☆ Earn bonuses before you start the DLC.
★ Clear campaign & sub-quests | Get max lvl
☆ Learn all the ingredients in this new Gourmet Saga!
★ Get all Beyond the Dawn Trophies with these guides:
☆ Ryugola Weapons | All Portraits | Hero of the Summit

Items provide a variety of usages in Tales of Arise ranging from healing, crafting, cooking, and even furthering the story at given key points. Read on to learn more about each item type, their usages, how to get each item, and more!
List of Contents

There are a variety of items for the player to buy, sell, craft, and use throughout Tales of Arise. This guide will cover the different item types and their uses.
| Item | Description |
|---|---|
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The ultimate medicine that fully restores all allies' HP, as well as heals KO and physical ailments. |
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An all-purpose medicine said to be able to treat any symptoms. Cures and temporarily protects one ally from all physical ailments during battle. |
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A miraculous medicine that heals KO for one ally during battle, as well as restores 800 HP. |
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Valuable medicine spread across an area that restores 1000 HP to all allies. |
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Royal-looking medicinal gel that restores 100% CP and has a scrumptious flavor that's fit for a king. |
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A valuable medicinal gel that makes a person feel full of vitality when eaten. Restores 60% CP. |
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Grape-flavored medicinal gel that restores 2800 HP to one ally. |
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A valuable medicinal gel that supplements a person's vitality when eaten. Restores 30% CP. |
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Lemon-flavored medicinal gel that restores 2000 HP to one ally. |
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Peach-flavored medicinal gel that restores 1200 HP to one ally. |
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Apple-flavored medicinal gel that restores 400 HP to one ally. |
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An herb that raises Max HP when used. Highly effective; consuming it gives the eater a burst of newfound energy. |
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An herb that raises Attack when used. Smelling it heightens an eater's appetite, their inner strength welling up in turn. |
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An herb that raises Penetration when used. Its soft scent also enhances concentration. |
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An herb that raises Elemental Attack when used. Its distinct aroma and bitter taste may awaken undiscovered power. |
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An herb that raises Endurance when used. Its alluring scent gives those who smell it the strength to persevere in hard times. |
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An herb that raises Defense when used. Consuming it calms the eater's nerves while also making htem react more quickly to danger. |
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An herb that raises Elemental Defense when used. Its fine aroma bestows those who smell it with Dahna's protection...supposedly. |
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A euphoric concoction that brings good luck when consumed, greatly increasing the Battle Chain Bonus Gauge. |
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Highly valuable medicine spread across an area that restores 3000 HP to all alies. |
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An herb that greatly raises Resistance when used. Though extremely potent, the plant itself is only rarely found in the wild. |
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An herb that greatly raises Elemental Attack when used. Though extremely potent, the plant itself is only rarely found in the wild. |
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An herb that greatly raises Max HP when used. Though extremely potent, the plant itself is only rarely found in the wild. |
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An herb that greatly raises Attack when used. Though extremely potent, the plant itself is only rarely found in the wild. |
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An herb that greatly raises Penetration when used. Though extremely potent, the plant itself is only rarely found in the wild. |
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An herb that greatly raises Elemental Defense when used. Though extremely potent, the plant itself is only rarely found in the wild. |
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An herb that greatly raises Defense when used. Though extremely potent, the plant itself is only rarely found in the wild. |
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The legendary medicine that fully restores one ally's HP, as well as heals KO and physical ailments. |
Consumable Items are essential for surviving the challenging enemies and bosses you will have to face. These items that can replenish your Health and Cure Points (CP), revive KO'd party members, and even cure ailments from combat!.
