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Zenless Zone Zero (ZZZ)

Simulated Battle Trial Last Stand Guide

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Zenless Zone Zero Simulated Battle Trial Endless Tower Last Stand Guide

Simulated Battle Trial Last Stand is a game mode in the Endless Tower introduced in Zenless Zone Zero (ZZZ) 1.5. See all the floor guides, how to play the Endless Tower Last Stand, and all the rewards here!

Endless Tower Guides
Simulated Battle Trial Simulated Battle Trial Simulated Battle Trial The Last Stand The Last Stand

How to Unlock Simulated Battle Trial

Complete The Midnight Pursuit

Zenless Zone Zero - The Midnight Pursuit Commission Guide

The Simulated Battle Trial, along with the Last Stand mode, can be unlocked after completing the The Midnight Pursuit Mission and reaching Inter-Knot Level 36.

Chapter 3: The Midnight Pursuit Guide

Simulated Battle Trial Last Stand Duration

Endless Tower Last Stand Event Duration

Last Stand Countdown Duration
Finished

Simulated Battle Trial Last Stand ended on July 16, 2025 at the very end of Version 2.0.

Endless Tower Last Stand Floors 1-5

Floors 1-5 Information

Enemy Weaknesses
Enemy Resistances
Battle Environments Elysium on Edge
• When an Agent triggers a Dodge Counter, gain 1 Assist Point, but DMG taken increases by 15%.
• After this floor is cleared, all Agents deployed in the next combat gain Doubled Decibels.
Fluid Soul
• The Agent gains 1 extra dodge chance, but Assist Follow-Ups inflict 25% less Daze.
• After this floor is cleared, the deployed Agents recover 40 Energy.
Unceasing Clash
• When using an Ultimate, Agents gain 20 Energy.
• After this floor is cleared, the deployed Agents recover 20% HP.

Floors 1-5 Best Characters and Bangboo

Recommended Characters and Bangboo

Best DPS
Soldier 11MiyabiJaneBurnicePiper
Best Stun
LycaonKoledaCaesarLighter
Best Support
AstraNicoleSoukakuLucySeth
Best Bangboos
CrybooRocketbooRed MoccusBaddiebooKnightboo
Sample Teams
Caesar Burnice Jane Red Moccus

Burnice Astra Miyabi Knightboo

Lighter Lucy Soldier 11 Rocketboo

Floors 1-5 Enemies

Enemies Weakness Resistance
1
ZZZ - Fire
None
2
ZZZ - Fire
None
3
ZZZ - Fire
None
4
ZZZ - Fire
None
5
ZZZ - Fire
ZZZ - Electric

How to Beat Floors 1-5

Prioritize the Ranged Units in Floor 1

Floor 1 is pretty easy. The enemies will have relatively low HP and are easy to group, so long as you target the Greedy Rangers first. Do so and lure the melee units in the same spot to quickly clear this floor.

Use AoE Attacks in Floor 2

Floor 2 will feature nothing but Hoplitais, which are all melee units. They will constantly chase you around, so you won't have to worry about any stragglers straying too far. Use AoE attacks to quickly clear them out!

Use Dodge Counters and Perfect Assists in Floors 3 and 4

Floors 3 and 4 will feature Elite enemies. However, the Hatis and Frenzied Maniacs you will be up againts have long attack wind-ups, allowing you to see their attacks coming from miles away.

Use these opportunities to execute Dodge Counters and Perfect Assists to keep the tables turned in your favor. That way, you can minimize as much DMG as possible while dealing as much of your own DMG!

Rely on Perfect Assists and Anomalies Against Pompey

When dealing with Pompey's Notorious form, always make it a point that you inflict Attribute Anomalies and cause Disorder often to deal as much DMG as possible.

Additionally, you can use Perfect Assists to really throw him off-balance and minimize incoming DMG.

