▶︎ Follow Game8's ZZZ Twitter for news & guides
★ Current: 1.3 Phase 1 and Yanagi Release!
☆ Upcoming Agents: Lighter, Harumasa, & Miyabi
★ Tier Lists: Agents | W-Engines | Bangboos | Teams
☆ Redeem Codes for free Polychromes!
★ See all banners and try our Gacha Simulators
Resonia are combat and exploration buffs available in Hollow Zero in Zenless Zone Zero (ZZZ). See a list of all Resonia, Resonium types, and how they work in this guide!
List of Resonia Per Type | ||
---|---|---|
[Critical] | [Onslaught] | [Shock] |
[Assist] | [Research] | [General] |
[Affinity] | [Duel] | [Ignite] |
[Freeze] | [Hollow] | [Artifice] |
[Dodge] | [Energy] | [Shield] |
[Synergy] | [Bangboo] | [Ether] |
Resonia | Effects |
---|---|
High-Explosive grenade | Agent CRIT DMG increases by 36%. Critical Hits may execute normal enemies with less than 75% HP. This effect can trigger once every 6s. | Lightweight Buttstock | Increases the stack limit of Insight from 5 to 8. | Sawn-Off Shotgun | All squad members gain 1 stack of Insight upon entering the battlefield. Agents no longer lose Insight stacks when attacked.
Catalyzed Effect: All squad members gain 3 stacks of Insight upon entering the battlefield. Agents no longer lose Insight stacks when attacked.
|
Weapon Crate | Each Standard Critical Resonium owned increases Agent CRIT DMG by 5%, up to a maximum increase of 40%.
Catalyzed Effect: Each Standard Critical Resonium owned increases Agent CRIT DMG by 8%, up to a maximum increase of 40%.
|
Sniper Scope | Landing a critical hit increases the Agent's CRIT DMG by 4% for 10s, stacking up to 10 times. Repeated triggers reset the duration.
Catalyzed Effect: Landing a critical hit increases the Agent's CRIT DMG by 6% for 10s, stacking up to 10 times. Repeated triggers reset the duration.
|
Doombringer | Increases Agent CRIT DMG by 20%.
Catalyzed Effect: Increases Agent CRIT DMG by 35%.
|
Gatling Gun | Triggering Perfect Dodge grants all squad members 1 stack of Insight. This effect can trigger once every 8s.
Catalyzed Effect: Triggering Perfect Dodge grants all squad members 1 stack of Insight. This effect no longer has a cooldown.
|
RPG Shell | Triggering a critical hit increases Daze inflicted by the Agent by 10% for 3s
Catalyzed Effect: Triggering a critical hit increases Daze inflicted by the Agent by 15% for 3s
|
Tactical Goggles | All squad members gain 2 stacks of Insight upon entering the battlefield.
Catalyzed Effect: All squad members gain 3 stacks of Insight upon entering the battlefield.
|
Duelist | Defeating an enemy grants all squad members 1 stack of Insight
Catalyzed Effect: Defeating an enemy grants all squad members 2 stacks of Insight
|
Laser Scope | Each non-critical hit increases the Agent's CRIT Rate by 3%. This effect is reset after the Agent triggers a critical hit.
Catalyzed Effect: Each non-critical hit increases the Agent's CRIT Rate by 6%. This effect is reset after the Agent triggers a critical hit.
|
Muzzle Compensator | When hitting an enemy from behind, Agent CRIT DMG increases by 15%
Catalyzed Effect: When hitting an enemy from behind, Agent CRIT DMG increases by 25%
|
Spare Magazine | Landing a critical hit on an enemy reduces the target's ATK by 15% for 10s.
Catalyzed Effect: Landing a critical hit on an enemy reduces the target's ATK by 20% for 10s.
|
Resonia | Effects |
---|---|
Pneumatic Drill | Triggering Assault deals additional DMG to Normal/Elite/Boss enemies equal to 50%/15%/3% of their Max HP. Additional DMG cannot exceed 4,000% of the Agent's Base ATK. | Circular Saw | Assault can execute Normal/Elite/Boss enemies with less than 70%/20%/10% HP. | Utility Knife | Triggering Assault increases the Agent's CRIT Rate by 8%, stacking up to 3 times.
Catalyzed Effect: Triggering Assault increases the Agent's CRIT Rate by 12%, stacking up to 3 times.
|
Window Breaker | Launching an EX Special Attack enables the Agent's Physical attacks to inflict 20% more Daze for 15s.
Catalyzed Effect: Launching an EX Special Attack enables the Agent's Physical attacks to inflict 30% more Daze for 15s.
|
Claw Hammer | Uppon triggering Assault, the Agent inflicts additional Daze equal to 5% of Max Daze +100 Daze. This effect can only be triggered against each enemy once every 5s.
Catalyzed Effect: Uppon triggering Assault, the Agent inflicts additional Daze equal to 7.5% of Max Daze +150 Daze. This effect can only be triggered against each enemy once every 5s.
|
Gardening Shears | Assault deals 40% more DMG.
Catalyzed Effect: Assault deals 60% more DMG.
|
Roller Brush | Each Standard Onslaught type Resonium owned increases Agent Physical Anomaly Buildup Rate by 4%, up to a maximum increase of 32%.
Catalyzed Effect: Each Standard Onslaught type Resonium owned increases Agent Physical Anomaly Buildup Rate by 6%, up to a maximum increase of 48%.
|
Steel File | Triggering Perfect Assist increases the Agent's Physical DMG by 30% for 15s.
Catalyzed Effect: Triggering Perfect Assist increases the Agent's Physical DMG by 45% for 15s.
|
Lightweight Wrench | Triggering Assault increases the Agent's CRIT DMG by 8%, stacking up to 3 times.
Catalyzed Effect: Triggering Assault increases the Agent's CRIT DMG by 12%, stacking up to 3 times.
|
Lumber Axe | Triggering Assault generates 5 Energy for the Agent.
Catalyzed Effect: Triggering Assault generates 8 Energy for the Agent.
|
Pitchfork | Launching an EX Special Attack increases Agent Physical DMG by 20% for 12s.
Catalyzed Effect: Launching an EX Special Attack increases Agent Physical DMG by 30% for 12s.
|
Pointed Shovel | Agent Physical DMG increases by 10%
Catalyzed Effect: Agent Physical DMG increases by 15%
|
Steel Handsaw | Triggering Assault reduces the target's ATK by 15% for 30s.
