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☆ Earn bonuses before you start the DLC.
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This is a guide on how to beat Mantis in Tales of Arise! Learn more about Mantis's stats, weaknesses, attack patterns, and the best party setup including Artes and Equipment for this boss fight!
List of Contents
Map | Actual Location |
---|---|
The Mantis appears in its location the first time you arrive at Sandinus Ravine near the beginning of the game. Defeating it is required to complete the sub-quest Giant Zeugle Hunt. It's recommended to fight it later once you have the full party and are at least level 40.
Giant Zeugle Hunt Sub-Quest Walkthrough: Rewards and How to Clear
Recommended Level: 40 | |||
---|---|---|---|
HP: 219,150 |
|||
Attack | 2045 | Defense | 739 |
Elemental Attack | 1753 | Elemental Defense | 597 |
Penetration | 2835 | Resistance | 2985 |
Weakness | Resistance | ||
Astral Flower | Mantid Claw (6) |
Tips |
---|
Use Alphen's boost attack to boost break the Mantis as much as you can. This will give you time to safely attack the Mantis. You can also use Kisara's boost attack for a boost break when the Mantis starts charging around.
Other party members' boost attacks can also provide decent damage so use them as much as you can as boost attacks can also instantly restore AG.
Mantis' Weak Point can be found on its front left leg. Dealing damage to it may be difficult due to Mantis' quick movements, so it is highly suggested that you perform dodges when you can in order to trigger quick counterattacks.
Mantis is an Earth-based enemy, and so is weak against Wind attacks. You can make use of Rinwell's spells to exploit Mantis' elemental weakness.
Once its life has been drained to half, a swarm of bees will pop up, surrounding Mantis and your party. On lower difficulties such as Story or Normal, the damage from these bees can be negligible, which means that you can ignore them altogether in favor of dealing more damage against Mantis.
Focus on the Mantis and you'll passively take out these bees especially if you're using AoE attacks such as boost attacks.
Leader | Members | ||
---|---|---|---|
Alphen
Lv. 40 |
Law
Lv. 40 |
Rinwell
Lv. 40 |
Shionne
Lv. 40 |
We recommend using Alphen in this fight as he's tankier than Law and can deal decent amounts of damage. Since you can't cancel your artes with a dodge, it will be difficult to maintain Law's Awakening in this fight. Use Law only if you're used to his moveset especially in dodging attacks.
Alphen
Lv. 40 |
Equipment |
---|---|
Supreme Flare Claw | |
Battle Suit | |
Pierce Emblem | |
Ground Artes | Aerial Artes |
First Set | |
Severing Wind | Mirage |
Swallow Blade | Stardust |
Dragon Swarm | Hurricane Thrust |
Second Set | |
- | - |
- | - |
- | - |
Alphen's boost attack can down Mantis instantly, which lets your party attack it safely. Controlling Alphen also makes your boost attack charge faster if you can perform combos uninterrupted.
Law
Lv. 40 |
Equipment |
---|---|
Supreme Crystal Knuckles | |
Kingly Vest | |
Warrior Emblem | |
Ground Artes | Aerial Artes |
First Set | |
Talon Hurricane | Eagle Assault |
Talon Storm | Glimmer Dragon |
Whirlwind Snap | - |
Second Set | |
Steel | - |
- | - |
- | - |
If you can maintain Law's Awakening, his damage output can break the Mantis' core easily. Switch to Law whenever you boost break the Mantis so he can build up his Awakening safely.
Rinwell
Lv. 40 |
Equipment |
---|---|
Taming Water: 3rd Ed. | |
Mystic Cloak | |
Magic Emblem | |
Ground Artes | Aerial Artes |
First Set | |
Tempest Whirl | Placid Pool |
Galeforce | Razor Cyclone |
Air Thrust | - |
Second Set | |
Sharpness | - |
- | - |
- | - |
Try keeping the Mantis' attention from Rinwell so she can cast Wind artes safely.
Shionne
Lv. 40 |
Equipment |
---|---|
Supreme Ignis Roar | |
Gothic Dress | |
Magic Emblem | |
Ground Artes | Aerial Artes |
First Set | |
First Aid | - |
Healing Circle | - |
Magna Ray | - |
Second Set | |
Resurrection | - |
- | - |
- | - |
Shionne will be your main healer in this battle so you must keep her alive. You can equip her with an accessory with Decrease Aggro L skill or retain aggro on your melee characters.
When trying to attack Mantis at close range, it will use either of its frontal claws to take swipes at you. These are avoidable, and it is suggested that you go for a perfect dodge and counterattack to cause damage against its Weak Point.
Once its HP reaches below 50%, the Mantis will start to swipe twice when using this attack.
Spotting Mantis' Charge Attack is difficult to do as it has a very brief start up animation. It will rear its claws in front of it, close to its body, before rushing forward. Getting hit by this attack will cause you to be knocked aside or to the ground and causes a significant amount of damage to you.
A medium-ranged attack that Mantis can perform, where it will raise both of its claws in the air before slamming them down into the ground, causing a shockwave of rocks to trail forwards.
Its Charged Claw Attack will see Mantis raise its claws high above its head. It will allow itself to build up the attack for a few seconds, enough for you to safely move away before swinging it down against you. Getting hit by this attack will cause tremendous amounts of damage against you or your allies who are close enough for Mantis to hit.
Often occuring when it reaches its Over Limit, Mantis will flap the wings it has on its back while standing in place. Staying close to it while this happens will cause a small amount of damage against you.
Mantis Boss Guide: Recommended Setup and How to Beat
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