| Item | Description |
|---|---|
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A vegetable whose underground stalks can be eaten. The sprouts it forms are toxic and must be removed before being consumed. |
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A type of grain found in climates both hot and cold. When turned into flour, it can be used in a wide array of recipes. |
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A vegetable mainly eaten for its leaves whose bright green color and crisp texture can liven up a wide variety of dishes. |
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A highly juicy and sour vegetable. Fully red, ripe tomatoes are packed with enough nutrients to make any doctor proud. |
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A yellow fruit with infamously sour innards. Adding it or not to meat can lead to a surprising amount of trouble in some circles. |
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A crunchy fruit that's sweet, yet sour. Crushing one with one hand makes for a fine display of strength, but is also a brazen waste of food. |
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Cow meat. Its taste and texture differs from one part to the next and even then can still vary based on how the cow was fed and raised. |
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Pig meat. As scrumptious as it is fatty, it has to be cooked thoroughly at a high enough temperature before it can be safely eaten. |
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Chicken meat. The breast meat is recommended for those staying on top of their weight, while the thigh meat is ideal for those who want to pig out. |
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A fish that travels across the ocean to return to the river it was born in. It needs to be frozen first before it can be eaten raw. |
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An umbrella-shaped fungus often found in moist areas. Poisonous varieties exist, meaning caution must be exercised when picking them. |
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A plant that turns into a spice when dried. Given its potent strength and flavor, it's best employed in cooking in moderation. |
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Milk taken from a cow. It can be drank straight, or turned into other food through processes such as fermentation and separation. |
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An egg laid by a chicken. Although easily broken when struck, it's hard to crush it with one hand and makes a big mess afterward. |
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A small chunk of silver harvested while mining. As material, it's useless, but it can be sold for a modest price. |
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A small chunk of gold harvested while mining. As a material, it's useless, but it can be sold for a tidy sum. |
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A small, sweet fruit filled with water. The small grains surrounding it are the seeds, while the red portion isn't actually considered its flesh. |
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A type of grain that expands and becomes springy when cooked. It can be topped or mixed with myriad other foods. The possibilities are endless. |
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A fish with thorny scales on its body. Living with other migratory species, unusually, its ripest period extend from spring to mid-summer |
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A substance made by adding a coagulant to soy milk. The thickness of the milk and the process greatly impacts the texture of the final product. |
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A fang harvested from a zeugle. Though small, it is hardy enough to pierce even light armor. |
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A small mass harvested from a zeugle. It has a reserve of power that makes it handy as a weapon supplement. |
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A chunk of rock that was once part of a golem. When used in equipment, the astral energy it harbors can be put to combative use. |
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A heart fish that can survive in even poor water. It's best to cook it first before eating, as consuming it raw is dangerous. |
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Flexible hide harvested from an armadillo. The elastic skin that holds the hard portions together also has its uses. |
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A small bone harvested from a zeugle. As light as it is robust, it can be used as a component as well as in weaponry. |
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Scraps of leftover meat from various animal parts. Though a little unseemly, with preparation, it can be eaten just fine. |
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A thin, film-like wing harvested from an insect-type zeugle. Its minimal weight and tiny proportions make it a cinch to carry. |
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A clump of black, lustrous stone with white streaks. The black surface absorbs idle thoughts, giving the user the strength to persevere. |
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A tough crystal that can disperse impact against it. Its physical structure is so strong that it's believed to be indestructible by physical means. |
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Ore that infuses the holder with power when squeezed. It requires refinement to safely use, as constant exposure results in increased aggression. |
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Ore containing a large amount of astral energy. When refined carefully, the astral energy can be retained for future use. |
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A clump of milky white ore that shimmers with a faint green light. Regarded as a natural blessing from the earth, it contains the power of wind. |
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A stone that keeps microbes at bay as it breaks down toxins. Storing it together with food will make food last longer. |
