coin events generate more Gear Coins but also inflict more Pressure. |
Overcaution | Upon entering the next floor and starting the final battle, lose 300 Gear Coins and recover 10% of Max HP for all squad members. However, failure to pay will immediately deduct 15% Max HP from all squad members. |
Parasitic Mycose | When an Agent's HP is above 50%, HP recovery is significantly reduced. When an Agent's HP is below 50%, HP recovery speed is significantly increased. |
Rampage | The Bangboo merchant offers discounts, but also fewer items. |
Resistance Decline | Traps become more deadly. |
Resonium Repulsion | When selecting Resonium, you have fewer choices. |
Scabbed Infection | Enemies gain Anomaly Buildup RES but lose Daze RES. |
Self Reassurance | You receive Gear Coins when Pressure increases, but can only possess up to 3,333 Coins. |
Sharpened Pain | Both enemies and allies gain a CRIT DMG bonus. |
Sharpened Perception | Both enemies and allies gain a CRIT Rate bonus. |
Sinister Resonance | Boss attacks have a chance to deal critical damage. |
Suspicion | When Pressure increases, there is a chance your Pressure either does not increase or increases by a lot. |
Toxic Dependency | Boss attacks have a chance to deal critical damage. |
Weakened | Dodge has a longer cooldown. |
A random Corruption will be applied to the player from the list above each time their Pressure overloads during exploration in Hollow Zero. These Corruption will apply negative effects to the team in and out of combat.
We'll continuously update this section as we expand our Corruption Research. Stay tuned! |
Max Corruption | Effect |
---|---|
Exhausted | Decreases HP when exploring through the monitor. In combat, on-field characters will lose HP gradually. |
Megalophobia I | Corruption Complex deals 30% more DMG. |
Megalophobia II | Corruption Complex deals 40% more DMG. Attacks from allies no longer accumulate Daze, but breaking weak spots inflicts a substantial amount of Daze. |
Megalophobia III | Corruption Complex deals 50% more DMG. Attacks from allies no longer accumulate Daze, but breaking weak spots inflicts a substantial amount of Daze. |
Metabolic Trauma | You can no longer recover HP. |
Shadow of Horror I | Dead End Butcher deals 20% more DMG. |
Shadow of Horror II | Dead End Butcher deals 30% more DMG. |
Shadow of Horror III | The Dead End Butcher deals 40% more DMG. He restores a small amount of HP when he hits squad members. |
Shadow of Horror IV | The Dead End Butcher deals 50% more DMG. He restores Daze and a small amount of HP when he hits squad members. |
Shadow of Horror V | The Dead End Butcher deals 50% more DMG. He restores Daze and a small amount of HP when he hits squad members. |
Uncanny Valley I | Twin Marrionettes deal 40% more DMG. |
Uncanny Valley II | Twin Marrionettes deal 50% more DMG and revive much faster. |
Uncanny Valley III | Twin Marrionettes deal 50% more DMG and revive much faster. |
A random Max Corruption from the list above will be granted to the player once their Corruption meter hits the maximum capacity, and will bestow stronger negative effects to their team in and out of combat.
During the exploration phase in Hollow Zero, Pressure is added for every unexplored tile visited, or through Disconnection and random encounter tiles, and is indicated as the yellow meter filling the blue bar on the bottom of the screen.
Once the Pressure meter reaches its maximum capacity, Pressure Overload will occur, granting the player a random Corruption, which applies a negative effect to their exploration, combat, or both. The Pressure meter will reset after this, and will grant another random Corruption once Pressure Overload is retriggered.
There are event tiles and items that can help reduce Pressure such as the Safety Zone tile that reduces Pressure by 10 and the Sedative (S) item, gained from the Swift Supply event tile, that reduces pressure by 30 when chosen.
Managing Pressure levels efficiently will slow the rate of Corruption, so players should keep a close eye on their Pressure meter.
Corruption accumulates at the end of every Pressure Overload, and can stack up to a maximum of 4 standard Corruption before reaching its maximum capacity.
Players can keep track of how much Corruption they have accumulated at the bottom left of their screen, indicated by an pulsating orange sideways cross.
After 4 standard Corruptions have filled the meter, the next Pressure Overload will grant the player a Max Corruption.
These Corruptions have stronger negative effects that will adversely affect players' combat or exploration, indicated by a holographic purple sideways cross on the Corruption counter. No other Corruptions will be granted after obtaining this, even after triggering another Pressure Overload.
Any type of Corruption can be cleansed at a Purification Room event tile. Once visited, players may choose which specific Corruption they would like to remove from their Corruption list, including Max Corruptions.
All Hollow Zero Zones | |
---|---|
Qualification Assessment | Old Capital Metro |
Construction Ruins | Abandoned Skyscraper |
Withering Garden Guide | Inferno Reap |
Hollow Zero Upgrades and Mechanics | |
---|---|
Resonia | Corruption |
List of All Corruption
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