Endless Tower Last Stand Floors 6-10

Floors 6-10 Information

Enemy Weaknesses Floors 6-8:

Floors 9-10:
Enemy Resistances Floors 6-9:

Floor 10:
Battle Environments Cleaving the Way
• Assist Follow-Ups inflict 150% more Daze, but when taking DMG, loses 5% Decibels..
• After this floor is cleared, the deployed Agents gain 1,000 Decibels.
Ravenous Gaze
• When triggering Perfect Dodge, the Agent restores 5% HP, but DMG taken by the Agent increases by 15%.
• After this floor is cleared, all Agents deployed in the next combat gain Doubled Decibels.
Beyond Decibels
• All squad members' Decibel Generation Rate increases by 35%.
• After this floor is cleared, all Agents deployed in the next combat gain Execution.

Floors 6-10 Best Characters and Bangboo

Recommended Characters and Bangboo

Best DPS
Soldier 11Zhu YuanJaneBurniceYanagiHarumasaPiper
Best Stun
KoledaQingyiCaesarLighterAnby
Best Support
RinaAstraNicoleLucySeth
Best Bangboos
CrybooRocketbooBangvolverRed MoccusBaddiebooKnightbooAgent Gulliver
Sample Teams
Caesar Burnice Jane Red Moccus

Burnice Astra Yanagi Baddieboo

Lighter Lucy Soldier 11 Rocketboo

Harumasa Rina Yanagi Agent Gulliver

Floors 6-10 Enemies

Enemies Weakness Resistance
6
ZZZ - PhysicalZZZ - Fire
ZZZ - Ice
7
ZZZ - PhysicalZZZ - Fire
ZZZ - Ice
8
ZZZ - PhysicalZZZ - Fire
ZZZ - Ice
9
ZZZ - Electric
ZZZ - Ice
10
ZZZ - Electric
ZZZ - Fire

How to Beat Floors 6-10

Prioritize the Normal Enemies

Floors 6 and 7 will have you face a handful of normal enemies alongside a singular Doppelganger. Take them out first to prevent any distractions, then focus on the Doppelgangers.

Interrupt the Doppelgangers

Doppelgangers are susceptible to interruption. With the proper skills and Agents such as Burnice or proper tactics such as inflicting Anomalies, you will be able to interrupt their attacks effectively.

Do so to minimize incoming DMG while stacking up DMG of your own!

Inflict Shock on the Machines

Floors 9 and 10 will pit you against mechs—the Lumberjack and the Typhon Destroyer. To stop them in their tracks and interrupt their attacks, rely on the Shock Anomaly!

Endless Tower Last Stand Floors 11-15

Floors 11-15 Information

Enemy Weaknesses
Enemy Resistances None
Battle Environments Measured Pace
• When triggering Dodge Counter, restores 1 Assist Point, but Dodge cooldown increases by 0.5s.
• In combat, the final enemy gets Demonized. When the Boss's HP is lower than 30%, the Boss will be Demonized.
• After this floor is cleared, the deployed Agents recover 20% HP.
Sharp Twirls
• Enter Vital View when successfully triggering a Perfect Dodge, but Assist Follow-Ups inflict 25% less Daze.
• In combat, the final enemy gets Demonized. When the Boss's HP is lower than 30%, the Boss will be Demonized.
• After this floor is cleared, all Agents deployed in the next combat gain Dodge Up.
Lethal Move
• Ultimate DMG increases by 30%.
• In combat, the final enemy gets Demonized. When the Boss's HP is lower than 30%, the Boss will be Demonized.
• After this floor is cleared, the deployed Agents gain 1000 Decibels.

Floors 11-15 Best Characters and Bangboo

Recommended Characters and Bangboo

Best DPS
Soldier 11MiyabiEllenZhu YuanJaneBurniceYanagiHarumasaPiper
Best Stun
LycaonKoledaQingyiCaesarLighterAnby
Best Support
RinaAstraNicoleSoukakuLucySeth
Best Bangboos
SharkbooPenguinbooRocketbooPlugbooResonabooBangvolverOfficer CuiKnightbooAgent Gulliver
Sample Teams
Lighter Soukaku Miyabi Agent Gulliver

