☆ Earn bonuses before you start the DLC.
★ Clear campaign & sub-quests | Get max lvl
☆ Learn all the ingredients in this new Gourmet Saga!
★ Get all Beyond the Dawn Trophies with these guides:
☆ Ryugola Weapons | All Portraits | Hero of the Summit
This is a guide on how to beat Calamity Arms in Tales of Arise! Learn more about Calamity Arms's stats, weaknesses, attack patterns, and the best party setup including Artes and Equipment for this boss fight!
List of Contents
Map | Actual Location |
---|---|
Calamity Arms will only appear on Gegham Helgarahi - Upper Level 3F after accepting the sub-quest Tissue Sample.
Tissue Sample Sub-Quest Walkthrough: Rewards and How to Clear
Recommended Level: 50 | |||
---|---|---|---|
HP: 282020 |
|||
Attack | 2843 | Defense | 1004 |
Elemental Attack | 2437 | Elemental Defense | 893 |
Penetration | 2849 | Resistance | 2999 |
Weakness | Resistance | ||
Astral Flower | Cursed Claw (6) |
Tips |
---|
Most of Calamity Arms' attacks are frontal attacks. Go around its back before performing combos if you're using a melee character to get more hits in. Calamity Arms also doesn't move that quickly so stop attacking and prepare to dodge when it turns around.
Calamity Arms' weak point is located on its head. It might be dangerous to attack it head on since most of its attacks are frontal attacks but you can actually hit its weak point from behind.
Once its HP drops below 50% and it enters Over Limit mode, Calamity Arms will start using an attack where it teleports to your character while damaging everyone around it. If you're close enough, you can dodge away and trigger a Counter Edge.
Leader | Members | ||
---|---|---|---|
Law
Lv. 50 |
Alphen
Lv. 50 |
Rinwell
Lv. 50 |
Shionne
Lv. 50 |
Depending on who you're most comfortable with, you can switch between Law and Alphen as your main attacker.
Calamity Arms' attacks are quite slow so you don't have to worry much about not being able to maintain Law's Awakening or Alphen being able to take more hits because he's tankier.
Law
Lv. 50 |
Equipment |
---|---|
Divine Wrath | |
Prismatic Jacket | |
Zephyr's Ring | |
Ground Artes | Aerial Artes |
First Set | |
Talon Hurricane | Eagle Assault |
Talon Storm | Fang Bolero |
Whirlwind Snap | Inferno Punch |
Second Set | |
Steel | - |
- | - |
- | - |
Law's Awakening makes his attacks get stronger the more hits he lands without getting damaged. Attack Calamity Arms from behind so you can safely build up Awakening.
Alphen
Lv. 50 |
Equipment |
---|---|
El Vahf | |
Mumbane | |
Pierce Emblem | |
Ground Artes | Aerial Artes |
First Set | |
Lightning Thrust | Mirage |
Swallow Blade | Stardust |
Double Demon Fang | Hurricane Thrust |
Second Set | |
- | - |
- | - |
- | - |
Alphen's boost attack can instantly down Calamity Arms. Use it to interrupt Calamity Arms' attacks so the other party members, especially Law, can focus on spamming artes.
Rinwell
Lv. 50 |
Equipment |
---|---|
Historia Rene | |
Spirit Robe | |
Magic Emblem | |
Ground Artes | Aerial Artes |
First Set | |
Shooting Star | Placid Pool |
Sharpness | Razor Cyclone |
Thunder Field | Celestial Hammer |
Second Set | |
- | - |
- | - |
- | - |
Rinwell's Shooting Star and Thunder Field both deal Light damage. Since Shooting Star has a long casting time and takes a while before hitting its target, try to cast it when Calamity Arms just finished attacking so the attack lands while Calamity Arms is standing still.
You can also get Celestial Hammer for aerial combos then spam it on Celestial Arms' core. Unlock Mid-Air Jump from the skill panel as well so you can hit the weak point consistently.
Shionne
Lv. 50 |
Equipment |
---|---|
Sclopetum Rene | |
Wedding Dress | |
Magic Emblem | |
Ground Artes | Aerial Artes |
First Set | |
Luke Celestra | Scorched Earth |
Burning Strike | Tres Ventos |
Magna Ray | - |
Second Set | |
Resurrection | - |
Healing Circle | - |
First Aid | - |
Other than being in charge of healing the team, Shionne can also spam Luke Celestra to exploit Calamity Arms' weakness.
Fires a laser from its head to an arc in front. Calamity Arms will execute this attack in place so use this opportunity to land more attacks.
Throws six poison orbs one by one from its six arms then end the attack by throwing three more orbs that track their targets.
Brandishes its arms before performing a rush attack. At the end of the rush, Calamity Arms will swipe upwards to deal additional damage to those caught in the charge.
Spins around and teleports next to its target. This attack deals damage to anyone near Calamity Arms while it's spinning, both before and after teleporting.
Calamity Arms uses this attack right before its Over Limit ends. Jumps high and randomly throws poison orbs below, then lands by performing a slam attack.
Calamity Arms Boss Guide: Recommended Setup and How to Beat
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