Catalyzed Effect: Triggering Assault reduces the target's ATK by 20% for 30s.
|
Resonia | Effects |
---|---|
Lightning Rod | Dealing Electric DMG triggers Jolt, inflicting Electric DMG equal to 1,200% of ATK. | Outdoor Battery | Increases the stack limit of Zap from 20 to 30. Dealing Electric DMG grants all squad members 1 stack of Zap. This effect can trigger once every 1s. | Amplification Bracelet | Agents with Zap deal 25% more Electric DMG.
Catalyzed Effect: Agents with Zap deal 35% more Electric DMG.
|
Stun Gun | Inflicting Shock on an enemy generates 10 Energy for all squad members. This effect can trigger once every 15s.
Catalyzed Effect: Inflicting Shock on an enemy generates 15 Energy for all squad members. This effect can trigger once every 15s.
|
Current Gloves | Shock DMG increases by 50%.
Catalyzed Effect: Shock DMG increases by 75%.
|
Electric Baton | Inflicting Shock on an enemy grants all squad members 10 stacks of Zap.
Catalyzed Effect: Inflicting Shock on an enemy grants all squad members 15 stacks of Zap.
|
Lightning Trident | Hitting an enemy with an EX Special Attack grants all squad members 6 stacks of Zap.
Catalyzed Effect: Hitting an enemy with an EX Special Attack grants all squad members 10 stacks of Zap.
|
Tesla Sphere | Agents generate 3% Decibels upon hitting a Shocked enemy. This effect can trigger once every 10s.
Catalyzed Effect: Agents generate 5% Decibels upon hitting a Shocked enemy. This effect can trigger once every 10s.
|
Mosquito Swatter | Each stack of Zap increases the Agent's Electric Anomaly Buildup Rate by 2%.
Catalyzed Effect: Each stack of Zap increases the Agent's Electric Anomaly Buildup Rate by 3%.
|
Conductive Coil | Dealing Electric DMG grants all squad members 1 stacks of Zap. This effect can trigger once every 3s.
Catalyzed Effect: Dealing Electric DMG grants all squad members 1 stacks of Zap. This effect can trigger once every 2s.
|
EMP Grenade | Agent Electric DMG increases by 15%.
Catalyzed Effect: Agent Electric DMG increases by 25%.
|
Hand Crank Generator | Agents deal 15% more DMG to Shocked enemies.
Catalyzed Effect: Agents deal 20% more DMG to Shocked enemies.
|
Thunder Whip | Shock lasts 3s longer.
Catalyzed Effect: Shock lasts 4.5s longer.
|
Resonia | Effects |
---|---|
Dynamic Sensors | Triggering Perfect Assist increases all squad members' CRIT DMG by 48% for 30s. All squad members gain 1 stack of Acuity. | Tactical Analyzer | Triggering Perfect Dodge or Chain Attack additionally restores 1 Assist Point and increases the Agent's DMG by 45% for 128. | HF Communicator | Triggering Perfect Assist generates 5% Decibels.
Catalyzed Effect: Triggering Perfect Assist generates 8% Decibels.
|
Hydraulic Buffer | Assist Follow-Up DMG increases by 70%.
Catalyzed Effect: Assist Follow-Up DMG increases by 100%.
|
Gate Breaker | Vital View triggered by Evasive Assist lasts 5s. Defensive Assist inflicts 30% more Daze.
Catalyzed Effect: Vital View triggered by Evasive Assist lasts 5s. Defensive Assist inflicts 45% more Daze.
|
Dynamic Calibration Device | Triggering Perfect Assist grants all squad members 1 stack of Insight.
Catalyzed Effect: Triggering Perfect Assist grants all squad members 2 stacks of Insight.
|
Ether Reaction Device | Triggering a Perfect Assist increases all squad members' Anomaly Buildup Rate by 20% for 10s.
Catalyzed Effect: Triggering a Perfect Assist increases all squad members' Anomaly Buildup Rate by 30% for 10s.
|
Holographic Decoy | Hitting enemies with an Assist Follow-Up increases all squad members' PEN Ratio by 10% for 15s.
Catalyzed Effect: Hitting enemies with an Assist Follow-Up increases all squad members' PEN Ratio by 15% for 15s.
|
Impact Feedback Device | Triggering Perfect Assist grants all squad members 1 stack of Rush
Catalyzed Effect: Triggering Perfect Assist grants all squad members 2 stacks of Rush
|
Activity Transfer Device | Triggering Perfect Assist increases all squad memers' CRIT DMG by 15% for 10s.
Catalyzed Effect: Triggering Perfect Assist increases all squad memers' CRIT DMG by 20% for 10s.
|
Backup Shield Generator | Triggering Perfect Assist grants the Agent a Shield equal to 6% of their Max HP for 10s.
Catalyzed Effect: Triggering Perfect Assist grants the Agent a Shield equal to 9% of their Max HP for 10s.
|
Emergency Enhancement Device | Triggering Perfect Assist increases all squad members' CRIT DMG by 20% for 10s.
Catalyzed Effect: Triggering Perfect Assist increases all squad members' CRIT DMG by 30% for 10s.
|
Hand Operated Generator | Triggering Perfect Assist generates 5 Energy for the Agent. This effect can trigger once every 5s.
Catalyzed Effect: Triggering Perfect Assist generates 8 Energy for the Agent. This effect can trigger once every 5s.
|
Resonia | Effects |
---|---|
Resource Conversion | Every 100 Gear Coins spent increases all squad members' DMG by 0.5%.
Catalyzed Effect: Every 100 Gear Coins spent increases all squad members' DMG by 0.5%. In addition, grants Matthew Effect.
|
Overload Distribution | Each Pressure Overload restores 5% of Max HP and increases all squad members' DMG by 5%.
Catalyzed Effect: Each Pressure Overload restores 5% of Max HP and increases all squad members' DMG by 5%. In addition, grants Pressure Management.
|
Trigger Instinct | For every 1% of HP lost, Agent DMG increases by 1%.
