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This is a ranking page for the hero Hinoka - Fair Pirate Pair from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Pirate Hinoka.
| Heroes With the Same Name | |
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List of Contents
| Focus - Double Special Heroes January 2022 Featured Heroes | |||
|---|---|---|---|
Bridal Shanna[8.0/10] |
Summer Mercedes[7.0/10] |
Bridal Juno[7.5/10] |
Summer Ogma[8.0/10] |
Pirate Hinoka[8.5/10] |
Scion Larcei[8.5/10] |
Summer Hilda[8.5/10] |
Summer Freyja[8.5/10] |

| Overall Rating | 8.5/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
B (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Duo Skill that adds extra movement and applies Gravity to foes ・Deals effective damage against flying and armored foes ・Deals adaptive damage ・Has a conditional brave effect |
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Might: 14 Range: 2 Effective against flying and armored foes. Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat and calculates damage using the lower of foe's Def or Res, and also, if unit initiates combat, unit's Spd > foe's Spd, and unit has weapon-triangle advantage, unit attacks twice. |
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At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. |
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Enables 【Canto (Rem.)】. Inflicts Spd/Res-3 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
|
Inflicts Def/Res -4 on foes within 2 spaces during combat. |
| Duo Skill |
|---|
| Grants Atk/Spd+6 to unit and flying allies within 3 rows and 3 columns centered on unit, and they can move 1 extra space. (That turn only. Does not stack.) Inflicts 【Gravity】 on bow, dagger, tome, and staff foes within 3 rows and 3 columns centered on unit if they are also infantry, armored, or cavalry foes. 【Gravity】 Restricts target's movement to 1 space through its next action. (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) |
| Duel |
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| If unit is 5★ and level 40 and unit's stats total less than 190, treats unit's stats as 190 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (18) |
|
★★★☆☆ |
| Atk (10) |
|
★★★★★ |
| Spd (10) |
|
★★★★★ |
| Def (4) |
|
★★★☆☆ |
| Res (6) |
|
★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Pirate Hinoka are +Spd and -Res. Pirate Hinoka needs to win a Spd check to activate her Mermaid Bow's brave effect, thus boosting her Spd is essential. Her bulk is poor overall, thus taking either Def or Res as a bane is up to the player's preference.
We recommend a +Spd IV when merging Pirate Hinoka to +10 for similar reasons. +Atk is also a fine option if you are investing further into her Spd with her A and seal slots.
| HOT | |
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This budget build retains most of Hinoka's base kit as all the skills work well together. Moonbow is the special of choice as it has a short cooldown and takes advantage of Mermaid Bow's adaptive damage. Blade Session 3 may be replaced by another seal that increases Atk and Spd.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 166 | ||
| HP |
40 |
Rank: 489/1322 |
| Atk |
40 |
Rank: 400/1322 |
| Spd |
40 |
Rank: 309/1322 |
| Def |
23 |
Rank: 826/1322 |
| Res |
23 |
Rank: 836/1322 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 45 | 62 | 45 | 27 | 27 | 206 | Lv.40 +10 | 45 | 45 | 45 | 27 | 27 | 189 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 47 | 44 | 44 | 27 | 27 | 189 |
| +Atk Lv.40 +10 | 44 | 48 | 44 | 27 | 27 | 190 |
| +Spd Lv.40 +10 | 44 | 44 | 48 | 27 | 27 | 190 |
| +Def Lv.40 +10 | 44 | 44 | 44 | 31 | 27 | 190 |
| +Res Lv.40 +10 | 44 | 44 | 44 | 27 | 30 | 189 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 40 | 57 | 40 | 23 | 23 | 183 |
| 5★ Lv.40 | 40 | 40 | 40 | 23 | 23 | 166 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 18 | 27 | 10 | 4 | 6 | 65 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
| 42 | 48 | 48 | 32 | 25 | 195 | |
| 39 | 48 | 32 | 21 | 49 | 189 | |
| 40 | 45 | 47 | 28 | 24 | 184 | |
| 39 | 45 | 45 | 25 | 30 | 184 | |
| 40 | 43 | 45 | 24 | 31 | 183 | |
| 40 | 44 | 19 | 37 | 38 | 178 | |
| 42 | 43 | 23 | 40 | 30 | 178 | |
| 40 | 46 | 46 | 23 | 22 | 177 | |
| 40 | 45 | 47 | 22 | 23 | 177 | |
| 39 | 37 | 43 | 22 | 31 | 172 | |
| 38 | 36 | 40 | 25 | 33 | 172 | |
| 40 | 41 | 42 | 27 | 22 | 172 | |
| 37 | 38 | 42 | 23 | 27 | 167 | |
| 40 | 38 | 40 | 22 | 27 | 167 | |
|
|
40 | 40 | 40 | 23 | 23 | 166 |
| 41 | 37 | 41 | 23 | 24 | 166 | |
| 42 | 36 | 40 | 23 | 25 | 166 | |
| 39 | 31 | 34 | 27 | 25 | 156 | |
| 37 | 33 | 38 | 20 | 27 | 155 | |
| 40 | 35 | 35 | 21 | 19 | 150 | |
| 37 | 32 | 35 | 17 | 29 | 150 | |
| 39 | 35 | 35 | 20 | 21 | 150 |
Note: Stats bonuses from skills are not taken into account.
Pirate Hinoka is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he/she deals will be equivalent to her Atk minus the foe's Def stat.