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A stone that can relieve numbness when rubbed, make it prized by those who have to maintain the same posture for extended periods during work. |
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A small chunk of iron harvested while mining. As material, it's useless, but can be sold for a small price. |
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A small, iron-cast identification tag engraved with a Renan soldier's ID number. Fetches a small price when sold. |
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A clump of translucent, lustrous crimson stones. Once polished, its inner powers of fire can be unleashed. |
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Part of a Renan component used to store astral energy. Even the smallest grain is enough to power Renan armor during combat. |
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A broken fragment harvested from a statue-type zeugle. The hardest specimens are extremely robust, making them ideal equipment material. |
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A clump of stones with different colors at day and night and is easily breakable, possibly due to it containing conflicting powers. |
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An extremely hard ore that takes a long time to refine. Mastersmiths like to hoist it on apprentices to ostensibly "build character." |
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A seed-looking object found in certain types of zeugles. It grows if left to its own devices, so quick disposal is recommended |
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Ore dotted with sharp thorns. Extracting and refining it is highly dangerous and the bloodshed entailed is said to make it even sharper |
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A feather harvested from a bird-type zeugle. Its astral energy absorbing properties can imbue equipment with the power of wind. |
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A mane harvested from a wolf-type zeugle. Tough while also soft to the touch, it's an idea material for decorative purposes. |
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A talon harvested from a demihuman zeugle. As thick as a person's arm, it can be refined into a powerful weapon. |
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A large mass harvested from a powerful zeugle. It has a huge power reserve for powering a giant body. |
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A fragment of a Renan component used to store astral energy. A single fragment provides enough power to sustain a soldier over long battles. |
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A small, bronze-cast identification tag engraved with a Renan soldier's ID number fetches a moderate price when sold. |
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A large fang harvested from a powerful zeugle. Overlarge in their natural state, the hard core is first extracted before being put to use. |
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A highly developed fang harvested from a boar-type zeugle. Its battle readiness has been honed over repeated charging attacks. |
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A brillliant mass harvested from an extremely powerful zeugle. Unleash the power within it to enhance a weapon to its absolute limits. |
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A bone harvested from a giant zeugle. Built to support the gargantuan weights placed upon it, it retains its strength no matter what |
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A tentacle harvested from a mollusc-type zeugle. Once dried out, they can be used as powerful fibers when forging equipment. |
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A protective sheath harvested from a simian zeugle's arm. As a weapon used in battle, it can withstand almost anything shockwave. |
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A beak that seems as if molded from dark astral energy itself. Its pitch-black tip is sharper than a spear, striking fear in its enemies. |
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A large bone harvested from a powerful zeugle. While as tough as metal it weighs far less, making it highly sought after as a material. |
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Mutated hide harvested from an armadillo. Portable, robust, and sharp, it can be fashioned into a weapon with minimum fuss. |
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A majestic mane harvested from a wolf-type zeugle. It flows with wind astral energy, with which it imbues equipment. |
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An astral-energy infused fang harvested from a boar-type zeugle. Freezing to the touch, it inflicts frostbite with every gouge. |
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A sticky tentacle harvested from a mollusc-type zeugle. Its viscous coating provides an extra layer of reinforcement when crafting fibers. |
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A piece that supercharges the wearer's astral artes, granting them any armor equipped with it superhuman mobility. |
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A sharp fang harvested from an extremely powerful zeugle. Weapons made with these can pierce anything and everything. |
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A razor-sharp fang harvested from a two-headed zeugle. The wind astral energy it contains can infuse equipment with its power. |
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A pitch-black mane harvested from a wolf-type zeugle. It flows with dark astral energy with which it imbues equipment. |
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A particularly hard rock fragment even by golem standards. Though tricky to refine, with expertise it can be fashioned into something formidable. |
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A stem harvested from plant-type zeugles. Though it makes for excellent equipment material, it's only found in small quantities. |