Catalyzed Effect: For every 1% of HP lost, Agent DMG increases by 1%. In addition, grants Peak Physique.
|
Resonia | Effects |
---|---|
Scarlet Goblet | Off-field Agents with 25% or lower HP slowly recover HP. | Disposable Gloves | Blocks the first instance of fatal DMG taken. (This effect can only be triggered once in each combat.) | Antique Pocket Watch | Increases Agent Max HP by 10%. | Zoom Lens | The Agent's DMG increases by 20% against enemies whose HP percentage is higher than the Agent's. | Wooden Slingshot | Agents deal 5% more DMG. Additionally deal 10% more DMG to bosses. | Mosquito Swatter | Defeating an enemy increases the Agent's DMG by 20% for 10s. | Basketball Tactical Board | When your squad is full, all squad members take 12% less DMG and deal 12% more DMG. Each missing member reduces this effect by 4%. | Cat Comb | When hitting an enemy from behind, Agent DMG increases by 25%. | Aromatic Candle | Defeating an enemy recovers 2% HP for the Agent. | Bag of Salt | Attacks against enemies with less than 50% HP deal 15% more DMG | Dog Tags | When an Agent is the sole remaining member in the squad, they take 30% less DMG. | Moisturizing Mask | Limits each instance of DMG taken to 20% of the Agent's Max HP. | Miracle Starlight | Agent DMG increases by 15%. | Fruit Peeler | Agents deal 20% more DMG to elites. | Hero's Cape | Agents deal 25% more DMG but also take 15% more DMG. | Kettle | After being in combat for 30s, Agent DMG increases by 18%. This effect expires upon leaving combat. | Duel Invitation | When there are no more than 3 enemies on the battlefield, Agent DMG increases by 15%. | Cleavers | When your squad is full, all squad members deal 16% more DMG. Each missing member reduces this effect by 4%. | Best Man's Bowtie | When your squad is full, all squad members take 12% less DMG. Each missing member reduces this effect by 4%. | Guide Flag | Upon entering combat, the on-field Agent's DMG increases by 10%. This effect expires upon leaving combat. |
Resonia | Effects |
---|---|
Muscle Mayhem | Anton has evoked the Mindscape: Warm-Up Exercises. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo.
Catalyzed Effect: Anton has evoked the Mindscape: Warm-Up Exercises. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. Additionally, he gains the industrial Grade Motivation effect. (Effective for 3 more battles).
|
Fully Charged | Anby has evoked the Mindscape: Charging Field After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. | My BGM is On | Billy has evoked the Mindscape: Roaming Gunslinger. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo.
Catalyzed Effect: Billy has evoked the Mindscape: Roaming Gunslinger. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. Additionally, he gains the Starlight Knight's Maintenance effect. (Effective for 1 more battles).
|
Frosty Eviction | Lycaon has evoked the Mindscape: Full Moon Momentum. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. | Hostile Wake-Over | Ellen has evoked the Mindscape: Arctic Ocean Predator. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo.
Catalyzed Effect: Ellen has evoked the Mindscape: Arctic Ocean Predator. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. Additionally, she gains the Rest Longer To Work Better effect (Effective for 1 more battles).
|
Absolutely Flawless | Soldier 11 has evoked the Mindscape: Indulgent Blaze. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo.
Catalyzed Effect: Soldier 11 has evoked the Mindscape: Indulgent Blaze. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. Additionally, she gains the Refreshing Rations effect (Effective for 5 more battles).
|
Attack Tactical Exchange | Increases Attack specialty Agent CRIT DMG by 25% | Stun Tactical Exchange | Stun specialty Agents inflict 18% more Daze | Anomaly Tactical Exchange | Increases Anomaly specialty Agent Anomaly Mastery by 20. | Support Tactical Exchange | Increases Support specialty Agent Energy Regen by 10%. |
Resonia | Effects |
---|---|
Ceramic Vase | Increases enemy Stun DMG Multiplier by 40%. When your squad is full, Agents can additionally trigger 1 Chain Attacks on Stunned enemies. | Inflatable Hammer | Increases the stack limit of Rush from 4 to 8. Stunned enemies' Stun DMG Multiplier increases by 50%. | Homemade Spike Mace | When triggering a Chain Attack, all squad members receive 1 stack of Rush, and the Stun DMG Multiplier of enemies hit is increased by 10%, up to a max of 30%.
Catalyzed Effect: When triggering a Chain Attack, all squad members receive 1 stack of Rush, and the Stun DMG Multiplier of enemies hit is increased by 15%, up to a max of 45%.
|
Shock Gloves | Launching a Chain Attack generates 6% Decibels.
Catalyzed Effect: Launching a Chain Attack generates 10% Decibels.
|
Chain Mace | For each stack of Rush, Agents' Anomaly Buildup Rate increases by 10% when hitting a Stunned enemy.
Catalyzed Effect: For each stack of Rush, Agents' Anomaly Buildup Rate increases by 15% when hitting a Stunned enemy.
|
Bench | When an enemy is Stunned, Agents gain 10% Decibels, and all squad members gain 2 stacks of Rush. Can trigger once every 10s.
Catalyzed Effect: When an enemy is Stunned, Agents gain 15% Decibels, and all squad members gain 2 stacks of Rush. Can trigger once every 10s.
|
Ergonomic Brick | Chain Attacks deal 30% more DMG.
Catalyzed Effect: Chain Attacks deal 45% more DMG.
|
Joiner's Hammer | When an enemy is inflicted with an Attribute Anomaly, all squad members gain a stack of Rush. If the target is not Stunned, its Daze increases by 10%.
Catalyzed Effect: When an enemy is inflicted with an Attribute Anomaly, all squad members gain a stack of Rush. If the target is not Stunned, its Daze increases by 15%.
|
Tonfa | Enemies are stunned for 10% longer.
Catalyzed Effect: Enemies are stunned for 15% longer.
|
Baseball Bat | Basic Attacks inflict 10% more Daze.
Catalyzed Effect: Basic Attacks inflict 15% more Daze.
|
Brass Knuckles | Triggering Perfect Dodge increases Daze inflicted by the Agent by 15% for 5s.
Catalyzed Effect: Triggering Perfect Dodge increases Daze inflicted by the Agent by 25% for 5s.
|
Gong of Jubilation | Upon Stun recovery, the enemy's ATK is reduced by 15% for 30s.
Catalyzed Effect: Upon Stun recovery, the enemy's ATK is reduced by 20% for 30s.
|
Nunchucks | EX Special Attacks inflict 10% more Daze.
