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This is a ranking page for the hero Ashe - Chivalric Amends from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ashe.
Heroes With the Same Name | |
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Ashe
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List of Contents
New Heroes - New Heroes: Aided Dagr & Rearmed Marianne Featured Heroes | |||
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Rearmed Marianne [9.5/10] |
Aided Dagr [9.5/10] |
Dorothea [8.5/10] |
Ashe [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants bonus stats and bonus true damage to unit, neutralizes Guard effects, neutralizes foe's damage reduction on Special triggers, grants a Special skipping effect to unit and applies a Scowl effect onto foe, and grants bonus stats to allies and a Scowl effect onto ally's foes. |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, grants bonus to unit's Atk/Spd/Def/Res = 5 + 15% of unit's Spd at start of combat, unit deals +7 damage (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills during combat (excluding area-of-effect Specials). If unit initiates combat, grants Special cooldown count-1 to unit before unit's first attack during combat, and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+4 during their combat, and also, if ally initiates combat and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during their combat (cannot exceed the foe's maximum Special cooldown). |
Cooldown Count = 2 Boosts Special damage by 30% of the greater of foe's Spd or Def. If unit's or foe's Special is ready or unit's or foe's Special triggered before or during this combat and if unit can attack during combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd+7 to unit during combat, and applies 【Divine Vein (Flame)】 on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat. 【Divine Vein (Flame)】 Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; movement cost cannot exceed unit's allowed movement; "cannot be slowed by terrain" effects do not apply). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.) |
Inflicts Spd/Def-3 on foe and additional penalty to foe's Spd/Def = 6 - current penalty on each of those stats during combat (min 0; calculates each stat penalty independently; still inflicts penalty on foe even if foe triggers an effect that neutralizes penalties during combat). If penalty is active on foe's Spd or Def, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). After combat, inflicts Spd/Def-6 on foe through its next action. |
At start of turn, grants Spd+6 to unit and allies within 2 spaces of unit for 1 turn. If unit's Spd ≥ foe's Spd-5, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If it is an odd-numbered turn, grants Spd+6 to unit during combat. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (17) | ★★★☆☆ | |
Atk (11) | ★★★★☆ | |
Spd (8) | ★★★★★ | |
Def (8) | ★★☆☆☆ | |
Res (6) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Ashe are +Spd and -Def. Ashe's Spd is among the highest in the game at base 47, raised to base 51 with a superboon. Ashe can utilize his high Spd stat to generate follow-up attacks and prevent his foe's follow-up attacks.
Ashe's Def is comparable to his Res. However, we opted for a Def bane as he will likely be receiving counterattacks from ranged foes due to his status as a ranged unit.
We recommend a +Spd IV when merging Ashe up to +10 to ensure he can compete with the fastest metagame units.
HOT | |
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:
Just Bow
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-
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:
-
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This is the standard build for offensive player phase units prioritizing pre-combat damage and increasing Atk/Spd stats to deal maximum damage.
Neutral Stats at Lv. 40 (5★) | ||
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185 | ||
HP |
39 |
Rank: 778/1171 |
Atk |
44 |
Rank: 152/1171 |
Spd |
47 |
Rank: 7/1171 |
Def |
27 |
Rank: 646/1171 |
Res |
28 |
Rank: 479/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 44 | 63 | 52 | 31 | 32 | 222 | Lv.40 +10 | 44 | 49 | 52 | 31 | 32 | 208 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 46 | 48 | 51 | 31 | 32 | 208 |
+Atk Lv.40 +10 | 43 | 51 | 51 | 31 | 32 | 208 |
+Spd Lv.40 +10 | 43 | 48 | 55 | 31 | 32 | 209 |
+Def Lv.40 +10 | 43 | 48 | 51 | 35 | 32 | 209 |
+Res Lv.40 +10 | 43 | 48 | 51 | 31 | 35 | 208 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 39 | 58 | 47 | 27 | 28 | 199 |
5★ Lv.40 | 39 | 44 | 47 | 27 | 28 | 185 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 17 | 25 | 8 | 8 | 6 | 64 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 45 | 48 | 24 | 28 | 185 | |
38 | 45 | 47 | 25 | 30 | 185 | |
Ashe
|
39 | 44 | 47 | 27 | 28 | 185 |
38 | 39 | 41 | 32 | 26 | 176 | |
37 | 45 | 31 | 16 | 45 | 174 | |
39 | 43 | 47 | 20 | 25 | 174 | |
38 | 43 | 46 | 22 | 25 | 174 | |
40 | 43 | 46 | 25 | 20 | 174 | |
41 | 36 | 39 | 27 | 24 | 167 | |
38 | 32 | 35 | 31 | 20 | 156 | |
41 | 33 | 35 | 23 | 24 | 156 | |
40 | 34 | 34 | 25 | 17 | 150 | |
36 | 32 | 38 | 23 | 20 | 149 |
Note: Stats bonuses from skills are not taken into account.