Qingyi Astra Zhu Yuan Resonaboo

Lighter Lucy Soldier 11 Rocketboo

Harumasa Rina Yanagi Agent Gulliver

Floors 11-15 Enemies

Enemies Weakness Resistance
11
ZZZ - EtherZZZ - Ice
None
12
ZZZ - EtherZZZ - Ice
None
13
ZZZ - EtherZZZ - Ice
None
14
ZZZ - EtherZZZ - Ice
None
15
ZZZ - EtherZZZ - Ice
None

How to Beat Floors 11-15

Use AoE Attacks on Enemy Waves

Floors 11 and 12 will have you fight large mobs of enemies, which will consist of both ranged and melee units. Most likely, the melee units will come first purely in one wave, and the ranged ones will come second.

Therefore, prioritizing ranged units won't be effective, as they will only spawn in the second wave. Instead, use AoE attacks to dispose of the melee wave quickly, then proceed to pick off the ranged wave one by one.

Rely on Dodge Counters and Perfect Assists Against Elites

Floors 13 and 14 will feature Thanatos and Metro Goblins by numbers. They are extremely dangerous and have high DMG output, so it would be wise to keep your vision wide to spot any incoming attacks.

Keep your eyes peeled for attack cues and dodge accordingly. The Thanatos enemies use a lot of ranged attacks that cannot be countered with a Perfect Assist, so be vigilant when they start using it!

Eliminate the Notorious Marionette's Clone

Unlike its original counterpart, the Notorious Marionette calls upon its Dance Partner—a phantom of itself—to assist with attacks. However, this phantom partner has very low HP and is very easy to kill.

Use AoE attacks to deal DMG to both the Marionette and its Partner, effectively eliminating the latter and weakening the former.

Endless Tower Last Stand Floors 16-20

Floors 16-20 Information

Enemy Weaknesses Floors 16-18:

Floor 19:

Floor 20:
Enemy Resistances Floors 17-18:

Floor 19:

Floor 20: None
Battle Environments Martyr's Gambit
• Assist Follow-Ups inflict 150% more Daze, but DMG taken by the Agent increases by 15%.
• In combat, the final enemy gets Demonized. When the Boss's HP is lower than 30%, the Boss will be Demonized.
• All enemies gain Stat Enhancement Lv.1.
• After this floor is cleared, enemies on the next floor gain an initial build-up of 30% Daze.
Fluid Soul
• The Agent gains 1 extra dodge chance, but Assist Follow-Ups inflict 25% less Daze.
• In combat, the final enemy gets Demonized. When the Boss's HP is lower than 30%, the Boss will be Demonized.
• All enemies gain Stat Enhancement Lv.1.
• After this floor is cleared, all Agents deployed in the next combat gain Execution.
Glazed Form
• When triggering Ultimate, the Agent gains a shield equal to 15% of Max HP.
• In combat, the final enemy gets Demonized. When the Boss's HP is lower than 30%, the Boss will be Demonized.
• All enemies gain Stat Enhancement Lv.1.
• After this floor is cleared, the deployed Agents recover 40 Energy.

Floors 16-20 Best Characters and Bangboo

Recommended Characters and Bangboo

Best DPS
Soldier 11MiyabiEllenZhu YuanJaneBurnicePiper
Best Stun
LycaonKoledaQingyiCaesarLighterAnby
Best Support
AstraNicoleSoukakuLucy
Best Bangboos
SharkbooPenguinbooRocketbooResonabooBangvolverOfficer CuiRed MoccusKnightbooAgent Gulliver
Sample Teams
Lighter Soukaku Miyabi Agent Gulliver

Qingyi Astra Zhu Yuan Resonaboo

Lighter Lucy Soldier 11 Rocketboo

Caesar Burnice Jane Red Moccus

Floors 16-20 Enemies

Enemies Weakness Resistance
16
ZZZ - Fire
None
17
ZZZ - Fire
ZZZ - Electric
18
ZZZ - Fire
ZZZ - Electric
19
ZZZ - PhysicalZZZ - Fire
ZZZ - Ice
20
ZZZ - EtherZZZ - Ice
None

How to Beat Floors 16-20

Rely on Dodge Counters and Perfect Assists In Floors 17 and 18

Floors 17 and 18 will pit you against Elites that are nimble and strong but have fairly predictable attack patterns. Always keep your eyes peeled for attack cues and execute Dodge Counters and Perfect Assists accordingly.