Catalyzed Effect: EX Special Attacks inflict 10% more Daze.
|
Resonia | Effects |
---|---|
Vintage Matchbox | Dealing Fire DMG triggers Blaze, dealing Fire DMG equal to 1200% of ATK. This effect can trigger once every 8s. | Electric BBQ Grill | Increases the effect of Motivation to 200% of its original value. | Flamethrower | Burn DMG increases by 40%.
Catalyzed Effect: Burn DMG increases by 60%.
|
Kerosene Lamp | When an Agent has Motivation, their Fire DMG attacks have 15% bonus PEN Ratio.
Catalyzed Effect: When an Agent has Motivation, their Fire DMG attacks have 25% bonus PEN Ratio.
|
Molten Gloves | When an Agent with Motivation Burns an enemy, the Burn DMG interval is reduced by 30%.
Catalyzed Effect: When an Agent with Motivation Burns an enemy, the Burn DMG interval is reduced by 50%.
|
Blowtorch | Dealing Fire DMG grants 1 stack of Motivation to all squad members. This effect can trigger once every 10s.
Catalyzed Effect: Dealing Fire DMG grants 1 stack of Motivation to all squad members. This effect can trigger once every 6s.
|
Camping Stove | Inflicting Burn grants 1 stack of Motivation to all squad members.
Catalyzed Effect: Inflicting Burn grants 2 stacks of Motivation to all squad members.
|
Molotov Cocktail | Agent Fire Anomaly Buildup Rate increases by 30%.
Catalyzed Effect: Agent Fire Anomaly Buildup Rate increases by 45%.
|
Top-Notch Charcoal | Launching an EX Special Attack grants 1 stack of Motivation to all squad members.
Catalyzed Effect: Launching an EX Special Attack grants 2 stacks of Motivation to all squad members.
|
Deluxe Lighter | Agents Fire DMG increases by 15%.
Catalyzed Effect: Agents Fire DMG increases by 25%.
|
Electric Torch | Fire CRIT DMG increases by 20%.
Catalyzed Effect: Fire CRIT DMG increases by 30%.
|
Pulse Igniter | Burning enemies have their ATK reduced by 15%.
Catalyzed Effect: Burning enemies have their ATK reduced by 25%.
|
Solid Alcohol | Burn lasts 2s longer.
Catalyzed Effect: Burn lasts 3s longer.
|
Resonia | Effects |
---|---|
Icicle Shooter | Triggering Shatter leaves an icy mist that lasts 10s. This effect can trigger once every 10s. Ice DMG against enemies caught in the mist deal 80% more CRIT DMG. | Ice Thermos | Triggering Ice Mark no longer consumes stacks. | Ice Maker | Freezing an enemy increases all squad members' CRIT DMG by 40% for 15s.
Catalyzed Effect: Freezing an enemy increases all squad members' CRIT DMG by 60% for 15s.
|
Ice Shaver | Shatter DMG increases by 50%. When Shatter is triggered, hitting enemies increases the Agent's Ice Anomaly Buildup Rate by 20% for 5s.
Catalyzed Effect: Shatter DMG increases by 75%. When Shatter is triggered, hitting enemies increases the Agent's Ice Anomaly Buildup Rate by 30% for 5s.
|
Freezing Gloves | Triggering Ice Mark additionally increases the Agent's Ice DMG by 40%. | Freezing Gun | Upon triggering Shatter, the Agent inflicts additional Daze equal to 140% of Impact on the target if the target is not Stunned.
Catalyzed Effect: Upon triggering Shatter, the Agent inflicts additional Daze equal to 200% of Impact on the target if the target is not Stunned.
|
Ice Cube Tray | When an Ultimate hits an enemy and deals Ice DMG, the Agent gains 36 stacks of Ice Mark.
Catalyzed Effect: When an Ultimate hits an enemy and deals Ice DMG, the Agent gains 48 stacks of Ice Mark.
|
Portable Ice Maker | Freezing an enemy grants all squad members 12 stacks of Ice Mark.
Catalyzed Effect: Freezing an enemy grants all squad members 18 stacks of Ice Mark.
|
Freezing Spray | Triggering Ice Mark increases the Agent's Ice Anomaly Buildup Rate by 30%.
Catalyzed Effect: Triggering Ice Mark increases the Agent's Ice Anomaly Buildup Rate by 45%.
|
Cutie Cold Pack | Agent Ice DMG increases by 15%
Catalyzed Effect: Agent Ice DMG increases by 25%
|
Ice Bag | Freezing an enemy increases the Agent's DEF by 5%, stacking up to 4 times.
Catalyzed Effect: Freezing an enemy increases the Agent's DEF by 8%, stacking up to 4 times.
|
Ice Bucket | Launching an EX Special Attack grants the Agent 8 stacks of Ice Mark.
Catalyzed Effect: Launching an EX Special Attack grants the Agent 12 stacks of Ice Mark.
|
Portable Cooler | Freeze lasts 2s longer.
Catalyzed Effect: Freeze lasts 3s longer.
|
Resonia | Effects |
---|---|
Casino Banknote | Whenever you obtain Gear Coins, all squad members restore 1% HP. | Piggy Bank | The more Gear Coins you owe, the higher the rebate you receive when purchasing items at the Bangboo merchant. | Toy Stethoscope | All squad members recover 7% HP upon entering the battlefield. | Funny Alarm | When your Pressure is overloaded, resurrect a fallen squad member. | Giveaway CD | Identifying a Resonium grants you an additional B-Rank Resonium. The chance is Reduced by 20% each time it successfully activates. | Insect Catalogue | For every 10 Pressure, all squad members regenerate 3% Energy upon entering the battlefield. | Sword Catalog | Every 10 Pressure increases all squad members' attack DMG by 2.5%. | Paper Crane | Entering a Boss stage restores all squad members' HP by 15%. | Toy Ambulance | Entering the next floor restores all squad members' HP by 15%. | Battle Spinner | Each Corruption increase all squad member's attack DMG by 5%. | Toy Laser Blade | All squad members' attack DMG increases by 25%, but every time Pressure increases, it increases by an additional 3 Pressure. | Herbarium | Every 10 Pressure reduces all squad members' DMG taken from attacks by 1.5%. | Lucky Stars | You can get an item from the Bangboo merchant for free. | Mini Punch Bag | Each Pressure increase is reduced by 2. | Cat Ears Headset | There is a 15% chance to negate a Pressure increase each time it happens. | Water Gun | Entering combat events does not increase your Pressure. | Bubble Gun | Whenever you recover HP outside of combat, Pressure is reduced by 5. | Expired VIP Card | When you have fewer than 888 Gear Coins, you get 20% off on everything from Bangboo merchants. | Glass Marbles | When you have fewer than 250 Gear Coins, all squad members deal 15% more DMG. | Spray Paint | Each transaction with the Bangboo merchant reduces Pressure by 10. | Paper Airplane | When you have fewer than 250 Gear Coins, your Pressure does not increase |
Resonia | Effects |
---|---|
Hypnotic Pocket Watch | For 2 combats, enemy Stun duration decreases by 40%
Resolved Effect: Once reconstructed, enemy Stun duration increases by 20%
|
Magician Gloves | For 2 combats, Chain Attacks replenish 1 less Assist Point.
