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This is a ranking page for the hero Marianne - Cursed Blessing from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Rearmed Marianne.
Heroes With the Same Name | |
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Rearmed Marianne
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List of Contents
New Heroes - New Heroes: Aided Dagr & Rearmed Marianne Featured Heroes | |||
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Rearmed Marianne [9.5/10] |
Aided Dagr [9.5/10] |
Dorothea [8.5/10] |
Ashe [9.0/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants bonus stats, bonus true damage and true damage reduction, null Guard, and a Special skipping effect. ・Exclusive Special neutralizes foe's damage reduction, grants damage reduction and Canto to unit, and grants a Dance effect during Canto. |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (min 5; max 14), deals damage = 15% of unit's Atk (including when dealing damage with a Special triggered before combat), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), neutralizes effects that inflict "Special cooldown charge -X" on unit, and grants Special cooldown count-1 to unit before unit's first attack during combat. |
Cooldown Count = 2 When Special triggers, boosts damage by 40% of unit's Res and neutralizes "reduces damage by X%" effects from foe's non-Special skills. If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = 4 - current Special cooldown count value, × difference between stats (max difference between stats: 10). If unit triggers Special during the current turn, enables【Canto (2)】. When Canto triggers, enables unit to use 【Sing/Dance】 (can be triggered by any Canto effect other than the Canto effect from this Special; once per turn; if similar effects are active, this effect does not trigger; this effect is not treated as an Assist skill, nor is it treated as a Sing or Dance skill). |
Grants Atk/Res+8. Inflicts Def-8. At start of player phase or enemy phase, neutralizes 【Panic】 and any penalties to unit's Atk/Res that take effect on unit at this time. |
At start of player phase or enemy phase, inflicts Spd/Res-6 and 【Discord】 on foes with Res less than unit's Res and that are within 2 spaces of another foe through their next actions. Inflicts penalty on foe's Spd/Res during combat = number of foes inflicted with 【Discord】 within 2 spaces of target, including target, × 2, + 4 (max 10) and deals damage = 15% of unit's Res (excluding area-of-effect Specials). |
Inflicts Spd/Res-4 on foes within 3 rows or 3 columns centered on unit, and those foes suffer guaranteed follow-up attacks during combat. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (15) | ★★☆☆☆ | |
Atk (11) | ★★★★★ | |
Spd (7) | ★★★★☆ | |
Def (3) | ★☆☆☆☆ | |
Res (15) | ★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Rearmed Marianne are +Res and -Def. Rearmed Marianne's Res stat is quite high at base 45, raised to base 49 with a superboon. Using her high Res stat, Rearmed Marianne can run Res-based support such as Ploys and Sabotages and fulfill a secondary magic tank role when necessary.
Rearmed Marianne's Def stat is abysmal and can be safely taken as a bane as she will fall to most physical attackers in one hit.
We recommend +Res when merging Rearmed Marianne up to +10 for similar reasons above.
HOT | |
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This premium build equips Emblem Sigurd's Ring to guarantee a Canto effect even if Requiem Prayer doesn't trigger. This will allow Marianne to trigger her Sing/Dance effect from Canto. Guidance 4 is used to provide mobility for her team.
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-
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Rearmed Marianne's base kit is already good enough to function as an attacker with high Res and a free Dance after Canto.
Neutral Stats at Lv. 40 (5★) | ||
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184 | ||
HP |
37 |
Rank: 972/1184 |
Atk |
46 |
Rank: 45/1184 |
Spd |
40 |
Rank: 309/1184 |
Def |
16 |
Rank: 1099/1184 |
Res |
45 |
Rank: 26/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 42 | 65 | 44 | 20 | 50 | 221 | Lv.40 +10 | 42 | 51 | 44 | 20 | 50 | 207 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 44 | 50 | 44 | 20 | 49 | 207 |
+Atk Lv.40 +10 | 41 | 53 | 44 | 20 | 49 | 207 |
+Spd Lv.40 +10 | 41 | 50 | 47 | 20 | 49 | 207 |
+Def Lv.40 +10 | 41 | 50 | 44 | 23 | 49 | 207 |
+Res Lv.40 +10 | 41 | 50 | 44 | 20 | 53 | 208 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 37 | 60 | 40 | 16 | 45 | 198 |
5★ Lv.40 | 37 | 46 | 40 | 16 | 45 | 184 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 15 | 25 | 7 | 3 | 15 | 65 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
Rearmed Marianne
|
37 | 46 | 40 | 16 | 45 | 184 |
40 | 43 | 47 | 22 | 26 | 178 | |
45 | 45 | 47 | 21 | 20 | 178 | |
38 | 43 | 19 | 32 | 40 | 172 | |
41 | 40 | 44 | 23 | 24 | 172 | |
38 | 40 | 19 | 36 | 34 | 167 | |
39 | 42 | 35 | 16 | 35 | 167 | |
39 | 42 | 40 | 17 | 29 | 167 | |
40 | 38 | 43 | 20 | 25 | 166 | |
40 | 36 | 42 | 16 | 21 | 155 | |
36 | 37 | 30 | 17 | 30 | 150 | |
42 | 33 | 34 | 17 | 24 | 150 | |
35 | 33 | 36 | 20 | 25 | 149 | |
34 | 34 | 32 | 20 | 27 | 147 |
Note: Stats bonuses from skills are not taken into account.