Ashe is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Ashe's exclusive Just Bow grants him bonus stats, bonus +7 true damage, a Null Guard effect, and a damage reduction piercing effect whenever his Special triggers.
More importantly, Just Bow grants Ashe a Special skipping effect before his first attack and applies a Scowl effect onto his foe during combat. This Special manipulation effect makes Ashe deceptively bulky, ensuring his opponents have difficulty triggering their Special skills onto him while he can accelerate his own Special in return.
Just Bow also grants Ashe's allies within 3 rows or 3 columns Atk/Spd+4 during their combat and applies a Scowl effect onto their foes as well. This support effect can swing combat if used properly, and Ashe's ranged cavalry status allows him to position himself properly to maximize this effect.
Ashe takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Ashe - Chivalric Amends only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Ashe - Chivalric Amends if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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4 | 2 | Effective against flying units. | 5★ | |
6 | 2 | Effective against flying units. | 5★ | |
9 | 2 | Effective against flying units. | 5★ | |
14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, grants bonus to unit's Atk/Spd/Def/Res = 5 + 15% of unit's Spd at start of combat, unit deals +7 damage (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills during combat (excluding area-of-effect Specials). If unit initiates combat, grants Special cooldown count-1 to unit before unit's first attack during combat, and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+4 during their combat, and also, if ally initiates combat and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during their combat (cannot exceed the foe's maximum Special cooldown). |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
(Cooldown Count = 2) Treats foe's Def/Res as if reduced by 30% during combat. | 5★ | |
(Cooldown Count = 2) Boosts Special damage by 30% of the greater of foe's Spd or Def. If unit's or foe's Special is ready or unit's or foe's Special triggered before or during this combat and if unit can attack during combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
5★ |
Skill Name | Effect | Learned At |
---|---|---|
If unit initiates combat, grants Spd+2 during combat. | 5★ | |
If unit initiates combat, grants Atk/Spd +2 during combat. | 5★ | |
If unit initiates combat, grants Atk/Spd +4 during combat. | 5★ | |
If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd+7 to unit during combat, and applies 【Divine Vein (Flame)】 on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat. 【Divine Vein (Flame)】 Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; movement cost cannot exceed unit's allowed movement; "cannot be slowed by terrain" effects do not apply). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.) |
5★ | |
Inflicts Spd -3 on foe through its next action after combat. | 5★ | |
Inflicts Spd/Def-3 on foe through its next action after combat. | 5★ | |
Inflicts Spd/Def-5 on foe through its next action after combat. | 5★ | |
Inflicts Spd/Def-3 on foe and additional penalty to foe's Spd/Def = 6 - current penalty on each of those stats during combat (min 0; calculates each stat penalty independently; still inflicts penalty on foe even if foe triggers an effect that neutralizes penalties during combat). If penalty is active on foe's Spd or Def, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). After combat, inflicts Spd/Def-6 on foe through its next action. | 5★ | |
At start of odd-numbered turns, grants Spd +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ | |
At start of odd-numbered turns, grants Spd +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ | |
At start of odd-numbered turns, grants Spd +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ | |
At start of turn, grants Spd+6 to unit and allies within 2 spaces of unit for 1 turn. If unit's Spd ≥ foe's Spd-5, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If it is an odd-numbered turn, grants Spd+6 to unit during combat. |
5★ |
Value of Skills | ★★★★☆ |
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Ashe has Curved Shot, Flared Sparrow, Seal Spd/Def 3, and Odd Spd Wave 4 as inheritable options.
It is possible to acquire multiple skills at once by inheriting the prerequisite skills first.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Ashe is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Shannon McKain |
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Illustrator | Tobi |
Appears In |
Heroes from New Heroes - New Heroes: Aided Dagr & Rearmed Marianne | |||
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Rearmed Marianne [9.5/10] |
Aided Dagr [9.5/10] |
Dorothea [8.5/10] |
Ashe [9.0/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Ashe Builds and Best IVs
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