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This is a ranking page for the hero Fjorm - New Traditions from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for New Year Fjorm.
Heroes With the Same Name | |
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New Year Fjorm
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List of Contents
Revival - New Year's of Fire and Ice (Revival) Featured Heroes | |||
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New Year Gunnthrá [8.5/10] |
New Year Hríd [7.5/10] |
New Year Fjorm [7.5/10] |
Overall Rating | 7.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
Unranked (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・The only flying green bow user ・Gains a stat buff when adjacent to an ally ・Res increases on even numbered turns |
Might: 12 Range: 2 Effective against flying foes. At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. |
Range: 1 Moves adjacent ally to opposite side of unit. |
If unit is adjacent to an ally, grants Atk/Spd+5 during combat. |
If a movement Assist skill (like Reposition, Shove, Pivot, etc. ) is used by unit or targets unit, grants Atk/Spd +6 to unit and target ally or unit and targeting ally for 1 turn. |
At start of even-numbered turns, grants Res +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) |
Stat | Superboon/Superbane | IV Recommendation |
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HP (17) | ★★★☆☆ | |
Atk (21) | ★★★★☆ | |
Spd (9) | ★★★★★ | |
Def (5) | ★★☆☆☆ | |
Res (4) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for New Year Fjorm are +Spd and -Res. A higher Spd stat allows New Year Fjorm to get a ton of follow-up attacks on her foes. It also protects her from hostile follow-up attacks. Her Def and Res are both low at 20 and 21 respectively, but since her Res is slightly higher and it can be supplemented through her C skill, you should take it as her bane as balanced defenses are ideal for survival.
We recommend a +Spd IV when merging New Year Fjorm to 10. This is for the same reasons as above. With this IV, she will reach 42 Spd which is at a level wherein she can score follow-up attacks if she has ample support from allies.
HOT | |
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:
Moonbow
:
-
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:
-
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This budget build simply adds Moonbow for extra damage, and an Atk/Spd Bond 3 Sacred Seal. With this, she becomes a humble mix of support and offense.
Neutral Stats at Lv. 40 (5★) | ||
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150 | ||
HP |
39 |
Rank: 778/1171 |
Atk |
35 |
Rank: 736/1171 |
Spd |
35 |
Rank: 557/1171 |
Def |
20 |
Rank: 955/1171 |
Res |
21 |
Rank: 949/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 44 | 52 | 40 | 24 | 25 | 185 | Lv.40 +10 | 44 | 40 | 40 | 24 | 25 | 173 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 46 | 39 | 39 | 24 | 25 | 173 |
+Atk Lv.40 +10 | 43 | 42 | 39 | 24 | 25 | 173 |
+Spd Lv.40 +10 | 43 | 39 | 42 | 24 | 25 | 173 |
+Def Lv.40 +10 | 43 | 39 | 39 | 27 | 25 | 173 |
+Res Lv.40 +10 | 43 | 39 | 39 | 24 | 28 | 173 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 39 | 47 | 35 | 20 | 21 | 162 |
5★ Lv.40 | 39 | 35 | 35 | 20 | 21 | 150 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 17 | 21 | 9 | 5 | 4 | 56 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 45 | 47 | 28 | 24 | 184 | |
39 | 45 | 45 | 25 | 30 | 184 | |
40 | 43 | 45 | 24 | 31 | 183 | |
40 | 44 | 19 | 37 | 38 | 178 | |
42 | 43 | 23 | 40 | 30 | 178 | |
40 | 46 | 46 | 23 | 22 | 177 | |
40 | 45 | 47 | 22 | 23 | 177 | |
40 | 41 | 42 | 27 | 22 | 172 | |
38 | 36 | 40 | 25 | 33 | 172 | |
39 | 37 | 43 | 22 | 31 | 172 | |
37 | 38 | 42 | 23 | 27 | 167 | |
40 | 38 | 40 | 22 | 27 | 167 | |
40 | 40 | 40 | 23 | 23 | 166 | |
41 | 37 | 41 | 23 | 24 | 166 | |
42 | 36 | 40 | 23 | 25 | 166 | |
39 | 31 | 34 | 27 | 25 | 156 | |
37 | 33 | 38 | 20 | 27 | 155 | |
40 | 35 | 35 | 21 | 19 | 150 | |
37 | 32 | 35 | 17 | 29 | 150 | |
New Year Fjorm
|
39 | 35 | 35 | 20 | 21 | 150 |
Note: Stats bonuses from skills are not taken into account.