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A sturdy bone harvested from an extremely powerful zeugle. Breaking will be a thing of the past for weapons made with these. |
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An evolved talon harvested from a demihuman zeugle. Though it makes for excellent weapon material, its substantial weight is a drawback. |
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The core of a zeugle containing fire astral energy. Refine it and attach it to equipment to harness its powers. |
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A bushy tail of a boomy. They differ from creature to creature, with the more supple specimens making the highest-quality materials. |
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A small rock fragment that was once part of a golem. It flows with astral energy, making it significantly harder than normal stone. |
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The brawny bicep of a demihuman zeugle. Tough while also flexible, it is an ideal material for reinforcing equipment. |
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A fin harvested from a reptilian zeugle. It contains toxins powerful enough to induce a coma state just by touching. |
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An internal organ harvested from a dragon-type zeugle. It is used to store swirling gases at high temperatures, so is extremely durable. |
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A piece that completely charges up the wearer's astral artes. Renan commanders appear to get refilled with energy from theirs frequently. |
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The core of a zeugle containing earth astral energy. Refine it and attach it to equipment to harness its powers. |
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A Renan component used to store astral energy. When fully charged, it provides enough juice to power Renan armor to full capacity. |
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The core of a zeugle containing wind astral energy. Refine it and attach it to equipment to harness its powers. |
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The core of a zeugle containing water astral energy. Refine it and attach it to equipment to harness its powers. |
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An astral-energy infused fragment from a statue-type zeugle. It retains its power when processed, making it perfect equipment material. |
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A sinister claw harvested from a strange-looking zeugle. Wounds it causes are said to never heal, succumbing to lethal rot instead. |
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The thick outer hide of a reptilian zeugle. It possesses the extremely rare ability of being able to blend in with its surroundings. |
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A searing-hot fang harvested from a two-headed zeugle. The fire astral energy it contains can infuse equipment with its power. |
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A boomy's tail complete with a bulb-like appendage. Its light-emitting properties can be exploited for some unique equipment. |
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A hard protective sheath harvested from a simian zeugle's arm. It flows with water astral energy, making it icy to the touch. |
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A stinger harvested from an insect-type zeugle. It contains a powerful poison so utmost care is required when refining it. |
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Currently investigating. Please check back later |
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A fish noted for its hard scales and firm meat. Some people in certain regions fix it for celebratory occasions. |
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The meat of a rappig, a rare delicacy these days. Nevertheless, its taste and texture can make it addictive for those brave enough to try it. |
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Sheep meat. Lamb meat comes form young sheep, while mutton refers to meat from adult sheep, the latter of which often smells pungent. |
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A crystal that feels almost entirely weightless while supposedly enabling anyone holding it to move faster |
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A fish whose eyes are both on one side of its flat body. Its unique body require five slices to fliet rather than the typical three. |
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A small chunk of copper harvested while mining. As material, it's useless but it can be sold for a fair price. |
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A small. silver-cast identification tag engraved with a Renan soldier's ID number. Fetches for a decent price when sold |
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A fish native to all areas of Dahna. Can be sold for gald, albeit not very much due to its overabundance. |
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This fish lives out it entire lifespan in the same river or pond. Unlike some other fish, it's best not eaten raw. Can be sold for gald. |
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A lively fish with the appetite of a creature twice its size. Depending on its environment, it may have no stench. Can be sold for gald. |
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Horse meat. Famous for its bright red hue, though it's only mildly flavored, it's highly nutritious and can be eaten raw. |
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A crystal that blocks any and all astral artes. Although found in the earth, it may not be a natural phenomenon |
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A stone that retains heat even when enclosed in ice, making it a handy way to keep warm during long, cold nights in frigid regions. |
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A sharply pointed crystal that can pierce through anything, but easily crumbles if force is applied to if from the side. |