Rearmed Marianne is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Rearmed Marianne's inheritable Arcane Blutgang is comparable to modern day weapons, granting up to Atk/Spd/Def/Res+14, bonus true damage, true damage reduction on foe's first attack, a Special skipping effect before her first attack, and a Null Guard effect.
While the weapon isn't overwhelming, it is enough for Rearmed Marianne to fulfill her role as both an attacker and a magic tank unit.
The bulk of Rearmed Marianne's power comes from her exclusive Special, Requiem Prayer.
Requiem Prayer grants Rearmed Marianne a damage reduction piercing effect on Special trigger, up to 40% damage reduction based on current Special cooldown count value, and 【Canto (2)】 if Requiem Prayer triggers.
More importantly, whenever Rearmed Marianne is utilizing a 【Canto】 effect, she gains a 【Sing/Dance】 effect, allowing her to refresh an ally's turn during her 【Canto】 effect.
Additionally, Requiem Prayer is not treated as a refresher skill, allowing players to field both Rearmed Marianne and a refresher unit on game modes that restrict players to only one refresher unit.
As a flying unit, Rearmed Marianne takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Marianne - Cursed Blessing only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Marianne - Cursed Blessing if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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4 | 2 | No Effect | 5★ | |
6 | 2 | No Effect | 5★ | |
9 | 2 | No Effect | 5★ | |
14 | 2 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (min 5; max 14), deals damage = 15% of unit's Atk (including when dealing damage with a Special triggered before combat), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), neutralizes effects that inflict "Special cooldown charge -X" on unit, and grants Special cooldown count-1 to unit before unit's first attack during combat. |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. | 5★ | |
(Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Res. | 5★ | |
(Cooldown Count = 2) When Special triggers, boosts damage by 40% of unit's Res and neutralizes "reduces damage by X%" effects from foe's non-Special skills. If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = 4 - current Special cooldown count value, × difference between stats (max difference between stats: 10). If unit triggers Special during the current turn, enables【Canto (2)】. When Canto triggers, enables unit to use 【Sing/Dance】 (can be triggered by any Canto effect other than the Canto effect from this Special; once per turn; if similar effects are active, this effect does not trigger; this effect is not treated as an Assist skill, nor is it treated as a Sing or Dance skill). |
5★ |
Skill Name | Effect | Learned At |
---|---|---|
Grants Atk/Res+3. Inflicts Def-3. | 5★ | |
Grants Atk/Res+4. Inflicts Def-4. | 5★ | |
Grants Atk/Res+5. Inflicts Def-5. | 5★ | |
Grants Atk/Res+8. Inflicts Def-8. At start of player phase or enemy phase, neutralizes 【Panic】 and any penalties to unit's Atk/Res that take effect on unit at this time. |
5★ | |
At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Res-3 on that foe through its next action. | 5★ | |
At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Res-5 on that foe through its next action. | 5★ | |
At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action. | 5★ | |
At start of player phase or enemy phase, inflicts Spd/Res-6 and 【Discord】 on foes with Res less than unit's Res and that are within 2 spaces of another foe through their next actions. Inflicts penalty on foe's Spd/Res during combat = number of foes inflicted with 【Discord】 within 2 spaces of target, including target, × 2, + 4 (max 10) and deals damage = 15% of unit's Res (excluding area-of-effect Specials). |
5★ | |
Inflicts Spd/Res-2 on foes within 2 spaces during combat. | 5★ | |
Inflicts Spd/Res-3 on foes within 2 spaces during combat. | 5★ | |
Inflicts Spd/Res-4 on foes within 2 spaces during combat. | 5★ | |
Inflicts Spd/Res-4 on foes within 3 rows or 3 columns centered on unit, and those foes suffer guaranteed follow-up attacks during combat. | 5★ |
Value of Skills | ★★★★☆ |
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Rearmed Marianne has Arcane Blutgang, Crystalline Water, Spd/Res Discord, and Spd/Res Crux as inheritable options.
As a Rearmed hero, Rearmed Marianne will not disappear from your barracks upon using her as inheritance fodder.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Rearmed Marianne is a limited time Rearmed Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Xanthe Huynh |
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Illustrator | azu-taro |
Appears In |
Heroes from New Heroes - New Heroes: Aided Dagr & Rearmed Marianne | |||
---|---|---|---|
Rearmed Marianne [9.5/10] |
Aided Dagr [9.5/10] |
Dorothea [8.5/10] |
Ashe [9.0/10] |
▶︎Return to the Red Heroes Page
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Red Beast | Red Bow |
I should had been a sword cavalry but no IS ruined my dreams for that and ride Dorte my horse.
Rearmed Marianne Builds and Best IVs
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