Pirate Hinoka scores a quad because she has weapon-triangle advantage.
Mermaid Bow provides Pirate Hinoka with a few useful abilities:
These effects make Mermaid Bow a great cornerstone for a good offensive ability. It is worth noting that Mermaid Bow also is also armor-effective on top of being strong against fliers. The armor-effectiveness, plus the other bonuses especially the adaptive damage make her a great match against common armors nowadays especially Fallen Edelgard.
In addition to Mermaid Bow's abilities, Pirate Hinoka's kit pushes her offensive prowess even further:
What Mermaid Bow promises, the skills above delivers! Expect Pirate Hinoka to be a very powerful offensive unit especially when she gets access to a powerful Special and Sacred Seal.

On top of all that, Pirate Hinoka and Camilla has access to a Duo Skill. Upon activation, it grants a very useful +6 Atk/Spd to Hinoka and all flying allies within 3 rows and columns centered on unit. In the same AoE, it also inflicts 【Gravity】 on bow, dagger, tome, and staff foes.
Pirate Hinoka's Duo skill is nullified when she is fielded in Aether Raids and the enemy team has the Duo's Hindrance structure.
This means she cannot use the skill and will have to be just a pure offensive unit.
As a flying unit, Pirate Hinoka takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
|---|
Hinoka - Fair Pirate Pair only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Hinoka - Fair Pirate Pair if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 4 | 2 | Effective against flying units. | ||
| 6 | 2 | Effective against flying units. | ||
| 9 | 2 | Effective against flying units. | ||
| 14 | 2 | Effective against flying and armored foes. Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat and calculates damage using the lower of foe's Def or Res, and also, if unit initiates combat, unit's Spd > foe's Spd, and unit has weapon-triangle advantage, unit attacks twice. | 5★ |
| This Hero has no Assist skills that can be learned. |
| This Hero has no Special skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| At start of combat, if unit’s HP = 100%, grants Atk/Spd +3, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
| At start of combat, if unit’s HP = 100%, grants Atk/Spd +4, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
| At start of combat, if unit’s HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
| At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. | 5★ | |
| Enables 【Canto (Rem.)】. Inflicts Spd/Res-1 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
5★ | |
| Enables 【Canto (Rem.)】. Inflicts Spd/Res-2 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
5★ | |
| Enables 【Canto (Rem.)】. Inflicts Spd/Res-3 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
5★ | |
| Inflicts Def/Res -2 on foes within 2 spaces during combat. | 5★ | |
| Inflicts Def/Res -3 on foes within 2 spaces during combat. | 5★ | |
| Inflicts Def/Res -4 on foes within 2 spaces during combat. | 5★ |

| Value of Skills | ★★★★★ |
|---|
Pirate Hinoka carries multiple skills that are worth giving to other units:
Through pre-inheriting, it is possible to use one copy of Pirate Hinoka to inherit both Atk/Spd Push 4 and another skill tree in her kit.
Pirate Hinoka is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Cindy Robinson with Misty Lee |
|---|---|
| Illustrator | Yoshiro Ambe |
| Appears In |
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| Heroes from Focus - Double Special Heroes January 2022 | |||
|---|---|---|---|
Bridal Shanna[8.0/10] |
Summer Mercedes[7.0/10] |
Bridal Juno[7.5/10] |
Summer Ogma[8.0/10] |
Pirate Hinoka[8.5/10] |
Scion Larcei[8.5/10] |
Summer Hilda[8.5/10] |
Summer Freyja[8.5/10] |
▶︎Return to the Green Heroes Page
| Close-Range | Ranged |
|---|---|
Axe |
Green Tome |
Green Breath |
Green Dagger |
Green Beast |
Green Bow |
Pirate Hinoka and Camilla Builds and Best IVs



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