Here is the complete walkthrough for Moreau's Reservoir, an area located in Resident Evil Village. Game8 has you covered for everything you need to know about Moreau's Reservoir, including a guide on how to survive, weapon and item locations, treasure locations, enemies found in the area, and more!
Previous | Current | Next |
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House Beneviento | Moreau's Reservoir | The Stronghold |
List of Contents
Objectives | |
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1 | Before we head to take on Moreau, there are a few things in the Village we can finish first. Start by heading south of the Maiden of War back to where the Iron Insignia gate was. Head into the unexplored house using Luthier's Key. On the wall in the kitchen is a drawing with a birthday, 270917. Enter this into the lock on the cabinet to get a Steel Hraesvelgr and an F2 Rifle - High-Capacity Mag. |
2 | Return to the Altar and unlock the south gate with the Four-Winged Unborn Key to proceed into the southern portion of the Village. As you enter, a giant werewolf will attack you. Let it run off after the scene and get to searching. In this building is a file that wasn't around the last time you were here. Climb up to the second floor so you can monitor the beast and make a run for it when it isn't looking. |
3 | Go up to the Watermill and open the gate with the Iron Insignia Key. Inside you'll find the GM 79. With the GM 79, you can kill the beast. A few direct shots will disintegrate it, allowing you to search the area in peace. |
4 | Follow the river down to a large wall of green goo blocking the way. Hit it with your knife a few times, and it will break, allowing you through. Keep going until you find some more and repeat, climbing up the ladder once the goo breaks. Enter the Windmill after you drop down and take the staircase into the basement. Use the elevator to go further down. |
5 | At the bottom, follow the mine shaft further down.Take the next small staircase up and squeeze through some goo to get the Arms Flask. Goo will block your way out. Squeeze back through and head back the way you came. Go up the wooden staircase and hit the wood with the yellow paint with your knife to create a bridge. |
6 | Follow the path to a shack inside the mines, taking out the two Lycans in the way. Once you enter, pick up the Boat Key. As soon as you pick up the Boat Key, an Armored Lycan along with a small group of Lycans will ambush you. Get rid of them, then head outside. |
7 | Outside, get in the boat and use the key to keep going deeper into the Reservoir. Drive around to the west until you reach another place to disembark. Enter the nearby hut to trigger a scene. |
8 | When you're back in control, run along what's left of the wharf to evade Moreau's attacks. Drop down from the ledge and go left up the hill to the Gatehouse. You won't be able to drain the area just yet, so exit through the second door. At the Windmill, attempt to turn the crank. It will break, so you'll need to head to Windmill Two to get a new one. |
9 | Go inside the Windmill and take the ladder down. Follow the path of debris while avoiding Moreau to Windmill Two. When Moreau charges, wait until he passes through the small bridges so you don't get knocked into the water and die. When you reach a point where you can't go further, look for the two planks with yellow paint and hit or shoot them to knock down a bridge. Climb up the broken house and knock the cart in the water. |
10 | When you jump, down start pulling the Green, Blue, and Orange switches as you make your way around. At the end, pull the switches in the order Green, Blue, Orange and make a mad dash across. Run across the first bridge, then briefly step out onto the second to let Moreau dive past. Go to the platform with the barrel on it to avoid him again, then run to the end. Push the cart in to return to where you started, then push the other cart to finish the bridge to the Windmill. |
11 | Break the goo blocking your way and head up a ladder to a switch. Pull it, then drop down onto the boat and destroy the goo that appears to enter Windmill Two. Inside slash the lock off the ladder and climb up. Grab the Crank, then use it to activate Windmill Two. Climb up the side and zipline across back to Windmill One. Use the Crank here as well to get the electricity started, then head back to the Gatehouse. |
12 | In the Gatehouse, interact with the panel and make the colors match up with the diagram next to it, where the black line is the antenna. Pull the switch to drain the water from the Reservoir to fight Moreau. Leave the Gatehouse through the other exit and head down to find Moreau. You can find a M1911 - High-Capacity Mag. in a chest on your way down to the bottom of the Reservoir. |
13 | Once you reach the bottom, the fight with Moreau begins. Similar to Lady Dimitrescu, Moreau's body is also somewhat intact and sticking out of the larger portion's mouth. Shoot at this the same way you did with her to take him down quickly. When you deal enough damage, Moreau will spray an acid-like substance into the air, so quickly take cover in the area nearby where some items are. There are also some explosive barrels that you can take advantage of to deal more damage. You will receive a Crystal Moreau for defeating him. |
14 | Head up north towards the exit and enter the room where you first encountered Moreau to receive the final part of the key to create the Six-Winged Unborn Key. Using this key, open the nearby gate and head back over to the Boat Shack near the mines. Now that the water is lowered you can access the red chest that was floating on a boat you couldn't reach before. Open it for a Silver Angel Statue, then head back and go up the elevator in the mines. Using the Crank, open the mechanical door outside the windmill. |
15 | Grab the ammo from the houses and take out the Moroaica and Samca that attack you, then go around the back of the third building to crawl through a hole. Open the red chest for an M1851 Wolfsbane. You can also get the Mermaid Ball near the bridge as you come in. Solve the Labyrinth near the windmill for the Chartreuse Skull, then head back to the Altar to get ready for Heisenberg's test. |
The clue to solving this lock combination is written on the note on the table nearby that mentions, presumably, Luthier's child's birthday. Upon entering the house, you can see a drawing on the left wall that has a date which is used as the combination code to unlock the cabinet. The code is 270917.