Resolved Effect: Once reconstructed, Defensive Assist inflicts 60% more Daze, and Assist Follow-Up DMG increases by 100%.
|
Mechanical Pigeon | The amount of Gear Coins you gain from Gear Coin events is halved on the current floor.
Resolved Effect: When you reach the next floor, the repayment will be reduced by 30%.
|
Pitch Dark Cape | Each movement on the current floor causes and additional 100% Pressure.
Resolved Effect: Upon reaching the next floor, the Pressure increase from movements is reduced by 100%.
|
Top Hat of Wonders | For the current floor, exploring an unexplored tile causes all squad members to lose 1% HP.
Resolved Effect: Upon reaching the next floor, at the end of every combat, all squad members instead recover 20% HP.
|
Ornate Cane | For 0 combats, Agent CRIT Rate decreases by 40%.
Resolved Effect: Once reconstructed, Agent CRIT DMG instead increases by 40%.
|
Burning Rose | For 0 combats, Agent Anomaly Buildup Rate decreases by 80%.
Resolved Effect: Once reconstructed, Attribute Anomaly DMG increases by 60%.
|
Sensory Poker | For 0 combats, lose all Energy and Decibels upon being hit by an enemy attack.
Resolved Effect: Once reconstructed, Agents will instead generate Energy and Decibels 25% faster.
|
Resonia | Effects |
---|---|
Rugby Ball | On triggering a Perfect Dodge, all squad members gain 1 stack of Agility, and DMG dealt is increased by 30 for 15s. | Magnetic Dart | When in the Counter state, Agent EX Special Attacks and Dodge Counter Interrupt level is increased, and all Agents' DMG increases by 50%. | Shuttlecock | On triggering Perfect Dodge, Agents gain 1 stack of Agility and enter Vital View for 4s This effect can trigger once every 10s.
Catalyzed Effect: On triggering Perfect Dodge, Agents gain 2 stacks of Agility and enter Vital View for 4s This effect can trigger once every 10s.
|
Skateboard | When in the Counter state, Anomaly Buildup Rate increases by 20% and CRIT DMG increases by 40%.
Catalyzed Effect: When in the Counter state, Anomaly Buildup Rate increases by 30% and CRIT DMG increases by 60%.
|
Sports Shades | Dodge Counter DMG increases by 50% and Daze inflicted increases by 30%.
Catalyzed Effect: Dodge Counter DMG increases by 75% and Daze inflicted increases by 45%.
|
Yoga Ball | The post-Dodge Dash Attack is replaced by Dodge Counter. This effect can trigger once every 5s. Triggering this effect grants the Agent 1 stack of Agility.
Catalyzed Effect: The post-Dodge Dash Attack is replaced by Dodge Counter. This effect can trigger once every 3s. Triggering this effect grants the Agent 1 stack of Agility.
|
Tennis Racket | When entering Vital View by triggering Perfect Dodge, the post-Dodge Dash Attack is replaced by Dodge Counter that can be used repeatedly up to 4 times.
Catalyzed Effect: When entering Vital View by triggering Perfect Dodge, the post-Dodge Dash Attack is replaced by Dodge Counter that can be used repeatedly up to 6 times.
|
Fencing Sword | Extends the duration of the Counter state by 5s.
Catalyzed Effect: Extends the duration of the Counter state by 8s.
|
Killer Paddle | Upon being attacked, quickly press Dodge to immediately break free and recover 50% of the DMG taken as HP. This effect can trigger once every 6s.
Catalyzed Effect: Upon being attacked, quickly press Dodge to immediately break free and recover 50% of the DMG taken as HP. This effect can trigger once every 4s.
|
Hard Hat | Using Dodge increases the Agent's DEF by 20% for 5s.
Catalyzed Effect: Using Dodge increases the Agent's DEF by 30% for 5s.
|
Skate Shoes | Dodge Counter DMG increases by 35%
Catalyzed Effect: Dodge Counter DMG increases by 50%
|
Skis | Triggering a Dodge Counter generates 5 Energy for the Agent.
Catalyzed Effect: Triggering a Dodge Counter generates 7 Energy for the Agent.
|
Sneakers | Perfect Dodge is easier to trigger
Catalyzed Effect: Perfect Dodge is easier to trigger, and Dodge Counter DMG increases by 30%.
|
Resonia | Effects |
---|---|
Bomb Cola | Generates 50% Energy for all squad members upon entering the battlefield. | Master Tin's Premium | Decibel Rating is set to Maximum upon entering the battlefield. Ultimates have a 35% chance of not costing Decibels. | Scarlet Noble Special | Launching an EX Special Attack increases the Agent's DMG by 10% for 30s, stacking up to 5 times. The duration of each stack is calculated separately.
Catalyzed Effect: Launching an EX Special Attack increases the Agent's DMG by 15% for 30s, stacking up to 5 times. The duration of each stack is calculated separately.
|
Raging Taurine | Ultimate DMG increases by 30% and Daze inflicted increases by 10%.
Catalyzed Effect: Ultimate DMG increases by 45% and Daze inflicted increases by 15%.
|
Neon Cola | Upon entering the battlefield, generates 100% Energy for 1 random Agent.
Catalyzed Effect: Upon entering the battlefield, generates 100% Energy for 1 random Agent and increases all squad members' DMG by 10%.
|
Captain Cow | Agents Decibel Generation rate increases by 10%.
