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This is a ranking page for the hero Catria - Windswept Knight from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Wind Tribe Catria.
Heroes With the Same Name | |
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Wind Tribe Catria
|
List of Contents
Special Heroes - Winds Offered Featured Heroes | |||
---|---|---|---|
Wind Tribe Dagr [9.0/10] |
Wind Tribe Catria [8.5/10] |
Wind Tribe Claude [9.5/10] |
Wind Tribe Kagero [9.5/10] |
Overall Rating | 8.5/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
B (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants bonus stats, 【Null Follow-Up】, and 【Null Panic】 to unit during combat. |
Might: 12 Range: 2 Effective against flying foes. At start of turn, if unit's HP ≥ 25%, grants 【Null Follow-Up】 and 【Null Panic】 to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+X to unit during combat (X = number of 【Bonus】 effects active on unit and 【Penalty】 effects active on foe, excluding stat bonuses and stat penalties, x 2, +5). |
Range: 1 Neutralizes target ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. Converts any penalties on target ally into bonuses. |
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Enables 【Canto (Rem.)】. Inflicts Spd/Def-3 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (17) | ★★★☆☆ | |
Atk (10) | ★★★★★ | |
Spd (15) | ★★★★★ | |
Def (3) | ★★☆☆☆ | |
Res (6) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Wind Tribe Catria are +Spd and -Def. Catria's Spd is very high at base 45, and boosting it ensures she can keep up with the fastest units in the metagame. Lacking a unique weapon to call her own means she is reliant on her Spd to compete.
Catria's Res is manageable at base 30, thus, we recommend Def as a bane since it impacts less matchups overall when reducing it.
We recommend +Spd when merging Wind Tribe Catria up to +10 to ensure she can keep up with all the fast metagame units.
HOT | |
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:
Deadeye
:
-
|
:
-
|
Wind Tribe Catria works very well with Atk/Spd Prime 4 sharing its effects with Whitewind Bow+ to become an offensive presence on the battlefield.
:
Glimmer
:
-
|
:
-
|
A budget option to use Wind Tribe Catria as an offensive unit, stacking Atk/Spd skills to output as much damage as possible.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
184 | ||
HP |
39 |
Rank: 778/1173 |
Atk |
45 |
Rank: 95/1173 |
Spd |
45 |
Rank: 119/1173 |
Def |
25 |
Rank: 737/1173 |
Res |
30 |
Rank: 387/1173 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 44 | 62 | 50 | 29 | 34 | 219 | Lv.40 +10 | 44 | 50 | 50 | 29 | 34 | 207 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 46 | 49 | 49 | 29 | 34 | 207 |
+Atk Lv.40 +10 | 43 | 52 | 49 | 29 | 34 | 207 |
+Spd Lv.40 +10 | 43 | 49 | 53 | 29 | 34 | 208 |
+Def Lv.40 +10 | 43 | 49 | 49 | 32 | 34 | 207 |
+Res Lv.40 +10 | 43 | 49 | 49 | 29 | 37 | 207 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 39 | 57 | 45 | 25 | 30 | 196 |
5★ Lv.40 | 39 | 45 | 45 | 25 | 30 | 184 |
4★ Lv.40 | 36 | 43 | 43 | 22 | 27 | 171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 17 | 22 | 15 | 3 | 6 | 63 |
4★ Lv.1 | 16 | 18 | 15 | 2 | 5 | 56 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 45 | 47 | 28 | 24 | 184 | |
Wind Tribe Catria
|
39 | 45 | 45 | 25 | 30 | 184 |
40 | 43 | 45 | 24 | 31 | 183 | |
40 | 44 | 19 | 37 | 38 | 178 | |
42 | 43 | 23 | 40 | 30 | 178 | |
40 | 46 | 46 | 23 | 22 | 177 | |
40 | 45 | 47 | 22 | 23 | 177 | |
40 | 41 | 42 | 27 | 22 | 172 | |
38 | 36 | 40 | 25 | 33 | 172 | |
39 | 37 | 43 | 22 | 31 | 172 | |
37 | 38 | 42 | 23 | 27 | 167 | |
40 | 38 | 40 | 22 | 27 | 167 | |
40 | 40 | 40 | 23 | 23 | 166 | |
41 | 37 | 41 | 23 | 24 | 166 | |
42 | 36 | 40 | 23 | 25 | 166 | |
39 | 31 | 34 | 27 | 25 | 156 | |
37 | 33 | 38 | 20 | 27 | 155 | |
40 | 35 | 35 | 21 | 19 | 150 | |
37 | 32 | 35 | 17 | 29 | 150 | |
39 | 35 | 35 | 20 | 21 | 150 |
Note: Stats bonuses from skills are not taken into account.