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A stone that, when applied to an injury, can make it heal faster. Combined with moderate exercise, it speeds up the body's natural healing process. |
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A crystal whose structrure never changes even when boiled and burned, making it a potent symbol of imperviousness against all odds. |
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An ancient fish with a unique appearance, fueling demand among those wanting to admire it firsthand. Can be sold for gald. |
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A small. gold-cast identification tag engraved with a Renan soldier's ID number. Fetches for a substantial price when sold |
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An extremely rare fish that sits atop the food chain in its habitat. Its flavor is indescribable. Possibly because no one has actually had it. |
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A stone that supposedly lets one commune with the divine while praying. Though its veracity is up for debate, it does instill a calming effect. |
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A pure stone thought to repel curses. It's a good idea to hold onto one when experiencing a streak of bad luck. |
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A stone said to endow strength to those who have overcome hard trials. Some purport the strength is simply the result of a person's natural growth. |
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A stone said to carry just a little bit of luck, letting the owner find lost items and come across nice objects while going about their day. |
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A stone that remains continuously illuminated. Legend tells of an old hero who kept one close at hand as he fought endlessly. |
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A crystal that immediately repairs any damage it takes. Numerous studies have been conducted to find ways to apply its restorative properties. |
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A fine, rainbow crystal commonly referred to as "fairy dust" that some claim serves as an aid in invoking special powers. |
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A strange-looking fragment that's difficult to describe. Touching it lets the wearer sense astral energy, as well as easily manipulate it. |
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A huge scythe that seems as if molded form dark astral energy itself. It cuts through steel like butter, making a mockery of whetstones everywhere. |
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Though rarely eaten on account of their fierce nature, this critter's razor-sharp teeth has its applications. Can also be sold for gald. |
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A freshwater fish notable for its impressive whiskers. Allegedly able to cure fatigue, it can be sold for gald |
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A large fish that's always swimming, even when asleep. In days gone by, men of the sea used to dream of catching one for themselves. |
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Muscle fiber harvested from a giant zeugle. It's able to withstand even the most powerful of shocks, ensuring it never snaps. |
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Currently investigating. Please check back later |
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Blood spilled from a dragon-type zeugle. Dark red and searing to the touch, it increases the properties of any armor it's applied to. |
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Currently investigating. Please check back later |
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Currently investigating. Please check back later |
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A scale harvested from an insect-type zeugle. The fire astral energy it contains renders it explosive when heated. |
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The star specimen among Dahna's freshwater fish, its large scales used for a variety of ends. Can be sold for gald. |
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A feather taken from the crown of an avian zeugle's head. Though only harvestable in small numbers, the power each one contains is substantial. |
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Currently investigating. Please check back later |
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A boomy's eyeball with an ominous glow. It's said to make equipment more robust when mixed in with other materials. |
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The core of a zeugle containing dark astral energy. Refine it and attach it to equipment to harness its powers. |
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Currently investigating. Please check back later |
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Currently investigating. Please check back later |
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Currently investigating. Please check back later |
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A small, platinum-cast identification tag engraved with a Renan soldier's ID number. Fetches a hefty price when sold. |
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A spearhead-shaped fish that takes time to fully prepare. Can be sold for gald. |
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A small chunk of platinum harvested while mining. As material, it's useless, but it can be sold for a handsome profit. |
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A plant that turns into a spice when dried. A kind unique to Adan Lake that takes you to a new level of stimulation. |
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A polyhedron of complex luminous colors that seems to contain a variety of thoughts. An enormous amount of astral enery is contained within. |
Ingredients are consumable items used in cooking. These ingredients are scattered all throughout Dahna. Materials are sellable items that you can use to stock up your funds to buy better items.
