☆ Earn bonuses before you start the DLC.
★ Clear campaign & sub-quests | Get max lvl
☆ Learn all the ingredients in this new Gourmet Saga!
★ Get all Beyond the Dawn Trophies with these guides:
☆ Ryugola Weapons | All Portraits | Hero of the Summit
Almeidrea & Mesmald is a boss you fight in the Tales of Arise (Beyond the Dawn)! Read on to learn more about tips on how to beat Almeidrea & Mesmald, as well as stats, weaknesses, attack patterns, and the best party setup including Artes and Equipment in this boss guide!
List of Contents
Recommended Level: 29 | |||
---|---|---|---|
HP: 160420 |
|||
Attack | 968 | Defense | 430 |
Elemental Attack | 1028 | Elemental Defense | 525 |
Penetration | 1198 | Resistance | 1262 |
Weakness | Resistance | ||
To aid in your battle against Almeidrea & Mesmald, here are some tips that you can utilize in your fight.
The fight against both Almeidrea and Mesmald is a very extensive one due to their high HP. While attacks against them are not insignificant so long as you keep up with equipment and levels, they can still cause you tremendous amounts of damage and even a few K.O.'s if you're not careful.
Bring with you a good amount of Recovery items – not just ones that recover HP, but also CP as well. This will help take the load off of healers in your group should you make use of them, and preserves the much-needed CP for the much more difficult second phase of the fight later on.
When the God's Breath has been unleashed, the cyclones that come down will focus on the character you're directly controlling. To not spread its damage around to other characters in your party, move as far away as possible until the attack ends. Your allies in the meantime will be free to attack Mesmald as he stands around momentarily as the attack is occurring.
A large majority of Mesmald's attacks will be focused around the elements. To reduce the amount of damage you take from it, equip your party with elemental defense accessories such as the Resist Ring.
Leader | Members | ||
---|---|---|---|
Alphen
Lv.29 |
Law
Lv.29 |
Rinwell
Lv.29 |
Dohalim
Lv.29 |
While there are two health bars for you to pay attention to, you only need to really finish off Mesmald to end the fight. Due to its high pool of HP however, you will need your active party to be comprised of party members who can contribute significant amounts of damage.
This tactic works well when bringing along enough recovery consumables to keep your party alive. Having Dohalim in your party allows for the limited use of healing Artes, but should the need arise for greater healing than what Dohalim can provide, you can swap him out for Shionne during the fight.
Alphen
Lv.29 |
Equipment |
---|---|
Aurum Long Sword | |
Topaz Mail | |
Resist Ring | |
Ground Artes | Aerial Artes |
First Set | |
Destruction | Rising Falcon |
Shockwave Slash | Stardust |
Eternal Devastation | Mirage |
Second Set | |
Swallow Bade | - |
Demon Fang | - |
Severing Wind | - |
Alphen's Boost Attacks is enough to stagger Mesmald while dealing it significant damage. It is recommended to save his or Rinwell's Boost Attacks for when Almeidrea will try to cast the God's Breath attack, allowing you to disrupt it.
Law
Lv.29 |
Equipment |
---|---|
Refined Flaming Knights | |
Natural Vest | |
Resist Ring | |
Ground Artes | Aerial Artes |
First Set | |
Talon Storm | Eagle Dive |
Tectonic Punch | Eagle Assault |
Fang Blast | Death Blossom |
Second Set | |
Super Swallow Dance | Glimmer Dragon |
Talon Hurricane | - |
Dragon Shot | - |
While Law does not provide that much damage against Mesmald unless the party has been leveled up above Mesmald's own level, he is capable of inflicting fast damage against it, however. With Mesmald's large HP pool, having a fast attacker like Law can more speedily lower the HP gauge in time for a well-placed Boost Strike.
Rinwell
Lv.29 |
Equipment |
---|---|
Artes of the Cosmos | |
White Cloak | |
Magic Emblem | |
Ground Artes | Aerial Artes |
First Set | |
Spread | Placid Pool |
Freeze Lancer | - |
Thunder Blade | - |
Second Set | |
Lightning Orb | - |
Sharpness | - |
Photon Flash | - |
Rinwell is an invaluable member of the party to have, able to cause damage against Mesmald from afar. The only dangers Mesmald presents to her would be its attacks that surround its immediate area, like its Cyclone attacks. By controlling Rinwell from time to time to avoid these attacks, you can more easily manage her HP by attacking from a safe distance.
Dohalim
Lv.29 |
Equipment |
---|---|
Columna Latio | |
Stonewing Mantle | |
Magic Emblem | |
Ground Artes | Aerial Artes |
Stalagmite | Tornado Drive |
Air Pressure | - |
Solitary Captivity | - |
Second Set | |
Seismic Rupture | - |
Crescent Flash | - |
Tempest | - |
While Dohalim's added attacks can contribute to the faster defeat of the Almeidrea & Mesmald, he can be swapped out of the party at any given time for Shionne should you need her healing abilities. Alternatively, Dohalim can also provide healing to the party, but only to one character at a time.
Mesmald's most ordinary attack, where it will sweep its claws to the side to hit you. This attack causes decent damage against you, but can otherwise be avoided as Mesmald telegraphs this attack easily.
Another common attack, particularly in the first phase of the fight, is where Mesmald will fly high above you, breathing fire down to where you are. Mesmald will commonly focus this attack on whichever character you are directly controlling.
Commonly done right at the very start of the battle, where Mesmald will immediately shoot a beam of Wind energy across the ground and upwards towards your party. This can be easily dodged and does not have a wide area of effect like its Fire Breath counterpart.
One of its more devastating attacks, Mesmald will use cyclones to surround a large portion of the area around it. Getting caught in these cyclones will cause massive damage, but can be easily avoided as they stand still. He can also directly target these cyclones by shooting a ball of energy from its mouth – wherever the energy lands, a cyclone will appear.
Similar to cyclones that surround it, God's Breath will focus down beams of wind energy down on top of whichever character you are controlling. Having said character near your other party members can cause them damage as well, so it is better to move away from them, allowing the beams of energy to follow your controlled character.
Near the end of the first phase, Almeidrea will gather energy into Mesmald, allowing the dragon to cause fireballs to fall down to the ship. The landing points for these balls of fire can be seen by the faint glow on the ground – move away from these before the fire falls.
Its end-game strategy that it uses, Chaotic Disaster will see even more cyclones appear around Mesmald in a tightly formed circle. This can be quite difficult to avoid, due to your party member's insistence on attacking Mesmald. It is better to have your directly controlled character stand outside, allowing you to heal anyone that may need it until the danger comes to pass.
Almeidrea will continue performing this attack until the fight ends.
Story Bosses | |
---|---|
Nimus Pandemonium | Venoflage |
Nazamil | Nazamil Nether |
Ooze Hive | Nazamil Nether (2nd Encounter) |
Nazamil Nether (3rd Encounter) |
Captive Nazamil |
Oppressor | Emergence Suppressor |
Optional Bosses | ||
---|---|---|
Ruthless | Boisterous Roper | Cruel Keeper |
Megawrecker | Ghoulish Arms | Nimus Juggernaut |
Grinymuk | Mother Boomy | - |
Almeidrea & Mesmald Boss Guide: Recommended Setup and How to Beat
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