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After playing around with her a while, she doesn't seem like a 9.5 unit, to me. Definitely an S for inheritance (for now since she's tye only source of reposition gait), but Eikþyrnir is rated a 9.0 & i prefer him over this dagr, tbh. Maybe if i added a specific support partner, she would be better, but with all of the other movement options available, pathfinder doesn't seem that useful anymore, to me. Supplying NFU & stats at a distance is great, but in combat, she's not that great, IMO.
u would think, if u prioritized survival, that gust would be better, by your explanation, since it would not need the special to trigger to get the damage reduction. GLR needs to trigger to get the DR, so if the opponent can prevent the special from triggering, dagr won't get the DR. Gust would have the DR at all times, from my understanding of your explanation.
damage resistance of gust**
Ahh, isee. So, is the damage of gust pierceable, like vital astra (which actually says this in the skill description), because of this difference in how the 2 are activated?
GLR and Gust are interchangeable due to being very similar skills. The main difference is that GLR is a defensive Special with the damage reduction part on Special trigger and the bonus damage part as an add-on, while Gust is an offensive Special with the bonus damage part on Special trigger and the damage reduction part as an add-on. Both Specials have their uses; we opted for GLR on Dagr because we prioritize survival over additional damage. Dagr's offenses are already quite good.
No problem, thanks for fixing it. Interesting to choose GLR over gust. I wonder why? I know with LF4, u need a special that activates on defense if u don't have a 3CD offensive special, so GLR is sometimes needed, but gust seems like the better overall special for high speed units with special acceleration in their weapons.
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Wow, still no suggested builds 4 days after she was released?