Catalyzed Effect: Agents Decibel Generation rate increases by 15%.
|
Orange God | Triggering Perfect Dodge generates 6 Energy for the Agent. This effect can trigger once every 10s.
Catalyzed Effect: Triggering Perfect Dodge generates 6 Energy for the Agent. This effect can trigger once every 5s.
|
TANKA: BBQ Flavor | Launching a Chain Attack generates 5 Energy for the Agent.
Catalyzed Effect: Launching a Chain Attack generates 8 Energy for the Agent.
|
Power Up | Launching an Ultimate generates 8 Energy for all squad members.
Catalyzed Effect: Launching an Ultimate generates 12 Energy for all squad members.
|
Mr. Bright's Probiotics | Launching an EX Special Attack increases the Agent's CRIT DMG by 20% for 15s.
Catalyzed Effect: Launching an EX Special Attack increases the Agent's CRIT DMG by 30% for 15s.
|
Sharp Smile | Basic Attack Energy Generation Rate increases by 20%
Catalyzed Effect: Basic Attack Energy Generation Rate increases by 30%
|
Scarlet Noble: Lemon | EX Special Attack DMG increases by 20% and Daze inflicted increases by 5%.
Catalyzed Effect: EX Special Attack DMG increases by 30% and Daze inflicted increases by 8%.
|
Leman | Defeating an enemy generates 8 Energy for all squad members. This effect can trigger once every 10s.
Catalyzed Effect: Defeating an enemy generates 8 Energy for all squad members. This effect can trigger once every 5s.
|
Resonia | Effects |
---|---|
Tactical Rucksack | Shielded Agents deal 35% more DMG and won't take DMG that exceeds their Shield. This effect can trigger once every 12s. | Anti-Riot Fork | Agents deal additional DMG equal to 40% of their current Shield. | Battery-Charged Baton | Increases CRIT DMG of Shielded Agents by 25% and Anomaly Mastery by 15.
Catalyzed Effect: Increases CRIT DMG of Shielded Agents by 35% and Anomaly Mastery by 25.
|
Elastic Kneepads | Hitting an enemy with an EX Special Attack generates Shield equal to 10% of the Agent's Max HP. This effect can trigger once every 10s.
Catalyzed Effect: Hitting an enemy with an EX Special Attack generates Shield equal to 15% of the Agent's Max HP. This effect can trigger once every 10s.
|
Fingerless Gloves | Shielded Agents' Anti-interrupt level increases, and they receive 20% less DMG.
Catalyzed Effect: Shielded Agents' Anti-interrupt level increases, and they receive 30% less DMG.
|
Exoskeleton Armor | Each Standard Shield Resonium owned increases Agent DEF by 3%.
Catalyzed Effect: Each Standard Shield Resonium owned increases Agent DEF by 4.5%.
|
Riot Helmet | Generates Shield for all squad members equal to 150% of their DEF upon entering the battlefield.
Catalyzed Effect: Generates Shield for all squad members equal to 200% of their DEF upon entering the battlefield.
|
War Boots | Defeating an enemy generates Shield equal to 8% of Max HP for all squad members, lasting 10s. This effect can trigger once every 15s.
Catalyzed Effect: Defeating an enemy generates Shield equal to 12% of Max HP for all squad members, lasting 10s. This effect can trigger once every 15s.
|
Punk Belt | Shielded Agents deal 20% more DMG to enemies within 6m.
Catalyzed Effect: Shielded Agents deal 30% more DMG to enemies within 6m.
|
Flak Jacket | Increases Agent DEF by 15%.
Catalyzed Effect: Increases Agent DEF by 25%.
|
Tactical Mask | Triggering Perfect Dodge grants the Agent Shield equal to 8% of Max HP for 5s. This effect can trigger once every 5s.
Catalyzed Effect: Triggering Perfect Dodge grants the Agent Shield equal to 12% of Max HP for 5s. This effect can trigger once every 5s.
|
Blast Shield | Agents take 10% less DMG.
Catalyzed Effect: Agents take 15% less DMG.
|
Warm Bracers | When attacked, if the Agent's HP is below 25%, Immediately generate Shield equal to 15% of Max HP for 10s. (This effect can only be triggered once by each Agent in each combat.)
Catalyzed Effect: When attacked, if the Agent's HP is below 25%, Immediately generate Shield equal to 20% of Max HP for 10s. (This effect can only be triggered once by each Agent in each combat.)
|
Resonia | Effects |
---|---|
Mini-Sled | Bangboo deal 25% more DMG. Bangboo Chain Attack additionally deal 50% more DMG. | Silver Vine Ball | Bangboo's CRIT Rate increases by 24% and CRIT DMG by 48%. | Feather Cat Wand | Launching a Bangboo Chain Attack enables the Bangboo to deal 40% more DMG for 30s.
Catalyzed Effect: Launching a Bangboo Chain Attack enables the Bangboo to deal 60% more DMG for 30s.
|
Roly-Poly Bunny | Bangboo Active Skill DMG increases by 40%.
Catalyzed Effect: Bangboo Active Skill DMG increases by 60%.
|
Jingling Bell | Bangboo ATK increases by 10% for each Combat Bangboo and Ally Bangboo in your squad.
Catalyzed Effect: Bangboo ATK increases by 15% for each Combat Bangboo and Ally Bangboo in your squad.
|
Dog Frisbee | When an Agent launches an EX Special Attack, Bangboo CRIT Rate is increased by 12% for 10s.
Catalyzed Effect: When an Agent launches an EX Special Attack, Bangboo CRIT Rate is increased by 18% for 10s.
|
Goldfish Hideout | Bangboo Chain Attack DMG increases by 30%.
Catalyzed Effect: Bangboo Chain Attack DMG increases by 45%.
|
Laser Pointer | Launching an Active Skill or Bangboo Chain Attack generates 10 Energy for the on-field Agent. This effect can trigger once every 10s.
Catalyzed Effect: Launching an Active Skill or Bangboo Chain Attack generates 15 Energy for the on-field Agent. This effect can trigger once every 10s.
|
Teething Toy | When a Bangboo hits an enemy, Agents deal 20% more DMG to that enemy for 10s.
Catalyzed Effect: When a Bangboo hits an enemy, Agents deal 20% more DMG to that enemy for 10s.
|
Wave Cat Scratcher | Bangboo ATK increases by 20%.
