This is a ranking page for the hero Elincia - Seaside Queen from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Summer Elincia.
|Heroes With the Same Name|
List of Contents
|Reroll Ranking (excluding Inherit Skill)||
|Ranking (including Inherit Skill)||
(▶FEH Tier List)
|Color / Weapon Type / Move Type|
|What Kind of Character Are They?||・ Weapon skill grants Atk/Spd buffs and can allow her to attack twice.|
Might: 12 Range: 2
Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit initiates combat and unit's Spd ≥ foe's Spd+10, unit attacks twice.
Unit moves 1 space away from target ally, who moves to unit’s former position.
If unit is adjacent to an ally, grants Atk/Spd+5 during combat.
If a movement Assist skill (like Reposition, Shove, Pivot, etc. ) is used by unit or targets unit, grants Atk/Spd +6 to unit and target ally or unit and targeting ally for 1 turn.
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
|See the IV Checker for All Units||Trait Fruits—How to Change IVs|
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
As a hero obtainable only through Tempest Trials, Summer Elincia will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.
The best IVs for Summer Elincia are +Spd and -Def. Her Spd is a superboon and boosting it improves the performance of Whitecap Bow+.
Her defensive stats can all be good banes; we chose Def because it isn't a superbane and her Res is serviceable.
We recommend +Spd when merging Summer Elincia to +10. Her Spd is her best stat and should be boosted as much as possible.
Summer Elincia's base kit is good enough to use in non-PvP game modes. Her C slot is flexible depending on team needs; we chose Guidance to reliably activate her Bond skills.
|Neutral Stats at Lv. 40 (5★)|
|+10 Merges W/ Skill Bonuses||43||52||45||29||38||207||Lv.40 +10||43||40||45||29||38||195|
|5★- Adjusted for Skills||38||48||40||25||33||184|
Note: Stats bonuses from skills are not taken into account.
|Elincia - Seaside Queen Roles|
|Physical Wall||Magic Wall||Effective Weapon||Movement Assist|
|Exclusive Skill||All-Range Counter||Recovery||Refresher|
Summer Elincia is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Summer Elincia may not have come with an exclusive weapon like her other 2022 Summer counterparts, but her Whitecap Bow+ is still a good weapon on its own.
It grants Atk/Spd+5 duting combat, and can allow Summer Elincia to attack twice if she outspeeds her foe by 10 or more Spd points.
While the brave effect is conditional on a Spd check, it comes with an Atk/Spd bonus to help her meet that threshold. Additionally, unlike other ranged brave weapons, Whitecap Bow+ has 12 might, giving it that extra firepower necessary to achieve KOs.
As a flying unit, Summer Elincia takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
|Should You Unlock Potential for this Hero?|
We recommend that you use Unlock Potential to bring Elincia - Seaside Queen from 4 Stars to 5 Stars. Elincia - Seaside Queen is a very useful speedy flying bow unit, so we recommend you Unlock Potential for Elincia - Seaside Queen if your team lacks a strong speedy flying bow unit.
|Skill Name||Might||Range||Effect||Learned At|
|4||2||Effective against flying units.||3★|
|6||2||Effective against flying units.||3★|
|8||2||Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit initiates combat and unit's Spd ≥ foe's Spd+10, unit attacks twice.||3★|
|12||2||Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit initiates combat and unit's Spd ≥ foe's Spd+10, unit attacks twice.||5★|
|Skill Name||Range||Effect||Learned At|
|1||Unit moves 1 space away from target ally, who moves to unit’s former position.||3★|
|This Hero has no Special skills that can be learned.|
|Skill Name||Effect||Learned At|
|If unit is adjacent to an ally, grants Atk/Spd+3 during combat.||3★|
|If unit is adjacent to an ally, grants Atk/Spd+4 during combat.||3★|
|If unit is adjacent to an ally, grants Atk/Spd+5 during combat.||4★|
|If a movement Assist skill (like Reposition, Shove, Pivot, etc. ) is used by unit or targets unit, grants Atk/Spd +2 to unit and target ally or unit and targeting ally for 1 turn.||3★|
|If a movement Assist skill (like Reposition, Shove, Pivot, etc. ) is used by unit or targets unit, grants Atk/Spd +4 to unit and target ally or unit and targeting ally for 1 turn.||4★|
|If a movement Assist skill (like Reposition, Shove, Pivot, etc. ) is used by unit or targets unit, grants Atk/Spd +6 to unit and target ally or unit and targeting ally for 1 turn.||5★|
|Value of Skills||★★★☆☆|
Summer Elincia only has Whitecap Bow+ as a valuable inheritance option.
Her bow is good on speedy units, making it a worthwhile addition.
|List of Source Heroes||The Best Fodder Units|
Summer Elincia is a limited time Hero who can be obtained as a reward for your score in the Tempest Trials. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.
|Blue Breath||Blue Dagger|
|Blue Beast||Blue Bow|
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