☆ Earn bonuses before you start the DLC.
★ Clear campaign & sub-quests | Get max lvl
☆ Learn all the ingredients in this new Gourmet Saga!
★ Get all Beyond the Dawn Trophies with these guides:
☆ Ryugola Weapons | All Portraits | Hero of the Summit
Lord Balseph is a boss you fight in the Tales of Arise (Beyond the Dawn)! Read on to learn more about tips on how to beat Lord Balseph, as well as stats, weaknesses, attack patterns, and the best party setup including Artes and Equipment in this boss guide!
List of Contents
Recommended Level: 10 | |||
---|---|---|---|
HP: 19,010 |
|||
Attack | 162 | Defense | 167 |
Elemental Attack | 177 | Elemental Defense | 86 |
Penetration | 406 | Resistance | 428 |
Weakness | Resistance | ||
To aid in your battle against Lord Balseph, here are some tips that you can utilize in your fight.
Balseph is a pretty powerful boss to come up against that packs several strong attacks. As much as possible, try and avoid getting hit by his attacks that he charges up first, as these often take away good amounts of your HP if you are unable to dodge them.
Being able to make use of Alphen's much more agile build against Balseph is the best choice you can make when choosing between which of your currently available party members to control for a majority of the fight.
You can keep Shionne in reserve, or in a role that sees her cast more Artes or use more Items to keep your HP up without direct player intervention.
During the second phase of the fight, a Fire Avatar will appear, assisting Balseph in the fight against you. It will send down Fireballs that can quickly drain you of HP if you do not keep moving around the tight area you find yourself in.
Close to dying, Balseph will try to gather energy for an attack. You can disrupt this instead however by unleashing all that you have against Balseph as he gathers this energy – if you leave him alone, he will cast a powerful attack that sends waves of fire in every direction, which can be difficult to avoid.
Use Boost Attacks until he loses his health, finishing the fight.
Leader | Members |
---|---|
Alphen
Lv. 10 |
Shionne
Lv. 10 |
For this fight against Balseph, you will only have Alphen and Shionne available for your party. It is recommended that they be leveled up to 10 prior to engaging in the fight against Balseph, in order to have better stats that can harm the Lord of Calaglia more thoroughly.
Alphen
Lv. 10 |
Equipment |
---|---|
Long Sword | |
Ocean Blue Battle Garb | |
- | |
Ground Artes | Aerial Artes |
Rising Wyvern | Mirage |
Swallow Blade | - |
- | - |
Due to the physical nature of this fight, playing through Alphen is essential in order to more effectively take down Balseph. Keep his HP up in order to preserve your CP for the second stage of the fight.
By using Alphen as your primary damage dealer, it can sometimes leave Shionne wide open to attacks if you're trying to avoid Balseph's hits. Try to lure him away by getting close and attacking the Lord, before moving further away to get Balseph to move further from Shionne.
Shionne
Lv. 10 |
Equipment |
---|---|
Noble Rose | |
Noble Scarlet | |
- | |
Ground Artes | Aerial Artes |
First Aid | - |
Magna Ray | - |
- | - |
Although Shionne deals good amounts of damage against Balseph from afar, her healing abilities are far more useful to you. Keep her out of harm's way by setting the strategy to Heal Only in order to have stand afar from the battle.
Balseph will close in on himself, glowing a deep shade of red before releasing the energy in a small, outward explosion. This attack causes minimal damage but can, however, stagger you. This leaves you vulnerable to any of his other attacks.
This attack will see Balseph slam his battleax down to the ground. Getting caught in this attack can easily diminish your HP to critical levels, or outright K.O. you if you do not manage to avoid it. He can also do this attack by jumping in the air before slamming his ax down to the ground.
Two variations of this attack exist, both of which can easily be avoided by observing how Balseph moves. Both variations occur in the same manner, but the first variation will create a wave of fire that expands outwards, which can be avoided by jumping.
The second variation does not have the fire wave but instead creates a small explosion that can stagger you if you get caught in the attack.
Easy to avoid but difficult to recover from once hit, Balseph will swing his battleax around in a circular formation. The lead-up time to him actually doing the attack is quite long, leaving you enough time to move out of the way before the attack can commence.
Note however that he can do this attack one after the other – it is best to wait for him to raise his battleax back onto his shoulder before resuming any attacks on him.
Balseph will charge at you, dragging his ax down on the ground before swinging it in an upwards direction. Three separate prongs of energy will blast out from this attack but can be easily avoided by moving to the side.
During the second phase of the fight, a giant Fire Avatar will appear. You can ignore this, focusing all your attention instead on Balseph. However, it does possess the ability to attack, shooting fireballs at you that can easily K.O. you if you're not careful.
Other attacks from the Fire Avatar include letting burning rocks fall on top of you and slamming its fist on the ground which can easily be avoided.
Story Bosses | |
---|---|
Nimus Pandemonium | Venoflage |
Nazamil | Nazamil Nether |
Ooze Hive | Nazamil Nether (2nd Encounter) |
Nazamil Nether (3rd Encounter) |
Captive Nazamil |
Oppressor | Emergence Suppressor |
Optional Bosses | ||
---|---|---|
Ruthless | Boisterous Roper | Cruel Keeper |
Megawrecker | Ghoulish Arms | Nimus Juggernaut |
Grinymuk | Mother Boomy | - |
Lord Balseph Boss Guide: Recommended Setup and How to Beat
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