| Item | Description |
|---|---|
| Savage Key | A key to operate Glanymede Castle's elevator. So fancy, it's hard to believe it's a simple key. |
| Castle Elevator Key | A key to operate Glanymede Castle's elevator. Judging by the myriad scratches, it seems to have been poorly treated over the years. |
| Astral Flower | A magical flower that grants the owner +10 max CP. Its crystallized astral energy gives it an iridescent gleam. |
| Collection Room Key | A key to the Collection Room door in Riville Prison Tower. As for what has been amassed inside, who knows? |
| 1F Elevator Key | A key to operate the elevators on the ground floor of Rivile Prison Tower. The structure's complex layout likely says much about its owner. |
| A key to a hidden chamber | A small key found inside Riville Prison Tower. It looks like it's used to operate something. |
| Noble Room Key | A key that opens the door to the Noble room in Autelina Palace, a room on the northern end of the second floor replete with lavish furnishing. |
| Duplicate Lord's Quarters Key | Key to a lord's quarters in Autelina Palace. This may afford a glimpse into yet unseen aspects of a lord's private life. |
| Old Bracelet | An old bracelet filled with a lot of memories, and cherished by its owner for many, many years. |
| Wonder Text 1 | Just beyond the hovels in a land shrouded by sand and stone. |
| Wonder Text 2 | The northernmost reaches of a wasteland to the north of an abandoned village. |
| Wonder Text 3 | It lies dormant at the back of a narrow road to the west, whereupon an ancient tower stands. |
| Access Key A | A Gradia elevator key that grants access to 1F and the level beneath it. |
| Access Key B | A Gradia elevator key that grants access to 2F. |
| Access Key C | A Gradia elevator key that grants access to 3F and 4F. |
| Treasury Key: Earth | Key to the treasury in Autelina's Palace. Considering the country's great affluence, the treasury is bound to be impressive. |
| Secret Key | The key to a certain door in Calaglia. Simply beholding it makes one wonder what lies beyond the treshold. |
| Destiny Key | A key to open a space-time gate to another world. Is it the world called Destiny? |
| Scarlet Night Key | A key to open a space-time gate to another world. Can anyone be true to themselves in this world? |
| Vesper Key | A key to open a space-time gate to another world. Do choices shape the future in this world? |
| Zest Key | A key to open a space-time gate to another world. Does passion illuminate this world's darkness? |
| Abyss Key | A key to open a space-time gate to another world. Will the world let you learn your purpose in life? |
| Symphony Key | A key to open a space-time gate to another world. Do living beings live in symphony in this world? |
| Bonding Charm | An old Dahnan charm given to someone to wish good luck. Customs may be forgotten, but people's feelings will always remain. |
| Sturdy Pumice Stone | A porous rock produced by volcanic activity. It is commonly used as building material for houses in Calaglia. |
| Sturdy Reed | A very durable and large perennial plant with hollow, light stems. It is commonly used as building material for houses in Calaglia. |
| Fine-Grained Clay | A sediment deposit with finer particles than common clay. It is commonly used as building material for houses in Calaglia. |
| Nazamil's Hastily Written Note 1 | A pouring out of words about a world that has always rejected her. Written in fiery letters, the words look somewhat free and radiant. |
Key Items are items required to progress in the game and can be obtained by exploring the environment and examining objects. Key items are used to solve puzzles or open doors to new areas, so if you find yourself stuck, try looking around for key items.
| Recipe | Effect & How to Get |
|---|---|
Roasted Chicken
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Effect: Dark Mark Duration: 5 minutes How to Get: You will receive the Roasted Chicken recipe as a reward for completing the City Renewal Sub-Quest. |
Beef Stew
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Effect: Heal HP After Battle S Duration: 12 minutes How to Get: You will receive the Beef Stew recipe as a reward for completing the Gourmet Saga: Palace Delicacy Sub-Quest. |
Steamed Potatoes
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Effect: Heal HP After Battle T Duration: 8 minutes How to Get: You will receive the Steamed Potatoes recipe as a reward for completing the Hunger Averted Sub-Quest. |