Interrupt the Doppegangers

As usual, when dealing with Doppelgangers, always keep in mind that they are susceptible to being interrupted. Always use skills that either launch them into the air or simply just stop their attacks midway.

Avoid the Notorious Dead End Butcher's Ether Explosions

Compared to its original counterpart, the Notorious Dead End Butcher is much more aggressive and unpredictable. It also likes to mix its attacks up by launching projectiles and then charging at you from a distance.

One of its most powerful attacks is the Ether explosions, which summons a ball of Ether at your character's position. The ball will follow your Agent around and then detonate after a few seconds. Be sure to watch out for this!

Endless Tower Last Stand Floors 21-25

Floors 21-25 Information

Enemy Weaknesses
Enemy Resistances
Cleaving the Way Cleaving the Way
Assist Follow-Ups inflict 150% more Daze, but when taking DMG, loses 5% Decibels.
• In combat, the final enemy gets Demonized. When the Boss's HP is lower than 50%, the boss will be Demonized.
• All enemies get Stat Enhancement Lv. 2.
• After this floor is cleared, the deployed Agents gain 1,000 Decibels.
Charged Nerves
• Enter Vital View when successfully triggering a Perfect Dodge, but all enemies gain Ambush.
• In combat, the final enemy gets Demonized. When the Boss's HP is lower than 50%, the boss will be Demonized.
• All enemies get Stat Enhancement Lv. 2.
• After this floor is cleared, the deployed Agents recover 20% HP.
Shifting the Terra
Ultimate DMG increases by 30%.
• In combat, the final enemy gets Demonized. When the Boss's HP is lower than 50%, the boss will be Demonized.
• All enemies get Stat Enhancement Lv. 2.
• After this floor is cleared, all Agents deployed in the next combat gain Doubled Decibels.

Floors 21-25 Best Characters and Bangboo

Best DPS
MiyabiZhu YuanJaneBurniceYanagiHarumasa
Best Stun
QingyiCaesarAnby
Best Support
RinaAstraNicoleSoukakuLucySeth
Best Bangboos
DevilbooResonabooBangvolverOfficer CuiBaddiebooKnightbooAgent Gulliver
Sample Teams
Zhu Yuan Qingyi Astra Resonaboo

Burnice Jane Caesar Bangvolver

Miyabi Yanagi Astra Agent Gulliver

Floors 21-25 Enemies

Enemies Weakness Resistance
21
ZZZ - EtherZZZ - Ice
None
22
ZZZ - Ether
ZZZ - Ice
23
ZZZ - Ether
ZZZ - Ice
23
ZZZ - Ether
ZZZ - Ice
25
ZZZ - Physical
ZZZ - Ice

How to Beat Floors 21-25

Defeat Enemies One By One in Floors 22-24

You will fight three Elite enemies of the same name in Floors 22-24. It's best to focus on taking out one enemy at a time to make the fight a lot more manageable

Use Dodge Counters and Perfect Assists in Floor 25

Doppelganger - Jane is a very slick Elite enemy that will do some hit-and-run tactics. You will have to rely on Dodge Counters and Perfect Assists to safely chip down the Doppelganger's HP.

Endless Tower Last Stand Floors 26-30

Floors 26-30 Information

Enemy Weaknesses
Enemy Resistances
Battle Environments Double Edged
• When triggering Dodge Counter, restores 1 Assist Point, but the deployment loses 10% HP.
• All Enemies get Demonized when their HP is lower than 50%.
• All enemies get Stat Enhancement Lv. 2.
• After this floor is cleared, the deployed Agents recover 20% HP.
Ravenous Gaze
• When triggering Perfect Dodge, the Agent restores 5% HP, but DMG taken by the Agent increases by 15%.
• All Enemies get Demonized when their HP is lower than 50%.
• All enemies get Stat Enhancement Lv. 2.
• After this floor is cleared, the deployed Agents recover 40 Energy.
Anomaly Debate
Ultimates accumulate 60% more Anomaly Buildup.
• All Enemies get Demonized when their HP is lower than 50%.
• All enemies get Stat Enhancement Lv. 2.
• After this floor is cleared, all Agents deployed in the next combat gain Doubled Decibels.

