Fire Emblem Heroes (FEH)

Ashe Builds and Best IVs

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This is a ranking page for the hero Ashe - Chivalric Amends from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ashe.

Heroes With the Same Name
Ashe - Chivalric Amends Icon Ashe

New Heroes - New Heroes: Aided Dagr & Rearmed Marianne Featured Heroes
Rearmed Marianne IconRearmed Marianne
[9.5/10]
Aided Dagr IconAided Dagr
[9.5/10]
Dorothea IconDorothea
[8.5/10]
Ashe IconAshe
[9.0/10]

Ashe Rating and Basic Information

FEH Ashe Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Ashe - Chivalric Amends: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill grants bonus stats and bonus true damage to unit, neutralizes Guard effects, neutralizes foe's damage reduction on Special triggers, grants a Special skipping effect to unit and applies a Scowl effect onto foe, and grants bonus stats to allies and a Scowl effect onto ally's foes.

Ashe Skills at 5★


Might: 14  Range: 2
Accelerates Special trigger (cooldown count-1).
Effective against flying foes.
If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, grants bonus to unit's Atk/Spd/Def/Res = 5 + 15% of unit's Spd at start of combat, unit deals +7 damage (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills during combat (excluding area-of-effect Specials).
If unit initiates combat, grants Special cooldown count-1 to unit before unit's first attack during combat, and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown).
For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+4 during their combat, and also, if ally initiates combat and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during their combat (cannot exceed the foe's maximum Special cooldown).

Cooldown Count = 2
Boosts Special damage by 30% of the greater of foe's Spd or Def.
If unit's or foe's Special is ready or unit's or foe's Special triggered before or during this combat and if unit can attack during combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).

If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd+7 to unit during combat, and applies 【Divine Vein (Flame)】 on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat.
【Divine Vein (Flame)】
Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; movement cost cannot exceed unit's allowed movement; "cannot be slowed by terrain" effects do not apply). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.)

Inflicts Spd/Def-3 on foe and additional penalty to foe's Spd/Def = 6 - current penalty on each of those stats during combat (min 0; calculates each stat penalty independently; still inflicts penalty on foe even if foe triggers an effect that neutralizes penalties during combat). If penalty is active on foe's Spd or Def, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). After combat, inflicts Spd/Def-6 on foe through its next action.

At start of turn, grants Spd+6 to unit and allies within 2 spaces of unit for 1 turn.
If unit's Spd ≥ foe's Spd-5, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
If it is an odd-numbered turn, grants Spd+6 to unit during combat.

Ashe Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (17) HP Superbane ★★★☆☆
Atk (11) Attack Bane ★★★★☆
Spd (8) Spd Boon ★★★★★
Def (8) Def Boon ★★☆☆☆
Res (6) Res Bane ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Def

The best IVs for Ashe are +Spd and -Def. Ashe's Spd is among the highest in the game at base 47, raised to base 51 with a superboon. Ashe can utilize his high Spd stat to generate follow-up attacks and prevent his foe's follow-up attacks.

Ashe's Def is comparable to his Res. However, we opted for a Def bane as he will likely be receiving counterattacks from ranged foes due to his status as a ranged unit.

+Spd for a +10 merge

We recommend a +Spd IV when merging Ashe up to +10 to ensure he can compete with the fastest metagame units.

Ashe Best Builds

Offensive Ashe

HOT
Weapon Skill IconJust Bow
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This is the standard build for offensive player phase units prioritizing pre-combat damage and increasing Atk/Spd stats to deal maximum damage.

Source Heroes for All Skills

Ashe Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
185
HP
HP 39 39
Rank: 778/1171
Atk
Atk 44 44
Rank: 152/1171
Spd
Spd 47 47
Rank: 7/1171
Def
Def 27 27
Rank: 646/1171
Res
Res 28 28
Rank: 479/1171

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 44 63 52 31 32 222
Lv.40 +10 44 49 52 31 32 208

HP Atk Spd Def Res Total
+HP
Lv.40 +10
46 48 51 31 32 208
+Atk
Lv.40 +10
43 51 51 31 32 208
+Spd
Lv.40 +10
43 48 55 31 32 209
+Def
Lv.40 +10
43 48 51 35 32 209
+Res
Lv.40 +10
43 48 51 31 35 208

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 39 58 47 27 28 199
5★ Lv.40 39 44 47 27 28 185

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 17 25 8 8 6 64

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 45 48 24 28 185
38 45 47 25 30 185
Ashe Icon Ashe
39 44 47 27 28 185
38 39 41 32 26 176
37 45 31 16 45 174
39 43 47 20 25 174
38 43 46 22 25 174
40 43 46 25 20 174
41 36 39 27 24 167
38 32 35 31 20 156
41 33 35 23 24 156
40 34 34 25 17 150
36 32 38 23 20 149

Note: Stats bonuses from skills are not taken into account.