Catalyzed Effect: Bangboo ATK increases by 24%.
|
Dash Tunnel | Bangboo CRIT DMG increases by 24%.
Catalyzed Effect: Bangboo CRIT DMG increases by 36%.
|
Insane Running Wheel | Bangboo Anomaly Rate increases by 30%.
Catalyzed Effect: Bangboo Anomaly Rate increases by 45%.
|
Happy Merry-Go-Round | Bangboo PEN Ratio increases by 10%.
Catalyzed Effect: Bangboo PEN Ratio increases by 15%.
|
Resonia | Effects |
---|---|
Safety | All squad members' CRIT DMG increases by 24%.
Active Skill: Enters the driving state and charges enemies, launching a drilling attack upon hit and dealing Physical DMG.
|
Sharkboo | All squad members' Ice DMG increases by 15%.
Active Skill: Plants a homing trap underfoot which bites, tears, and summons torpedos at triggering enemies, dealing Ice DMG and accumulating Ice Anomaly Buildup.
|
Resonaboo | All squad members' Ether DMG increases by 15%.
Active Skill: Summons an Ether black hole that continuously pulls in enemies, dealing Ether DMG to enemies struck and accumulating Ether Anomaly Buildup.
|
Bangvolver | All squad members' Physical DMG increases by 15%.
Active Skill: Use a random bullet for different moves:
・ Powerful Firework Shell: Fires at the enemy with great force, dealing massive Physical DMG and accumulating a large amount of Physical Anomaly Buildup. ・ Regular Firework Shell: Fires at the enemy, dealing Physical DMG and accumulating Physical Anomaly Buildup. ・ Paintball: Fails to fire as flowers leave the muzzle. |
Plugboo | All squad members' Electric DMG increases by 15%.
Active Skill: Unleashes an EM cannon attack on the enemy, dealing Electric DMG and accumulating Electric Anomaly Buildup.
|
Amillion | All squad members' CRIT Rate increases by 12%.
Active Skill: Builds a machine gun and continuously shoots at enemies, dealing massive Physical DMG.
|
Butler | All squad members' Energy Regen increases by 7.5%.
Active Skill: Creates a hearfelt afternoon snack. The snack will generate Energy for the receiving Agent once made and delivered.
|
Rocketboo | All squad members' Fire DMG increases by 15%.
Active Skill: Mounts a rocket and charges at the target. Upon hitting a target, the rocket will explode, dealing Fire DMG to enemies within range and accumulating Fire Anomaly Buildup.
|
Magnetiboo | All squad members' CRIT DMG increases by 16%.
Active Skill: Pulls in nearby enemies and deals Physical DMG to all enemies hit.
|
Bagboo | All squad members' CRIT DMG increases by 16%.
Active Skill: Unleashes a series of slashes with dual blades, dealing Physical DMG.
|
Boollseye | All squad members' CRIT Rate increases by 8%.
Active Skill: Throws a dart at the target, dealing Physical DMG.
|
Booressure | All squad members' Energy Regen increases by 5%.
Active Skill: Releases Ether bubbles that generate Energy for characters coming into contact with them.
|
Exploreboo | All squad members' Energy Regen increases by 5%.
Active Skill: Scans and excavates the nearby ground, then gives the character a random buff based on the Bangboo's stats.
・ Buff 1: Recovers HP. ・ Buff 2: Generates a Shield. ・ Buff 3: Increases Energy Regen. |
Cryboo | All squad members' Fire DMG increases by 10%.
Active Skill: Throws a bomb at the target, dealing Fire DMG and accumulating Fire Anomaly Buildup.
|
Devilboo | All squad members' Ether DMG increases by 15%.
Active Skill: Enters the flying state, shooting homing bullets at enemies, dealing Ether DMG and accumulating Ether Anomaly Buildup.
|
Luckyboo | All squad members' Physical DMG increases by 15%.
Active Skill: Strikes the target with a barrage of golden coins, dealing Physical DMG and accumulating Physical Anomaly Buildup.
|
Electroboo | All squad members' Electric DMG increases by 10%.
Active Skill: Charges the enemy and continuously electrocutes the target, dealing Elctric DMG and accumulating Electric Anomaly Buildup.
|
Penguinboo | All squad members' Ice DMG increases
Active Skill: Executes a series of graceful slashes with an Ice blade, dealing Ice DMG and accumulating Ice Anomaly Buildup.
|
Avocaboo | All squad members take 10% less DMG.
Active Skill: Shoots juice bullets at the character currently on the battelfield. If the bullet misses, the juice will remain on the ground for a while. Characters coming into contact with the juice will recover HP. The recovery effect can only trigger up to 15 times per combat.
|
Sumoboo | All squad members' CRIT DMG increases by 16%.
Active Skill: Jumps towards the target and executes a downward strike, dealing Physical DMG in an area. This skill is good at interrupting.
|
Paperboo | All squad members' DEF increases by 10%.
Active Skill: Uses a cardboard box to camouflage itself, inducing a taunt effect: While camouflaged, being attacked by enemies or reaching the camouflage time limit will trigger an explosion, dealing Physical DMG in an area.
|
Resonia | Effects |
---|---|
Scrap Amplifier | Each point of Anomaly Proficiency increases the Agent's Ether DMG by 0.2%, up to a maximum increase of 30%.
Catalyzed Effect: Each point of Anomaly Proficiency increases the Agent's Ether DMG by 0.3%, up to a maximum increase of 45%.
|
Rusty W-Engine | Corruption DMG increases by 40%
Catalyzed Effect: Corruption DMG increases by 60%
|
Net Launcher | Agents deal 30% more DMG to Corrupted enemies.
Catalyzed Effect: Agents deal 45% more DMG to Corrupted enemies.
|
Trashed Harpoon Gun | Inflicting Corruption on an enemy grants 1 stack of Activity to all squad members. Corrupted enemies have their Ether Res reduced by 20%. | Unstable Tranquilizer | Dealing Ether DMG to an enemy increases Attribute Anomaly DMG 50% against the target for 10s. | Collective Emblem | Increases the chance for [Ether] Resonia to appear. | Deteriorating Filter | Dealing Ether DMG grants all squad members 1 stack of Activity. This effect can trigger once every 10s.
