Fire Emblem Heroes (FEH)

Wind Tribe Catria Builds and Best IVs

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This is a ranking page for the hero Catria - Windswept Knight from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Wind Tribe Catria.

Heroes With the Same Name
Catria - Windswept Knight Icon Wind Tribe Catria

Wind Tribe Catria Rating and Basic Information

FEH Wind Tribe Catria Banner

Overall Rating 8.5/10
Reroll Ranking (excluding Inherit Skill) B
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Catria - Windswept Knight: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill grants bonus stats, 【Null Follow-Up】, and 【Null Panic】 to unit during combat.

Wind Tribe Catria Skills at 5★


Might: 12  Range: 2
Effective against flying foes. At start of turn, if unit's HP ≥ 25%, grants 【Null Follow-Up】 and 【Null Panic】 to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+X to unit during combat (X = number of 【Bonus】 effects active on unit and 【Penalty】 effects active on foe, excluding stat bonuses and stat penalties, x 2, +5).

Range: 1
Neutralizes target ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. Converts any penalties on target ally into bonuses.

At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Enables 【Canto (Rem.)】.
Inflicts Spd/Def-3 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.

Wind Tribe Catria Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (17) HP Superbane ★★★☆☆
Atk (10) No Attack IV ★★★★★
Spd (15) Spd Boon ★★★★★
Def (3) Def Bane ★★☆☆☆
Res (6) No Res IV ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Def

The best IVs for Wind Tribe Catria are +Spd and -Def. Catria's Spd is very high at base 45, and boosting it ensures she can keep up with the fastest units in the metagame. Lacking a unique weapon to call her own means she is reliant on her Spd to compete.

Catria's Res is manageable at base 30, thus, we recommend Def as a bane since it impacts less matchups overall when reducing it.

+Spd for a +10 merge

We recommend +Spd when merging Wind Tribe Catria up to +10 to ensure she can keep up with all the fast metagame units.

Wind Tribe Catria Best Builds

Offensive Wind Tribe Catria

HOT
Special Skill IconDeadeye
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Wind Tribe Catria works very well with Atk/Spd Prime 4 sharing its effects with Whitewind Bow+ to become an offensive presence on the battlefield.

Budget Wind Tribe Catria

Special Skill IconGlimmer
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

A budget option to use Wind Tribe Catria as an offensive unit, stacking Atk/Spd skills to output as much damage as possible.

Source Heroes for All Skills

Wind Tribe Catria Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
184
HP
HP 39 39
Rank: 639/1089
Atk
Atk 45 45
Rank: 21/1089
Spd
Spd 45 45
Rank: 32/1089
Def
Def 25 25
Rank: 609/1089
Res
Res 30 30
Rank: 303/1089

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 44 62 50 29 34 219
Lv.40 +10 44 50 50 29 34 207

HP Atk Spd Def Res Total
+HP
Lv.40 +10
46 49 49 29 34 207
+Atk
Lv.40 +10
43 52 49 29 34 207
+Spd
Lv.40 +10
43 49 53 29 34 208
+Def
Lv.40 +10
43 49 49 32 34 207
+Res
Lv.40 +10
43 49 49 29 37 207

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 39 57 45 25 30 196
5★ Lv.40 39 45 45 25 30 184
4★ Lv.40 36 43 43 22 27 171

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 17 22 15 3 6 63
4★ Lv.1 16 18 15 2 5 56

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Wind Tribe Catria Icon Wind Tribe Catria
39 45 45 25 30 184
40 43 45 24 31 183
42 43 23 40 30 178
40 44 19 37 38 178
40 46 46 23 22 177
40 45 47 22 23 177
38 36 40 25 33 172
39 37 43 22 31 172
40 41 42 27 22 172
37 38 42 23 27 167
40 38 40 22 27 167
40 40 40 23 23 166
41 37 41 23 24 166
42 36 40 23 25 166
39 31 34 27 25 156
37 33 38 20 27 155
40 35 35 21 19 150
39 35 35 20 21 150
37 32 35 17 29 150

Note: Stats bonuses from skills are not taken into account.