Ashe Roles, Strengths, and Weaknesses

Ashe Roles

Ashe - Chivalric Amends Roles
Close Physical AttackClose-Physical Ranged Physical Attack ImageRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Ashe is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Ashe Strengths

Just Bow grants a Special skipping effect and a Scowl effect

Ashe Attack

Ashe's exclusive Just Bow grants him bonus stats, bonus +7 true damage, a Null Guard effect, and a damage reduction piercing effect whenever his Special triggers.

More importantly, Just Bow grants Ashe a Special skipping effect before his first attack and applies a Scowl effect onto his foe during combat. This Special manipulation effect makes Ashe deceptively bulky, ensuring his opponents have difficulty triggering their Special skills onto him while he can accelerate his own Special in return.

Just Bow also grants Ashe's allies within 3 rows or 3 columns Atk/Spd+4 during their combat and applies a Scowl effect onto their foes as well. This support effect can swing combat if used properly, and Ashe's ranged cavalry status allows him to position himself properly to maximize this effect.

Ashe Weaknesses

Weak to Cavalry Effective Weapons

Ashe takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Ashe - Chivalric Amends Only Appears as a 5 Star Hero!

Ashe - Chivalric Amends only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Ashe - Chivalric Amends if a 4 Star version is released!

Unlock Potential Tier List

Ashe - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 2 Effective against flying units. 5★
6 2 Effective against flying units. 5★
9 2 Effective against flying units. 5★
14 2 Accelerates Special trigger (cooldown count-1).
Effective against flying foes.
If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, grants bonus to unit's Atk/Spd/Def/Res = 5 + 15% of unit's Spd at start of combat, unit deals +7 damage (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills during combat (excluding area-of-effect Specials).
If unit initiates combat, grants Special cooldown count-1 to unit before unit's first attack during combat, and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown).
For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+4 during their combat, and also, if ally initiates combat and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during their combat (cannot exceed the foe's maximum Special cooldown).
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. 5★
(Cooldown Count = 2) Treats foe's Def/Res as if reduced by 30% during combat. 5★
(Cooldown Count = 2) Boosts Special damage by 30% of the greater of foe's Spd or Def.
If unit's or foe's Special is ready or unit's or foe's Special triggered before or during this combat and if unit can attack during combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).
5★

Passives

Skill Name Effect Learned At
If unit initiates combat, grants Spd+2 during combat. 5★
If unit initiates combat, grants Atk/Spd +2 during combat. 5★
If unit initiates combat, grants Atk/Spd +4 during combat. 5★
If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd+7 to unit during combat, and applies 【Divine Vein (Flame)】 on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat.
【Divine Vein (Flame)】
Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; movement cost cannot exceed unit's allowed movement; "cannot be slowed by terrain" effects do not apply). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.)
5★
Inflicts Spd -3 on foe through its next action after combat. 5★
Inflicts Spd/Def-3 on foe through its next action after combat. 5★
Inflicts Spd/Def-5 on foe through its next action after combat. 5★
Inflicts Spd/Def-3 on foe and additional penalty to foe's Spd/Def = 6 - current penalty on each of those stats during combat (min 0; calculates each stat penalty independently; still inflicts penalty on foe even if foe triggers an effect that neutralizes penalties during combat). If penalty is active on foe's Spd or Def, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). After combat, inflicts Spd/Def-6 on foe through its next action. 5★
At start of odd-numbered turns, grants Spd +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) 5★
At start of odd-numbered turns, grants Spd +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) 5★
At start of odd-numbered turns, grants Spd +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) 5★
At start of turn, grants Spd+6 to unit and allies within 2 spaces of unit for 1 turn.
If unit's Spd ≥ foe's Spd-5, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
If it is an odd-numbered turn, grants Spd+6 to unit during combat.
5★

Ashe as a Source Hero

Ashe Avatar

Value of Skills ★★★★☆

Ashe has Curved Shot, Flared Sparrow, Seal Spd/Def 3, and Odd Spd Wave 4 as inheritable options.

It is possible to acquire multiple skills at once by inheriting the prerequisite skills first.

List of Source Heroes The Best Fodder Units

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How to Get Ashe / Illustrations / Voice Actor / Quotes

How to Get Ashe

Obtain Through Regular Summon

Ashe is a Hero who can be pulled from any summon.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Shannon McKain
Illustrator Tobi
Appears In

Illustration

FEH: Related Guides

New Heroes: New Heroes: Aided Dagr & Rearmed Marianne

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Heroes from New Heroes - New Heroes: Aided Dagr & Rearmed Marianne
Rearmed Marianne IconRearmed Marianne
[9.5/10]
Aided Dagr IconAided Dagr
[9.5/10]
Dorothea IconDorothea
[8.5/10]
Ashe IconAshe
[9.0/10]

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