Floors 26-30 Best Characters and Bangboo

Best Characters and Buffs

Best DPS
MiyabiEllenZhu YuanBurniceYanagiHarumasa
Best Stun
LycaonQingyiCaesarLighterAnby
Best Support
RinaAstraNicoleSoukakuLucySeth
Best Bangboos
SharkbooDevilbooPenguinbooResonabooOfficer CuiBaddiebooKnightbooAgent Gulliver
Sample Teams
Miyabi Yanagi Astra Agent Gulliver

Zhu Yuan Qingyi Astra Resonaboo

Ellen Lighter Soukaku Sharkboo

Floors 26-30 Enemies

Enemies Weakness Resistance
26
ZZZ - Ether
None
27
ZZZ - EtherZZZ - Ice
None
28
ZZZ - EtherZZZ - Ice
None
29
ZZZ - EtherZZZ - Ice
None
30
ZZZ - Ice
ZZZ - Physical

How to Beat Floors 26-30

Defeat the Hitchspikers in Floor 26

The Hitchspikers will show up and infest in an Alpeca or Tyrfing. Defeated the infested enemies to remove the Hitchspiker and defeat them as soon as possible before they infest another enemy.

Focus on the Arlaunes in Floor 27

There will be two Arlaune enemies in Floor 27. Focus on either one of them since the Farbauti will always approach you and attack you at short range.

This will allow you to kill two enemies within one space.

Defeat Enemies One By One in Floors 28-24

You will fight three Elite enemies of the same name in Floors 22-24. It's best to focus on taking out one enemy at a time to make the fight a lot more manageable

Save Your Strongest Attacks in Phase 2 of Floor 30

When Bringer's HP is below 50%, try to save your strongest attacks on the next phase. This is because Bringer will charge up and then enter the Frenzied state.

Destroy the core immediately with your strongest attacks to cancel Bringer's Frenzied state.

Endless Tower Last Stand Floors 31-35

Floors 31-35 Information

Enemy Weaknesses
Enemy Resistances
Battle Environments Bewildering Blitz
Assist Follow-Ups accumulate 200% more Anomaly Buildup, but DMG taken by the Agent increases by 15%.
• All Enemies get Demonized when their HP is lower than 50%.
• All enemies get Stat Enhancement Lv. 3.
• After this floor is cleared, the deployed Agents recover 40 Energy.
Zephyr Swordplay
Dodge Counter DMG increases by 180%, but triggering an Assist Follow-Up costs extra 1 Assist Point.
• All Enemies get Demonized when their HP is lower than 50%.
• All enemies get Stat Enhancement Lv. 3.
• After this floor is cleared, the deployed Agents recover 20% HP.
Lethal Move
Ultimate DMG increases by 30%.
• All Enemies get Demonized when their HP is lower than 50%.
• All enemies get Stat Enhancement Lv. 3.
• After this floor is cleared, the deployed Agents gain 1,000 Decibels.

Floors 31-35 Best Characters and Bangboo

Best DPS
MiyabiGraceZhu YuanBurniceYanagiHarumasa
Best Stun
QingyiCaesarAnby
Best Support
RinaAstraNicoleLucySeth
Best Bangboos
DevilbooElectrobooPlugbooResonabooOfficer CuiBaddiebooKnightbooAgent Gulliver
Sample Teams
Harumasa Qingyi Astra Plugboo

Miyabi Yanagi Astra Agent Gulliver

Zhu Yuan Qingyi Astra Resonaboo

Floors 31-35 Enemies

Enemies Weakness Resistance
31
ZZZ - EtherZZZ - Electric
None
32
ZZZ - Electric
ZZZ - Physical
33
ZZZ - Electric
ZZZ - Physical
34
ZZZ - Electric
ZZZ - Physical
35
ZZZ - EtherZZZ - Electric
None

How to Beat Floors 31-35

Attack the Legs for Floors 32-34

When fighting in Floors 32-34 against Greta, Hans, and Friday, respectively, attack only one specific leg to Impair them and build up a lot of Daze.