As you enter Moreau's Reservoir, you'll run into green goo that must be destroyed to move on. To conserve ammo, pull out your trusty Knife and swing away to break it.
You'll come across wood with yellow tape on it in Moreau's Reservoir. These can be destroyed with your Knife or any gun to continue onwards.
Using the drawing as reference, hit the switches to light them up in the correct order. Be aware that the drawing is rotated to the right so look for the black line that marks the antenna or use the black square as a reference point.
Once you get the crank and escape Moreau's Reservoir, don't forget to open the mechanical door outside the windmill. Past the door is Moreau's Lab and the M1851 Wolfsbane Magnum in one of the houses.
M1851 Wolfsbane Magnum Weapon Stats and Upgrades
Village | |
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Village Graveyard |
Village Old Town |
Garden |
Reservoir Gatehouse |
Underground | |
Reservoir - Underground North |
Reservoir - Underground South |
Reservoir | |
Tent Map |
Gatehouse (Flooded) |
Reservoir (Flooded) |
Gatehouse & Reservoir (Drained) |
Key | |
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Blue | Key Item |
Green | Valuable |
Purple | Weapon/Attachment |
Red | Items |
Breakable | |
Goat |
Key Items | |
---|---|
Broken Slab | Boat Key |
Crank | Photo of a Rare Animal |
Mermaid Ball | Six-Winged Unborn Key |
Arms Flask | |
Treasure and Valuables | |
Steel Hraesvelgr | Berengario's Chalice |
Crystal Fragment | Yellow Quartz |
Chartreuse Skull | Silver Angel Statue |
Crystal Beast | Giant Crystal Axe |
Pigeon Blood Ruby | Crystal Skull |
Perfect Crystal Skull | Large Crystal |
Crystal Wing | |
Weapons & Attachments | |
F2 Rifle - High-Capacity Mag. | GM 79 |
M1911 - High-Capacity Mag. | M1851 Wolfsbane |
Crafting Materials | |
Rusted Scrap |
Gunpowder |
Herb |
Chem Fluid |
Metal Scrap |
|
Explosives | |
Mine | Ammo |
Handgun Ammo | Shotgun Ammo |
Sniper Rifle Ammo | Magnum Ammo |
Flashbang | Explosive Rounds |
Recovery Items | |
First Aid Med | |
Ingredients | |
Poultry | Fish |
Meat | |
Others | |
Lockpick |
This treasure is given to you upon Moreau's defeat.
How to Get Crystal Moreau
World View | Map View |
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After defeating Moreau, return to the boat house and there will be a new path to the left where you first ride the boat. You will find this in a chest on a boat at the bottom.
World View | Map View |
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As you approach the windmill, to turn on the sluice gate, go past the Crank. Move past the doorway, the twelfth Goat of Warding will be on the floor beside a pile of logs.
World View | Map View |
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As you enter the Drowned Houses area, a particular rooftop will have a Cart you have to interact with to push which will serve as a bridge. On that same rooftop, the thirteenth Goat of Warding is on top of a wooden beam structure in the distance. Use your F2 Rifle to have a clear shot at the Goat of Warding.
World View | Map View |
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As you exit Moreau's Reservoir, the area where you first rode the boat will now be walkable. Go inside the windmill. The fourteenth Goat of Warding is in the back part of the building.
List of All Goats of Warding and Where to Find Them
World View | Map View |
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As soon as you unlock the gate and walk down to Moreau's Reservoir, a Varcolac will attack you. After the cutscene, you will be inside a house. The file is attached to a corpse.
World View | Map View |
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Just before you ride the boat, check the boathouse on your right. The file is inside the boathouse.
World View | Map View |
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On your way to The Drowned Houses, there is a truck before you proceed. The file is on the truck seat.
World View | Map View |
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Before your battle with Moreau, this file is in the first house you see as you enter the area.
World View | Map View |
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After your battle with Moreau, this file is in the room to your left just before you open the gate.
World View | Map View |
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This file is next to the chest containing Moreau's Hidden Weapon, the M1851 Wolfsbane.
List of All Files and Where to Find Them
Lycans |
Armored Lycan |
Moreau's transformed form is surprisingly fast for its size. Couple that speed with the water slowing your movements, and it is easy for the creature to catch up to you for a hit if you don't move quickly enough.
It has four main attacks: spewing acid at you, charging straight towards you, making it rain acid, and simply hitting you and knocking you to the ground when you get too close.
How to Beat Salvatore Moreau
Story Guides | |
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Story and Plot Summary | Megamycete Summary |
Beginner's Guide | |
Story Walkthrough | |
Prologue | Village Part 1 |
Mines | Castle Dimitrescu Part 1 |
Castle Dimitrescu Part 2 | Castle Dimitrescu Part 3 |
Castle Dimitrescu Part 4 | Village Part 2 |
House Beneviento | Moreau's Reservoir |
The Stronghold | Heisenberg's Factory |
The Village Finale | |
Post Game Guides | |
New Game Plus | Postgame Guide |
Demo Guides | ||
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Village Demo | Castle Demo | Maiden Demo |
Moreau's Reservoir Walkthrough and Maps
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