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Ghost of Yotei

1.006 Day One Patch Notes

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Ghost of Yotei 1.006 Patch Notes and Summary

The 1.006 Patch for Ghost of Yotei is available for pre-download and will be implemented upon the release of Ghost of Yotei. See all the 1.006 Day One patch notes and optimizations summary here!

1.006 Patch Summary

Summary of 1.006 Optimizations
Combat Related Adjustments
Open World and Minigame Optimizations
General Gameplay Adjustments
Animation Improvements
Visual Improvements
Optimizations on Ray Tracing
Photo Mode Optimizations
Interface and General Adjustments

Combat Related Adjustments

Various adjustments related to combat, assassination , and bounties are also included in the 1.006 Patch. This includes the removal of the ability to assassinate Bounties that are only meant to be captured, and adjustments on certain abilities.

Other combat-related fixes include the prevention of Standoff selecting enemies that are too far, optimizations to stealth assassinations with various weapons, as well as enemy behavior when they are actively seeking Atsu out.

Open World and Minigame Optimizations

Optimizations related to exploring Ezo and various minigames are also included in Patch 1.006, such as preventing enemies from spawning when following kitsune to fox shrines or fixes on the bamboo cutting minigame.

General Gameplay Adjustments

Adjustments like loot amounts and merchant prices, fixes to camera angles during circumstances like interrogating targets, balances on equipment like charms, as well as gameplay optimizations in Lethal difficulty are featured in Patch 1.006.

Animation Improvements

A wide array of improvements on several animations are to be implemented in Patch 1.006 such as footprints, NPC behavior and responses, interactables like coal, battle animations, and cutscene animations will also be featured in Patch 1.006.

All of these animation improvements are designed to make the game more immersive, emotional, and natural.

Visual Improvements

Improvements on visuals and textures for the environment including the appearance of flora and fauna, land mass, and foreground and background elements are all included in the 1.006 Patch.

Visual improvements also include optimizations on environmental dynamism such as trails formed when moving in deep snow, as well as environmental elements around onsen.

Optimizations on Ray Tracing

Ray Tracing gives the game a more cinematic feel by affecting its lighting. Version 1.006 features a fix on its bugs to improve gaming experience by preventing crashes and inconsistencies tied to it.

Photo Mode Optimizations

Version 1.006 comes with optimizations to Photo Mode, giving users more options and settings to play with, and allowing them to further let their creativity shine!

Additionally, Photo Mode can now be used when camping!

Interface and General Adjustments

Fixes on various game elements such as loading screens, trophy art, user interface, text sizes, and visual filters will also be implemented in the 1.006 Patch.

The purpose of these optimizations is to either resolve conflict between the UI and the game's environment or to provide a much more seamless gaming experience.

List of Optimizations and Adjustments

Performance and Stability

• Multiple improvements to environmental rendering performance.
• Fixed issues affecting Ray Tracing Mode lighting consistency and performance.
• Changes to improve performance and stability while in photo mode.
• Various improvements to performance in missions with high character counts.
• Resolved uncommon crashes when playing or idling for long periods of time.
• Fixed rare crashes related to loading certain saves.

Gameplay

• Fixes on incorrect animations from characters. animals, weapons, and other in-game elements.
• Audio fixes to allow impact sound effects to correctly match surface types.
• Fixes several bugs in mini games like bamboo chop and Zeni Hajiki.
• Fixed an occasional long delay when starting buddy grapple pull.
• Fixed pumpkins appearing transparent during the kunai training mission.
• Fixed interrogation camera transitions to avoid popping between angles.
• General camera improvements for world navigation and when using tools in combat.
• Improvements camera behavior while engaged in combat, especially in optional camera modes.
• Fixes various bugs and exploits during duels.
• Various balance adjustments to weapons and charms, especially related to late game content.
• Various balance adjustments and bug fixes related to Lethal difficulty.
• Fixed bugs related to picking and throwing dropped weapons.
• Balance adjustments and bug fixes to stealth kills with weapons other than the katana.
• Fixed bugs with mission dialogue being cut short due to player or NPC actions.
• Fixed several bugs in missions that players could perceive as blocking progress.
• Various mission area improvements to help with mission flow and easier navigation.
• Limit puzzle clues in some difficulty levels.
• Prevent the horse from interrupting certain missions objectives or cutscenes.
• Removed the ability to decapitate bounty capture targets.
• Fixes a bug causing Standoff to select far away enemies.
• Various adjustments and balance changes to wolf abilities, such as when fighting enemy leaders.
• Prevent systemic enemies from appearing when the player is following foxes.
• Added the ability for the player to open photomode (via R1) during certain stages when camping.
• Various economy and loot balance changes to common metals.
• Improved enemy responses to player actions in combat scenarios. • Reduced the occurrence of tutorials when camping.
• Improved behavior of Saito's men hunting for Atsu in the open world.