Attack the Legs Then the Body for Floor 35

While fighting against the Unknown Corruption Complex in Floor 35, focus all of your attacks on its legs to Impair them and build up Daze.

When the enemy is Stunned, focus all your attacks on the body to Impair them and deal a lot of DMG.

Endless Tower Last Stand Floors 36-40

Floors 36-40 Information

Enemy Weaknesses
Enemy Resistances
Battle Environments Cleaving the Way
Assist Follow-Ups inflict 150% more Daze, but when taking DMG, loses 5% Decibels.
• In combat, the final enemy gets Demonized. When the Boss's HP is lower than 50%, the boss will be Demonized.
• All enemies get Stat Enhancement Lv. 3.
• After this floor is cleared, the deployed Agents gain 1,000 Decibels.
Sharp Twirls
• Enter Vital View when successfully triggering a Perfect Dodge, but Assist Follow-Ups inflict 25% less Daze.
• In combat, the final enemy gets Demonized. When the Boss's HP is lower than 50%, the boss will be Demonized.
• All enemies get Stat Enhancement Lv. 3.
• After this floor is cleared, all Agents deployed in the next combat gain Dodge Up.
Shifting the Terra
Ultimates inflict 30% more Daze.
• In combat, the final enemy gets Demonized. When the Boss's HP is lower than 50%, the boss will be Demonized.
• All enemies get Stat Enhancement Lv. 3.
• After this floor is cleared, all Agents deployed in the next combat gain Combat Shield.

Floors 36-40 Best Characters and Bangboo

Best DPS
MiyabiGraceZhu YuanJaneYanagiHarumasa
Best Stun
QingyiCaesarAnby
Best Support
RinaAstraNicoleSoukakuSeth
Best Bangboos
DevilbooResonabooBangvolverOfficer CuiBaddiebooKnightbooAgent Gulliver
Sample Teams
Harumasa Qingyi Astra Plugboo

Miyabi Yanagi Astra Agent Gulliver

Jane Seth Rina Plugboo

Floors 36-40 Enemies

Enemies Weakness Resistance
36
ZZZ - Electric
ZZZ - Fire
37
ZZZ - Electric
ZZZ - Fire
38
ZZZ - Electric
ZZZ - Fire
39
ZZZ - Electric
ZZZ - Ice
40
ZZZ - Electric
ZZZ - Fire

How to Beat Floors 36-40

Inflict Shock on Enemies

For all the last enemies of each Floor, we recommend inflicting Shock to briefly immobilize them. The Shielded Defender Omega, in particular, will have its shield removed after being Shocked.

Use Defensive Assists on the Missiles in Floor 39

The Terror Raptor can fire missiles in your direction. You can use a Defensive Assist to reflect the missiles back and paralyze the Terror Raptor.

Use Multiple Defensive Assists in Floor 40

When the Typhon Destroyer charges its mechanical arm, be prepared to use multiple Defensive Assists to Impair it.

Do note that most of the Typhon Destroyer's attacks can only be dodged, so use your Perfect Assist right away as soon as you see that yellow spark!

Endless Tower Last Stand Floors 41-45

Floors 41-45 Information

Enemy Weaknesses
Enemy Resistances
Battle Environments Measured Pace
• When triggering a Dodge Counter, restores 1 Assist Point, but Dodge cooldown increases by 0.5s.
• Upon entering combat, all enemies get Demonized
• All enemies get Stat Enhancement Lv. 4.
• After this floor is cleared, all Agents deployed in the next combat gain Double Decibels.
Martyr's Resolve
• Hitting the enemy 5 times in total with Dodge Counter will end the enemy's Demonized but Agents take 15% increased DMG.
• Upon entering combat, all enemies get Demonized
• All enemies get Stat Enhancement Lv. 4.
• After this floor is cleared, the deployed Agents recover 20% HP.
Anomaly Debate
Ultimates accumulate 60% more Anomaly Buildup.
• Upon entering combat, all enemies get Demonized
• All enemies get Stat Enhancement Lv. 4.
• After this floor is cleared, the deployed Agents recover 40 Energy.