New Year Fjorm is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Kabura Ya+ grants an effect identical to Chill Spd 3. It inflicts -7 Spd on the fastest enemy unit. This is very important, as it makes one of the most powerful offensive enemy units in the map less likely to execute follow-up attacks. Take note that the effect is applied at the start of every turn and it wears of after the units' next action! This means that if the enemy receives a refresh-assist skill, the penalty will wear off the next action. This potentially allows the unit to score follow-up attacks on your team.
Another quirk of Kabura Ya+ is that it affects the enemy unit regardless of where Fjorm is. It only lasts until the affected units' next action so the Spd debuff will not be present if the enemy receives a refresher-assist skill.
Atk/Spd Bond 3 increases New Year Fjorm's Atk and Spd by +5 if she is adjacent to an ally. Since it is an in-combat buff, it stacks with other combat buffs, and of course with the effects of Atk/Spd Link 3. Togehther with mentioned skill and the effects of Kabura Ya+, Fjorm can ensure that she and her team mates can get a massive Spd advantage over the enemy team.
Atk/Spd Link 3 buffs New Year Fjorm and any ally who uses a movement-assist skill or receives one from Fjorm by +6 Atk/Spd. Since Summer Joshua has access to Reposition, she can make use of this skill to fling an ally into battle or grab them out of the danger zone while providing them with buffs.
Any allied unit can also use something like Shove onto Fjorm to get superior positioning and then wreck the enemy team with the Atk/Spd buffs! If you utilize something like Drag Back, she will still be in Atk/Spd Bond range without making adjustments.
New Year Fjorm's Def and Res sit at only 20 and 21 respectively. This makes her extremely fragile. Keep in mind that Even Res Wave 3 provides Res bonuses in even-numbered phases so take advantage of that!
As a flying unit, New Year Fjorm takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Fjorm - New Traditions only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Fjorm - New Traditions if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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4 | 2 | Effective against flying units. | 5★ | |
6 | 2 | Effective against flying units. | 5★ | |
8 | 2 | Effective against flying foes. At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. | 5★ | |
12 | 2 | Effective against flying foes. At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. | 5★ |
Skill Name | Range | Effect | Learned At |
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1 | Moves adjacent ally to opposite side of unit. | 5★ |
This Hero has no Special skills that can be learned. |
Skill Name | Effect | Learned At |
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If unit is adjacent to an ally, grants Atk/Spd+3 during combat. | 5★ | |
If unit is adjacent to an ally, grants Atk/Spd+4 during combat. | 5★ | |
If unit is adjacent to an ally, grants Atk/Spd+5 during combat. | 5★ | |
If a movement Assist skill (like Reposition, Shove, Pivot, etc. ) is used by unit or targets unit, grants Atk/Spd +2 to unit and target ally or unit and targeting ally for 1 turn. | 5★ | |
If a movement Assist skill (like Reposition, Shove, Pivot, etc. ) is used by unit or targets unit, grants Atk/Spd +4 to unit and target ally or unit and targeting ally for 1 turn. | 5★ | |
If a movement Assist skill (like Reposition, Shove, Pivot, etc. ) is used by unit or targets unit, grants Atk/Spd +6 to unit and target ally or unit and targeting ally for 1 turn. | 5★ | |
At start of even-numbered turns, grants Res +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ | |
At start of even-numbered turns, grants Res +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ | |
At start of even-numbered turns, grants Res +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ |
Value of Skills | ★★★★☆ |
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New Year Fjorm can be used to inherit either the skills Kabura Ya+ or Atk/Spd Bond 3. Take note that New Year Fjorm is a special hero whom has the rare attribute of being a flying green bow unit! We recommend against fodderring her off as she can fill some very specific niches in your team.
New Year Fjorm is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Heather Watson |
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Illustrator | Maeshima Shigeki (前嶋重機) |
Appears In |
Special Triggered Quotes are voice lines that play upon activating a Special attack.
Strike like Leiptr! Let us celebrate! Happy New Year! I pray for good fortune. |
Lv 40 5★ Dialogue become available when a hero attains Lv. 40 at 5★ rarity.
To be able to visit you for the new year is exactly what I wanted. It’s made me very glad. I’ve been reflecting on my actions of this past year, and I’ve decided to embrace new goals for this new year. I don’t want to spend my days idle. I will continue moving forward, and I’ll do all I can with the time I have. And also... I want to help you in any way I can. Even more than I did last year. Well then... Shall we head to the shrine? Let us both make new promises for this new year. |
Heroes from Revival - New Year's of Fire and Ice (Revival) | |||
---|---|---|---|
New Year Gunnthrá [8.5/10] |
New Year Hríd [7.5/10] |
New Year Fjorm [7.5/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
New Year Fjorm Builds and Best IVs
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