Vegetable Soup
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Effect: Rare Ore Rate Up S Duration: 8 minutes How to Get: This recipe will be automatically unlocked during the Land of Glistening Radiance Main Quest. |
Ice Cream
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Effect: Elemental Attack Up S Duration: 11 minutes How to Get: This recipe can be found in Adan Ruins. |
Meuniere
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Effect: Defense Up L Duration: 5 minutes How to Get: This recipe will be automatically unlocked during the Uninhabited Island Sub-Quest. However, to unlock that Sub-Quest, you must first complete the Beyond the Grave Sub-Quest. |
Fruit Sandwich
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Effect: EXP Boost L Duration: 10 minutes How to Get: This recipe is only available with the Pre-Order DLC, but worry not, this recipe will not affect Trophy Achievement. |
Fisherman's Hot Pot
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Effect: Heal HP After Battle L Duration: 10 minutes How to Get: This recipe is only available with the Pre-Order DLC, but worry not, this recipe will not affect Trophy Achievement. |
Eastern Rice
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Effect: More Dropped Items L Duration: 10 minutes How to Get: This recipe is only available with the Pre-Order DLC, but worry not, this recipe will not affect Trophy Achievement. |
Mabo Curry Bun
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Effect: Attack Up L Duration: 10 minutes How to Get: This recipe is only available with the Pre-Order DLC, but worry not, this recipe will not affect Trophy Achievement. |
Porridge
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Effect: Defense Up T Duration: 10 minutes How to Get: This recipe will be automatically unlocked during the Battle Preparations Main Quest. |
Grilled Mushrooms
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Effect: Elemental Defense Up T Duration: 8 minutes How to Get: This recipe can be found in Kyrd Garrison. |
Vegetable Juice
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Effect: Obtained Ore Up S Duration: 10 minutes How to Get: This recipe will be automatically unlocked during the Land of Glistening Radiance Main Quest. |
Lohikeitto
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Effect: More Dropped Items S Duration: 4 minutes How to Get: You will receive the Lohikeitto recipe as a reward for completing the Hard Liquor Sub-Quest. |
Cheese Fondue
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Effect: Earned Combat Points Up S Duration: 11 minutes How to Get: This recipe will be automatically after completing the Kelzalik's Uprising Main Quest. |
Gnocchi
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Effect: Elemental Defense Up S Duration: 11 minutes How to Get: This recipe will be automatically after completing the Kisara's Ideals Main Quest. |
Leaf-Wrapped Fish
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Effect: EXP Boost T Duration: 11 minutes How to Get: This recipe will be automatically after completing the Kisara's Ideals Main Quest. |
Grilled Fish
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Effect: Heal HP After Battle T Duration: 5 Minutes How to Get: This recipe can be found in Mosgul Unlock Conditions: Defeat Lord Balseph. |
Kebab
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Effect: Attack Up T Duration: 5 minutes How to Get: You will receive the Kebab recipe as a reward for completing the Doc's Secret Ingredient Sub-Quest. |
Apple Pie
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Effect: Elemental Attack Up T Duration: 11 minutes How to Get: You will receive the Apple Pie recipe as a reward for completing the Gourmet Saga: Berry Scavenging Sub-Quest. |
Omelette
|
Effect: Defense Up S Duration: 10 minutes How to Get: This recipe can be found in Autelina Palace (1F) > Library. |
Pork Bun
|
Effect: Attack Up S Duration: 11 minutes How to Get: This recipe can be found in Autelina Palace (2F) > Guard Room. |
Pancake
|
Effect: Obtained Ore Up L Duration: 10 minutes How to Get: You will receive the Pancake recipe as a reward for completing the Bibliophile Sub-Quest. |
Horse Sashimi
|
Effect: Attack Up M Duration: 3 minutes How to Get: This recipe can be found in Dark Wings Headquarters . |