Floors 41-45 Best Characters and Bangboo

Best DPS
Soldier 11MiyabiEllenZhu YuanJaneBurniceYanagi
Best Stun
LycaonCaesarLighter
Best Support
AstraNicoleSoukakuLucy
Best Bangboos
DevilbooCrybooPenguinbooRocketbooResonabooBangvolverOfficer CuiBaddiebooKnightbooAgent Gulliver
Sample Teams
Miyabi Yanagi Astra Agent Gulliver

Ellen Lighter Soukaku Sharkboo

Burnice Jane Caesar Bangvolver

Floors 41-45 Enemies

Enemies Weakness Resistance
41
ZZZ - EtherZZZ - Ice
None
42
ZZZ - EtherZZZ - Ice
None
43
ZZZ - EtherZZZ - Ice
None
44
ZZZ - EtherZZZ - Ice
None
45
ZZZ - Fire
ZZZ - Electric

How to Beat Floors 41-45

Use Defensive Assists

Most enemies here, such as the Armored Hati, Thanatos, Farbauti, and Pompey, can be dealt with Defensive Assists since using it on them will apply a lot of Daze.

Avoid the Thracian's Blue Markings

When Thracian attacks, they can leave Blue Markings on the floor, which can take a huge chunk of your HP upon detonation. Do your best to avoid them by dodging or even dashing away from them.

Endless Tower Last Stand Floors 46-50

Floors 46-50 Information

Enemy Weaknesses
Enemy Resistances
Battle Environments Evil Eliminator
• Hitting the enemy 3 times in total with Assist Follow-Up will end the enemy's Demonized, but loses 5% Decibels when taking DMG.
• Upon entering combat, all enemies get Demonized
• All enemies get Stat Enhancement Lv. 4.
Fluid Soul
• When triggering Perfect Dodge, the Agent restores 5% HP, but Assist Follow-Ups inflict 25% less Daze.
• Upon entering combat, all enemies get Demonized
• All enemies get Stat Enhancement Lv. 4.
Beyond Decibels
• All squad members' Decibel Generation Rate increases by 35%.
• Upon entering combat, all enemies get Demonized
• All enemies get Stat Enhancement Lv. 4.

Floors 46-50 Best Characters and Bangboo

Best DPS
Soldier 11MiyabiZhu YuanJaneBurniceYanagi
Best Stun
LycaonCaesarLighter
Best Support
AstraNicoleSoukakuLucy
Best Bangboos
DevilbooCrybooPenguinbooRocketbooResonabooBangvolverOfficer CuiBaddiebooKnightbooAgent Gulliver
Sample Teams
Miyabi Yanagi Astra Agent Gulliver

Ellen Lighter Soukaku Sharkboo

Burnice Jane Caesar Bangvolver

Floors 46-50 Enemies

Enemies Weakness Resistance
46
ZZZ - Fire
ZZZ - Electric
47
ZZZ - Fire
ZZZ - Electric
48
ZZZ - PhysicalZZZ - Fire
ZZZ - Ice
49
ZZZ - PhysicalZZZ - Fire
ZZZ - Ice
50
ZZZ - Ice
ZZZ - Physical

How to Beat Floors 46-50

Use Attribute Anomalies in Floor 49

The Rampant Brute will power up and inflict Shock on himself. You can depower him by using Attribute Anomalies like Assault and Burning to trigger Disorder.

Save Your Strongest Attacks in Phase 2 of Floor 50

When Bringer's HP is below 50%, try to save your strongest attacks on the next phase. This is because Bringer will charge up and then enter the Frenzied state.

Destroy the core as soon as possible with your strongest attacks to cancel Bringer's Frenzied state.