Wind Tribe Catria Roles, Strengths, and Weaknesses

Wind Tribe Catria Roles

Catria - Windswept Knight Roles
Close Physical AttackClose-Physical Ranged Physical Attack ImageRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
No Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Wind Tribe Catria is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Wind Tribe Catria Strengths

Whitewind Bow+ grants Atk/Spd bonuses, 【Null Follow-Up】 and 【Null Panic】

Wind Tribe Catria's inheritable weapon Whitewind Bow+ grants her 【Null Follow-Up】 and 【Null Panic】 at the start of each turn.

In combat, Whitewind Bow+ grants Catria Atk/Spd bonuses equal to 5 plus twice the number of 【Bonus】 effects active on unit and 【Penalty】 effects active on foe.

It is worth noting that there is no cap on the Atk/Spd bonuses, allowing Catria to stack them up as much as possible.

Wind Tribe Catria Weaknesses

Lack of Unique Skills

Wind Tribe Catria suffers from not having any unique skills to call her own, making him/her unable to stand out amongst other units.

While Blue Bow fliers are rare, lacking an exclusive weapon or skill makes Catria replaceable by better units.

Weak to Bows

As a flying unit, Wind Tribe Catria takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? A Rank Icon

We Recommend You Unlock Potential for Catria - Windswept Knight!

We recommend that you use Unlock Potential to bring Catria - Windswept Knight from 4 Stars to 5 Stars. Catria - Windswept Knight is a very useful speedy bow flier, so we recommend you Unlock Potential for Catria - Windswept Knight if your team lacks a strong speedy bow flier.

Unlock Potential Tier List

Wind Tribe Catria - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 2 Effective against flying units. 3★
6 2 Effective against flying units. 3★
8 2 Effective against flying foes. At start of turn, if unit's HP ≥ 25%, grants 【Null Follow-Up】 and 【Null Panic】 to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+X to unit during combat (X = number of 【Bonus】 effects active on unit and 【Penalty】 effects active on foe, excluding stat bonuses and stat penalties, x 2, +5). 3★
12 2 Effective against flying foes. At start of turn, if unit's HP ≥ 25%, grants 【Null Follow-Up】 and 【Null Panic】 to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+X to unit during combat (X = number of 【Bonus】 effects active on unit and 【Penalty】 effects active on foe, excluding stat bonuses and stat penalties, x 2, +5). 5★

Assists

Skill Name Range Effect Learned At
1 Converts penalties on target into bonuses. 3★
1 Neutralizes target ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. Converts any penalties on target ally into bonuses. 5★

Specials

This Hero has no Special skills that can be learned.

Passives

Skill Name Effect Learned At
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
3★
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
3★
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
4★
Enables 【Canto (Rem.)】.
Inflicts Spd/Res-1 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.
3★
Enables 【Canto (Rem.)】.
Inflicts Spd/Def-2 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.
4★
Enables 【Canto (Rem.)】.
Inflicts Spd/Def-3 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.
5★

Wind Tribe Catria as a Source Hero

Wind Tribe Catria Avatar

Value of Skills ★★★★☆

Wind Tribe Catria has Whitewind Bow+, Harsh Command+, Atk/Spd Catch 3, and S/D Far Trace 3 as inheritable options.

These are all quite good and worth inheriting onto your favorite units if they need these skills.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Wind Tribe Catria?

Top tier hero. Must promote and merge. 10
Votes
Promote if you need his/her archetype. 1
Votes
Promote to 5 stars if you like this hero. 5
Votes
Summon for his/her Skill Inheritance options. 3
Votes
Pass on this hero. 0
Votes

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How to Get Wind Tribe Catria / Illustrations / Voice Actor / Quotes

How to Get Wind Tribe Catria

Obtained through a Special Summoning Event!

Wind Tribe Catria is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Connor Kelley
Illustrator sachie
Appears In

Illustration

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