Catalyzed Effect: Dealing Ether DMG grants all squad members 1 stack of Activity. This effect can trigger once every 8s.
|
Suppressive Bracelet | Launching an EX Special Attack grants 1 stack of Activity to all squad members.
Catalyzed Effect: Launching an EX Special Attack grants 2 stacks of Activity to all squad members.
|
Cracked Drive | Corruption lasts 2s longer.
Catalyzed Effect: Corruption lasts 3s longer.
|
Invalid Adapter | Each Standard Ether type Resonium owned increases Agent Ether Anomaly Buildup Rate by 4%, up to a maximum increase of 32%.
Catalyzed Effect: Each Standard Ether type Resonium owned increases Agent Ether Anomaly Buildup Rate by 6%, up to a maximum increase of 48%.
|
Frozen Timer | Agent Ether DMG increases by 15%.
Catalyzed Effect: Agent Ether DMG increases by 25%.
|
Depleted Battery | Agent Ether Anomaly Buildup Rate increases by 15%.
Catalyzed Effect: Agent Ether Anomaly Buildup Rate increases by 20%.
|
Broken Chip | Launching a Chain Attack increases all squad members' Anomaly Proficiency by 25 for 15s.
Catalyzed Effect: Launching a Chain Attack increases all squad members' Anomaly Proficiency by 35 for 15s.
|
Faulty Jammer | Corrupted enemies have their ATK reduced by 15%.
Catalyzed Effect: Corrupted enemies have their ATK reduced by 20%.
|
Resonia are commonly obtained in Hollow Zero as a reward after completing combat zones. The higher a Resonium's rarity, the better the buffs it offers, though choosing a B-Tier Resonia may still be very useful to players.
Entering combat zones with harder enemies raises the chances of obtaining an S-Tier Resonium, while defeating the current floor's gatekeeper boss will present the player with a choice between 3 S-Tier Resonia.
Landing on event tiles may grant you Resonia in exchange for either a negative effect, like increasing Pressure, or none at all. The most common way to obtain Resonia through event tiles is coming across a Gacha tile, which simply allows you to choose a Resonium from a random pool of 3.
Resonium Rarity | Shop Price |
---|---|
S-Tier | 2,000 Gear Coins |
A-Tier | 1,000 Gear Coins |
B-Tier | 600 Gear Coins |
You can also acquire Resonia from Bangboo Merchant tiles using the Gear Coins you collect throughout your exploration in Hollow Zero. Their prices vary per rarity, though having a Resonium like [Hollow] Lucky Stars for example, can reduce their price to 0 for a one-time purchase.
Resonia are categorized into different types indicated by the bracket next to the Resonium's name and variation in themed designs.
These types may oftentimes correspond with character Attributes or Specialties; and the buffs granted by each type vary depending on its associated attribute where applicable, like [Freeze] Resonia for example, apply buffs specifically catered to an Ice Character's skills.
The attribute of a player's primary character and team composition impacts the type of Resonia they are shown. For example, if a player begins a Hollow Zero stage with a Fire Character, they will most likely be shown a majority of [Ignite] Resonia throughout their run.
The same also applies once a character with a different attribute joins the squad, the Resonia that correspond to their attribute will then become available in the Resonia pool.
Unlike other Resonia, [Bangboo] Resonia manifest physically and function similarly to actual Bangboos. Players may have these Resonia Bangboos actively providing support on the field, though they do not appear on the Chain Attack queue.
Most Resonia can be Catalyzed depending on their type, and doing so will strengthen the buffs that they apply to a player's team during combat or exploration.
Players should note that Advanced Resonium I and Advanced Resonium II Resonia can no longer be Catalyzed, as well as all [General] and [Hollow] Resonia and a select number of [Affinity] Resonia.
Bangboo Merchants can also Catalyze a player's Resonia through Resonium Catalysis. When Catalyzing Resonia through this method, a player will be asked to pick a singular Resonium within a randomized pool of up to three Resonia of the same rarity, and only the chosen Resonium will be Catalyzed.
The most common way to Catalyze Resonia without spending any resources is by going through a Resonium Catalyst tile, which allows a player to Catalyze one out of three Resonia in their inventory selected at random regardless of rarity.
Advanced Resonia | Fusion Requirements |
---|---|
Advanced Resonium I | Collect 4 standard Resonia of the same type |
Advanced Resonium II | Collect 8 standard Resonia of the same type |
Most Resonia of a specific type can be fused together to create Advanced Resonia once their fusion requirements are met. Once obtained, these Resonia grant players stronger buffs to aid them during combat in Hollow Zero.
Fusing standard Resonia do not get rid of them, and the fused Advanced Resonia's effects will stack with its prerequisite standard Resonia's effects.
Resonia are buffs granted to the player that can positively affect their combat and exploration experience. The only mild exception to this are [Artifice] Resonia, which start by granting a player debuffs until its resolve conditions are met.
All Hollow Zero Zones | |
---|---|
Qualification Assessment | Old Capital Metro |
Construction Ruins | Abandoned Skyscraper |
Withering Garden Guide | Inferno Reap |
Hollow Zero Upgrades and Mechanics | |
---|---|
Resonia | Corruption |
List of All Resonia
Genshin Impact Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki
Call of Duty Black Ops 6 (BO6) Walkthrough & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki
Dragon Quest 3 HD-2D Remake (DQ3) Walkthrough & Guides Wiki
Metaphor: ReFantazio Walkthrough & Guides Wiki
Dragon Age: The Veilguard Walkthrough & Guides Wiki
Pokemon Scarlet and Violet (SV) Walkthrough & Guides Wiki
Wuthering Waves Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki
Pokemon Legends: Arceus Walkthrough & Guides Wiki
New Pokemon Snap Walkthrough & Guides Wiki
Elden Ring Shadow of the Erdtree Walkthrough & Guides Wiki
Hyrule Warriors: Age of Calamity Walkthrough & Guides Wiki
The Legend of Zelda: Breath of the Wild Walkthrough & Guides Wiki
FF7 Remake Walkthrough & Guides Wiki
Copyright © 2024 HoYoverse, COGNOSPHERE. All Rights Reserved.
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.
Every set of Resonium has a stacking effect. For example, Ignite Resonium has "Motivation" that stacks. However, what the stacks of Motivation do is not listed. Can someone add those details?