How to Play Simulated Battle Trial Last Stand

Simulated Battle Trial Last Stand Guide

  1. Select Your Characters and Bangboos
  2. Select Your Battle Environment
  3. Clear the Floor to Move Up
  4. Challenge Endless Stages After Floor 25

Select Your Characters and Bangboos

Simulated Battle Trial Character Selection

Just like Simulated Battle Trial, Endless Tower Last Stand will have you select a fixed number of Agents and Bangboo to use throughout 10 Floors. Once selected, you may not switch them out, and their HP will not be restored.

Every 5 floors, a new slot for an additional characters wil be unlocked. Throughout your 10-floor run, you may only adjust your party based on the characters you have selected. Be sure to view each floor's enemies and plan prudently.

Select Your Battle Environment

A new feature in Endless Tower Last Stand is the Battle Enviroments, which you can swap out on each floor before the battle starts. These will provide buffs to your characters and give boons after every battle.

However, more often than not, these Battle Environments will also come with setbacks that will make the trials a bit more challenging than usual, such as restoring HP per Perfect Dodge, but increases the DMG your Agents take.

Clear the Floor to Move Up

Simulated Battle Trial Floors

Just as it is in the normal mode of Simulated Battle Trial, Proxies will start from Floor 1 and move upwards after clearing a Floor. Clearing 10 floors will end a phase and save your progress.

Starting the next phase will allow you to reselect Agents and Bangboo. Your badge will change color and be displayed on your Personal Homepage for other Proxies to see!

Challenge Endless Stages After Floor 50

Simulated Battle Trial Endless Conflict

Finally, just like in the normal mode of Simulated Battle Trial, Proxies can challenge an endless number of stages after reaching the end of the tower.

However, instead of reaching 25 floors, the Last Stand's last stage before Endless Mode is Floor 50. Reaching Floor 100 will net you a Profile Title!

Simulated Battle Trial Rewards

Stage Rewards

Floors Rewards Per Floor
1-5
Denny Denny x20,000
6-10
Denny Denny x20,000
11-15
Denny Denny x20,000
16-20
Denny Denny x15,000
21-25
Denny Denny x15,000
26-30
Denny Denny x15,000
31-35
Denny Denny x10,000
36-40
Denny Denny x10,000
41-45
Denny Denny x10,000
46-50
Denny Denny x10,000

Milestone Rewards

Objective Rewards
Complete Battle Trial: The Last Stand Floor 5
Denny Denny x25,000
Complete Battle Trial: The Last Stand Floor 10
Denny Denny x25,000
Complete Battle Trial: The Last Stand Floor 15
Denny Denny x25,000
Complete Battle Trial: The Last Stand Floor 20
Denny Denny x25,000
Complete Battle Trial: The Last Stand Floor 30
Denny Denny x25,000
Complete Battle Trial: The Last Stand Floor 40 Title: Vanguard of the End
Complete Battle Trial: The Last Stand Floor 50 Avatar: Endless Last Stand - Impasse
Complete Battle Trial: The Last Stand Floor 100 Title: Banner of the End

Clear Floor 50 to Unlock Floor -1

Simulated Battle Trial Last Stand Floor -1

After clearing Floor 50, you can now access Floor -1 which can be found at the very bottom of the Tower. In this Floor, you have to fight two Dead End Butchers.

Clearing Floor -1 will reward you with an Achievement that has 5 Polychromes with it.

Simulated Battle Trial Last Stand Details

Endless Tower Last Stand Information

Endless Tower The Last Stand
Duration January 22 - July 16, 2025

Battle Trial: The Last Stand, also known as Endless Tower: The Last Stand, is a limited time end game mode in the Simulated Battle Trial that features over 50 stages of enemies you must clear. You will get rewards for every five stages cleared.

Simulated Battle Trial Endless Tower Guide

Zenless Zone Zero Related Guides

Zenless Zone Zero - VR Device

VR Device Guide

All VR Device Challenges

List of All VR Device Challenges
Zenless Zone Zero - Combat Simulation Combat Simulation Zenless Zone Zero - Expert Challenge Expert Challenge
Zenless Zone Zero - VR Training VR Training Zenless Zone Zero - Simulated Battle TrialSimulated Battle Trial

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