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Zacarania is a boss you fight in the Tales of Arise (Beyond the Dawn)! Read on to learn more about tips on how to beat Zacarania, as well as stats, weaknesses, attack patterns, and the best party setup including Artes and Equipment in this boss guide!
List of Contents
Recommended Level: 19 | |||
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![]() HP: 61280 |
|||
Attack | 552 | Defense | 298 |
Elemental Attack | 635 | Elemental Defense | 331 |
Penetration | 484 | Resistance | 410 |
Weakness | Resistance | ||
To aid in your battle against Zacarania, here are some tips that you can utilize in your fight.
Zacarania has several tentacles protruding from its body with Weak Spots on their ends. As the main body of the monster can rise above the ground, it is difficult to attack it to cause significant damage. Instead, wait for the tentacles to stop moving to attack it while controlling melee characters.
Zacarania is weak to Wind-based attacks and luckily, Rinwell has a great arsenal of Wind attacks that can be used against it. Arm her and your entire party with any wind-based Artes before heading into the clearing where Zacarania waits in. Begin hammering away with Wind Artes while targeting it's weakpoints to deal high amounts of damage.
In the second half of the battle, Forest Ropers will appear on the battlefield. These new enemies in addition to the boss can be hard to manage. Prioritize the well-being of Rinwell and Shionne, as they act as your party's main elemental damage dealer and support character respectively. Use Alphen and Law to take care of them or lure them away, freeing Rinwell to attack Zacarania directly.
Leader | Members | ||
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![]() Lv.19 |
![]() Lv.19 |
![]() Lv.19 |
![]() Lv.19 |
All the enemies that will appear in the battle are all weak to Wind-based attacks. Arm your entire party in with Wind-based Artes to more easily deal with the crowd and Zacarania effectively.
![]() Lv.19 |
Equipment |
---|---|
Nature's Beauty | |
Zeugle Shell Mage Coat | |
Ground Artes | Aerial Artes |
Air Thrust | Razor Cyclone |
Gale Force | Cyclone's Flight |
Tempest Whirl | - |
To win the fight faster, you can use Rinwell to aggressively attack Zacarania with her wind-based Artes. As the only one in your party with multiple Wind Artes, she can string together combos for a more even spread of damage.
![]() Lv.19 |
Equipment |
---|---|
Blackthorn | |
Middy Blouse | |
Ground Artes | Aerial Artes |
First Aid | Toxicity |
Flare Tornado | - |
Ignis Celestra | - |
Shionne can be kept in reserve as a healer for the entire party, as her attacks only aid a little in the fight against Zacarania. She can more than adequately perform the role, as Zacarania's attacks can easily be anticipated beforehand, lowering the need to heal multiple people at once if you can manage to guide characters away from dangers.
![]() Lv.19 |
Equipment |
---|---|
Flare Claw | |
Sincleaver Armor | |
Poison Charm | |
Ground Artes | Aerial Artes |
Severing Wind | Mirage |
Swallow Blade | Stardust |
Mega Sonic Thrust | - |
Alphen has in his possession several Wind Artes that can be used against Zacarania himself. When the Forest Ropers come to fight during the second phase, you can redirect Alphen to take care of them due to their own weakness to Wind-based attacks, which frees up other characters to concentrate on Zacarania.
![]() Lv.19 |
Equipment |
---|---|
Winged Gauntlets | |
Silver Wolf Vest | |
Poison Charm | |
Ground Artes | Aerial Artes |
Steel | Glimmer Dragon |
Talon Storm | - |
Fang Blast | - |
Despite having no available Wind attacks, Law's brute strength alone can more than allow him to keep up with attacking Zacarania. His fast attacks are a good addition when attacking the large monster – capable of chipping away hundreds of the enemy's HP in one continuous combo.
Zacarania's tentacles will flail about for a few moments before the tips point down straight to the ground, firing beams of energy that it then moves around. This attack deals small amounts of damage and can easily be dodged by moving far away from the tentacles when they begin to flail.
All the monster's tentacles will bore into the ground, hiding the Weak Spots on their tips away from you. The ground will begin to glow a hazy green before shafts rise up from the ground. These attacks come one after the other with a small delay in between – getting caught in one of the shafts can knock you to the ground, which can make it difficult for you to avoid the next strike if you do not move away quickly enough.
All the appendages will extend out from Zacarania's body, straightening out just above the ground before slamming down upon it in vicious strikes. You can target the Weak Spots on the ends of the appendages once the attack ceases to cause some damage.
Story Bosses | |
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![]() (2nd Encounter) |
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Optional Bosses | ||
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Zacarania Boss Guide: Recommended Setup and How to Beat
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