Tales of Arise

Efreet Malum Boss Guide: Recommended Setup and How to Beat

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Tales of Arise - How to Beat Efreet Malum

Efreet Malum is a boss you fight in the Tales of Arise (Beyond the Dawn)! Read on to learn more about tips on how to beat Efreet Malum, as well as stats, weaknesses, attack patterns, and the best party setup including Artes and Equipment in this boss guide!

Efreet Malum Stats and General Info

Recommended Level: 43
Efreet Malum
HP: ????
Attack 1277 Defense 800
Elemental Attack 1150 Elemental Defense 711
Penetration 2165 Resistance 2279
Weakness Resistance

How to Beat Efreet Malum

To aid in your battle against Efreet Malum, here are some tips that you can utilize in your fight.

  1. Prepare For Waves of Enemies
  2. Use Rinwell's Boost Attacks
  3. Wait for the Trigger

Prepare For Waves of Enemies

The fight against Efreet is not a traditional boss fight compared to other boss fights in-game. With this fight, instead of directly going up against Efreet, you will have to fight your way through waves of enemies until you can trigger a special attack to end and win in the battle.

Use Rinwell's Boost Attacks

Use Rinwell
The second and third waves of this fight will consist of Fire Mass enemies, which can cast fire-type Artes that can cause significant damage, especially since there are so many of them .

Use Rinwell's Boost Attack to interrupt the Fire Masses' attempt to cast an Arte, granting you more time to attack and eliminate them.

Wait for the Trigger

Wait for the Trigger.gif
Once all enemy waves have been completed, the only task remaining for you to do will be to survive against some of Efreet's direct attacks against you and wait for the special attack trigger that you can press to finish off the battle.

Recommended Party Setup for Efreet Malum

Party Members

Leader Members
Alphen ImageAlphen
Lv.40
Shionne ImageShionne
Lv.40
Rinwell ImageRinwell
Lv.40
Law ImageLaw
Lv.40

Equip Water-based Attacks

All of the enemies that you'll encounter in this fight will be Fire-based Zeugles that have a particular weakness to any Water-based attacks. By arming your party with the appropriate Artes, you can increase the chances of defeating any of the enemies in every wave faster than normal.

Alphen Equipment and Artes

Alphen ImageAlphen
Lv.40
Equipment
Atonement Edge
Absolute
Protect RIng
Ground Artes Aerial Artes
First Set
Severing Wind Rising Falcon
Mega Sonic Thrust Stardust
Sonic Thrust Mirage
Second Set
Swallow Blade -
Demon Fang -
Severing Wind -

Use His Boost Attacks

Alphen comes at a small disadvantage in this fight due to his special attacks being primarily fire-based. Nonetheless, his Boost Attacks make him difficult to remove from the active party as his Boost Attack can stagger any enemy.

Use his Boost Attacks against the Fire Masses during the second and third waves to interrupt their attempts to cast an Arte if Rinwell's Boost Attack is not available.

Shionne Equipment and Artes

Shionne ImageShionne
Lv.40
Equipment
Supreme Blackthorn
Gothic Dress
Magic Emblem
Ground Artes Aerial Artes
First Set
Gravitas Field Toxicity
Gemini Aqua Spear Sweep
Freeze Lancer -
Second Set
Spread Displode
Resurrection -
Healing Circle -

Use Water Attacks

Shionne has several water-based Artes that are useful against the enemies in this fight. It may be difficult to persistently use them however due to the healing needs of the party. A possible way you could remedy this is by replacing anyone else in your active party with Dohalim to lift the pressure of healing off of Shionne.

Rinwell Equipment and Artes

Rinwell ImageRinwell
Lv.40
Equipment
Nature's Beauty: 3rd Ed.
Mystic Cloak
Pierce Emblem
Ground Artes Aerial Artes
First Set
Spread Razor Cyclone
Freeze Lancer Swallow's Flight
Air Thrust -
Second Set
- -
- -
- -

Additional Water Damage

Although Rinwell does not have as an extensive arsenal of water attacks as Shionne does, Rinwell still has enough to be useful, at least as a backup for whenever Shionne is preoccupied with healing and you need to cause water damage to enemies.

Law Equipment and Artes

Law ImageLaw
Lv.40
Equipment
Tyrant Fists
Kingly Vest
Protect Ring
Ground Artes Aerial Artes
First Set
Whirlwind Snap Eagle Dive
Swallow Dance Eagle Assault
Dragon Shot Death Blossom
Second Set
Super Swallow Dance Glimmer Dragon
Talon Hurricane Fang Bolero
Dragon Shot -

Use For Staggering Magmalems

Law's Boost Attack can immediately stagger Magmalems if the attack connects. This is a good attack to have in situations where you need to slow the Magmalems down to attack the Fire Masses in the last two waves that will hit you during the fight.

Efreet Malum Attack Patterns

Efreet Attacks

Fireballs

Fireball.gif

An attack with two variants that the boss commonly uses against you, these Fireballs can take the form of a slowly descending ball of fire that quickly explodes outwards or chunks of fiery rock that Efreet will shower over the arena.

Melee Attacks

Hand Slam.gif

Efreet can performa a horizontal swipe with its hands, which is easy to dodge due to its slow movement, however it deals heavy damage if caught by it.

The second melee attack in Efreet's moveset is a punch straight into the ground that causes an AoE explosion followed by a shockwave along the ground . This can be much more difficult to avoid, and can easily K.O. party members within the blast radius.

Enemy Waves

First Wave

First Wave.gif

The first wave of enemies that will come after you as soon as you begin the fight against Efreet will be composed of two Magmalem – extremely tough and damage-spongey opponents that can be quite difficult to take down, even if armed with water-based Artes.

Target their Weak Points located behind their backs to make the process of eliminating them run more smoothly.

Second Wave

Second Wave.gif

After disposing of the two Magmalem, several Fire Masses will now appear – comparatively, they are much trickier to deal with due to their ability to cast Astral Artes. While you have Rinwell to prevent them from casting, the Fire Masses do not always cast at the same time, nor do your allies attack the same enemy you are.

The best way to deal with them is to try and group them together before unleashing Alphen's Boost Attack on them, which can stagger them for some time.

Third Wave

Third Wave.gif

The third and final wave in the fight will feature both Fire Masses and Magmalems. It is recommended that you take care of all the Fire Masses first, as the Magmalem's slow-moving nature leaves you with enough time to eliminate the Fire Masses and their much more troublesome Fire-based attacks.

Tales of Arise Related Guides

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List of All Bosses

Beyond the Dawn DLC Bosses

Beyond the Dawn Story Bosses

Story Bosses
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Beyond the Dawn Optional Bosses

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Story Bosses

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Zacarania.pngZacarania Kisara.pngKisara
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Optional Bosses

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Eizen Icon.pngEizen Edna & Eizen Icon.pngEdna & Eizen Chronos Icon.pngChronos
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