Bouillabaisse
|
Effect: Heal CP After Battle S Duration: 11 minutes How to Get: This recipe can be found in Adan Lake. |
Curry
|
Effect: Defense Up M Duration: 11 minutes How to Get: You will receive the Curry recipe as a reward for completing the Kisara's Initiaition Sub-Quest. |
Sandwich
|
Effect: Holy Mark Duration: 11 minutes How to Get: You will receive the Sandwich recipe as a reward for completing the Owl Sanctuary Sub-Quest. When prompted, you can choose either of the baskets to get the recipe. However, we recommend choosing the Small Basket instead of the big one so you'll end up with the Sandwich recipe, the ingredients for it, and an Omega Elixir. |
Vitamin Smoothie
|
Effect: Elemental Defense Up M Duration: 11 minutes How to Get: You will receive the Vitamin Smoothie recipe as a reward for completing the Gourmet Saga: Prairie Scent Sub-Quest. |
Sushi
|
Effect: EXP Boost L Duration: 5 minutes How to Get: You will receive the Sushi recipe as a reward for completing the Untamable Rage Sub-Quest. |
Grilled Rappig
|
Effect: Earned Combat Points Up M Duration: 13 minutes How to Get: You will receive the Grilled Rappig recipe as a reward for completing the Missing Lover Sub-Quest. |
Sashimi
|
Effect: EXP Boost S Duration: 11 minutes How to Get: This recipe can be found in Lavtu Marshlands Unlock Conditions: Heal the NPC with Shionne. |
Fish Steak
|
Effect: EXP Boost M Duration: 13 minutes How to Get: You will receive the Fish Steak recipe as a reward for completing the Peligon's Zeugle Mascot Sub-Quest. |
Mabo Curry
|
Effect: Heal CP After Battle M Duration: 16 minutes How to Get: You will receive the Mabo Curry recipe as a reward for completing the Gourmet Saga: Soft and Fluffy Sub-Quest. |
Hamburger
|
Effect: Elemental Defense Up L Duration: 13 minutes How to Get: This recipe can be found in South Hiking Trail. |
Fancy Parfait
|
Effect: Elemental Attack Up M Duration: 11 minutes How to Get: This recipe can be found in Residential Zone 16 Unlock Conditions: Heal the NPC with Shionne |
Shortcake
|
Effect: Elemental Attack Up L Duration: 11 minutes How to Get: This recipe can be found in Maintenance Passage. |
Shionne Pancakes
|
Effect: Heal HP After Battle L Duration: 10 minutes How to Get: This recipe will be automatically unlocked during the Dahna's Tastiest Pancake Sub-Quest. However, to unlock that Sub-Quest, you must first complete the Kisara's Initiation Sub-Quest. |
Dohalim Pancakes
|
Effect: Rare Ore Rate Up L Duration: 10 minutes How to Get: This recipe will be automatically unlocked during the Dahna's Tastiest Pancake Sub-Quest. However, to unlock that Sub-Quest, you must first complete the Kisara's Initiation Sub-Quest. |
Hootle Pancakes
|
Effect: More Dropped Items L Duration: 10 minutes How to Get: This recipe will be automatically unlocked during the Dahna's Tastiest Pancake Sub-Quest. However, to unlock that Sub-Quest, you must first complete the Kisara's Initiation Sub-Quest. |
Murus Flegit Porridge
|
Effect: Heal CP After Battle L Duration: 10 minutes How to Get: You will receive the Murus Flegit Porridge recipe as a reward for completing the Dahna's Tastiest Pancake Sub-Quest. |
Wiener
|
Effect: Attack Up L Duration: 5 minutes How to Get: This recipe will be automatically unlocked during the Into the Grotto Sub-Quest. However, to unlock that Sub-Quest, you must first defeat the Efreet Malum in Berg Volcano.. |
Glady's Donuts
|
Effect: Earned Combat Points Up L Duration: 13 minutes How to Get: This recipe will be automatically unlocked during the Global Connection Sub-Quest. However, to unlock that Sub-Quest, you must first complete the Gourmet Saga: Soft and Fluffy Sub-Quest. |
Social Mabo Curry
|
Effect: All Elemental Damage -30% Duration: 15 minutes How to Get: |
New-Era Gnocchi
|
Effect: Elemental Attack UP XL Duration: 10 minutes How to Get: You will receive the New-Era Gnocchi recipe as a reward for completing the Gourmet Saga: Wind of the New World Sub-Quest. |
Roughly Squeezed Juice
|
Effect: Heal CP After Battle XL Duration: 21 minutes How to Get: You will receive the Roughly Squeezed Juice recipe as a reward for completing the A New Juice Sub-Quest. |
Recipes are required items for cooking when you set up camp. Cooking the right meal will lead to the optimum bonuses. Be sure to collect and cook as many as you can!

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