Wind Tribe Catria is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Wind Tribe Catria's inheritable weapon Whitewind Bow+ grants her 【Null Follow-Up】 and 【Null Panic】 at the start of each turn.
In combat, Whitewind Bow+ grants Catria Atk/Spd bonuses equal to 5 plus twice the number of 【Bonus】 effects active on unit and 【Penalty】 effects active on foe.
It is worth noting that there is no cap on the Atk/Spd bonuses, allowing Catria to stack them up as much as possible.
Wind Tribe Catria suffers from not having any unique skills to call her own, making him/her unable to stand out amongst other units.
While Blue Bow fliers are rare, lacking an exclusive weapon or skill makes Catria replaceable by better units.
As a flying unit, Wind Tribe Catria takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
Should You Unlock Potential for this Hero? |
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We recommend that you use Unlock Potential to bring Catria - Windswept Knight from 4 Stars to 5 Stars. Catria - Windswept Knight is a very useful speedy bow flier, so we recommend you Unlock Potential for Catria - Windswept Knight if your team lacks a strong speedy bow flier.
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
4 | 2 | Effective against flying units. | 3★ | |
6 | 2 | Effective against flying units. | 3★ | |
8 | 2 | Effective against flying foes. At start of turn, if unit's HP ≥ 25%, grants 【Null Follow-Up】 and 【Null Panic】 to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+X to unit during combat (X = number of 【Bonus】 effects active on unit and 【Penalty】 effects active on foe, excluding stat bonuses and stat penalties, x 2, +5). | 3★ | |
12 | 2 | Effective against flying foes. At start of turn, if unit's HP ≥ 25%, grants 【Null Follow-Up】 and 【Null Panic】 to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+X to unit during combat (X = number of 【Bonus】 effects active on unit and 【Penalty】 effects active on foe, excluding stat bonuses and stat penalties, x 2, +5). | 5★ |
Skill Name | Range | Effect | Learned At |
---|---|---|---|
1 | Converts penalties on target into bonuses. | 3★ | |
1 | Neutralizes target ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. Converts any penalties on target ally into bonuses. | 5★ |
This Hero has no Special skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
3★ | |
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
3★ | |
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
4★ | |
Enables 【Canto (Rem.)】. Inflicts Spd/Res-1 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
3★ | |
Enables 【Canto (Rem.)】. Inflicts Spd/Def-2 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
4★ | |
Enables 【Canto (Rem.)】. Inflicts Spd/Def-3 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
5★ |
Value of Skills | ★★★★☆ |
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Wind Tribe Catria has Whitewind Bow+, Harsh Command+, Atk/Spd Catch 3, and S/D Far Trace 3 as inheritable options.
These are all quite good and worth inheriting onto your favorite units if they need these skills.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Wind Tribe Catria is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Connor Kelley |
---|---|
Illustrator | sachie |
Appears In |
Heroes from Special Heroes - Winds Offered | |||
---|---|---|---|
Wind Tribe Dagr [9.0/10] |
Wind Tribe Catria [8.5/10] |
Wind Tribe Claude [9.5/10] |
Wind Tribe Kagero [9.5/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Wind Tribe Catria Builds and Best IVs
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