Animation

• Improved intro and exit transitions for some cinematics to present a better and more emotional experience.
• Fixed multiple instances of armor blocking camera shots during cutscenes.
• Fixes to prevent geometry fading or popping at incorrect times in cutscenes.
• Fixes to prevent geometry fading or popping at incorrect times in cutscenes.
• Fixes multiple instances of weapons appearing incorrectly during cutscenes.
• Fixes characters improperly appearing in some cutscenes.
• Improvements to character expressions and emotions during some cutscenes.
• Updated various NPC animations and voice lines to make characters behave more naturally.
• Updated the intro and exit animations for katana attacks so they feel more natural.
• Updating foot matching across animations to better match characters’ feet to the ground.
• Added new into and exit animations to improve transitions smoothness in foot matching and posture.
• Improved animations for the coal throwing game used in weapon training.
• Fixed a bug that allowed dogs and other animals to play incorrect hunt animations.
• Fixed various NPC animations that would play incorrectly during missions.
• Improved the animation for the Brute enemy grabbing Atsu and throwing her down on the ground.
• Improving various weapon draw and stow animations to reduce clipping.

Environment

• Improved onsen environmental assets, layout, set dressing and world interaction to provide more unique experiences for each onsen.
• Improving appearance and performance of some flower types.
• Improved the look of erosion and details in mountain ranges seen across the world.
• Improved various textures in caves to bring up level of detail and eliminate seams and some artifacting.
• Updated lower levels of detail on various tree assets around the world to prevent visual popping when the player is navigating around locations.
• Updated deep snow blending to better conceal characters and also improve the look of snow on other assets.
• Improvements and optimization across many assets throughout the game to improve performance.
• Improved textures and assets within various caves and dens across the game for general quality polish.
• Tweaked assets across the entire game to fix issues with objects floating above the ground.

UI/UX

• Fixed photo mode flashes and bright glow when rapidly changing the time of day.
• General improvements to the photo mode menu UI and navigation.
• Fixed bugs in mini games related to alternative controller schemes.
• Fixed various bugs in spyglass.
• Fixed conflicting UI elements in various menus and the map.
• Fixed text overflowing in Large Text mode in various languages.
• Fixed text overlap with the Key Items list and objective cards with multiple rewards.
• Adjusted the position of certain UI elements, such as the Charm Level icon.
• Fixed or improved icons for multiple cosmetics and skills.
• Updated skill videos and allow colored glints for clearer instruction.
• Fixed UI elements to avoid overlapping in various cases like duels.
• Fixed a bug with items on the travelers map appearing incorrectly.
• Updated the UI marker shaders, animation and size to improve legibility.
• Fixed a bug where the loadout trainer inappropriately.
• Modified bloom in the spyglass to improve visibility in bright scenes.
• Reduced the number of pop-ups at the start of the game for a smoother experience for players with bonus content.
• Improved various UI elements at vendors.
• Fixed bugs related to loading and popping in menus.
• Updated trophy and activity art.
• Improved the appearance of some elements on the map.
• Fixed the naming of some inventory items.
• Added options to photo mode.

1.006 Release Date

Releases on October 2, 2025

Ghost of Yotei - Release Date

Ghost of Yotei Release Countdown

The 1.006 Patch is set to hit the live servers at the same time as Ghost of Yotei's release on the PS5 on October 2, 2025, at 12:00 PM GMT.

Release Time and Countdown

Ghost of Yotei Related Guides

News Partial
News and Game Info

Featured News

All Patch Notes

Patch Notes
Patch 1.100 Patch 1.011
Patch 1.010 Patch 1.009
Patch 1.008 Patch 1.007
Patch 1.006 -

Game Information

Release Time and Countdown Available Platforms and Consoles Guide
Preorder Bonuses Editions Guide
How to Preload -

Frequently Asked Questions

Will It Have Multiplayer Co-op? Is It Free to Play?
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